diff --git a/rpcs3/Emu/System.cpp b/rpcs3/Emu/System.cpp index e7a6e74e57..135622fd9d 100644 --- a/rpcs3/Emu/System.cpp +++ b/rpcs3/Emu/System.cpp @@ -282,9 +282,9 @@ void fmt_class_string::format(std::string& out, u64 { switch (value) { - case sleep_timers_accuracy_level::_as_host: return "Host"; - case sleep_timers_accuracy_level::_usleep: return "Usleep"; - case sleep_timers_accuracy_level::_all_timers: return "All"; + case sleep_timers_accuracy_level::_as_host: return "As Host"; + case sleep_timers_accuracy_level::_usleep: return "Usleep Only"; + case sleep_timers_accuracy_level::_all_timers: return "All Timers"; } return unknown; diff --git a/rpcs3/Emu/System.h b/rpcs3/Emu/System.h index fae8f4acb5..1f028283cf 100644 --- a/rpcs3/Emu/System.h +++ b/rpcs3/Emu/System.h @@ -418,7 +418,7 @@ struct cfg_root : cfg::node cfg::_bool hle_lwmutex{this, "HLE lwmutex"}; // Force alternative lwmutex/lwcond implementation cfg::_int<10, 1000> clocks_scale{this, "Clocks scale", 100}; // Changing this from 100 (percentage) may affect game speed in unexpected ways - cfg::_enum sleep_timers_accuracy{this, "Sleep timers accuracy", sleep_timers_accuracy_level::_as_host}; // Affects sleep timers accuracy (to fix host's sleep accuracy) + cfg::_enum sleep_timers_accuracy{this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_usleep}; } core{this}; struct node_vfs : cfg::node