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Updated Roadmap (markdown)
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Roadmap.md
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Roadmap.md
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@ -7,12 +7,11 @@ Thank you for supporting RPCS3!
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***
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### Short term goals
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* Implement post-drawing, shaders recompiler and Xbyak-based PPU recompiler: _[DH]_
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* Work on an asmjit-based PPU recompiler: _jfhs_ (?)
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* Splitting RPCS3s project in two projects (GUI + Core): _Bigpet_
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* Implement post-drawing, shaders recompiler and Xbyak-based PPU recompiler: _[DH]_ (?)
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* Improved memory manager and PPU interpreter: _Hykem_ (Crypto Engine, EDATA loader and cellSpurs paused)
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* Implementing PRX/SPRX loader (~ PRX Loader v1.02, libkirk / kirk_engine): _AlexAltea_ (Will finish it in August)
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* CLI commands for RPCS3: _Bigpet_
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* Implementing RSX commands and working in the OpenGL backen: _raven02_
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* Implementing PRX loader: _AlexAltea_ (Will push it after July)
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* Rewriting the shader recompiler: _nohbdy_ (?)
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@ -21,9 +20,8 @@ Thank you for supporting RPCS3!
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* **Work in RSX and add unimplemented GCM commands**.
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* Implement loading SPU code from encrypted file.
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* Improve RSX Debugger: Add frame stepping (pause the emulator and advance just one frame).
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* Implement PRX/SPRX loader. (See also: PRX Loader v1.02, libkirk / kirk_engine, etc.)
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* Implement PRX/SPRX loader.
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* Fix the errors when trying opening files in folders with special characters like '™'.
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* Fix the missing TTY log when reloading a game.
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* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
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* Improve PSF Loader in order to make *PARAM.SFO files* given the parameters.
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* Implement new module functions. Specifically (ordered from more to less important):
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@ -41,5 +39,5 @@ Thank you for supporting RPCS3!
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### Long term goals
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* Add support for PSGL.
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* Implement an ID Manager debugger: Useful for debugging VFS, and other ID based items. (requires a new ID Manager first).
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* Improve the _Restart_ function: Some games still change their behaviour after restarting.
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* Improve the _Restart_ function: Some games still change their behaviour after restarting.
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* Implement an new ID Manager debugger for debugging different types of objects: PRX, VFS, Threads, etc. (Will be done in the PRX Loader).
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