rpcs3/Utilities/cheat_info.cpp
2025-02-25 19:45:43 +01:00

54 lines
1.5 KiB
C++

#include "stdafx.h"
#include "cheat_info.h"
#include "StrUtil.h"
LOG_CHANNEL(log_cheat, "Cheat");
template <>
void fmt_class_string<cheat_type>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](cheat_type value)
{
switch (value)
{
case cheat_type::unsigned_8_cheat: return "Unsigned 8 bits";
case cheat_type::unsigned_16_cheat: return "Unsigned 16 bits";
case cheat_type::unsigned_32_cheat: return "Unsigned 32 bits";
case cheat_type::unsigned_64_cheat: return "Unsigned 64 bits";
case cheat_type::signed_8_cheat: return "Signed 8 bits";
case cheat_type::signed_16_cheat: return "Signed 16 bits";
case cheat_type::signed_32_cheat: return "Signed 32 bits";
case cheat_type::signed_64_cheat: return "Signed 64 bits";
case cheat_type::float_32_cheat: return "Float 32 bits";
case cheat_type::max: break;
}
return unknown;
});
}
bool cheat_info::from_str(const std::string& cheat_line)
{
auto cheat_vec = fmt::split(cheat_line, {"@@@"}, false);
s64 val64 = 0;
if (cheat_vec.size() != 5 || !try_to_int64(&val64, cheat_vec[2], 0, cheat_type_max - 1))
{
log_cheat.fatal("Failed to parse cheat line");
return false;
}
game = cheat_vec[0];
description = cheat_vec[1];
type = cheat_type{::narrow<u8>(val64)};
offset = std::stoul(cheat_vec[3]);
red_script = cheat_vec[4];
return true;
}
std::string cheat_info::to_str() const
{
std::string cheat_str = game + "@@@" + description + "@@@" + std::to_string(static_cast<u8>(type)) + "@@@" + std::to_string(offset) + "@@@" + red_script + "@@@";
return cheat_str;
}