This commit is contained in:
Romain Vimont 2021-10-30 18:59:46 +02:00
parent 91e5e68582
commit 2f816fdfc2
4 changed files with 49 additions and 16 deletions

View file

@ -1,2 +1,4 @@
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
#define EVENT_SERVER_CONNECTION_FAILED (SDL_USEREVENT + 2)
#define EVENT_SERVER_CONNECTED (SDL_USEREVENT + 3)

View file

@ -217,6 +217,29 @@ event_loop(struct scrcpy *s, const struct scrcpy_options *options) {
return false;
}
static bool
await_for_server(void) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
LOGD("User requested to quit");
return false;
case EVENT_SERVER_CONNECTION_FAILED:
LOGE("Server connection failed");
return false;
case EVENT_SERVER_CONNECTED:
LOGD("Server connected");
return true;
default:
break;
}
}
LOGE("SDL_WaitEvent() error: %s", SDL_GetError());
return false;
}
static SDL_LogPriority
sdl_priority_from_av_level(int level) {
switch (level) {
@ -264,20 +287,27 @@ stream_on_eos(struct stream *stream, void *userdata) {
static void
server_on_connection_failed(struct server *server, void *userdata) {
struct scrcpy *scrcpy = userdata;
(void) server;
(void) userdata;
PUSH_EVENT(EVENT_SERVER_CONNECTION_FAILED);
}
static void
server_on_connected(struct server *server, void *userdata) {
struct scrcpy *scrcpy = userdata;
(void) server;
(void) userdata;
PUSH_EVENT(EVENT_SERVER_CONNECTED);
}
static void
server_on_disconnected(struct server *server, void *userdata) {
struct scrcpy *scrcpy = userdata;
(void) server;
(void) userdata;
LOGD("Server disconnected");
// Do nothing, will be managed by the "stream stopped" event
}
bool
@ -333,7 +363,7 @@ scrcpy(struct scrcpy_options *options) {
.on_connected = server_on_connected,
.on_disconnected = server_on_disconnected,
};
if (!server_init(&s->server, &params, &cbs, s)) {
if (!server_init(&s->server, &params, &cbs, NULL)) {
return false;
}
@ -355,12 +385,13 @@ scrcpy(struct scrcpy_options *options) {
sdl_configure(options->display, options->disable_screensaver);
struct server_info info;
if (!server_connect_to(&s->server, &info)) {
// Await for server without blocking Ctrl+C handling
if (!await_for_server()) {
goto end;
}
struct server_info *info = &s->server.info;
if (options->display && options->control) {
if (!file_handler_init(&s->file_handler, options->serial,
options->push_target)) {
@ -384,7 +415,7 @@ scrcpy(struct scrcpy_options *options) {
if (!recorder_init(&s->recorder,
options->record_filename,
options->record_format,
info.frame_size)) {
info->frame_size)) {
goto end;
}
rec = &s->recorder;
@ -430,11 +461,11 @@ scrcpy(struct scrcpy_options *options) {
if (options->display) {
const char *window_title =
options->window_title ? options->window_title : info.device_name;
options->window_title ? options->window_title : info->device_name;
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = info.frame_size,
.frame_size = info->frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
@ -458,7 +489,7 @@ scrcpy(struct scrcpy_options *options) {
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
info.frame_size, options->v4l2_buffer)) {
info->frame_size, options->v4l2_buffer)) {
goto end;
}

View file

@ -361,6 +361,7 @@ connect_to_server(struct server *server, uint32_t attempts, sc_tick delay) {
// it worked!
return socket;
}
// TODO use mutex + condvar + bool stopped
if (attempts) {
sc_mutex_lock(&server->mutex);
// Ignore timedwait return (spurious wake ups are harmless)
@ -437,9 +438,7 @@ static int
run_server_connect(void *data) {
struct server *server = data;
struct server_info info;
if (!server_connect_to(server, &info)) {
if (!server_connect_to(server, &server->info)) {
server->cbs->on_connection_failed(server, server->cbs_userdata);
goto end;
}

View file

@ -55,6 +55,7 @@ struct server {
bool stopped;
bool connected; // written by connect_thread
struct server_info info; // initialized once connected
sc_socket server_socket; // only used if !tunnel_forward
sc_socket video_socket;