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https://github.com/Genymobile/scrcpy.git
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wip
This commit is contained in:
parent
91e5e68582
commit
2f816fdfc2
4 changed files with 49 additions and 16 deletions
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@ -1,2 +1,4 @@
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#define EVENT_NEW_FRAME SDL_USEREVENT
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#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
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#define EVENT_NEW_FRAME SDL_USEREVENT
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#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
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#define EVENT_SERVER_CONNECTION_FAILED (SDL_USEREVENT + 2)
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#define EVENT_SERVER_CONNECTED (SDL_USEREVENT + 3)
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@ -217,6 +217,29 @@ event_loop(struct scrcpy *s, const struct scrcpy_options *options) {
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return false;
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}
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static bool
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await_for_server(void) {
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SDL_Event event;
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while (SDL_WaitEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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LOGD("User requested to quit");
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return false;
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case EVENT_SERVER_CONNECTION_FAILED:
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LOGE("Server connection failed");
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return false;
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case EVENT_SERVER_CONNECTED:
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LOGD("Server connected");
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return true;
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default:
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break;
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}
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}
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LOGE("SDL_WaitEvent() error: %s", SDL_GetError());
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return false;
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}
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static SDL_LogPriority
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sdl_priority_from_av_level(int level) {
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switch (level) {
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@ -264,20 +287,27 @@ stream_on_eos(struct stream *stream, void *userdata) {
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static void
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server_on_connection_failed(struct server *server, void *userdata) {
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struct scrcpy *scrcpy = userdata;
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(void) server;
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(void) userdata;
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PUSH_EVENT(EVENT_SERVER_CONNECTION_FAILED);
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}
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static void
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server_on_connected(struct server *server, void *userdata) {
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struct scrcpy *scrcpy = userdata;
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(void) server;
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(void) userdata;
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PUSH_EVENT(EVENT_SERVER_CONNECTED);
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}
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static void
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server_on_disconnected(struct server *server, void *userdata) {
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struct scrcpy *scrcpy = userdata;
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(void) server;
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(void) userdata;
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LOGD("Server disconnected");
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// Do nothing, will be managed by the "stream stopped" event
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}
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bool
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@ -333,7 +363,7 @@ scrcpy(struct scrcpy_options *options) {
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.on_connected = server_on_connected,
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.on_disconnected = server_on_disconnected,
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};
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if (!server_init(&s->server, ¶ms, &cbs, s)) {
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if (!server_init(&s->server, ¶ms, &cbs, NULL)) {
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return false;
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}
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@ -355,12 +385,13 @@ scrcpy(struct scrcpy_options *options) {
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sdl_configure(options->display, options->disable_screensaver);
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struct server_info info;
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if (!server_connect_to(&s->server, &info)) {
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// Await for server without blocking Ctrl+C handling
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if (!await_for_server()) {
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goto end;
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}
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struct server_info *info = &s->server.info;
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if (options->display && options->control) {
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if (!file_handler_init(&s->file_handler, options->serial,
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options->push_target)) {
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@ -384,7 +415,7 @@ scrcpy(struct scrcpy_options *options) {
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if (!recorder_init(&s->recorder,
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options->record_filename,
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options->record_format,
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info.frame_size)) {
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info->frame_size)) {
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goto end;
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}
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rec = &s->recorder;
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@ -430,11 +461,11 @@ scrcpy(struct scrcpy_options *options) {
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if (options->display) {
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const char *window_title =
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options->window_title ? options->window_title : info.device_name;
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options->window_title ? options->window_title : info->device_name;
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struct screen_params screen_params = {
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.window_title = window_title,
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.frame_size = info.frame_size,
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.frame_size = info->frame_size,
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.always_on_top = options->always_on_top,
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.window_x = options->window_x,
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.window_y = options->window_y,
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@ -458,7 +489,7 @@ scrcpy(struct scrcpy_options *options) {
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#ifdef HAVE_V4L2
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if (options->v4l2_device) {
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if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
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info.frame_size, options->v4l2_buffer)) {
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info->frame_size, options->v4l2_buffer)) {
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goto end;
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}
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@ -361,6 +361,7 @@ connect_to_server(struct server *server, uint32_t attempts, sc_tick delay) {
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// it worked!
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return socket;
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}
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// TODO use mutex + condvar + bool stopped
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if (attempts) {
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sc_mutex_lock(&server->mutex);
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// Ignore timedwait return (spurious wake ups are harmless)
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@ -437,9 +438,7 @@ static int
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run_server_connect(void *data) {
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struct server *server = data;
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struct server_info info;
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if (!server_connect_to(server, &info)) {
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if (!server_connect_to(server, &server->info)) {
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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goto end;
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}
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@ -55,6 +55,7 @@ struct server {
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bool stopped;
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bool connected; // written by connect_thread
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struct server_info info; // initialized once connected
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sc_socket server_socket; // only used if !tunnel_forward
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sc_socket video_socket;
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