rpcs3/rpcs3/main_application.h
2021-02-05 17:32:48 +01:00

21 lines
434 B
C++

#pragma once
#include <string>
#include <QWindow>
struct EmuCallbacks;
class main_application
{
public:
virtual bool Init() = 0;
static bool InitializeEmulator(const std::string& user, bool force_init, bool show_gui);
protected:
virtual QThread* get_thread() = 0;
EmuCallbacks CreateCallbacks();
QWindow* m_game_window = nullptr; // (Currently) only needed so that pad handlers have a valid target for event filtering.
};