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Add monthly roadmap
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Roadmap.md
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Roadmap.md
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This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
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## Short term goals
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* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
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## August 2017
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* Add "Clear LLVM cache" function.
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* Fix log appearance at RPCS3 startup. (Nekotekina)
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* Improve fatal error dialog. (Nekotekina)
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* Implement sys_net syscalls. (Nekotekina)
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* Implement remaining syscalls for liblv2. (Nekotekina)
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## September 2017
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* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
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* Fix parent of root in VFS. (Nekotekina)
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* Remove obstacles for ASLR support. (Nekotekina)
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* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
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* Begin SPU LLVM. (Nekotekina)
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## Medium term goals
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* Properly support some PS3 features like MSAA that are lacking at the moment.
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* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
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* Implement PPU executable chain-loading.
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* Improve solution structure, move and rename some files.
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* Improve SPRX loading and unloading. This increases compatibility a lot.
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* Implement missing syscalls. Allow to LLE more system modules.
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* Write automatic tests to minimize bugs.
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* Implement savedata manager. Currently it doesn't have user interface.
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## Long term goals
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* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demon’s Souls or Persona 5.
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* Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes.
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* Build PPU/SPU interpreters at runtime using LLVM.
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* Support booting from original game discs.
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* Implement user manager.
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* Support mic, camera, USB peripherals, etc.
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* Improve performance and compatibility of all renderers.
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## For developers
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* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
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* Implement MFC_DMA_TAG_CMD_STALL_NOTIFY_EVENT and other SPU events.
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* Return `error_code` from syscalls and functions to enable error reporting.
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* Improve embedded debugging tools (CPU, RSX, Kernel Explorer).
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* Implement simple thread pool (Thread.cpp)
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* Implement BPIP for synchronization primitives.
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* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order.
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* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build. Debug build should include memory leak detection features.
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