Migrate from SDL2 to SDL3

Refs <https://wiki.libsdl.org/SDL3/README-migration>
This commit is contained in:
Romain Vimont 2025-07-11 09:42:03 +02:00
commit 77cd5d9aef
35 changed files with 632 additions and 558 deletions

View file

@ -63,6 +63,7 @@ src = [
'src/util/thread.c',
'src/util/tick.c',
'src/util/timeout.c',
'src/util/window.c',
]
conf = configuration_data()
@ -117,7 +118,7 @@ dependencies = [
dependency('libavcodec', version: '>= 57.37', static: static),
dependency('libavutil', static: static),
dependency('libswresample', static: static),
dependency('sdl2', version: '>= 2.0.5', static: static),
dependency('sdl3', version: '>= 3.2.0', static: static),
]
if v4l2_support

View file

@ -1,23 +1,40 @@
#include "audio_player.h"
#include "util/log.h"
#include "SDL3/SDL_hints.h"
/** Downcast frame_sink to sc_audio_player */
#define DOWNCAST(SINK) container_of(SINK, struct sc_audio_player, frame_sink)
#define SC_SDL_SAMPLE_FMT AUDIO_F32
#define SC_SDL_SAMPLE_FMT SDL_AUDIO_F32LE
static void SDLCALL
sc_audio_player_sdl_callback(void *userdata, uint8_t *stream, int len_int) {
sc_audio_player_stream_callback(void *userdata, SDL_AudioStream *stream,
int additional_amount, int total_amount) {
(void) total_amount;
struct sc_audio_player *ap = userdata;
assert(len_int > 0);
size_t len = len_int;
if (additional_amount > 0) {
size_t len = additional_amount;
assert(len <= ap->aout_buffer_size);
if (len > ap->aout_buffer_size) {
// Just in case for release builds
LOGE("Unexpected SDL audio behavior: too much data requested");
len = ap->aout_buffer_size;
}
assert(len % ap->audioreg.sample_size == 0);
uint32_t out_samples = len / ap->audioreg.sample_size;
sc_audio_regulator_pull(&ap->audioreg, stream, out_samples);
sc_audio_regulator_pull(&ap->audioreg, ap->aout_buffer, out_samples);
bool ok = SDL_PutAudioStreamData(stream, ap->aout_buffer, len);
SDL_stack_free(data);
if (!ok) {
LOGW("Audio stream error: %s", SDL_GetError());
}
}
}
static bool
@ -61,23 +78,42 @@ sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
/ SC_TICK_FREQ;
assert(aout_samples <= 0xFFFF);
SDL_AudioSpec desired = {
.freq = ctx->sample_rate,
.format = SC_SDL_SAMPLE_FMT,
.channels = nb_channels,
.samples = aout_samples,
.callback = sc_audio_player_sdl_callback,
.userdata = ap,
};
SDL_AudioSpec obtained;
ap->device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
if (!ap->device) {
LOGE("Could not open audio device: %s", SDL_GetError());
char str[5 + 1]; // max 65535
int r = snprintf(str, sizeof(str), "%" PRIu16, (uint16_t) aout_samples);
assert(r >= 0 && (size_t) r < sizeof(str));
(void) r;
if (!SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, str)) {
LOGE("Could not set audio output buffer");
sc_audio_regulator_destroy(&ap->audioreg);
return false;
}
ap->aout_buffer_size = aout_samples * sample_size;
ap->aout_buffer = malloc(ap->aout_buffer_size);
if (!ap->aout_buffer) {
sc_audio_regulator_destroy(&ap->audioreg);
return false;
}
SDL_AudioSpec spec = {
.freq = ctx->sample_rate,
.format = SC_SDL_SAMPLE_FMT,
.channels = nb_channels,
};
ap->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
&spec,
sc_audio_player_stream_callback, ap);
if (!ap->stream) {
LOGE("Could not open audio device: %s", SDL_GetError());
free(ap->aout_buffer);
sc_audio_regulator_destroy(&ap->audioreg);
return false;
}
ap->device = SDL_GetAudioStreamDevice(ap->stream);
assert(ap->device);
// The thread calling open() is the thread calling push(), which fills the
// audio buffer consumed by the SDL audio thread.
ok = sc_thread_set_priority(SC_THREAD_PRIORITY_TIME_CRITICAL);
@ -86,7 +122,7 @@ sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
(void) ok; // We don't care if it worked, at least we tried
}
SDL_PauseAudioDevice(ap->device, 0);
SDL_ResumeAudioDevice(ap->device);
return true;
}
@ -95,11 +131,16 @@ static void
sc_audio_player_frame_sink_close(struct sc_frame_sink *sink) {
struct sc_audio_player *ap = DOWNCAST(sink);
assert(ap->stream);
assert(ap->device);
SDL_PauseAudioDevice(ap->device, 1);
SDL_CloseAudioDevice(ap->device);
SDL_PauseAudioDevice(ap->device);
// ap->device is owned by ap->stream
SDL_DestroyAudioStream(ap->stream);
sc_audio_regulator_destroy(&ap->audioreg);
free(ap->aout_buffer);
}
void

View file

@ -3,7 +3,7 @@
#include "common.h"
#include <SDL2/SDL_audio.h>
#include <SDL3/SDL_audio.h>
#include "audio_regulator.h"
#include "trait/frame_sink.h"
@ -22,7 +22,11 @@ struct sc_audio_player {
// SDL audio output buffer size
sc_tick output_buffer_duration;
SDL_AudioDeviceID device;
uint8_t *aout_buffer;
size_t aout_buffer_size;
SDL_AudioStream *stream;
SDL_AudioDeviceID device; // owned by the audio stream
struct sc_audio_regulator audioreg;
};

View file

@ -6,7 +6,7 @@
#include <libavcodec/version.h>
#include <libavformat/version.h>
#include <libavutil/version.h>
#include <SDL2/SDL_version.h>
#include <SDL3/SDL_version.h>
#ifndef _WIN32
# define PRIu64_ PRIu64
@ -61,28 +61,6 @@
# define SCRCPY_LAVC_HAS_CODECPAR_CODEC_SIDEDATA
#endif
#if SDL_VERSION_ATLEAST(2, 0, 6)
// <https://github.com/libsdl-org/SDL/commit/d7a318de563125e5bb465b1000d6bc9576fbc6fc>
# define SCRCPY_SDL_HAS_HINT_TOUCH_MOUSE_EVENTS
#endif
#if SDL_VERSION_ATLEAST(2, 0, 8)
// <https://hg.libsdl.org/SDL/rev/dfde5d3f9781>
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#if SDL_VERSION_ATLEAST(2, 0, 16)
# define SCRCPY_SDL_HAS_THREAD_PRIORITY_TIME_CRITICAL
#endif
#if SDL_VERSION_ATLEAST(2, 0, 18)
# define SCRCPY_SDL_HAS_HINT_APP_NAME
#endif
#if SDL_VERSION_ATLEAST(2, 0, 14)
# define SCRCPY_SDL_HAS_HINT_AUDIO_DEVICE_APP_NAME
#endif
#ifndef HAVE_STRDUP
char *strdup(const char *s);
#endif

View file

@ -12,8 +12,11 @@ sc_display_init_novideo_icon(struct sc_display *display,
SDL_Surface *icon_novideo) {
assert(icon_novideo);
if (SDL_RenderSetLogicalSize(display->renderer,
icon_novideo->w, icon_novideo->h)) {
bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
icon_novideo->w,
icon_novideo->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
@ -31,16 +34,13 @@ sc_display_init_novideo_icon(struct sc_display *display,
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps) {
display->renderer =
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
display->renderer = SDL_CreateRenderer(window, NULL);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(display->renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
const char *renderer_name = SDL_GetRendererName(display->renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
@ -100,7 +100,7 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
bool ok = sc_display_init_novideo_icon(display, icon_novideo);
if (!ok) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DeleteContext(display->gl_context);
SDL_GL_DestroyContext(display->gl_context);
#endif
SDL_DestroyRenderer(display->renderer);
return false;
@ -116,7 +116,7 @@ sc_display_destroy(struct sc_display *display) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DeleteContext(display->gl_context);
SDL_GL_DestroyContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
@ -124,20 +124,25 @@ sc_display_destroy(struct sc_display *display) {
SDL_DestroyRenderer(display->renderer);
}
static SDL_YUV_CONVERSION_MODE
sc_display_to_sdl_color_mode(enum AVColorSpace color_space,
static enum SDL_Colorspace
sc_display_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
return SDL_YUV_CONVERSION_BT709;
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return SDL_YUV_CONVERSION_BT601;
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
if (color_range == AVCOL_RANGE_JPEG) {
return SDL_YUV_CONVERSION_JPEG;
}
return SDL_YUV_CONVERSION_AUTOMATIC;
return SDL_COLORSPACE_JPEG;
}
}
@ -145,10 +150,36 @@ static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size, enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_display_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
@ -157,21 +188,35 @@ sc_display_create_texture(struct sc_display *display,
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
int64_t texture_id =
SDL_GetNumberProperty(props,
SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
display->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
// Configure YUV color range conversion
SDL_YUV_CONVERSION_MODE sdl_color_mode =
sc_display_to_sdl_color_mode(color_space, color_range);
SDL_SetYUVConversionMode(sdl_color_mode);
return texture;
}
@ -275,19 +320,22 @@ sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
int ret = SDL_UpdateYUVTexture(display->texture, NULL,
bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (ret) {
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
SDL_GL_BindTexture(display->texture, NULL, NULL);
assert(display->texture_id);
struct sc_opengl *gl = &display->gl;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
display->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(display->texture);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
@ -325,8 +373,10 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
SDL_Texture *texture = display->texture;
if (orientation == SC_ORIENTATION_0) {
int ret = SDL_RenderCopy(renderer, texture, NULL, geometry);
if (ret) {
SDL_FRect frect;
SDL_RectToFRect(geometry, &frect);
bool ok = SDL_RenderTexture(renderer, texture, NULL, &frect);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
@ -334,24 +384,22 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
const SDL_Rect *dstrect = NULL;
SDL_Rect rect;
SDL_FRect frect;
if (sc_orientation_is_swap(orientation)) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2;
rect.y = geometry->y + (geometry->h - geometry->w) / 2;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
frect.w = geometry->h;
frect.h = geometry->w;
} else {
dstrect = geometry;
SDL_RectToFRect(geometry, &frect);
}
SDL_RendererFlip flip = sc_orientation_is_mirror(orientation)
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
int ret = SDL_RenderCopyEx(renderer, texture, NULL, dstrect, angle,
NULL, flip);
if (ret) {
bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
angle, NULL, flip);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}

