Expose skipped frames to the consumer

A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.
Therefore, expose the skipped count in consumer_take_frame() instead of
a flag in the producer_offer_frame().

This allows to manage the skipped and rendered frames count at the same
place, and remove fps_counter from decoder.
This commit is contained in:
Romain Vimont 2021-02-19 22:31:44 +01:00
parent b1c7c71160
commit 6627459cc5
8 changed files with 31 additions and 26 deletions

View file

@ -14,19 +14,12 @@
// set the decoded frame as ready for rendering, and notify
static void
push_frame(struct decoder *decoder) {
bool previous_frame_skipped;
video_buffer_producer_offer_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
fps_counter_add_skipped_frame(decoder->fps_counter);
}
video_buffer_producer_offer_frame(decoder->video_buffer);
}
void
decoder_init(struct decoder *decoder, struct video_buffer *vb,
struct fps_counter *fps_counter) {
decoder_init(struct decoder *decoder, struct video_buffer *vb) {
decoder->video_buffer = vb;
decoder->fps_counter = fps_counter;
}
bool

View file

@ -10,14 +10,11 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
struct fps_counter *fps_counter;
AVCodecContext *codec_ctx;
};
void
decoder_init(struct decoder *decoder, struct video_buffer *vb,
struct fps_counter *fps_counter);
decoder_init(struct decoder *decoder, struct video_buffer *vb);
bool
decoder_open(struct decoder *decoder, const AVCodec *codec);

View file

@ -168,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
}
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n) {
if (!is_started(counter)) {
return;
}
@ -176,6 +176,6 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
counter->nr_skipped += n;
sc_mutex_unlock(&counter->mutex);
}

View file

@ -54,6 +54,6 @@ void
fps_counter_add_rendered_frame(struct fps_counter *counter);
void
fps_counter_add_skipped_frame(struct fps_counter *counter);
fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n);
#endif

View file

@ -364,7 +364,7 @@ scrcpy(const struct scrcpy_options *options) {
file_handler_initialized = true;
}
decoder_init(&decoder, &video_buffer, &fps_counter);
decoder_init(&decoder, &video_buffer);
dec = &decoder;
}

View file

@ -453,8 +453,11 @@ update_texture(struct screen *screen, const AVFrame *frame) {
static bool
screen_update_frame(struct screen *screen) {
const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
unsigned skipped;
const AVFrame *frame =
video_buffer_consumer_take_frame(screen->vb, &skipped);
fps_counter_add_skipped_frames(screen->fps_counter, skipped);
fps_counter_add_rendered_frame(screen->fps_counter);
struct size new_frame_size = {frame->width, frame->height};

View file

@ -45,6 +45,8 @@ video_buffer_init(struct video_buffer *vb, bool wait_consumer,
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
vb->skipped = 0;
assert(cbs);
assert(cbs->on_frame_available);
vb->cbs = cbs;
@ -90,8 +92,7 @@ video_buffer_swap_consumer_frame(struct video_buffer *vb) {
}
void
video_buffer_producer_offer_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
video_buffer_producer_offer_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
if (vb->wait_consumer) {
// wait for the current (expired) frame to be consumed
@ -103,7 +104,10 @@ video_buffer_producer_offer_frame(struct video_buffer *vb,
video_buffer_swap_producer_frame(vb);
bool skipped = !vb->pending_frame_consumed;
*previous_frame_skipped = skipped;
if (skipped) {
++vb->skipped;
}
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
@ -116,7 +120,7 @@ video_buffer_producer_offer_frame(struct video_buffer *vb,
}
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb) {
video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
@ -127,6 +131,12 @@ video_buffer_consumer_take_frame(struct video_buffer *vb) {
// unblock video_buffer_offer_decoded_frame()
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
if (skipped) {
*skipped = vb->skipped;
}
vb->skipped = 0; // reset
sc_mutex_unlock(&vb->mutex);
// consumer_frame is only written from this thread, no need to lock

View file

@ -40,6 +40,8 @@ struct video_buffer {
sc_cond pending_frame_consumed_cond;
bool pending_frame_consumed;
unsigned skipped;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
@ -58,15 +60,15 @@ void
video_buffer_destroy(struct video_buffer *vb);
// set the producer frame as ready for consuming
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_producer_offer_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
video_buffer_producer_offer_frame(struct video_buffer *vb);
// mark the consumer frame as consumed and return it
// the frame is valid until the next call to this function
// the output parameter "skipped" indicates how many produced frames have been
// skipped
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb);
video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped);
// wake up and avoid any blocking call
void