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More efficient version recycling the scheduling thread
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commit
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1 changed files with 12 additions and 12 deletions
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@ -28,6 +28,8 @@ public class Controller {
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private final MotionEvent.PointerProperties[] pointerProperties = new MotionEvent.PointerProperties[PointersState.MAX_POINTERS];
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private final MotionEvent.PointerCoords[] pointerCoords = new MotionEvent.PointerCoords[PointersState.MAX_POINTERS];
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private final Timer keepScreenOffTimer = new Timer("KeepScreenOff", true);
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public Controller(Device device, DesktopConnection connection) {
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this.device = device;
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this.connection = connection;
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@ -238,18 +240,16 @@ public class Controller {
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* Hopefully something better will come up in the future
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* Tested on a low end Android 6 device
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*/
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public void scheduleScreenOff(){
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if(screenStayOff) {
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final Timer timing = new Timer("KeepScreenOn", true);
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timing.schedule(new TimerTask() {
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@Override
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public void run() {
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Ln.i("Forcing screen back off");
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if (Device.setScreenPowerMode(Device.POWER_MODE_OFF)) {
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timing.cancel();
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}
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}
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},
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public void scheduleScreenOff() {
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if (screenStayOff) {
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keepScreenOffTimer.schedule(
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new TimerTask() {
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@Override
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public void run() {
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Ln.i("Forcing screen back off");
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Device.setScreenPowerMode(Device.POWER_MODE_OFF);
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}
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},
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100);
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}
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}
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