View file

@ -6,7 +6,7 @@
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
@ -26,6 +26,7 @@ struct sc_display {
#endif
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
struct {
#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1

View file

@ -9,11 +9,8 @@ bool
sc_push_event_impl(uint32_t type, const char *name) {
SDL_Event event;
event.type = type;
int ret = SDL_PushEvent(&event);
// ret < 0: error (queue full)
// ret == 0: event was filtered
// ret == 1: success
if (ret != 1) {
bool ok = SDL_PushEvent(&event);
if (!ok) {
LOGE("Could not post %s event: %s", name, SDL_GetError());
return false;
}
@ -30,34 +27,25 @@ sc_post_to_main_thread(sc_runnable_fn run, void *userdata) {
.data2 = userdata,
},
};
int ret = SDL_PushEvent(&event);
// ret < 0: error (queue full)
// ret == 0: event was filtered
// ret == 1: success
if (ret != 1) {
if (ret == 0) {
// if ret == 0, this is expected on exit, log in debug mode
LOGD("Could not post runnable to main thread (filtered)");
} else {
assert(ret < 0);
bool ok = SDL_PushEvent(&event);
if (!ok) {
LOGW("Could not post runnable to main thread: %s", SDL_GetError());
}
return false;
}
return true;
}
static int SDLCALL
static bool SDLCALL
task_event_filter(void *userdata, SDL_Event *event) {
(void) userdata;
if (event->type == SC_EVENT_RUN_ON_MAIN_THREAD) {
// Reject this event type from now on
return 0;
return false;
}
return 1;
return true;
}
void

View file

@ -5,10 +5,10 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_events.h>
#include <SDL3/SDL_events.h>
enum {
SC_EVENT_NEW_FRAME = SDL_USEREVENT,
SC_EVENT_NEW_FRAME = SDL_EVENT_USER,
SC_EVENT_RUN_ON_MAIN_THREAD,
SC_EVENT_DEVICE_DISCONNECTED,
SC_EVENT_SERVER_CONNECTION_FAILED,

View file

@ -10,7 +10,7 @@
#include <libavutil/avutil.h>
#include <libavutil/pixdesc.h>
#include <libavutil/pixfmt.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "config.h"
#include "util/env.h"
@ -156,13 +156,7 @@ free_ctx:
return result;
}
#if !SDL_VERSION_ATLEAST(2, 0, 10)
// SDL_PixelFormatEnum has been introduced in SDL 2.0.10. Use int for older SDL
// versions.
typedef int SDL_PixelFormatEnum;
#endif
static SDL_PixelFormatEnum
static SDL_PixelFormat
to_sdl_pixel_format(enum AVPixelFormat fmt) {
switch (fmt) {
case AV_PIX_FMT_RGB24: return SDL_PIXELFORMAT_RGB24;
@ -172,13 +166,11 @@ to_sdl_pixel_format(enum AVPixelFormat fmt) {
case AV_PIX_FMT_ABGR: return SDL_PIXELFORMAT_ABGR32;
case AV_PIX_FMT_BGRA: return SDL_PIXELFORMAT_BGRA32;
case AV_PIX_FMT_RGB565BE: return SDL_PIXELFORMAT_RGB565;
case AV_PIX_FMT_RGB555BE: return SDL_PIXELFORMAT_RGB555;
case AV_PIX_FMT_RGB555BE: return SDL_PIXELFORMAT_XRGB1555;
case AV_PIX_FMT_BGR565BE: return SDL_PIXELFORMAT_BGR565;
case AV_PIX_FMT_BGR555BE: return SDL_PIXELFORMAT_BGR555;
case AV_PIX_FMT_RGB444BE: return SDL_PIXELFORMAT_RGB444;
#if SDL_VERSION_ATLEAST(2, 0, 12)
case AV_PIX_FMT_BGR444BE: return SDL_PIXELFORMAT_BGR444;
#endif
case AV_PIX_FMT_BGR555BE: return SDL_PIXELFORMAT_XBGR1555;
case AV_PIX_FMT_RGB444BE: return SDL_PIXELFORMAT_XRGB4444;
case AV_PIX_FMT_BGR444BE: return SDL_PIXELFORMAT_XBGR4444;
case AV_PIX_FMT_PAL8: return SDL_PIXELFORMAT_INDEX8;
default: return SDL_PIXELFORMAT_UNKNOWN;
}
@ -203,20 +195,16 @@ load_from_path(const char *path) {
goto error;
}
SDL_PixelFormatEnum format = to_sdl_pixel_format(frame->format);
SDL_PixelFormat format = to_sdl_pixel_format(frame->format);
if (format == SDL_PIXELFORMAT_UNKNOWN) {
LOGE("Unsupported icon pixel format: %s (%d)", desc->name,
frame->format);
goto error;
}
int bits_per_pixel = av_get_bits_per_pixel(desc);
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormatFrom(frame->data[0],
frame->width, frame->height,
bits_per_pixel,
frame->linesize[0],
format);
SDL_CreateSurfaceFrom(frame->width, frame->height, format,
frame->data[0], frame->linesize[0]);
if (!surface) {
LOGE("Could not create icon surface");
@ -248,17 +236,35 @@ load_from_path(const char *path) {
#endif
}
SDL_Palette *palette = surface->format->palette;
assert(palette);
int ret = SDL_SetPaletteColors(palette, colors, 0, 256);
if (ret) {
SDL_Palette *palette = SDL_CreateSurfacePalette(surface);
if (!palette) {
LOGE("Could not create palette");
SDL_DestroySurface(surface);
goto error;
}
bool ok = SDL_SetPaletteColors(palette, colors, 0, 256);
if (!ok) {
LOGE("Could not set palette colors");
SDL_FreeSurface(surface);
SDL_DestroySurface(surface);
goto error;
}
}
surface->userdata = frame; // frame owns the data
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
if (!props) {
LOGE("Could not get surface properties: %s", SDL_GetError());
SDL_DestroySurface(surface);
goto error;
}
// frame owns the data
bool ok = SDL_SetPointerProperty(props, "sc_frame", frame);
if (!ok) {
LOGE("Could not get surface properties: %s", SDL_GetError());
SDL_DestroySurface(surface);
goto error;
}
return surface;
@ -281,8 +287,10 @@ scrcpy_icon_load(void) {
void
scrcpy_icon_destroy(SDL_Surface *icon) {
AVFrame *frame = icon->userdata;
SDL_PropertiesID props = SDL_GetSurfaceProperties(icon);
assert(props);
AVFrame *frame = SDL_GetPointerProperty(props, "sc_frame", NULL);
assert(frame);
av_frame_free(&frame);
SDL_FreeSurface(icon);
SDL_DestroySurface(icon);
}

View file

@ -3,7 +3,7 @@
#include "common.h"
#include <SDL2/SDL_surface.h>
#include <SDL3/SDL_surface.h>
SDL_Surface *
scrcpy_icon_load(void);

