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Add completed goal
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1 changed files with 2 additions and 2 deletions
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@ -13,7 +13,6 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
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* Enable Vulkan graphic renderer for Linux.
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* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
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* Add core audio backend for Linux.
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* Implement LLVM recompiler backend for SPU. This is actually a tremendous amount of work to make it useful, but it will also give the very important speed improvement (unless the SPU is not used at all).
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* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
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* Implement PPU executable chain-loading.
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@ -50,4 +49,5 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Fixed early crashes on Linux. Now also creates dev_hdd0 and other dirs. **([#2423](https://github.com/RPCS3/rpcs3/pull/2423))**
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* Cache compiled LLVM modules. You shouldn't recompile the same executable twice. **([#2432](https://github.com/RPCS3/rpcs3/pull/2432))**
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* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))**
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* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))**
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* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))**
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* Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))**
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