Add two Mesa driver bugs

Ani 2020-04-29 06:32:10 +01:00
parent e7ba5715cb
commit 2bb4d6b3f6

@ -5,6 +5,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» [AMD (Proprietary)](#amd-proprietary) <br>
» [NVIDIA (Proprietary)](#nvidia-proprietary) <br>
» [AMD (Mesa)](#amd-mesa) <br>
» [Intel (Mesa)](#intel-mesa) <br>
» [**Hall of Fame (List of fixed issues)**](#hall-of-fame)
@ -35,6 +36,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- FP precision issues with Nan/Inf values. Workaround implemented.<br>
NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
## AMD (Mesa) <a name="amd-mesa"/>
**OpenGL**
- _No known problems at this time_
@ -43,6 +45,16 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
- ~~LLVM8 codegen is broken. Use mesa with LLVM9 codegen to avoid this issue. Padoka PPA has the updated LLVM9 drivers for ubuntu users. See [this bug report.](https://bugs.freedesktop.org/show_bug.cgi?id=110970)~~ Fixed in newer versions of mesa based on later LLVM versions.
- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
- [Vertex explosion when using ACO shader compiler](https://gitlab.freedesktop.org/mesa/mesa/-/issues/2848). Use LLVM instead until the issue is fixed.
## Intel (Mesa) <a name="intel-mesa"/>
**OpenGL**
- _No known problems at this time_
**Vulkan**
- [Diagonal corruption line](https://gitlab.freedesktop.org/mesa/mesa/issues/2671). Enable Strict Rendering Mode in RPCS3.
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