Add audio player

Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
This commit is contained in:
Romain Vimont 2023-02-24 21:29:10 +01:00
parent bb935764ae
commit 8fad02aafa
9 changed files with 435 additions and 3 deletions

View file

@ -4,6 +4,7 @@ src = [
'src/adb/adb_device.c',
'src/adb/adb_parser.c',
'src/adb/adb_tunnel.c',
'src/audio_player.c',
'src/cli.c',
'src/clock.c',
'src/compat.c',
@ -30,6 +31,7 @@ src = [
'src/version.c',
'src/video_buffer.c',
'src/util/acksync.c',
'src/util/average.c',
'src/util/bytebuf.c',
'src/util/file.c',
'src/util/intmap.c',
@ -100,6 +102,7 @@ if not crossbuild_windows
dependency('libavformat', version: '>= 57.33'),
dependency('libavcodec', version: '>= 57.37'),
dependency('libavutil'),
dependency('libswresample'),
dependency('sdl2', version: '>= 2.0.5'),
]
@ -134,12 +137,14 @@ else
ffmpeg_avcodec = meson.get_cross_property('ffmpeg_avcodec')
ffmpeg_avformat = meson.get_cross_property('ffmpeg_avformat')
ffmpeg_avutil = meson.get_cross_property('ffmpeg_avutil')
ffmpeg_swresample = meson.get_cross_property('ffmpeg_swresample')
ffmpeg = declare_dependency(
dependencies: [
cc.find_library(ffmpeg_avcodec, dirs: ffmpeg_bin_dir),
cc.find_library(ffmpeg_avformat, dirs: ffmpeg_bin_dir),
cc.find_library(ffmpeg_avutil, dirs: ffmpeg_bin_dir),
cc.find_library(ffmpeg_swresample, dirs: ffmpeg_bin_dir),
],
include_directories: include_directories(ffmpeg_include_dir)
)

