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https://github.com/Genymobile/scrcpy.git
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Wrap tick API
This avoids to use the SDL timer API directly, and will allow to handle generic ticks (possibly negative).
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parent
e9096e3e34
commit
1dcd3f295d
4 changed files with 27 additions and 10 deletions
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@ -1,7 +1,6 @@
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#include "fps_counter.h"
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#include <assert.h>
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#include <SDL2/SDL_timer.h>
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#include "util/log.h"
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@ -82,11 +81,11 @@ run_fps_counter(void *data) {
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sc_cond_wait(&counter->state_cond, &counter->mutex);
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}
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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assert(counter->next_timestamp > now);
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uint32_t remaining = counter->next_timestamp - now;
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sc_tick remaining = counter->next_timestamp - now;
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// ignore the reason (timeout or signaled), we just loop anyway
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sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
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@ -99,7 +98,7 @@ run_fps_counter(void *data) {
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bool
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fps_counter_start(struct fps_counter *counter) {
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sc_mutex_lock(&counter->mutex);
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counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
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counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL_MS;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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sc_mutex_unlock(&counter->mutex);
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@ -165,7 +164,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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++counter->nr_rendered;
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sc_mutex_unlock(&counter->mutex);
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@ -178,7 +177,7 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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sc_tick now = sc_tick_now();
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check_interval_expired(counter, now);
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++counter->nr_skipped;
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sc_mutex_unlock(&counter->mutex);
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@ -24,7 +24,7 @@ struct fps_counter {
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bool interrupted;
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unsigned nr_rendered;
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unsigned nr_skipped;
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uint32_t next_timestamp;
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sc_tick next_timestamp;
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};
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bool
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@ -2,6 +2,7 @@
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#include <assert.h>
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_timer.h>
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#include "log.h"
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@ -123,8 +124,12 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
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}
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bool
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sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
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int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
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sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick ms) {
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if (ms < 0) {
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return false; // timeout
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}
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int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, (uint32_t) ms);
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#ifndef NDEBUG
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if (r < 0) {
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LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
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@ -163,3 +168,11 @@ sc_cond_broadcast(sc_cond *cond) {
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(void) r;
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#endif
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}
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sc_tick
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sc_tick_now(void) {
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// SDL ticks is an unsigned 32 bits, but this is an implementation detail.
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// It wraps if the program runs for more than ~49 days, but in practice we
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// can assume it does not.
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return (sc_tick) SDL_GetTicks();
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}
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@ -16,6 +16,8 @@ typedef int sc_thread_fn(void *);
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typedef unsigned sc_thread_id;
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typedef atomic_uint sc_atomic_thread_id;
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typedef int64_t sc_tick;
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typedef struct sc_thread {
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SDL_Thread *thread;
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} sc_thread;
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@ -72,7 +74,7 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
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// return true on signaled, false on timeout
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bool
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sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
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sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick ms);
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void
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sc_cond_signal(sc_cond *cond);
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@ -80,4 +82,7 @@ sc_cond_signal(sc_cond *cond);
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void
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sc_cond_broadcast(sc_cond *cond);
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sc_tick
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sc_tick_now(void);
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#endif
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