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Work around for multiple displays with respective scales
This should resolve Genymobile/scrcpy#15
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3 changed files with 25 additions and 0 deletions
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@ -84,6 +84,17 @@ static SDL_bool event_loop(void) {
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(&screen);
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int scale_x, scale_y;
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get_window_scale(SDL_GetWindowFromID(event.button.windowID), &scale_x, &scale_y);
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if (scale_x != screen.scale_x || scale_y != screen.scale_y) {
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int logical_width, logical_height;
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SDL_RenderGetLogicalSize(screen.renderer, &logical_width, &logical_height);
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logical_width *= (float)scale_x / screen.scale_x;
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logical_height *= (float)scale_y / screen.scale_y;
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screen.scale_x = scale_x;
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screen.scale_y = scale_y;
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SDL_RenderSetLogicalSize(screen.renderer, logical_width, logical_height);
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}
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break;
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}
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break;
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@ -65,6 +65,15 @@ static void set_window_size(struct screen *screen, struct size new_size) {
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}
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}
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void get_window_scale(SDL_Window *window, int *scale_x, int *scale_y) {
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int win_w, win_h;
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SDL_GetWindowSize(window, &win_w, &win_h);
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int output_w, output_h;
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SDL_GL_GetDrawableSize(window, &output_w, &output_h);
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*scale_x = output_w / win_w;
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*scale_y = output_h / win_h;
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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static SDL_bool get_preferred_display_bounds(struct size *bounds) {
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SDL_Rect rect;
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@ -168,6 +177,7 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s
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screen_destroy(screen);
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return SDL_FALSE;
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}
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get_window_scale(screen->window, &screen->scale_x, &screen->scale_y);
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SDL_Surface *icon = read_xpm(icon_xpm);
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if (!icon) {
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@ -12,6 +12,8 @@ struct screen {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct size frame_size;
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int scale_x;
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int scale_y;
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//used only in fullscreen mode to know the windowed window size
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struct size windowed_window_size;
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SDL_bool has_frame;
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@ -66,4 +68,6 @@ void screen_resize_to_fit(struct screen *screen);
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// resize window to 1:1 (pixel-perfect)
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void screen_resize_to_pixel_perfect(struct screen *screen);
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void get_window_scale(SDL_Window *window, int *scale_x, int *scale_y);
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#endif
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