289
app/src/audio_player.c Normal file
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@ -0,0 +1,289 @@
#include "audio_player.h"
#include <libavutil/opt.h>
#include "util/log.h"
#define SC_AUDIO_PLAYER_NDEBUG // comment to debug
/** Downcast frame_sink to sc_audio_player */
#define DOWNCAST(SINK) container_of(SINK, struct sc_audio_player, frame_sink)
#define SC_AV_SAMPLE_FMT AV_SAMPLE_FMT_FLT
#define SC_SDL_SAMPLE_FMT AUDIO_F32
#define SC_AUDIO_OUTPUT_BUFFER_SAMPLES 480 // 10ms at 48000Hz
// The target number of buffered samples between the producer and the consumer.
// This value is directly use for compensation.
#define SC_TARGET_BUFFERED_SAMPLES (3 * SC_AUDIO_OUTPUT_BUFFER_SAMPLES)
// If the consumer is too late, skip samples to keep at most this value
#define SC_BUFFERED_SAMPLES_THRESHOLD 2400 // 50ms at 48000Hz
// Use a ring-buffer of 1 second (at 48000Hz) between the producer and the
// consumer. It too big, but it guarantees that the producer and the consumer
// will be able to access it in parallel without locking.
#define SC_BYTEBUF_SIZE_IN_SAMPLES 48000
void
sc_audio_player_sdl_callback(void *userdata, uint8_t *stream, int len_int) {
struct sc_audio_player *ap = userdata;
// This callback is called with the lock used by SDL_AudioDeviceLock(), so
// the bytebuf is protected
assert(len_int > 0);
size_t len = len_int;
#ifndef SC_AUDIO_PLAYER_NDEBUG
LOGD("[Audio] SDL callback requests %" SC_PRIsizet " samples",
len / (ap->nb_channels * ap->out_bytes_per_sample));
#endif
size_t read = sc_bytebuf_read_remaining(&ap->buf);
size_t max_buffered_bytes = SC_BUFFERED_SAMPLES_THRESHOLD
* ap->nb_channels * ap->out_bytes_per_sample;
if (read > max_buffered_bytes + len) {
size_t skip = read - (max_buffered_bytes + len);
#ifndef SC_AUDIO_PLAYER_NDEBUG
LOGD("[Audio] Buffered samples threshold exceeded: %" SC_PRIsizet
" bytes, skipping %" SC_PRIsizet " bytes", read, skip);
#endif
// After this callback, exactly max_buffered_bytes will remain
sc_bytebuf_skip(&ap->buf, skip);
read = max_buffered_bytes + len;
}
// Number of buffered samples (may be negative on underflow)
float buffered_samples = ((float) read - len_int)
/ (ap->nb_channels * ap->out_bytes_per_sample);
sc_average_push(&ap->avg_buffered_samples, buffered_samples);
if (read) {
if (read > len) {
read = len;
}
sc_bytebuf_read(&ap->buf, stream, read);
}
if (read < len) {
// Insert silence
#ifndef SC_AUDIO_PLAYER_NDEBUG
LOGD("[Audio] Buffer underflow, inserting silence: %" SC_PRIsizet
" bytes", len - read);
#endif
memset(stream + read, 0, len - read);
}
}
static size_t
sc_audio_player_get_buf_size(struct sc_audio_player *ap, size_t samples) {
assert(ap->nb_channels);
assert(ap->out_bytes_per_sample);
return samples * ap->nb_channels * ap->out_bytes_per_sample;
}
static uint8_t *
sc_audio_player_get_swr_buf(struct sc_audio_player *ap, size_t min_samples) {
size_t min_buf_size = sc_audio_player_get_buf_size(ap, min_samples);
if (min_buf_size < ap->swr_buf_alloc_size) {
size_t new_size = min_buf_size + 4096;
uint8_t *buf = realloc(ap->swr_buf, new_size);
if (!buf) {
LOG_OOM();
// Could not realloc to the requested size
return NULL;
}
ap->swr_buf = buf;
ap->swr_buf_alloc_size = new_size;
}
return ap->swr_buf;
}
static bool
sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
const AVCodecContext *ctx) {
struct sc_audio_player *ap = DOWNCAST(sink);
SDL_AudioSpec desired = {
.freq = ctx->sample_rate,
.format = SC_SDL_SAMPLE_FMT,
.channels = ctx->ch_layout.nb_channels,
.samples = SC_AUDIO_OUTPUT_BUFFER_SAMPLES,
.callback = sc_audio_player_sdl_callback,
.userdata = ap,
};
SDL_AudioSpec obtained;
ap->device = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
if (!ap->device) {
LOGE("Could not open audio device: %s", SDL_GetError());
return false;
}
SwrContext *swr_ctx = swr_alloc();
if (!swr_ctx) {
LOG_OOM();
goto error_close_audio_device;
}
ap->swr_ctx = swr_ctx;
assert(ctx->sample_rate > 0);
assert(ctx->ch_layout.nb_channels > 0);
assert(!av_sample_fmt_is_planar(SC_AV_SAMPLE_FMT));
int out_bytes_per_sample = av_get_bytes_per_sample(SC_AV_SAMPLE_FMT);
assert(out_bytes_per_sample > 0);
av_opt_set_chlayout(swr_ctx, "in_chlayout", &ctx->ch_layout, 0);
av_opt_set_chlayout(swr_ctx, "out_chlayout", &ctx->ch_layout, 0);
av_opt_set_int(swr_ctx, "in_sample_rate", ctx->sample_rate, 0);
av_opt_set_int(swr_ctx, "out_sample_rate", ctx->sample_rate, 0);
av_opt_set_sample_fmt(swr_ctx, "in_sample_fmt", ctx->sample_fmt, 0);
av_opt_set_sample_fmt(swr_ctx, "out_sample_fmt", SC_AV_SAMPLE_FMT, 0);
int ret = swr_init(swr_ctx);
if (ret) {
LOGE("Failed to initialize the resampling context");
goto error_free_swr_ctx;
}
ap->sample_rate = ctx->sample_rate;
ap->nb_channels = ctx->ch_layout.nb_channels;
ap->out_bytes_per_sample = out_bytes_per_sample;
size_t bytebuf_size =
sc_audio_player_get_buf_size(ap, SC_BYTEBUF_SIZE_IN_SAMPLES);
bool ok = sc_bytebuf_init(&ap->buf, bytebuf_size);
if (!ok) {
goto error_free_swr_ctx;
}
ap->safe_empty_buffer = sc_bytebuf_write_remaining(&ap->buf);
size_t initial_swr_buf_size = sc_audio_player_get_buf_size(ap, 4096);
ap->swr_buf = malloc(initial_swr_buf_size);
if (!ap->swr_buf) {
LOG_OOM();
goto error_destroy_bytebuf;
}
ap->swr_buf_alloc_size = initial_swr_buf_size;
sc_average_init(&ap->avg_buffered_samples, 32);
ap->samples_since_resync = 0;
SDL_PauseAudioDevice(ap->device, 0);
return true;
error_destroy_bytebuf:
sc_bytebuf_destroy(&ap->buf);
error_free_swr_ctx:
swr_free(&ap->swr_ctx);
error_close_audio_device:
SDL_CloseAudioDevice(ap->device);
return false;
}
static void
sc_audio_player_frame_sink_close(struct sc_frame_sink *sink) {
struct sc_audio_player *ap = DOWNCAST(sink);
assert(ap->device);
SDL_PauseAudioDevice(ap->device, 1);
SDL_CloseAudioDevice(ap->device);
free(ap->swr_buf);
sc_bytebuf_destroy(&ap->buf);
swr_free(&ap->swr_ctx);
}
static bool
sc_audio_player_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct sc_audio_player *ap = DOWNCAST(sink);
SwrContext *swr_ctx = ap->swr_ctx;
int64_t delay = swr_get_delay(swr_ctx, ap->sample_rate);
// No need to av_rescale_rnd(), input and output sample rates are the same
int dst_nb_samples = delay + frame->nb_samples;
uint8_t *swr_buf = sc_audio_player_get_swr_buf(ap, frame->nb_samples);
if (!swr_buf) {
return false;
}
int ret = swr_convert(swr_ctx, &swr_buf, dst_nb_samples,
(const uint8_t **) frame->data, frame->nb_samples);
if (ret < 0) {
LOGE("Resampling failed: %d", ret);
return false;
}
size_t samples_written = ret;
size_t swr_buf_size = sc_audio_player_get_buf_size(ap, samples_written);
#ifndef SC_AUDIO_PLAYER_NDEBUG
LOGI("[Audio] %" SC_PRIsizet " samples written to buffer", samples_written);
#endif
// It should almost always be possible to write without lock
bool can_write_without_lock = swr_buf_size <= ap->safe_empty_buffer;
if (can_write_without_lock) {
sc_bytebuf_prepare_write(&ap->buf, swr_buf, swr_buf_size);
}
SDL_LockAudioDevice(ap->device);
if (can_write_without_lock) {
sc_bytebuf_commit_write(&ap->buf, swr_buf_size);
} else {
sc_bytebuf_write(&ap->buf, swr_buf, swr_buf_size);
}
// The next time, it will remain at least the current empty space
ap->safe_empty_buffer = sc_bytebuf_write_remaining(&ap->buf);
// Read the value written by the SDL thread under lock
float avg;
bool has_avg = sc_average_get(&ap->avg_buffered_samples, &avg);
SDL_UnlockAudioDevice(ap->device);
if (has_avg) {
ap->samples_since_resync += samples_written;
if (ap->samples_since_resync >= ap->sample_rate) {
// Resync every second
ap->samples_since_resync = 0;
int diff = SC_TARGET_BUFFERED_SAMPLES - avg;
#ifndef SC_AUDIO_PLAYER_NDEBUG
LOGI("[Audio] Average buffered samples = %f, compensation %d",
avg, diff);
#endif
// Compensate the diff over 3 seconds (but will be recomputed after
// 1 second)
int ret = swr_set_compensation(swr_ctx, diff, 3 * ap->sample_rate);
if (ret < 0) {
LOGW("Resampling compensation failed: %d", ret);
// not fatal
}
}
}
return true;
}
void
sc_audio_player_init(struct sc_audio_player *ap) {
static const struct sc_frame_sink_ops ops = {
.open = sc_audio_player_frame_sink_open,
.close = sc_audio_player_frame_sink_close,
.push = sc_audio_player_frame_sink_push,
};
ap->frame_sink.ops = &ops;
}