View file

@ -6,7 +6,7 @@
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_events.h>
#include <SDL3/SDL_events.h>
#include "coords.h"
@ -43,17 +43,17 @@
*/
enum sc_mod {
SC_MOD_LSHIFT = KMOD_LSHIFT,
SC_MOD_RSHIFT = KMOD_RSHIFT,
SC_MOD_LCTRL = KMOD_LCTRL,
SC_MOD_RCTRL = KMOD_RCTRL,
SC_MOD_LALT = KMOD_LALT,
SC_MOD_RALT = KMOD_RALT,
SC_MOD_LGUI = KMOD_LGUI,
SC_MOD_RGUI = KMOD_RGUI,
SC_MOD_LSHIFT = SDL_KMOD_LSHIFT,
SC_MOD_RSHIFT = SDL_KMOD_RSHIFT,
SC_MOD_LCTRL = SDL_KMOD_LCTRL,
SC_MOD_RCTRL = SDL_KMOD_RCTRL,
SC_MOD_LALT = SDL_KMOD_LALT,
SC_MOD_RALT = SDL_KMOD_RALT,
SC_MOD_LGUI = SDL_KMOD_LGUI,
SC_MOD_RGUI = SDL_KMOD_RGUI,
SC_MOD_NUM = KMOD_NUM,
SC_MOD_CAPS = KMOD_CAPS,
SC_MOD_NUM = SDL_KMOD_NUM,
SC_MOD_CAPS = SDL_KMOD_CAPS,
};
enum sc_action {
@ -70,12 +70,12 @@ enum sc_keycode {
SC_KEYCODE_TAB = SDLK_TAB,
SC_KEYCODE_SPACE = SDLK_SPACE,
SC_KEYCODE_EXCLAIM = SDLK_EXCLAIM,
SC_KEYCODE_QUOTEDBL = SDLK_QUOTEDBL,
SC_KEYCODE_QUOTEDBL = SDLK_DBLAPOSTROPHE,
SC_KEYCODE_HASH = SDLK_HASH,
SC_KEYCODE_PERCENT = SDLK_PERCENT,
SC_KEYCODE_DOLLAR = SDLK_DOLLAR,
SC_KEYCODE_AMPERSAND = SDLK_AMPERSAND,
SC_KEYCODE_QUOTE = SDLK_QUOTE,
SC_KEYCODE_QUOTE = SDLK_APOSTROPHE,
SC_KEYCODE_LEFTPAREN = SDLK_LEFTPAREN,
SC_KEYCODE_RIGHTPAREN = SDLK_RIGHTPAREN,
SC_KEYCODE_ASTERISK = SDLK_ASTERISK,
@ -107,33 +107,33 @@ enum sc_keycode {
SC_KEYCODE_RIGHTBRACKET = SDLK_RIGHTBRACKET,
SC_KEYCODE_CARET = SDLK_CARET,
SC_KEYCODE_UNDERSCORE = SDLK_UNDERSCORE,
SC_KEYCODE_BACKQUOTE = SDLK_BACKQUOTE,
SC_KEYCODE_a = SDLK_a,
SC_KEYCODE_b = SDLK_b,
SC_KEYCODE_c = SDLK_c,
SC_KEYCODE_d = SDLK_d,
SC_KEYCODE_e = SDLK_e,
SC_KEYCODE_f = SDLK_f,
SC_KEYCODE_g = SDLK_g,
SC_KEYCODE_h = SDLK_h,
SC_KEYCODE_i = SDLK_i,
SC_KEYCODE_j = SDLK_j,
SC_KEYCODE_k = SDLK_k,
SC_KEYCODE_l = SDLK_l,
SC_KEYCODE_m = SDLK_m,
SC_KEYCODE_n = SDLK_n,
SC_KEYCODE_o = SDLK_o,
SC_KEYCODE_p = SDLK_p,
SC_KEYCODE_q = SDLK_q,
SC_KEYCODE_r = SDLK_r,
SC_KEYCODE_s = SDLK_s,
SC_KEYCODE_t = SDLK_t,
SC_KEYCODE_u = SDLK_u,
SC_KEYCODE_v = SDLK_v,
SC_KEYCODE_w = SDLK_w,
SC_KEYCODE_x = SDLK_x,
SC_KEYCODE_y = SDLK_y,
SC_KEYCODE_z = SDLK_z,
SC_KEYCODE_BACKQUOTE = SDLK_GRAVE,
SC_KEYCODE_a = SDLK_A,
SC_KEYCODE_b = SDLK_B,
SC_KEYCODE_c = SDLK_C,
SC_KEYCODE_d = SDLK_D,
SC_KEYCODE_e = SDLK_E,
SC_KEYCODE_f = SDLK_F,
SC_KEYCODE_g = SDLK_G,
SC_KEYCODE_h = SDLK_H,
SC_KEYCODE_i = SDLK_I,
SC_KEYCODE_j = SDLK_J,
SC_KEYCODE_k = SDLK_K,
SC_KEYCODE_l = SDLK_L,
SC_KEYCODE_m = SDLK_M,
SC_KEYCODE_n = SDLK_N,
SC_KEYCODE_o = SDLK_O,
SC_KEYCODE_p = SDLK_P,
SC_KEYCODE_q = SDLK_Q,
SC_KEYCODE_r = SDLK_R,
SC_KEYCODE_s = SDLK_S,
SC_KEYCODE_t = SDLK_T,
SC_KEYCODE_u = SDLK_U,
SC_KEYCODE_v = SDLK_V,
SC_KEYCODE_w = SDLK_W,
SC_KEYCODE_x = SDLK_X,
SC_KEYCODE_y = SDLK_Y,
SC_KEYCODE_z = SDLK_Z,
SC_KEYCODE_CAPSLOCK = SDLK_CAPSLOCK,
@ -315,11 +315,11 @@ enum sc_scancode {
// to avoid unnecessary conversions (and confusion).
enum sc_mouse_button {
SC_MOUSE_BUTTON_UNKNOWN = 0,
SC_MOUSE_BUTTON_LEFT = SDL_BUTTON(SDL_BUTTON_LEFT),
SC_MOUSE_BUTTON_RIGHT = SDL_BUTTON(SDL_BUTTON_RIGHT),
SC_MOUSE_BUTTON_MIDDLE = SDL_BUTTON(SDL_BUTTON_MIDDLE),
SC_MOUSE_BUTTON_X1 = SDL_BUTTON(SDL_BUTTON_X1),
SC_MOUSE_BUTTON_X2 = SDL_BUTTON(SDL_BUTTON_X2),
SC_MOUSE_BUTTON_LEFT = SDL_BUTTON_MASK(SDL_BUTTON_LEFT),
SC_MOUSE_BUTTON_RIGHT = SDL_BUTTON_MASK(SDL_BUTTON_RIGHT),
SC_MOUSE_BUTTON_MIDDLE = SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE),
SC_MOUSE_BUTTON_X1 = SDL_BUTTON_MASK(SDL_BUTTON_X1),
SC_MOUSE_BUTTON_X2 = SDL_BUTTON_MASK(SDL_BUTTON_X2),
};
// Use the naming from SDL3 for gamepad axis and buttons:
@ -327,31 +327,31 @@ enum sc_mouse_button {
enum sc_gamepad_axis {
SC_GAMEPAD_AXIS_UNKNOWN = -1,
SC_GAMEPAD_AXIS_LEFTX = SDL_CONTROLLER_AXIS_LEFTX,
SC_GAMEPAD_AXIS_LEFTY = SDL_CONTROLLER_AXIS_LEFTY,
SC_GAMEPAD_AXIS_RIGHTX = SDL_CONTROLLER_AXIS_RIGHTX,
SC_GAMEPAD_AXIS_RIGHTY = SDL_CONTROLLER_AXIS_RIGHTY,
SC_GAMEPAD_AXIS_LEFT_TRIGGER = SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SC_GAMEPAD_AXIS_RIGHT_TRIGGER = SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SC_GAMEPAD_AXIS_LEFTX = SDL_GAMEPAD_AXIS_LEFTX,
SC_GAMEPAD_AXIS_LEFTY = SDL_GAMEPAD_AXIS_LEFTY,
SC_GAMEPAD_AXIS_RIGHTX = SDL_GAMEPAD_AXIS_RIGHTX,
SC_GAMEPAD_AXIS_RIGHTY = SDL_GAMEPAD_AXIS_RIGHTY,
SC_GAMEPAD_AXIS_LEFT_TRIGGER = SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
SC_GAMEPAD_AXIS_RIGHT_TRIGGER = SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
};
enum sc_gamepad_button {
SC_GAMEPAD_BUTTON_UNKNOWN = -1,
SC_GAMEPAD_BUTTON_SOUTH = SDL_CONTROLLER_BUTTON_A,
SC_GAMEPAD_BUTTON_EAST = SDL_CONTROLLER_BUTTON_B,
SC_GAMEPAD_BUTTON_WEST = SDL_CONTROLLER_BUTTON_X,
SC_GAMEPAD_BUTTON_NORTH = SDL_CONTROLLER_BUTTON_Y,
SC_GAMEPAD_BUTTON_BACK = SDL_CONTROLLER_BUTTON_BACK,
SC_GAMEPAD_BUTTON_GUIDE = SDL_CONTROLLER_BUTTON_GUIDE,
SC_GAMEPAD_BUTTON_START = SDL_CONTROLLER_BUTTON_START,
SC_GAMEPAD_BUTTON_LEFT_STICK = SDL_CONTROLLER_BUTTON_LEFTSTICK,
SC_GAMEPAD_BUTTON_RIGHT_STICK = SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SC_GAMEPAD_BUTTON_LEFT_SHOULDER = SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SC_GAMEPAD_BUTTON_RIGHT_SHOULDER = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SC_GAMEPAD_BUTTON_DPAD_UP = SDL_CONTROLLER_BUTTON_DPAD_UP,
SC_GAMEPAD_BUTTON_DPAD_DOWN = SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SC_GAMEPAD_BUTTON_DPAD_LEFT = SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SC_GAMEPAD_BUTTON_DPAD_RIGHT = SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SC_GAMEPAD_BUTTON_SOUTH = SDL_GAMEPAD_BUTTON_SOUTH,
SC_GAMEPAD_BUTTON_EAST = SDL_GAMEPAD_BUTTON_EAST,
SC_GAMEPAD_BUTTON_WEST = SDL_GAMEPAD_BUTTON_WEST,
SC_GAMEPAD_BUTTON_NORTH = SDL_GAMEPAD_BUTTON_NORTH,
SC_GAMEPAD_BUTTON_BACK = SDL_GAMEPAD_BUTTON_BACK,
SC_GAMEPAD_BUTTON_GUIDE = SDL_GAMEPAD_BUTTON_GUIDE,
SC_GAMEPAD_BUTTON_START = SDL_GAMEPAD_BUTTON_START,
SC_GAMEPAD_BUTTON_LEFT_STICK = SDL_GAMEPAD_BUTTON_LEFT_STICK,
SC_GAMEPAD_BUTTON_RIGHT_STICK = SDL_GAMEPAD_BUTTON_RIGHT_STICK,
SC_GAMEPAD_BUTTON_LEFT_SHOULDER = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
SC_GAMEPAD_BUTTON_RIGHT_SHOULDER = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
SC_GAMEPAD_BUTTON_DPAD_UP = SDL_GAMEPAD_BUTTON_DPAD_UP,
SC_GAMEPAD_BUTTON_DPAD_DOWN = SDL_GAMEPAD_BUTTON_DPAD_DOWN,
SC_GAMEPAD_BUTTON_DPAD_LEFT = SDL_GAMEPAD_BUTTON_DPAD_LEFT,
SC_GAMEPAD_BUTTON_DPAD_RIGHT = SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
};
static_assert(sizeof(enum sc_mod) >= sizeof(SDL_Keymod),
@ -449,8 +449,8 @@ sc_scancode_from_sdl(SDL_Scancode scancode) {
static inline enum sc_action
sc_action_from_sdl_keyboard_type(uint32_t type) {
assert(type == SDL_KEYDOWN || type == SDL_KEYUP);
if (type == SDL_KEYDOWN) {
assert(type == SDL_EVENT_KEY_DOWN || type == SDL_EVENT_KEY_UP);
if (type == SDL_EVENT_KEY_DOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
@ -458,8 +458,8 @@ sc_action_from_sdl_keyboard_type(uint32_t type) {
static inline enum sc_action
sc_action_from_sdl_mousebutton_type(uint32_t type) {
assert(type == SDL_MOUSEBUTTONDOWN || type == SDL_MOUSEBUTTONUP);
if (type == SDL_MOUSEBUTTONDOWN) {
assert(type == SDL_EVENT_MOUSE_BUTTON_DOWN || type == SDL_EVENT_MOUSE_BUTTON_UP);
if (type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
@ -467,12 +467,12 @@ sc_action_from_sdl_mousebutton_type(uint32_t type) {
static inline enum sc_touch_action
sc_touch_action_from_sdl(uint32_t type) {
assert(type == SDL_FINGERMOTION || type == SDL_FINGERDOWN ||
type == SDL_FINGERUP);
if (type == SDL_FINGERMOTION) {
assert(type == SDL_EVENT_FINGER_MOTION || type == SDL_EVENT_FINGER_DOWN ||
type == SDL_EVENT_FINGER_UP);
if (type == SDL_EVENT_FINGER_MOTION) {
return SC_TOUCH_ACTION_MOVE;
}
if (type == SDL_FINGERDOWN) {
if (type == SDL_EVENT_FINGER_DOWN) {
return SC_TOUCH_ACTION_DOWN;
}
return SC_TOUCH_ACTION_UP;
@ -482,7 +482,7 @@ static inline enum sc_mouse_button
sc_mouse_button_from_sdl(uint8_t button) {
if (button >= SDL_BUTTON_LEFT && button <= SDL_BUTTON_X2) {
// SC_MOUSE_BUTTON_* constants are initialized from SDL_BUTTON(index)
return SDL_BUTTON(button);
return SDL_BUTTON_MASK(button);
}
return SC_MOUSE_BUTTON_UNKNOWN;
@ -498,7 +498,7 @@ sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
static inline enum sc_gamepad_axis
sc_gamepad_axis_from_sdl(uint8_t axis) {
if (axis <= SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
if (axis <= SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
// SC_GAMEPAD_AXIS_* constants are initialized from
// SDL_CONTROLLER_AXIS_*
return axis;
@ -508,7 +508,7 @@ sc_gamepad_axis_from_sdl(uint8_t axis) {
static inline enum sc_gamepad_button
sc_gamepad_button_from_sdl(uint8_t button) {
if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
if (button <= SDL_GAMEPAD_BUTTON_DPAD_RIGHT) {
// SC_GAMEPAD_BUTTON_* constants are initialized from
// SDL_CONTROLLER_BUTTON_*
return button;
@ -518,8 +518,8 @@ sc_gamepad_button_from_sdl(uint8_t button) {
static inline enum sc_action
sc_action_from_sdl_controllerbutton_type(uint32_t type) {
assert(type == SDL_CONTROLLERBUTTONDOWN || type == SDL_CONTROLLERBUTTONUP);
if (type == SDL_CONTROLLERBUTTONDOWN) {
assert(type == SDL_EVENT_GAMEPAD_BUTTON_DOWN || type == SDL_EVENT_GAMEPAD_BUTTON_UP);
if (type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;

