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vk: Fix slow bo upload + copy when using RADV
- This reverts commit dbcf1b5a03bfef18f404aa6827515af319abd744. - Avoid unmapping buffers used for GPU upload/download. It is very slow on some platforms.
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parent
56f7359da4
commit
f9d9d12f11
3 changed files with 14 additions and 16 deletions
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@ -34,10 +34,16 @@ namespace vk
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return inheritance_info.parent->map_range(range);
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}
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if (memory_mapping == nullptr)
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{
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memory_mapping = static_cast<u8*>(allocated_memory->map(0, VK_WHOLE_SIZE));
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ensure(memory_mapping);
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}
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ensure(range.start >= base_address);
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u32 start = range.start;
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start -= base_address;
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return allocated_memory->map(start, range.length());
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return memory_mapping + start;
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}
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void dma_block::unmap()
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@ -49,6 +55,7 @@ namespace vk
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else
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{
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allocated_memory->unmap();
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memory_mapping = nullptr;
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}
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}
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@ -73,6 +80,7 @@ namespace vk
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auto gc = vk::get_resource_manager();
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gc->dispose(allocated_memory);
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memory_mapping = nullptr;
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}
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}
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@ -107,8 +115,7 @@ namespace vk
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auto dst = vm::get_super_ptr(range.start);
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std::memcpy(dst, src, range.length());
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// TODO: Clear page bits
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unmap();
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// NOTE: Do not unmap. This can be extremely slow on some platforms.
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}
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void dma_block::load(const utils::address_range& range)
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@ -124,8 +131,7 @@ namespace vk
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auto dst = map_range(range);
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std::memcpy(dst, src, range.length());
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// TODO: Clear page bits to sychronized
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unmap();
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// NOTE: Do not unmap. This can be extremely slow on some platforms.
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}
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std::pair<u32, buffer*> dma_block::get(const utils::address_range& range)
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@ -22,6 +22,7 @@ namespace vk
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inheritance_info;
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u32 base_address = 0;
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u8* memory_mapping = nullptr;
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std::unique_ptr<buffer> allocated_memory;
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virtual void allocate(const render_device& dev, usz size);
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@ -880,7 +880,7 @@ namespace vk
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VkImageAspectFlags flags, vk::data_heap &upload_heap, u32 heap_align, rsx::flags32_t image_setup_flags)
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{
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const bool requires_depth_processing = (dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT) || (format == CELL_GCM_TEXTURE_DEPTH16_FLOAT);
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rsx::texture_uploader_capabilities caps{ .supports_zero_copy = true, .alignment = heap_align };
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rsx::texture_uploader_capabilities caps{ .alignment = heap_align };
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rsx::texture_memory_info opt{};
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bool check_caps = true;
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@ -896,15 +896,6 @@ namespace vk
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std::vector<std::pair<VkBuffer, u32>> upload_commands;
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copy_regions.reserve(subresource_layout.size());
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#ifndef _WIN32
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// RADV workaround. Buffer-to-buffer transfers are extremely slow and invoke memmove in vkCmdCopyBuffer.
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if (const auto vendor = vk::get_driver_vendor();
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vendor == driver_vendor::RADV)
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{
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caps.supports_zero_copy = false;
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}
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#endif
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for (const rsx::subresource_layout &layout : subresource_layout)
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{
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const auto [row_pitch, upload_pitch_in_texel] = calculate_upload_pitch(format, heap_align, dst_image, layout);
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@ -922,7 +913,7 @@ namespace vk
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{
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caps.supports_byteswap = (image_linear_size >= 1024);
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caps.supports_hw_deswizzle = caps.supports_byteswap;
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caps.supports_zero_copy = caps.supports_zero_copy && caps.supports_byteswap;
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caps.supports_zero_copy = caps.supports_byteswap;
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caps.supports_vtc_decoding = false;
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check_caps = false;
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}
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