mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-04-25 05:55:21 +00:00
Updated Roadmap (markdown)
parent
f8a23c3880
commit
d28f05ef14
1 changed files with 6 additions and 4 deletions
10
Roadmap.md
10
Roadmap.md
|
@ -1,16 +1,19 @@
|
|||
This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
|
||||
|
||||
## October 2017
|
||||
## November 2017
|
||||
* Add "Clear LLVM cache" function.
|
||||
* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
|
||||
* Fix parent of root in VFS. (Nekotekina)
|
||||
* Remove obstacles for ASLR support. (Nekotekina)
|
||||
* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
|
||||
* Begin SPU LLVM. (Nekotekina)
|
||||
* Properly support MSAA. (kd-11)
|
||||
* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT (kd-11)
|
||||
* Implement vulkan zcull (kd-11)
|
||||
* Restructure texture cache and optimize rsx performance (kd-11)
|
||||
* Properly support render-to-cubemap for realtime reflections (kd-11)
|
||||
* Properly support MSAA (kd-11)
|
||||
|
||||
## Medium term goals
|
||||
* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT
|
||||
* Improve audio and video decoders for better speed and compatibility.
|
||||
* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
|
||||
* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
|
||||
|
@ -23,7 +26,6 @@ This is a non-exhaustive list of current goals made possible with the support of
|
|||
* Implement config tristate in GUI for per-game configurations.
|
||||
* Improvements to the shader generation and cache system
|
||||
* Implement parametrized PPU Interpreter reusing current LLVM IR generator, remove original hard-coded PPU Interpreter and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. The same extends to SPU.
|
||||
* Implement Trophy Manager UI.
|
||||
|
||||
## Long term goals
|
||||
* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog
|
||||
|
|
Loading…
Add table
Reference in a new issue