View file

@ -3,7 +3,7 @@
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "android/input.h"
#include "android/keycodes.h"
@ -374,11 +374,11 @@ sc_input_manager_process_key(struct sc_input_manager *im,
bool paused = im->screen->paused;
bool video = im->screen->video;
SDL_Keycode sdl_keycode = event->keysym.sym;
uint16_t mod = event->keysym.mod;
bool down = event->type == SDL_KEYDOWN;
bool ctrl = event->keysym.mod & KMOD_CTRL;
bool shift = event->keysym.mod & KMOD_SHIFT;
SDL_Keycode sdl_keycode = event->key;
uint16_t mod = event->mod;
bool down = event->type == SDL_EVENT_KEY_DOWN;
bool ctrl = event->mod & SDL_KMOD_CTRL;
bool shift = event->mod & SDL_KMOD_SHIFT;
bool repeat = event->repeat;
// Either the modifier includes a shortcut modifier, or the key
@ -402,39 +402,39 @@ sc_input_manager_process_key(struct sc_input_manager *im,
if (is_shortcut) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (sdl_keycode) {
case SDLK_h:
case SDLK_H:
if (im->kp && !shift && !repeat && !paused) {
action_home(im, action);
}
return;
case SDLK_b: // fall-through
case SDLK_B: // fall-through
case SDLK_BACKSPACE:
if (im->kp && !shift && !repeat && !paused) {
action_back(im, action);
}
return;
case SDLK_s:
case SDLK_S:
if (im->kp && !shift && !repeat && !paused) {
action_app_switch(im, action);
}
return;
case SDLK_m:
case SDLK_M:
if (im->kp && !shift && !repeat && !paused) {
action_menu(im, action);
}
return;
case SDLK_p:
case SDLK_P:
if (im->kp && !shift && !repeat && !paused) {
action_power(im, action);
}
return;
case SDLK_o:
case SDLK_O:
if (control && !repeat && down && !paused) {
bool on = shift;
set_display_power(im, on);
}
return;
case SDLK_z:
case SDLK_Z:
if (video && down && !repeat) {
sc_screen_set_paused(im->screen, !shift);
}
@ -483,17 +483,17 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
}
return;
case SDLK_c:
case SDLK_C:
if (im->kp && !shift && !repeat && down && !paused) {
get_device_clipboard(im, SC_COPY_KEY_COPY);
}
return;
case SDLK_x:
case SDLK_X:
if (im->kp && !shift && !repeat && down && !paused) {
get_device_clipboard(im, SC_COPY_KEY_CUT);
}
return;
case SDLK_v:
case SDLK_V:
if (im->kp && !repeat && down && !paused) {
if (shift || im->legacy_paste) {
// inject the text as input events
@ -505,27 +505,27 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
}
return;
case SDLK_f:
case SDLK_F:
if (video && !shift && !repeat && down) {
sc_screen_toggle_fullscreen(im->screen);
}
return;
case SDLK_w:
case SDLK_W:
if (video && !shift && !repeat && down) {
sc_screen_resize_to_fit(im->screen);
}
return;
case SDLK_g:
case SDLK_G:
if (video && !shift && !repeat && down) {
sc_screen_resize_to_pixel_perfect(im->screen);
}
return;
case SDLK_i:
case SDLK_I:
if (video && !shift && !repeat && down) {
switch_fps_counter_state(im);
}
return;
case SDLK_n:
case SDLK_N:
if (control && !repeat && down && !paused) {
if (shift) {
collapse_panels(im);
@ -536,7 +536,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
}
return;
case SDLK_r:
case SDLK_R:
if (control && !repeat && down && !paused) {
if (shift) {
reset_video(im);
@ -545,7 +545,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
}
return;
case SDLK_k:
case SDLK_K:
if (control && !shift && !repeat && down && !paused
&& im->kp && im->kp->hid) {
// Only if the current keyboard is hid
@ -562,7 +562,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
uint64_t ack_to_wait = SC_SEQUENCE_INVALID;
bool is_ctrl_v = ctrl && !shift && sdl_keycode == SDLK_v && down && !repeat;
bool is_ctrl_v = ctrl && !shift && sdl_keycode == SDLK_V && down && !repeat;
if (im->clipboard_autosync && is_ctrl_v) {
if (im->legacy_paste) {
// inject the text as input events
@ -595,7 +595,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
return;
}
enum sc_scancode scancode = sc_scancode_from_sdl(event->keysym.scancode);
enum sc_scancode scancode = sc_scancode_from_sdl(event->scancode);
if (scancode == SC_SCANCODE_UNKNOWN) {
return;
}
@ -605,7 +605,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
.keycode = keycode,
.scancode = scancode,
.repeat = event->repeat,
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
.mods_state = sc_mods_state_from_sdl(event->mod),
};
assert(im->kp->ops->process_key);
@ -674,7 +674,7 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
int dw;
int dh;
SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
SDL_GetWindowSizeInPixels(im->screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = event->x * dw;
@ -687,7 +687,7 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
sc_screen_convert_drawable_to_frame_coords(im->screen, x, y),
},
.action = sc_touch_action_from_sdl(event->type),
.pointer_id = event->fingerId,
.pointer_id = event->fingerID,
.pressure = event->pressure,
};
@ -723,7 +723,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
bool control = im->controller;
bool paused = im->screen->paused;
bool down = event->type == SDL_MOUSEBUTTONDOWN;
bool down = event->type == SDL_EVENT_MOUSE_BUTTON_DOWN;
enum sc_mouse_button button = sc_mouse_button_from_sdl(event->button);
if (button == SC_MOUSE_BUTTON_UNKNOWN) {
@ -736,8 +736,8 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
}
SDL_Keymod keymod = SDL_GetModState();
bool ctrl_pressed = keymod & KMOD_CTRL;
bool shift_pressed = keymod & KMOD_SHIFT;
bool ctrl_pressed = keymod & SDL_KMOD_CTRL;
bool shift_pressed = keymod & SDL_KMOD_SHIFT;
if (control && !paused) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
@ -889,16 +889,16 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
}
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
float mouse_x;
float mouse_y;
uint32_t buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
(void) buttons; // Actual buttons are tracked manually to ignore shortcuts
struct sc_mouse_scroll_event evt = {
.position = sc_input_manager_get_position(im, mouse_x, mouse_y),
#if SDL_VERSION_ATLEAST(2, 0, 18)
.hscroll = event->preciseX,
.vscroll = event->preciseY,
.hscroll = event->x,
.vscroll = event->y,
#else
.hscroll = event->x,
.vscroll = event->y,
@ -911,31 +911,31 @@ sc_input_manager_process_mouse_wheel(struct sc_input_manager *im,
static void
sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
const SDL_ControllerDeviceEvent *event) {
if (event->type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController *gc = SDL_GameControllerOpen(event->which);
const SDL_GamepadDeviceEvent *event) {
if (event->type == SDL_EVENT_GAMEPAD_ADDED) {
SDL_Gamepad *gc = SDL_OpenGamepad(event->which);
if (!gc) {
LOGW("Could not open game controller");
return;
}
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gc);
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gc);
if (!joystick) {
LOGW("Could not get controller joystick");
SDL_GameControllerClose(gc);
SDL_CloseGamepad(gc);
return;
}
struct sc_gamepad_device_event evt = {
.gamepad_id = SDL_JoystickInstanceID(joystick),
.gamepad_id = SDL_GetJoystickID(joystick),
};
im->gp->ops->process_gamepad_added(im->gp, &evt);
} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
} else if (event->type == SDL_EVENT_GAMEPAD_REMOVED) {
SDL_JoystickID id = event->which;
SDL_GameController *gc = SDL_GameControllerFromInstanceID(id);
SDL_Gamepad *gc = SDL_GetGamepadFromID(id);
if (gc) {
SDL_GameControllerClose(gc);
SDL_CloseGamepad(gc);
} else {
LOGW("Unknown gamepad device removed");
}
@ -952,7 +952,7 @@ sc_input_manager_process_gamepad_device(struct sc_input_manager *im,
static void
sc_input_manager_process_gamepad_axis(struct sc_input_manager *im,
const SDL_ControllerAxisEvent *event) {
const SDL_GamepadAxisEvent *event) {
enum sc_gamepad_axis axis = sc_gamepad_axis_from_sdl(event->axis);
if (axis == SC_GAMEPAD_AXIS_UNKNOWN) {
return;
@ -968,7 +968,7 @@ sc_input_manager_process_gamepad_axis(struct sc_input_manager *im,
static void
sc_input_manager_process_gamepad_button(struct sc_input_manager *im,
const SDL_ControllerButtonEvent *event) {
const SDL_GamepadButtonEvent *event) {
enum sc_gamepad_button button = sc_gamepad_button_from_sdl(event->button);
if (button == SC_GAMEPAD_BUTTON_UNKNOWN) {
return;
@ -991,8 +991,8 @@ is_apk(const char *file) {
static void
sc_input_manager_process_file(struct sc_input_manager *im,
const SDL_DropEvent *event) {
char *file = strdup(event->file);
SDL_free(event->file);
assert(event->type == SDL_EVENT_DROP_FILE);
char *file = strdup(event->data);
if (!file) {
LOG_OOM();
return;
@ -1016,66 +1016,66 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
bool control = im->controller;
bool paused = im->screen->paused;
switch (event->type) {
case SDL_TEXTINPUT:
case SDL_EVENT_TEXT_INPUT:
if (!im->kp || paused) {
break;
}
sc_input_manager_process_text_input(im, &event->text);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
// some key events do not interact with the device, so process the
// event even if control is disabled
sc_input_manager_process_key(im, &event->key);
break;
case SDL_MOUSEMOTION:
case SDL_EVENT_MOUSE_MOTION:
if (!im->mp || paused) {
break;
}
sc_input_manager_process_mouse_motion(im, &event->motion);
break;
case SDL_MOUSEWHEEL:
case SDL_EVENT_MOUSE_WHEEL:
if (!im->mp || paused) {
break;
}
sc_input_manager_process_mouse_wheel(im, &event->wheel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
sc_input_manager_process_mouse_button(im, &event->button);
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
if (!im->mp || paused) {
break;
}
sc_input_manager_process_touch(im, &event->tfinger);
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED:
// Handle device added or removed even if paused
if (!im->gp) {
break;
}
sc_input_manager_process_gamepad_device(im, &event->cdevice);
sc_input_manager_process_gamepad_device(im, &event->gdevice);
break;
case SDL_CONTROLLERAXISMOTION:
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if (!im->gp || paused) {
break;
}
sc_input_manager_process_gamepad_axis(im, &event->caxis);
sc_input_manager_process_gamepad_axis(im, &event->gaxis);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
if (!im->gp || paused) {
break;
}
sc_input_manager_process_gamepad_button(im, &event->cbutton);
sc_input_manager_process_gamepad_button(im, &event->gbutton);
break;
case SDL_DROPFILE: {
case SDL_EVENT_DROP_FILE: {
if (!control) {
break;
}

