mirror of
https://github.com/Genymobile/scrcpy.git
synced 2025-04-21 12:05:00 +00:00
embed input_manager into screen
This commit is contained in:
parent
540e2cd152
commit
87d54b0ef6
5 changed files with 89 additions and 73 deletions
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@ -4,6 +4,7 @@
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#include <SDL2/SDL_keycode.h>
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#include "input_events.h"
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#include "screen.h"
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#include "util/log.h"
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static inline uint16_t
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@ -10,10 +10,11 @@
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#include "controller.h"
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#include "fps_counter.h"
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#include "options.h"
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#include "screen.h"
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#include "trait/key_processor.h"
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#include "trait/mouse_processor.h"
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struct screen; // forward declaration to avoid cycle
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struct input_manager {
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struct controller *controller;
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struct screen *screen;
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127
app/src/scrcpy.c
127
app/src/scrcpy.c
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@ -17,7 +17,6 @@
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#include "decoder.h"
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#include "events.h"
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#include "file_handler.h"
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#include "input_manager.h"
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#ifdef HAVE_AOA_HID
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# include "hid_keyboard.h"
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#endif
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@ -57,7 +56,6 @@ struct scrcpy {
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#endif
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};
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struct sc_mouse_inject mouse_inject;
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struct input_manager input_manager;
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};
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static inline void
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@ -189,11 +187,6 @@ handle_event(struct scrcpy *s, const struct scrcpy_options *options,
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}
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bool consumed = screen_handle_event(&s->screen, event);
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if (consumed) {
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goto end;
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}
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consumed = input_manager_handle_event(&s->input_manager, event);
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(void) consumed;
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end:
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@ -450,6 +443,9 @@ scrcpy(struct scrcpy_options *options) {
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stream_add_sink(&s->stream, &rec->packet_sink);
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}
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struct sc_key_processor *kp = NULL;
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struct sc_mouse_processor *mp = NULL;
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if (options->control) {
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#ifdef HAVE_AOA_HID
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if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
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@ -481,59 +477,7 @@ scrcpy(struct scrcpy_options *options) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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}
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if (options->display) {
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const char *window_title =
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options->window_title ? options->window_title : info->device_name;
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struct screen_params screen_params = {
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.window_title = window_title,
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.frame_size = info->frame_size,
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.always_on_top = options->always_on_top,
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.window_x = options->window_x,
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.window_y = options->window_y,
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.window_width = options->window_width,
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.window_height = options->window_height,
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.window_borderless = options->window_borderless,
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.rotation = options->rotation,
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.mipmaps = options->mipmaps,
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.fullscreen = options->fullscreen,
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.buffering_time = options->display_buffer,
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};
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if (!screen_init(&s->screen, &screen_params)) {
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goto end;
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}
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screen_initialized = true;
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decoder_add_sink(&s->decoder, &s->screen.frame_sink);
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}
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#ifdef HAVE_V4L2
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if (options->v4l2_device) {
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if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
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info->frame_size, options->v4l2_buffer)) {
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goto end;
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}
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decoder_add_sink(&s->decoder, &s->v4l2_sink.frame_sink);
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v4l2_sink_initialized = true;
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}
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#endif
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// now we consumed the header values, the socket receives the video stream
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// start the stream
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if (!stream_start(&s->stream)) {
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goto end;
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}
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stream_started = true;
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struct sc_key_processor *kp = NULL;
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struct sc_mouse_processor *mp = NULL;
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if (options->control) {
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if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
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#ifdef HAVE_AOA_HID
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bool aoa_hid_ok = false;
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@ -585,19 +529,60 @@ aoa_hid_end:
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mp = &s->mouse_inject.mouse_processor;
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}
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struct input_manager_params im_params = {
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.controller = &s->controller,
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.screen = &s->screen,
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.kp = kp,
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.mp = mp,
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.control = options->control,
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.forward_all_clicks = options->forward_all_clicks,
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.legacy_paste = options->legacy_paste,
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.clipboard_autosync = options->clipboard_autosync,
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.shortcut_mods = &options->shortcut_mods,
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};
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if (options->display) {
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const char *window_title =
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options->window_title ? options->window_title : info->device_name;
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input_manager_init(&s->input_manager, &im_params);
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struct screen_params screen_params = {
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.controller = &s->controller,
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.kp = kp,
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.mp = mp,
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.control = options->control,
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.forward_all_clicks = options->forward_all_clicks,
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.legacy_paste = options->legacy_paste,
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.clipboard_autosync = options->clipboard_autosync,
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.shortcut_mods = &options->shortcut_mods,
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.window_title = window_title,
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.frame_size = info->frame_size,
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.always_on_top = options->always_on_top,
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.window_x = options->window_x,
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.window_y = options->window_y,
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.window_width = options->window_width,
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.window_height = options->window_height,
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.window_borderless = options->window_borderless,
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.rotation = options->rotation,
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.mipmaps = options->mipmaps,
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.fullscreen = options->fullscreen,
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.buffering_time = options->display_buffer,
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};
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if (!screen_init(&s->screen, &screen_params)) {
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goto end;
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}
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screen_initialized = true;
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decoder_add_sink(&s->decoder, &s->screen.frame_sink);
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}
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#ifdef HAVE_V4L2
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if (options->v4l2_device) {
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if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
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info->frame_size, options->v4l2_buffer)) {
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goto end;
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}
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decoder_add_sink(&s->decoder, &s->v4l2_sink.frame_sink);
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v4l2_sink_initialized = true;
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}
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#endif
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// now we consumed the header values, the socket receives the video stream
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// start the stream
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if (!stream_start(&s->stream)) {
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goto end;
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}
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stream_started = true;
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ret = event_loop(s, options);
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LOGD("quit...");
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@ -470,6 +470,20 @@ screen_init(struct screen *screen, const struct screen_params *params) {
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goto error_destroy_texture;
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}
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struct input_manager_params im_params = {
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.controller = params->controller,
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.screen = screen,
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.kp = params->kp,
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.mp = params->mp,
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.control = params->control,
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.forward_all_clicks = params->forward_all_clicks,
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.legacy_paste = params->legacy_paste,
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.clipboard_autosync = params->clipboard_autosync,
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.shortcut_mods = params->shortcut_mods,
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};
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input_manager_init(&screen->im, &im_params);
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// HiDPI issues with some SDL renderers when several displays having
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// different HiDPI scaling are connected
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@ -773,7 +787,7 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
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return true;
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}
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return false;
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return input_manager_handle_event(&screen->im, event);
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}
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struct sc_point
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@ -7,10 +7,14 @@
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#include <SDL2/SDL.h>
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#include <libavformat/avformat.h>
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#include "controller.h"
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#include "coords.h"
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#include "fps_counter.h"
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#include "input_manager.h"
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#include "opengl.h"
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#include "trait/key_processor.h"
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#include "trait/frame_sink.h"
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#include "trait/mouse_processor.h"
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#include "video_buffer.h"
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struct screen {
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bool open; // track the open/close state to assert correct behavior
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#endif
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struct input_manager im;
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struct sc_video_buffer vb;
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struct fps_counter fps_counter;
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};
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struct screen_params {
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struct controller *controller;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool control;
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bool forward_all_clicks;
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bool legacy_paste;
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bool clipboard_autosync;
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const struct sc_shortcut_mods *shortcut_mods;
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const char *window_title;
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struct sc_size frame_size;
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bool always_on_top;
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