Updated Roadmap (markdown)

Alexandro Sánchez Bach 2014-07-06 12:52:46 -07:00
parent 421dd3f07c
commit b6b8e90056

@ -7,12 +7,11 @@ Thank you for supporting RPCS3!
***
### Short term goals
* Implement post-drawing, shaders recompiler and Xbyak-based PPU recompiler: _[DH]_
* Work on an asmjit-based PPU recompiler: _jfhs_ (?)
* Splitting RPCS3s project in two projects (GUI + Core): _Bigpet_
* Implement post-drawing, shaders recompiler and Xbyak-based PPU recompiler: _[DH]_ (?)
* Improved memory manager and PPU interpreter: _Hykem_ (Crypto Engine, EDATA loader and cellSpurs paused)
* Implementing PRX/SPRX loader (~ PRX Loader v1.02, libkirk / kirk_engine): _AlexAltea_ (Will finish it in August)
* CLI commands for RPCS3: _Bigpet_
* Implementing RSX commands and working in the OpenGL backen: _raven02_
* Implementing PRX loader: _AlexAltea_ (Will push it after July)
* Rewriting the shader recompiler: _nohbdy_ (?)
@ -21,9 +20,8 @@ Thank you for supporting RPCS3!
* **Work in RSX and add unimplemented GCM commands**.
* Implement loading SPU code from encrypted file.
* Improve RSX Debugger: Add frame stepping (pause the emulator and advance just one frame).
* Implement PRX/SPRX loader. (See also: PRX Loader v1.02, libkirk / kirk_engine, etc.)
* Implement PRX/SPRX loader.
* Fix the errors when trying opening files in folders with special characters like '™'.
* Fix the missing TTY log when reloading a game.
* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
* Improve PSF Loader in order to make *PARAM.SFO files* given the parameters.
* Implement new module functions. Specifically (ordered from more to less important):
@ -41,5 +39,5 @@ Thank you for supporting RPCS3!
### Long term goals
* Add support for PSGL.
* Implement an ID Manager debugger: Useful for debugging VFS, and other ID based items. (requires a new ID Manager first).
* Improve the _Restart_ function: Some games still change their behaviour after restarting.
* Improve the _Restart_ function: Some games still change their behaviour after restarting.
* Implement an new ID Manager debugger for debugging different types of objects: PRX, VFS, Threads, etc. (Will be done in the PRX Loader).