View file

@ -5,8 +5,8 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_keycode.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_keycode.h>
#include "controller.h"
#include "file_pusher.h"

View file

@ -5,8 +5,9 @@
#ifdef HAVE_V4L2
# include <libavdevice/avdevice.h>
#endif
#define SDL_MAIN_HANDLED // avoid link error on Linux Windows Subsystem
#include <SDL2/SDL.h>
#define SDL_FUNCTION_POINTER_IS_VOID_POINTER
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL.h>
#include "cli.h"
#include "options.h"

View file

@ -20,14 +20,11 @@ bool
sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
const SDL_Event *event) {
switch (event->type) {
case SDL_WINDOWEVENT:
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
case SDL_EVENT_WINDOW_FOCUS_LOST:
sc_mouse_capture_set_active(mc, false);
return true;
}
break;
case SDL_KEYDOWN: {
SDL_Keycode key = event->key.keysym.sym;
case SDL_EVENT_KEY_DOWN: {
SDL_Keycode key = event->key.key;
if (sc_mouse_capture_is_capture_key(mc, key)) {
if (!mc->mouse_capture_key_pressed) {
mc->mouse_capture_key_pressed = key;
@ -41,8 +38,8 @@ sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
}
break;
}
case SDL_KEYUP: {
SDL_Keycode key = event->key.keysym.sym;
case SDL_EVENT_KEY_UP: {
SDL_Keycode key = event->key.key;
SDL_Keycode cap = mc->mouse_capture_key_pressed;
mc->mouse_capture_key_pressed = 0;
if (sc_mouse_capture_is_capture_key(mc, key)) {
@ -56,24 +53,24 @@ sc_mouse_capture_handle_event(struct sc_mouse_capture *mc,
}
break;
}
case SDL_MOUSEWHEEL:
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_EVENT_MOUSE_WHEEL:
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (!sc_mouse_capture_is_active(mc)) {
// The mouse will be captured on SDL_MOUSEBUTTONUP, so consume
// the event
return true;
}
break;
case SDL_MOUSEBUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_UP:
if (!sc_mouse_capture_is_active(mc)) {
sc_mouse_capture_set_active(mc, true);
return true;
}
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
// Touch events are not compatible with relative mode
// (coordinates are not relative), so consume the event
return true;
@ -101,10 +98,9 @@ sc_mouse_capture_set_active(struct sc_mouse_capture *mc, bool capture) {
SDL_WarpMouseInWindow(mc->window, w / 2, h / 2);
}
}
#else
(void) mc;
#endif
if (SDL_SetRelativeMouseMode(capture)) {
bool ok = SDL_SetWindowRelativeMouseMode(mc->window, capture);
if (!ok) {
LOGE("Could not set relative mouse mode to %s: %s",
capture ? "true" : "false", SDL_GetError());
}
@ -112,8 +108,7 @@ sc_mouse_capture_set_active(struct sc_mouse_capture *mc, bool capture) {
bool
sc_mouse_capture_is_active(struct sc_mouse_capture *mc) {
(void) mc;
return SDL_GetRelativeMouseMode();
return SDL_GetWindowRelativeMouseMode(mc->window);
}
void

View file

@ -5,7 +5,7 @@
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
struct sc_mouse_capture {
SDL_Window *window;

View file

@ -3,21 +3,29 @@
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
void
sc_opengl_init(struct sc_opengl *gl) {
gl->GetString = SDL_GL_GetProcAddress("glGetString");
gl->GetString = (const GLubyte *(*)(GLenum))
SDL_GL_GetProcAddress("glGetString");
assert(gl->GetString);
gl->TexParameterf = SDL_GL_GetProcAddress("glTexParameterf");
gl->BindTexture = (void (*)(GLenum, GLuint))
SDL_GL_GetProcAddress("glBindTexture");
assert(gl->BindTexture);
gl->TexParameterf = (void (*)(GLenum, GLenum, GLfloat))
SDL_GL_GetProcAddress("glTexParameterf");
assert(gl->TexParameterf);
gl->TexParameteri = SDL_GL_GetProcAddress("glTexParameteri");
gl->TexParameteri = (void (*)(GLenum, GLenum, GLint))
SDL_GL_GetProcAddress("glTexParameteri");
assert(gl->TexParameteri);
// optional
gl->GenerateMipmap = SDL_GL_GetProcAddress("glGenerateMipmap");
gl->GenerateMipmap = (void (*)(GLenum))
SDL_GL_GetProcAddress("glGenerateMipmap");
const char *version = (const char *) gl->GetString(GL_VERSION);
assert(version);

View file

@ -4,7 +4,7 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_opengl.h>
#include <SDL3/SDL_opengl.h>
struct sc_opengl {
const char *version;
@ -15,6 +15,9 @@ struct sc_opengl {
const GLubyte *
(*GetString)(GLenum name);
void
(*BindTexture)(GLenum target, GLuint texture);
void
(*TexParameterf)(GLenum target, GLenum pname, GLfloat param);

View file

@ -2,7 +2,8 @@
#include <assert.h>
#include <inttypes.h>
#include <SDL2/SDL_clipboard.h>
#include <stdlib.h>
#include <SDL3/SDL_clipboard.h>
#include "device_msg.h"
#include "events.h"

