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https://github.com/Genymobile/scrcpy.git
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Expose skipped frames to the consumer
A skipped frame is detected when the producer offers a frame while the current pending frame has not been consumed. However, the producer (in practice the decoder) is not interested in the fact that a frame has been skipped, only the consumer (the renderer) is. Therefore, expose the skipped count in consumer_take_frame() instead of a flag in the producer_offer_frame(). This allows to manage the skipped and rendered frames count at the same place, and remove fps_counter from decoder.
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parent
b1c7c71160
commit
6627459cc5
8 changed files with 31 additions and 26 deletions
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@ -14,19 +14,12 @@
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// set the decoded frame as ready for rendering, and notify
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static void
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push_frame(struct decoder *decoder) {
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bool previous_frame_skipped;
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video_buffer_producer_offer_frame(decoder->video_buffer,
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&previous_frame_skipped);
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if (previous_frame_skipped) {
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fps_counter_add_skipped_frame(decoder->fps_counter);
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}
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video_buffer_producer_offer_frame(decoder->video_buffer);
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}
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void
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decoder_init(struct decoder *decoder, struct video_buffer *vb,
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struct fps_counter *fps_counter) {
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decoder_init(struct decoder *decoder, struct video_buffer *vb) {
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decoder->video_buffer = vb;
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decoder->fps_counter = fps_counter;
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}
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bool
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@ -10,14 +10,11 @@ struct video_buffer;
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struct decoder {
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struct video_buffer *video_buffer;
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struct fps_counter *fps_counter;
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AVCodecContext *codec_ctx;
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};
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void
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decoder_init(struct decoder *decoder, struct video_buffer *vb,
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struct fps_counter *fps_counter);
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decoder_init(struct decoder *decoder, struct video_buffer *vb);
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bool
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decoder_open(struct decoder *decoder, const AVCodec *codec);
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@ -168,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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}
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n) {
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if (!is_started(counter)) {
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return;
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}
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@ -176,6 +176,6 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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++counter->nr_skipped;
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counter->nr_skipped += n;
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sc_mutex_unlock(&counter->mutex);
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}
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@ -54,6 +54,6 @@ void
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fps_counter_add_rendered_frame(struct fps_counter *counter);
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter);
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fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n);
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#endif
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@ -364,7 +364,7 @@ scrcpy(const struct scrcpy_options *options) {
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file_handler_initialized = true;
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}
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decoder_init(&decoder, &video_buffer, &fps_counter);
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decoder_init(&decoder, &video_buffer);
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dec = &decoder;
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}
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@ -453,8 +453,11 @@ update_texture(struct screen *screen, const AVFrame *frame) {
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static bool
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screen_update_frame(struct screen *screen) {
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const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
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unsigned skipped;
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const AVFrame *frame =
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video_buffer_consumer_take_frame(screen->vb, &skipped);
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fps_counter_add_skipped_frames(screen->fps_counter, skipped);
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fps_counter_add_rendered_frame(screen->fps_counter);
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struct size new_frame_size = {frame->width, frame->height};
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@ -45,6 +45,8 @@ video_buffer_init(struct video_buffer *vb, bool wait_consumer,
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// there is initially no frame, so consider it has already been consumed
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vb->pending_frame_consumed = true;
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vb->skipped = 0;
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assert(cbs);
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assert(cbs->on_frame_available);
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vb->cbs = cbs;
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@ -90,8 +92,7 @@ video_buffer_swap_consumer_frame(struct video_buffer *vb) {
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}
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void
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video_buffer_producer_offer_frame(struct video_buffer *vb,
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bool *previous_frame_skipped) {
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video_buffer_producer_offer_frame(struct video_buffer *vb) {
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sc_mutex_lock(&vb->mutex);
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if (vb->wait_consumer) {
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// wait for the current (expired) frame to be consumed
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@ -103,7 +104,10 @@ video_buffer_producer_offer_frame(struct video_buffer *vb,
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video_buffer_swap_producer_frame(vb);
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bool skipped = !vb->pending_frame_consumed;
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*previous_frame_skipped = skipped;
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if (skipped) {
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++vb->skipped;
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}
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vb->pending_frame_consumed = false;
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sc_mutex_unlock(&vb->mutex);
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@ -116,7 +120,7 @@ video_buffer_producer_offer_frame(struct video_buffer *vb,
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}
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const AVFrame *
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video_buffer_consumer_take_frame(struct video_buffer *vb) {
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video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped) {
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sc_mutex_lock(&vb->mutex);
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assert(!vb->pending_frame_consumed);
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vb->pending_frame_consumed = true;
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@ -127,6 +131,12 @@ video_buffer_consumer_take_frame(struct video_buffer *vb) {
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// unblock video_buffer_offer_decoded_frame()
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sc_cond_signal(&vb->pending_frame_consumed_cond);
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}
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if (skipped) {
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*skipped = vb->skipped;
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}
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vb->skipped = 0; // reset
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sc_mutex_unlock(&vb->mutex);
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// consumer_frame is only written from this thread, no need to lock
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@ -40,6 +40,8 @@ struct video_buffer {
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sc_cond pending_frame_consumed_cond;
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bool pending_frame_consumed;
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unsigned skipped;
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const struct video_buffer_callbacks *cbs;
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void *cbs_userdata;
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};
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@ -58,15 +60,15 @@ void
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video_buffer_destroy(struct video_buffer *vb);
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// set the producer frame as ready for consuming
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// the output flag is set to report whether the previous frame has been skipped
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void
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video_buffer_producer_offer_frame(struct video_buffer *vb,
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bool *previous_frame_skipped);
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video_buffer_producer_offer_frame(struct video_buffer *vb);
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// mark the consumer frame as consumed and return it
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// the frame is valid until the next call to this function
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// the output parameter "skipped" indicates how many produced frames have been
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// skipped
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const AVFrame *
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video_buffer_consumer_take_frame(struct video_buffer *vb);
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video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped);
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// wake up and avoid any blocking call
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void
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