vk: Fix slow bo upload + copy when using RADV

- This reverts commit dbcf1b5a03bfef18f404aa6827515af319abd744.
- Avoid unmapping buffers used for GPU upload/download. It is very slow
  on some platforms.
This commit is contained in:
kd-11 2021-05-27 21:16:30 +03:00 committed by kd-11
parent 56f7359da4
commit f9d9d12f11
3 changed files with 14 additions and 16 deletions

View file

@ -34,10 +34,16 @@ namespace vk
return inheritance_info.parent->map_range(range);
}
if (memory_mapping == nullptr)
{
memory_mapping = static_cast<u8*>(allocated_memory->map(0, VK_WHOLE_SIZE));
ensure(memory_mapping);
}
ensure(range.start >= base_address);
u32 start = range.start;
start -= base_address;
return allocated_memory->map(start, range.length());
return memory_mapping + start;
}
void dma_block::unmap()
@ -49,6 +55,7 @@ namespace vk
else
{
allocated_memory->unmap();
memory_mapping = nullptr;
}
}
@ -73,6 +80,7 @@ namespace vk
auto gc = vk::get_resource_manager();
gc->dispose(allocated_memory);
memory_mapping = nullptr;
}
}
@ -107,8 +115,7 @@ namespace vk
auto dst = vm::get_super_ptr(range.start);
std::memcpy(dst, src, range.length());
// TODO: Clear page bits
unmap();
// NOTE: Do not unmap. This can be extremely slow on some platforms.
}
void dma_block::load(const utils::address_range& range)
@ -124,8 +131,7 @@ namespace vk
auto dst = map_range(range);
std::memcpy(dst, src, range.length());
// TODO: Clear page bits to sychronized
unmap();
// NOTE: Do not unmap. This can be extremely slow on some platforms.
}
std::pair<u32, buffer*> dma_block::get(const utils::address_range& range)

View file

@ -22,6 +22,7 @@ namespace vk
inheritance_info;
u32 base_address = 0;
u8* memory_mapping = nullptr;
std::unique_ptr<buffer> allocated_memory;
virtual void allocate(const render_device& dev, usz size);

View file

@ -880,7 +880,7 @@ namespace vk
VkImageAspectFlags flags, vk::data_heap &upload_heap, u32 heap_align, rsx::flags32_t image_setup_flags)
{
const bool requires_depth_processing = (dst_image->aspect() & VK_IMAGE_ASPECT_STENCIL_BIT) || (format == CELL_GCM_TEXTURE_DEPTH16_FLOAT);
rsx::texture_uploader_capabilities caps{ .supports_zero_copy = true, .alignment = heap_align };
rsx::texture_uploader_capabilities caps{ .alignment = heap_align };
rsx::texture_memory_info opt{};
bool check_caps = true;
@ -896,15 +896,6 @@ namespace vk
std::vector<std::pair<VkBuffer, u32>> upload_commands;
copy_regions.reserve(subresource_layout.size());
#ifndef _WIN32
// RADV workaround. Buffer-to-buffer transfers are extremely slow and invoke memmove in vkCmdCopyBuffer.
if (const auto vendor = vk::get_driver_vendor();
vendor == driver_vendor::RADV)
{
caps.supports_zero_copy = false;
}
#endif
for (const rsx::subresource_layout &layout : subresource_layout)
{
const auto [row_pitch, upload_pitch_in_texel] = calculate_upload_pitch(format, heap_align, dst_image, layout);
@ -922,7 +913,7 @@ namespace vk
{
caps.supports_byteswap = (image_linear_size >= 1024);
caps.supports_hw_deswizzle = caps.supports_byteswap;
caps.supports_zero_copy = caps.supports_zero_copy && caps.supports_byteswap;
caps.supports_zero_copy = caps.supports_byteswap;
caps.supports_vtc_decoding = false;
check_caps = false;
}