View file

@ -6,7 +6,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#ifdef _WIN32
// not needed here, but winsock2.h must never be included AFTER windows.h
@ -94,7 +94,7 @@ struct scrcpy {
#ifdef _WIN32
static BOOL WINAPI windows_ctrl_handler(DWORD ctrl_type) {
if (ctrl_type == CTRL_C_EVENT) {
sc_push_event(SDL_QUIT);
sc_push_event(SDL_EVENT_QUIT);
return TRUE;
}
return FALSE;
@ -108,41 +108,26 @@ sdl_set_hints(const char *render_driver) {
}
// App name used in various contexts (such as PulseAudio)
#if defined(SCRCPY_SDL_HAS_HINT_APP_NAME)
if (!SDL_SetHint(SDL_HINT_APP_NAME, "scrcpy")) {
LOGW("Could not set app name");
}
#elif defined(SCRCPY_SDL_HAS_HINT_AUDIO_DEVICE_APP_NAME)
if (!SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, "scrcpy")) {
LOGW("Could not set audio device app name");
}
#endif
// Linear filtering
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
LOGW("Could not enable linear filtering");
}
// Handle a click to gain focus as any other click
if (!SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")) {
LOGW("Could not enable mouse focus clickthrough");
}
#ifdef SCRCPY_SDL_HAS_HINT_TOUCH_MOUSE_EVENTS
// Disable synthetic mouse events from touch events
// Touch events with id SDL_TOUCH_MOUSEID are ignored anyway, but it is
// better not to generate them in the first place.
if (!SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0")) {
LOGW("Could not disable synthetic mouse events");
}
#endif
#ifdef SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
// Disable compositor bypassing on X11
if (!SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0")) {
LOGW("Could not disable X11 compositor bypass");
}
#endif
// Do not minimize on focus loss
if (!SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0")) {
@ -198,7 +183,7 @@ event_loop(struct scrcpy *s, bool has_screen) {
case SC_EVENT_TIME_LIMIT_REACHED:
LOGI("Time limit reached");
return SCRCPY_EXIT_SUCCESS;
case SDL_QUIT:
case SDL_EVENT_QUIT:
LOGD("User requested to quit");
return SCRCPY_EXIT_SUCCESS;
case SC_EVENT_RUN_ON_MAIN_THREAD: {
@ -238,7 +223,7 @@ await_for_server(bool *connected) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
case SDL_EVENT_QUIT:
if (connected) {
*connected = false;
}
@ -366,12 +351,19 @@ static void
init_sdl_gamepads(void) {
// Trigger a SDL_CONTROLLERDEVICEADDED event for all gamepads already
// connected
int num_joysticks = SDL_NumJoysticks();
for (int i = 0; i < num_joysticks; ++i) {
if (SDL_IsGameController(i)) {
int count;
SDL_JoystickID *joysticks = SDL_GetJoysticks(&count);
if (!joysticks) {
LOGE("Could not list joysticks: %s", SDL_GetError());
return;
}
for (int i = 0; i < count; ++i) {
SDL_JoystickID joystick = joysticks[i];
if (SDL_IsGamepad(joystick)) {
SDL_Event event;
event.cdevice.type = SDL_CONTROLLERDEVICEADDED;
event.cdevice.which = i;
event.gdevice.type = SDL_EVENT_GAMEPAD_ADDED;
event.gdevice.which = i;
SDL_PushEvent(&event);
}
}
@ -387,7 +379,7 @@ scrcpy(struct scrcpy_options *options) {
struct scrcpy *s = &scrcpy;
// Minimal SDL initialization
if (SDL_Init(SDL_INIT_EVENTS)) {
if (!SDL_Init(SDL_INIT_EVENTS)) {
LOGE("Could not initialize SDL: %s", SDL_GetError());
return SCRCPY_EXIT_FAILURE;
}
@ -513,7 +505,7 @@ scrcpy(struct scrcpy_options *options) {
// --no-video-playback is passed so that clipboard synchronization
// still works.
// <https://github.com/Genymobile/scrcpy/issues/4418>
if (SDL_Init(SDL_INIT_VIDEO)) {
if (!SDL_Init(SDL_INIT_VIDEO)) {
// If it fails, it is an error only if video playback is enabled
if (options->video_playback) {
LOGE("Could not initialize SDL video: %s", SDL_GetError());
@ -525,14 +517,14 @@ scrcpy(struct scrcpy_options *options) {
}
if (options->audio_playback) {
if (SDL_Init(SDL_INIT_AUDIO)) {
if (!SDL_Init(SDL_INIT_AUDIO)) {
LOGE("Could not initialize SDL audio: %s", SDL_GetError());
goto end;
}
}
if (options->gamepad_input_mode != SC_GAMEPAD_INPUT_MODE_DISABLED) {
if (SDL_Init(SDL_INIT_GAMECONTROLLER)) {
if (!SDL_Init(SDL_INIT_GAMEPAD)) {
LOGE("Could not initialize SDL gamepad: %s", SDL_GetError());
goto end;
}

View file

@ -2,12 +2,13 @@
#include <assert.h>
#include <string.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "events.h"
#include "icon.h"
#include "options.h"
#include "util/log.h"
#include "util/window.h"
#define DISPLAY_MARGINS 96
@ -64,7 +65,9 @@ set_window_size(struct sc_screen *screen, struct sc_size new_size) {
static bool
get_preferred_display_bounds(struct sc_size *bounds) {
SDL_Rect rect;
if (SDL_GetDisplayUsableBounds(0, &rect)) {
SDL_DisplayID display = SDL_GetPrimaryDisplay();
bool ok = SDL_GetDisplayUsableBounds(display, &rect);
if (!ok) {
LOGW("Could not get display usable bounds: %s", SDL_GetError());
return false;
}
@ -168,7 +171,7 @@ sc_screen_update_content_rect(struct sc_screen *screen) {
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
SDL_GetWindowSizeInPixels(screen->window, &dw, &dh);
struct sc_size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
@ -236,18 +239,18 @@ sc_screen_render_novideo(struct sc_screen *screen) {
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
static int
static bool
event_watcher(void *data, SDL_Event *event) {
struct sc_screen *screen = data;
assert(screen->video);
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
if (event->type == SDL_EVENT_WINDOW_EXPOSED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
sc_screen_render(screen, true);
}
return 0;
return true;
}
#endif
@ -258,6 +261,7 @@ sc_screen_frame_sink_open(struct sc_frame_sink *sink,
(void) ctx;
struct sc_screen *screen = DOWNCAST(sink);
(void) screen;
if (ctx->width <= 0 || ctx->width > 0xFFFF
|| ctx->height <= 0 || ctx->height > 0xFFFF) {
@ -349,7 +353,7 @@ sc_screen_init(struct sc_screen *screen,
}
}
uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (params->always_on_top) {
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
}
@ -383,15 +387,24 @@ sc_screen_init(struct sc_screen *screen,
}
// The window will be positioned and sized on first video frame
screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
screen->window =
sc_create_sdl_window(title, x, y, width, height, window_flags);
if (!screen->window) {
LOGE("Could not create window: %s", SDL_GetError());
goto error_destroy_fps_counter;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
goto error_destroy_window;
}
SDL_Surface *icon = scrcpy_icon_load();
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
if (!SDL_SetWindowIcon(screen->window, icon)) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
} else if (params->video) {
// just a warning
LOGW("Could not load icon");
@ -712,8 +725,8 @@ void
sc_screen_toggle_fullscreen(struct sc_screen *screen) {
assert(screen->video);
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
bool ok = SDL_SetWindowFullscreen(screen->window, !screen->fullscreen);
if (!ok) {
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
return;
}
@ -774,6 +787,8 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
bool
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
switch (event->type) {
case SC_EVENT_NEW_FRAME: {
bool ok = sc_screen_update_frame(screen);
@ -783,46 +798,38 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
}
return true;
}
case SDL_WINDOWEVENT:
if (!screen->video
&& event->window.event == SDL_WINDOWEVENT_EXPOSED) {
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video) {
sc_screen_render_novideo(screen);
return true;
}
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
if (!screen->has_video_window) {
// Do nothing
return true;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
} else if (screen->has_video_window) {
sc_screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
}
return true;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (screen->has_video_window) {
sc_screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
}
return true;
case SDL_EVENT_WINDOW_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_MINIMIZED:
return true;
case SDL_EVENT_WINDOW_MINIMIZED:
screen->minimized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
return true;
case SDL_EVENT_WINDOW_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
// fullscreen mode unexpectedly triggers the "restored"
// then "maximized" events, leaving the window in a
// weird state (maximized according to the events, but
// not maximized visually).
break;
return true;
}
screen->maximized = false;
screen->minimized = false;
if (screen->has_video_window) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
break;
}
return true;
}
@ -905,7 +912,7 @@ sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y) {
// take the HiDPI scaling (dw/ww and dh/wh) into account
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
SDL_GetWindowSizeInPixels(screen->window, &dw, &dh);
// scale for HiDPI (64 bits for intermediate multiplications)
*x = (int64_t) *x * dw / ww;

View file

@ -5,7 +5,7 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include <libavcodec/avcodec.h>
#include <libavutil/frame.h>
#include <libavutil/pixfmt.h>

