recapture on uncapture key

This commit is contained in:
Romain Vimont 2022-01-01 12:13:42 +01:00
parent 4bd6c58aea
commit 62ff6df278

View file

@ -809,7 +809,7 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
}
return true;
case SDL_KEYDOWN:
if (screen->im.mp->relative_mode && screen->mouse_captured) {
if (screen->im.mp->relative_mode) {
SDL_Keycode key = event->key.keysym.sym;
if (screen_is_uncapture_key(key)) {
if (!screen->uncapture_key_pressed) {
@ -826,15 +826,15 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
}
break;
case SDL_KEYUP:
if (screen->im.mp->relative_mode && screen->mouse_captured) {
if (screen->im.mp->relative_mode) {
SDL_Keycode key = event->key.keysym.sym;
SDL_Keycode uncapture_key_pressed =
screen->uncapture_key_pressed;
screen->uncapture_key_pressed = 0;
if (key == uncapture_key_pressed) {
// An uncapture key has been pressed then released:
// uncapture the mouse
screen_capture_mouse(screen, false);
// toggle the capture mouse mode
screen_capture_mouse(screen, !screen->mouse_captured);
return true;
}
// Do not return, the event must be forwarded to the input