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Updated Roadmap (markdown)
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@ -7,7 +7,7 @@ Thank you for supporting RPCS3!
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***
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### Short term goals
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* Implement post-drawing, shaders, PPU recompiler, vfsDir and improve SPU: _[DH]_
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* Implement post-drawing, shaders, a new ID Manager, PPU recompiler, vfsDir and improve SPU: _[DH]_
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* Add support for compressed SDATA files: _Hykem_
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* Work in SPU and cellPamf: _NekotekinaHito_ (_Magn3s1um:_ Have you uncommited changes?)
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* Add support for PSARC containers: _AlexAltea_ (Stopped: Can someone send me an ELF that loads PSARCs?)
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@ -25,7 +25,6 @@ Thank you for supporting RPCS3!
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* Fix the `read: reading from stdout or stderr (fd 1 & 2) not allowed` error of some homebrews like _SNES9x for PS3_.
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* Fix the `libpng error: IHDR: CRC error` error present in many homebrews like _Cubicle Shooter City_.
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* Enable sorting by Title / Serial / etc. in the panel "_Game List_".
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* Implement an ID Manager debugger. (Useful for debugging VFS, and other ID based items)
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* Implement new module functions. Specifically:
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* cellPamf: Used by games like _Disgaea 3: Absence of Justice_.
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* Implement more lv2 SysCalls. Specifically:
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@ -37,6 +36,7 @@ Thank you for supporting RPCS3!
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### Long term goals
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* Add support for PSGL.
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* Implement a recompiler for SPU.
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* Implement an ID Manager debugger: Useful for debugging VFS, and other ID based items. (requires a new ID Manager first).
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* Implement Trophies Manager (requires a User Account Manager first).
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* sys_fs: Add/Improve the handling of folders (requires vfsDir first).
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* Add support for loading and running ELFs from the command line (first step to automated tests).
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