54
app/src/audio_player.h Normal file
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@ -0,0 +1,54 @@
#ifndef SC_AUDIO_PLAYER_H
#define SC_AUDIO_PLAYER_H
#include "common.h"
#include <stdbool.h>
#include "trait/frame_sink.h"
#include <util/average.h>
#include <util/bytebuf.h>
#include <util/thread.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <SDL2/SDL.h>
struct sc_audio_player {
struct sc_frame_sink frame_sink;
SDL_AudioDeviceID device;
// protected by SDL_AudioDeviceLock()
struct sc_bytebuf buf;
// Number of bytes which could be written without locking
size_t safe_empty_buffer;
struct SwrContext *swr_ctx;
// The sample rate is the same for input and output
unsigned sample_rate;
// The number of channels is the same for input and output
unsigned nb_channels;
unsigned out_bytes_per_sample;
// Target buffer for resampling
uint8_t *swr_buf;
size_t swr_buf_alloc_size;
// Number of buffered samples (may be negative on underflow)
struct sc_average avg_buffered_samples;
unsigned samples_since_resync;
const struct sc_audio_player_callbacks *cbs;
void *cbs_userdata;
};
struct sc_audio_player_callbacks {
void (*on_ended)(struct sc_audio_player *ap, bool success, void *userdata);
};
void
sc_audio_player_init(struct sc_audio_player *ap);
#endif

