PS3 emulator/debugger
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Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00
.github Add a GitHub issue template, hopefully help with invalid issue spam. 2017-10-05 11:30:39 +01:00
3rdparty Use zeux/pugixml instead of RPCS3/pugixml 2017-11-19 01:36:12 +04:00
asmjit@1370fe6a26 Update asmjit submodule (Testers wanted!) (#2782) 2017-05-18 14:22:45 +03:00
asmjitsrc vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
bin GUI: Style fix for Kuroi (Dark) 2017-11-12 18:13:22 +00:00
llvm@4423e35117 Use LLVM 4.0 2017-03-21 23:32:14 +03:00
llvm_build Multithreaded compile on Windows for llvm, glsl, vulkan 2017-03-23 20:50:22 +03:00
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 [Qt/Input] Improve pad_settings_dialog a bit (#3611) 2017-11-28 01:31:15 +04:00
rpcs3-tests vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
Utilities [Qt/Input] Improve pad_settings_dialog a bit (#3611) 2017-11-28 01:31:15 +04:00
Vulkan update vulkan submodules (#3600) 2017-10-15 14:37:52 +03:00
.clang-format IdManager improved 2017-01-29 21:37:04 +03:00
.editorconfig .editorconfig added 2016-08-12 17:13:25 +03:00
.gitignore Fix GitIgnore 2017-08-27 01:27:38 +03:00
.gitmodules Use zeux/pugixml instead of RPCS3/pugixml 2017-11-19 01:36:12 +04:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Bump Qt version to 5.9.2 for Travis 2017-10-15 14:23:48 +01:00
appveyor.yml AppVeyor Qt fix 2017-11-19 18:25:13 +00:00
CMakeLists.txt Bump CMake requirement 2017-11-16 01:41:51 +04:00
CONTRIBUTING.md Update Contributing Guidelines 2017-08-27 01:27:38 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
qt-installer-noninteractive.qs Bump Qt version to 5.9.2 for Travis 2017-10-15 14:23:48 +01:00
README.md Update Fedora packages in the README file 2017-11-26 00:11:37 +00:00
rpcs3.sln Fix icon and exe name for VS. 2017-06-18 00:30:51 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Fix compile VS for Optional submodule 2017-10-13 05:14:12 +03:00
rpcs3_llvm.props Use LLVM 4.0 2017-03-21 23:32:14 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00
zlib.props RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00

RPCS3

Build Status Build status

The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.

You can find some basic information in our website. For discussion about this emulator and PS3 emulation please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.

Dependencies

Windows

Linux

  • Qt 5.7+
  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default
  • Arch: sudo pacman -S glew openal cmake llvm qt5-base
  • Fedora: sudo dnf install cmake glew glew-devel libatomic libudev-devel openal-devel qt5-devel vulkan-devel If you have a NVIDIA GPU, you may need to install the libglvnd package.

MacOS

MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew llvm qt cmake

Building on Windows:

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

Configuring Qt

If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):

  1. Add QTDIR environment variable and set it to <QtInstallFolder>\5.8\msvc2015_64\

Open rpcs3.sln

If you wish to use the Visual Studio plugin for Qt:

  1. Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. C:\Qt\5.8\msvc2015_64.
  2. While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.

Building the projects

You may want to download precompiled LLVM lib and extract to root rpcs3 folder (which contains rpcs3.sln), as well as download and extract additional libs to lib\%CONFIGURATION%-x64\ to speed up compilation time (unoptimised/debug libs are currently not available precompiled).

If you're not using precompiled libs, build the projects in __BUILD_BEFORE folder: right-click on every project > Build.

Build > Build Solution

Building on Linux & Mac OS:

  1. git clone https://github.com/RPCS3/rpcs3.git
  2. cd rpcs3/
  3. git submodule update --init
  4. cd ../ && mkdir rpcs3_build && cd rpcs3_build
  5. cmake ../rpcs3/ && make GitVersion && make
  6. Run RPCS3 with ./bin/rpcs3

If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables

  • LLVM_DIR=/usr/local/opt/llvm/ (or wherever llvm was installed).
  • Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5 (or wherever qt was installed).

When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

CMake Build Options (Linux & Mac OS)

  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

  • -DWITHOUT_LLVM=ON/OFF (default = OFF)
    This forces RPCS3 to build without LLVM, not recommended.

  • -DWITH_GDB=ON/OFF (default = OFF)
    This Builds RPCS3 with support for debugging PS3 games using gdb.

  • -DUSE_VULKAN=ON/OFF (default = ON)
    This builds RPCS3 with Vulkan support.

License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.