View file

@ -6,11 +6,11 @@
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_keycode.h>
#include <SDL3/SDL_keycode.h>
#include "options.h"
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
#define SC_SDL_SHORTCUT_MODS_MASK (SDL_KMOD_CTRL | SDL_KMOD_ALT | SDL_KMOD_GUI)
// input: OR of enum sc_shortcut_mod
// output: OR of SDL_Keymod
@ -18,22 +18,22 @@ static inline uint16_t
sc_shortcut_mods_to_sdl(uint8_t shortcut_mods) {
uint16_t sdl_mod = 0;
if (shortcut_mods & SC_SHORTCUT_MOD_LCTRL) {
sdl_mod |= KMOD_LCTRL;
sdl_mod |= SDL_KMOD_LCTRL;
}
if (shortcut_mods & SC_SHORTCUT_MOD_RCTRL) {
sdl_mod |= KMOD_RCTRL;
sdl_mod |= SDL_KMOD_RCTRL;
}
if (shortcut_mods & SC_SHORTCUT_MOD_LALT) {
sdl_mod |= KMOD_LALT;
sdl_mod |= SDL_KMOD_LALT;
}
if (shortcut_mods & SC_SHORTCUT_MOD_RALT) {
sdl_mod |= KMOD_RALT;
sdl_mod |= SDL_KMOD_RALT;
}
if (shortcut_mods & SC_SHORTCUT_MOD_LSUPER) {
sdl_mod |= KMOD_LGUI;
sdl_mod |= SDL_KMOD_LGUI;
}
if (shortcut_mods & SC_SHORTCUT_MOD_RSUPER) {
sdl_mod |= KMOD_RGUI;
sdl_mod |= SDL_KMOD_RGUI;
}
return sdl_mod;
}
@ -50,12 +50,12 @@ sc_shortcut_mods_is_shortcut_mod(uint16_t sdl_shortcut_mods, uint16_t sdl_mod) {
static inline bool
sc_shortcut_mods_is_shortcut_key(uint16_t sdl_shortcut_mods,
SDL_Keycode keycode) {
return (sdl_shortcut_mods & KMOD_LCTRL && keycode == SDLK_LCTRL)
|| (sdl_shortcut_mods & KMOD_RCTRL && keycode == SDLK_RCTRL)
|| (sdl_shortcut_mods & KMOD_LALT && keycode == SDLK_LALT)
|| (sdl_shortcut_mods & KMOD_RALT && keycode == SDLK_RALT)
|| (sdl_shortcut_mods & KMOD_LGUI && keycode == SDLK_LGUI)
|| (sdl_shortcut_mods & KMOD_RGUI && keycode == SDLK_RGUI);
return (sdl_shortcut_mods & SDL_KMOD_LCTRL && keycode == SDLK_LCTRL)
|| (sdl_shortcut_mods & SDL_KMOD_RCTRL && keycode == SDLK_RCTRL)
|| (sdl_shortcut_mods & SDL_KMOD_LALT && keycode == SDLK_LALT)
|| (sdl_shortcut_mods & SDL_KMOD_RALT && keycode == SDLK_RALT)
|| (sdl_shortcut_mods & SDL_KMOD_LGUI && keycode == SDLK_LGUI)
|| (sdl_shortcut_mods & SDL_KMOD_RGUI && keycode == SDLK_RGUI);
}
#endif

View file

@ -3,7 +3,7 @@
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <SDL2/SDL_gamecontroller.h>
#include <SDL3/SDL_gamepad.h>
#include "hid/hid_gamepad.h"
#include "input_events.h"
@ -74,10 +74,10 @@ sc_gamepad_processor_process_gamepad_added(struct sc_gamepad_processor *gp,
return;
}
SDL_GameController* game_controller =
SDL_GameControllerFromInstanceID(event->gamepad_id);
SDL_Gamepad * game_controller =
SDL_GetGamepadFromID(event->gamepad_id);
assert(game_controller);
const char *name = SDL_GameControllerName(game_controller);
const char *name = SDL_GetGamepadName(game_controller);
LOGI("Gamepad added: [%" PRIu32 "] %s", event->gamepad_id, name);
sc_gamepad_uhid_send_open(gamepad, &hid_open);

View file

@ -2,8 +2,8 @@
#include <assert.h>
#include <string.h>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_keycode.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_keycode.h>
#include "util/log.h"
#include "util/thread.h"

View file

@ -3,7 +3,7 @@
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#ifdef _WIN32
# include "adb/adb.h"
@ -45,7 +45,7 @@ event_loop(struct scrcpy_otg *s) {
case SC_EVENT_AOA_OPEN_ERROR:
LOGE("AOA open error");
return SCRCPY_EXIT_FAILURE;
case SDL_QUIT:
case SDL_EVENT_QUIT:
LOGD("User requested to quit");
return SCRCPY_EXIT_SUCCESS;
default:
@ -63,22 +63,18 @@ scrcpy_otg(struct scrcpy_options *options) {
const char *serial = options->serial;
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
LOGW("Could not enable linear filtering");
}
if (!SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1")) {
LOGW("Could not allow joystick background events");
}
// Minimal SDL initialization
if (SDL_Init(SDL_INIT_EVENTS)) {
if (!SDL_Init(SDL_INIT_EVENTS)) {
LOGE("Could not initialize SDL: %s", SDL_GetError());
return SCRCPY_EXIT_FAILURE;
}
if (options->gamepad_input_mode != SC_GAMEPAD_INPUT_MODE_DISABLED) {
if (SDL_Init(SDL_INIT_GAMECONTROLLER)) {
if (!SDL_Init(SDL_INIT_GAMEPAD)) {
LOGE("Could not initialize SDL controller: %s", SDL_GetError());
// Not fatal, keyboard/mouse should still work
}

View file

@ -7,12 +7,13 @@
#include "options.h"
#include "util/acksync.h"
#include "util/log.h"
#include "util/window.h"
static void
sc_screen_otg_render(struct sc_screen_otg *screen) {
SDL_RenderClear(screen->renderer);
if (screen->texture) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
SDL_RenderTexture(screen->renderer, screen->texture, NULL, NULL);
}
SDL_RenderPresent(screen->renderer);
}
@ -34,7 +35,7 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
int width = params->window_width ? params->window_width : 256;
int height = params->window_height ? params->window_height : 256;
uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (params->always_on_top) {
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
}
@ -42,13 +43,14 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
window_flags |= SDL_WINDOW_BORDERLESS;
}
screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
screen->window =
sc_create_sdl_window(title, x, y, width, height, window_flags);
if (!screen->window) {
LOGE("Could not create window: %s", SDL_GetError());
return false;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1, 0);
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
@ -59,7 +61,10 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
if (SDL_RenderSetLogicalSize(screen->renderer, icon->w, icon->h)) {
bool ok =
SDL_SetRenderLogicalPresentation(screen->renderer, icon->w, icon->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
@ -108,10 +113,10 @@ sc_screen_otg_process_key(struct sc_screen_otg *screen,
struct sc_key_event evt = {
.action = sc_action_from_sdl_keyboard_type(event->type),
.keycode = sc_keycode_from_sdl(event->keysym.sym),
.scancode = sc_scancode_from_sdl(event->keysym.scancode),
.keycode = sc_keycode_from_sdl(event->key),
.scancode = sc_scancode_from_sdl(event->scancode),
.repeat = event->repeat,
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
.mods_state = sc_mods_state_from_sdl(event->mod),
};
assert(kp->ops->process_key);
@ -165,8 +170,8 @@ sc_screen_otg_process_mouse_wheel(struct sc_screen_otg *screen,
struct sc_mouse_scroll_event evt = {
// .position not used for HID events
#if SDL_VERSION_ATLEAST(2, 0, 18)
.hscroll = event->preciseX,
.vscroll = event->preciseY,
.hscroll = event->x,
.vscroll = event->y,
#else
.hscroll = event->x,
.vscroll = event->y,
@ -180,34 +185,34 @@ sc_screen_otg_process_mouse_wheel(struct sc_screen_otg *screen,
static void
sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
const SDL_ControllerDeviceEvent *event) {
const SDL_GamepadDeviceEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
if (event->type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController *gc = SDL_GameControllerOpen(event->which);
if (event->type == SDL_EVENT_GAMEPAD_ADDED) {
SDL_Gamepad *gc = SDL_OpenGamepad(event->which);
if (!gc) {
LOGW("Could not open game controller");
return;
}
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gc);
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gc);
if (!joystick) {
LOGW("Could not get controller joystick");
SDL_GameControllerClose(gc);
SDL_CloseGamepad(gc);
return;
}
struct sc_gamepad_device_event evt = {
.gamepad_id = SDL_JoystickInstanceID(joystick),
.gamepad_id = SDL_GetJoystickID(joystick),
};
gp->ops->process_gamepad_added(gp, &evt);
} else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
} else if (event->type == SDL_EVENT_GAMEPAD_REMOVED) {
SDL_JoystickID id = event->which;
SDL_GameController *gc = SDL_GameControllerFromInstanceID(id);
SDL_Gamepad *gc = SDL_GetGamepadFromID(id);
if (gc) {
SDL_GameControllerClose(gc);
SDL_CloseGamepad(gc);
} else {
LOGW("Unknown gamepad device removed");
}
@ -221,7 +226,7 @@ sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
static void
sc_screen_otg_process_gamepad_axis(struct sc_screen_otg *screen,
const SDL_ControllerAxisEvent *event) {
const SDL_GamepadAxisEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
@ -240,7 +245,7 @@ sc_screen_otg_process_gamepad_axis(struct sc_screen_otg *screen,
static void
sc_screen_otg_process_gamepad_button(struct sc_screen_otg *screen,
const SDL_ControllerButtonEvent *event) {
const SDL_GamepadButtonEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
@ -265,59 +270,55 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
case SDL_EVENT_WINDOW_EXPOSED:
sc_screen_otg_render(screen);
break;
}
return;
case SDL_KEYDOWN:
case SDL_EVENT_KEY_DOWN:
if (screen->keyboard) {
sc_screen_otg_process_key(screen, &event->key);
}
break;
case SDL_KEYUP:
case SDL_EVENT_KEY_UP:
if (screen->keyboard) {
sc_screen_otg_process_key(screen, &event->key);
}
break;
case SDL_MOUSEMOTION:
case SDL_EVENT_MOUSE_MOTION:
if (screen->mouse) {
sc_screen_otg_process_mouse_motion(screen, &event->motion);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (screen->mouse) {
sc_screen_otg_process_mouse_button(screen, &event->button);
}
break;
case SDL_MOUSEBUTTONUP:
case SDL_EVENT_MOUSE_BUTTON_UP:
if (screen->mouse) {
sc_screen_otg_process_mouse_button(screen, &event->button);
}
break;
case SDL_MOUSEWHEEL:
case SDL_EVENT_MOUSE_WHEEL:
if (screen->mouse) {
sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
}
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED:
// Handle device added or removed even if paused
if (screen->gamepad) {
sc_screen_otg_process_gamepad_device(screen, &event->cdevice);
sc_screen_otg_process_gamepad_device(screen, &event->gdevice);
}
break;
case SDL_CONTROLLERAXISMOTION:
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if (screen->gamepad) {
sc_screen_otg_process_gamepad_axis(screen, &event->caxis);
sc_screen_otg_process_gamepad_axis(screen, &event->gaxis);
}
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
if (screen->gamepad) {
sc_screen_otg_process_gamepad_button(screen, &event->cbutton);
sc_screen_otg_process_gamepad_button(screen, &event->gbutton);
}
break;
}

