Updated Roadmap (markdown)

Alexandro Sánchez Bach 2014-08-16 02:43:50 -07:00
parent 4d3faba9fd
commit 6c0636b1d0

@ -11,8 +11,8 @@ Thank you for supporting RPCS3!
* Improved memory manager and PPU interpreter: _Hykem_ (Crypto Engine, EDATA loader and cellSpurs paused)
* Implementing PRX/SPRX loader (~ PRX Loader v1.02, libkirk / kirk_engine): _AlexAltea_ (Will finish it in August)
* CLI commands for RPCS3: _Bigpet_
* Implementing RSX commands and working in the OpenGL backen: _raven02_
* Rewriting the shader recompiler: _nohbdy_ (?)
* Implementing RSX commands: _raven02_
* cellSync: _Nekotekina_
### Medium term goals
@ -20,7 +20,6 @@ Thank you for supporting RPCS3!
* **Work in RSX and add unimplemented GCM commands**.
* Implement loading SPU code from encrypted file.
* Improve RSX Debugger: Add frame stepping (pause the emulator and advance just one frame).
* Implement PRX/SPRX loader.
* Fix the errors when trying opening files in folders with special characters like '™'.
* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
* Improve PSF Loader in order to make *PARAM.SFO files* given the parameters.
@ -39,7 +38,5 @@ Thank you for supporting RPCS3!
### Long term goals
* Add support for PSGL.
* Add a User Manager to manage folders like: `dev_hdd0/home/00000001`
* Improve the _Restart_ function: Some games still change their behaviour after restarting.
* Implement an new ID Manager debugger for debugging different types of objects: PRX, VFS, Threads, etc. (Will be done in the PRX Loader).
* Add a User Manager to manage folders like: `dev_hdd0/home/00000001`.
* Improve the _Restart_ function: Some games still change their behaviour after restarting.