Add monthly roadmap

Ivan 2017-08-19 23:00:15 +03:00
parent d3e1efb416
commit 411289dc2a

@ -1,7 +1,18 @@
This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
## Short term goals
* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
## August 2017
* Add "Clear LLVM cache" function.
* Fix log appearance at RPCS3 startup. (Nekotekina)
* Improve fatal error dialog. (Nekotekina)
* Implement sys_net syscalls. (Nekotekina)
* Implement remaining syscalls for liblv2. (Nekotekina)
## September 2017
* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
* Fix parent of root in VFS. (Nekotekina)
* Remove obstacles for ASLR support. (Nekotekina)
* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
* Begin SPU LLVM. (Nekotekina)
## Medium term goals
* Properly support some PS3 features like MSAA that are lacking at the moment.
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* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
* Implement PPU executable chain-loading.
* Improve solution structure, move and rename some files.
* Improve SPRX loading and unloading. This increases compatibility a lot.
* Implement missing syscalls. Allow to LLE more system modules.
* Write automatic tests to minimize bugs.
* Implement savedata manager. Currently it doesn't have user interface.
@ -23,6 +33,7 @@ This is a non-exhaustive list of current goals made possible with the support of
## Long term goals
* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demons Souls or Persona 5.
* Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes.
* Build PPU/SPU interpreters at runtime using LLVM.
* Support booting from original game discs.
* Implement user manager.
* Support mic, camera, USB peripherals, etc.
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* Improve performance and compatibility of all renderers.
## For developers
* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
* Implement MFC_DMA_TAG_CMD_STALL_NOTIFY_EVENT and other SPU events.
* Return `error_code` from syscalls and functions to enable error reporting.
* Improve embedded debugging tools (CPU, RSX, Kernel Explorer).
* Implement simple thread pool (Thread.cpp)
* Implement BPIP for synchronization primitives.
* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order.
* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build. Debug build should include memory leak detection features.