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d3d12: Fix a potential crash in GC thread
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1 changed files with 1 additions and 1 deletions
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@ -39,7 +39,7 @@ GarbageCollectionThread::GarbageCollectionThread()
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while (true)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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if (m_queue.empty())
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while (m_queue.empty())
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cv.wait(lock);
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m_queue.front()();
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m_queue.pop();
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