View file

@ -5,7 +5,7 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include "mouse_capture.h"
#include "usb/gamepad_aoa.h"

View file

@ -50,13 +50,13 @@ log_level_sdl_to_sc(SDL_LogPriority priority) {
void
sc_set_log_level(enum sc_log_level level) {
SDL_LogPriority sdl_log = log_level_sc_to_sdl(level);
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, sdl_log);
SDL_LogSetPriority(SDL_LOG_CATEGORY_CUSTOM, sdl_log);
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, sdl_log);
SDL_SetLogPriority(SDL_LOG_CATEGORY_CUSTOM, sdl_log);
}
enum sc_log_level
sc_get_log_level(void) {
SDL_LogPriority sdl_log = SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION);
SDL_LogPriority sdl_log = SDL_GetLogPriority(SDL_LOG_CATEGORY_APPLICATION);
return log_level_sdl_to_sc(sdl_log);
}
@ -128,7 +128,7 @@ sc_av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
free(local_fmt);
}
static const char *const sc_sdl_log_priority_names[SDL_NUM_LOG_PRIORITIES] = {
static const char *const sc_sdl_log_priority_names[SDL_LOG_PRIORITY_COUNT] = {
[SDL_LOG_PRIORITY_VERBOSE] = "VERBOSE",
[SDL_LOG_PRIORITY_DEBUG] = "DEBUG",
[SDL_LOG_PRIORITY_INFO] = "INFO",
@ -144,14 +144,14 @@ sc_sdl_log_print(void *userdata, int category, SDL_LogPriority priority,
(void) category;
FILE *out = priority < SDL_LOG_PRIORITY_WARN ? stdout : stderr;
assert(priority < SDL_NUM_LOG_PRIORITIES);
assert(priority < SDL_LOG_PRIORITY_COUNT);
const char *prio_name = sc_sdl_log_priority_names[priority];
fprintf(out, "%s: %s\n", prio_name, message);
}
void
sc_log_configure(void) {
SDL_LogSetOutputFunction(sc_sdl_log_print, NULL);
SDL_SetLogOutputFunction(sc_sdl_log_print, NULL);
// Redirect FFmpeg logs to SDL logs
av_log_set_callback(sc_av_log_callback);
}

View file

@ -3,7 +3,7 @@
#include "common.h"
#include <SDL2/SDL_log.h>
#include <SDL3/SDL_log.h>
#include "options.h"

View file

@ -4,7 +4,7 @@
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <SDL2/SDL_thread.h>
#include <SDL3/SDL_mutex.h>
#include "util/log.h"
@ -31,11 +31,7 @@ static SDL_ThreadPriority
to_sdl_thread_priority(enum sc_thread_priority priority) {
switch (priority) {
case SC_THREAD_PRIORITY_TIME_CRITICAL:
#ifdef SCRCPY_SDL_HAS_THREAD_PRIORITY_TIME_CRITICAL
return SDL_THREAD_PRIORITY_TIME_CRITICAL;
#else
// fall through
#endif
case SC_THREAD_PRIORITY_HIGH:
return SDL_THREAD_PRIORITY_HIGH;
case SC_THREAD_PRIORITY_NORMAL:
@ -51,8 +47,8 @@ to_sdl_thread_priority(enum sc_thread_priority priority) {
bool
sc_thread_set_priority(enum sc_thread_priority priority) {
SDL_ThreadPriority sdl_priority = to_sdl_thread_priority(priority);
int r = SDL_SetThreadPriority(sdl_priority);
if (r) {
bool ok = SDL_SetCurrentThreadPriority(sdl_priority);
if (!ok) {
LOGD("Could not set thread priority: %s", SDL_GetError());
return false;
}
@ -67,7 +63,7 @@ sc_thread_join(sc_thread *thread, int *status) {
bool
sc_mutex_init(sc_mutex *mutex) {
SDL_mutex *sdl_mutex = SDL_CreateMutex();
SDL_Mutex *sdl_mutex = SDL_CreateMutex();
if (!sdl_mutex) {
LOG_OOM();
return false;
@ -89,40 +85,25 @@ void
sc_mutex_lock(sc_mutex *mutex) {
// SDL mutexes are recursive, but we don't want to use recursive mutexes
assert(!sc_mutex_held(mutex));
int r = SDL_LockMutex(mutex->mutex);
SDL_LockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGE("Could not lock mutex: %s", SDL_GetError());
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#else
(void) r;
#endif
}
void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
#ifndef NDEBUG
atomic_store_explicit(&mutex->locker, 0, memory_order_relaxed);
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGE("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
SDL_UnlockMutex(mutex->mutex);
}
sc_thread_id
sc_thread_get_id(void) {
return SDL_ThreadID();
return SDL_GetCurrentThreadID();
}
#ifndef NDEBUG
@ -136,7 +117,7 @@ sc_mutex_held(struct sc_mutex *mutex) {
bool
sc_cond_init(sc_cond *cond) {
SDL_cond *sdl_cond = SDL_CreateCond();
SDL_Condition *sdl_cond = SDL_CreateCondition();
if (!sdl_cond) {
LOG_OOM();
return false;
@ -148,22 +129,15 @@ sc_cond_init(sc_cond *cond) {
void
sc_cond_destroy(sc_cond *cond) {
SDL_DestroyCond(cond->cond);
SDL_DestroyCondition(cond->cond);
}
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
int r = SDL_CondWait(cond->cond, mutex->mutex);
SDL_WaitCondition(cond->cond, mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGE("Could not wait on condition: %s", SDL_GetError());
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#else
(void) r;
#endif
}
@ -177,44 +151,22 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
// Round up to the next millisecond to guarantee that the deadline is
// reached when returning due to timeout
uint32_t ms = SC_TICK_TO_MS(deadline - now + SC_TICK_FROM_MS(1) - 1);
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
bool signaled = SDL_WaitConditionTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGE("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
// The deadline is reached on timeout
assert(r != SDL_MUTEX_TIMEDOUT || sc_tick_now() >= deadline);
return r == 0;
assert(signaled || sc_tick_now() >= deadline);
return signaled;
}
void
sc_cond_signal(sc_cond *cond) {
int r = SDL_CondSignal(cond->cond);
#ifndef NDEBUG
if (r) {
LOGE("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
SDL_SignalCondition(cond->cond);
}
void
sc_cond_broadcast(sc_cond *cond) {
int r = SDL_CondBroadcast(cond->cond);
#ifndef NDEBUG
if (r) {
LOGE("Could not broadcast a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
SDL_BroadcastCondition(cond->cond);
}

View file

@ -10,8 +10,8 @@
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef struct SDL_Mutex SDL_Mutex;
typedef struct SDL_Condition SDL_Condition;
typedef int sc_thread_fn(void *);
typedef unsigned sc_thread_id;
@ -29,14 +29,14 @@ enum sc_thread_priority {
};
typedef struct sc_mutex {
SDL_mutex *mutex;
SDL_Mutex *mutex;
#ifndef NDEBUG
sc_atomic_thread_id locker;
#endif
} sc_mutex;
typedef struct sc_cond {
SDL_cond *cond;
SDL_Condition *cond;
} sc_cond;
extern sc_thread_id SC_MAIN_THREAD_ID;

33
app/src/util/window.c Normal file
View file

@ -0,0 +1,33 @@
#include "window.h"
SDL_Window *
sc_create_sdl_window(const char *title, int64_t x, int64_t y, int64_t width,
int64_t height, int64_t flags) {
SDL_Window *window = NULL;
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
bool ok =
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING,
title);
ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER,
width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER,
height);
ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER,
flags);
if (!ok) {
SDL_DestroyProperties(props);
return NULL;
}
window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
return window;
}

13
app/src/util/window.h Normal file
View file

@ -0,0 +1,13 @@
#ifndef SC_WINDOW_H
#define SC_WINDOW_H
#include "common.h"
#include <stdint.h>
#include <SDL3/SDL_video.h>
SDL_Window *
sc_create_sdl_window(const char *title, int64_t x, int64_t y, int64_t width,
int64_t height, int64_t flags);
#endif

View file

@ -10,17 +10,20 @@
#ifdef HAVE_USB
# include <libusb-1.0/libusb.h>
#endif
#include <SDL2/SDL_version.h>
#include <SDL3/SDL_version.h>
void
scrcpy_print_version(void) {
printf("\nDependencies (compiled / linked):\n");
SDL_version sdl;
SDL_GetVersion(&sdl);
int sdl = SDL_GetVersion();
printf(" - SDL: %u.%u.%u / %u.%u.%u\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
(unsigned) sdl.major, (unsigned) sdl.minor, (unsigned) sdl.patch);
SDL_MAJOR_VERSION,
SDL_MINOR_VERSION,
SDL_MICRO_VERSION,
SDL_VERSIONNUM_MAJOR(sdl),
SDL_VERSIONNUM_MINOR(sdl),
SDL_VERSIONNUM_MICRO(sdl));
unsigned avcodec = avcodec_version();
printf(" - libavcodec: %u.%u.%u / %u.%u.%u\n",