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PS3 emulator/debugger
Some events don't propagate correctly to the right sub-window and some things like the pad handler don't even necessarily have windows. So, just register some events with the top-level app. Also add a virtual destructor to the PadHandlerBase to be able to deal with multiple inheritance in the derived classes. |
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asmjit@b76922fde9 | ||
bin | ||
ffmpeg@8bcaa2485c | ||
GL | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@143b52a764 | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
asmjit.vcxproj | ||
asmjit.vcxproj.filters | ||
asmjit.vcxproj.user | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3