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@ -2,6 +2,7 @@
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/channel_layout.h>
#include "events.h"
#include "video_buffer.h"
@ -50,6 +51,11 @@ sc_decoder_open(struct sc_decoder *decoder, const AVCodec *codec) {
if (codec->type == AVMEDIA_TYPE_VIDEO) {
// Hardcoded video properties
decoder->codec_ctx->pix_fmt = AV_PIX_FMT_YUV420P;
} else {
// Hardcoded audio properties
decoder->codec_ctx->ch_layout =
(AVChannelLayout) AV_CHANNEL_LAYOUT_STEREO;
decoder->codec_ctx->sample_rate = 48000;
}
if (avcodec_open2(decoder->codec_ctx, codec, NULL) < 0) {

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@ -13,6 +13,7 @@
# include <windows.h>
#endif
#include "audio_player.h"
#include "controller.h"
#include "decoder.h"
#include "demuxer.h"
@ -40,6 +41,7 @@
struct scrcpy {
struct sc_server server;
struct sc_screen screen;
struct sc_audio_player audio_player;
struct sc_demuxer video_demuxer;
struct sc_demuxer audio_demuxer;
struct sc_decoder video_decoder;
@ -383,9 +385,16 @@ scrcpy(struct scrcpy_options *options) {
}
// Initialize SDL video in addition if display is enabled
if (options->display && SDL_Init(SDL_INIT_VIDEO)) {
LOGE("Could not initialize SDL: %s", SDL_GetError());
goto end;
if (options->display) {
if (SDL_Init(SDL_INIT_VIDEO)) {
LOGE("Could not initialize SDL video: %s", SDL_GetError());
goto end;
}
if (options->audio && SDL_Init(SDL_INIT_AUDIO)) {
LOGE("Could not initialize SDL audio: %s", SDL_GetError());
goto end;
}
}
sdl_configure(options->display, options->disable_screensaver);
@ -663,6 +672,11 @@ aoa_hid_end:
screen_initialized = true;
sc_decoder_add_sink(&s->video_decoder, &s->screen.frame_sink);
if (options->audio) {
sc_audio_player_init(&s->audio_player);
sc_decoder_add_sink(&s->audio_decoder, &s->audio_player.frame_sink);
}
}
#ifdef HAVE_V4L2

26
app/src/util/average.c Normal file
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@ -0,0 +1,26 @@
#include "average.h"
#include <assert.h>
void
sc_average_init(struct sc_average *avg, unsigned range) {
avg->range = range;
avg->avg = 0;
avg->count = 0;
}
void
sc_average_push(struct sc_average *avg, float value) {
if (avg->count < avg->range) {
++avg->count;
}
assert(avg->count);
avg->avg = ((avg->count - 1) * avg->avg + value) / avg->count;
}
bool
sc_average_get(struct sc_average *avg, float *value) {
*value = avg->avg;
return avg->count;
}

36
app/src/util/average.h Normal file
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@ -0,0 +1,36 @@
#ifndef SC_AVERAGE
#define SC_AVERAGE
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
struct sc_average {
// Current average value
float avg;
// Target range, to update the average as follow:
// avg = ((range - 1) * avg + new_value) / range
unsigned range;
// Number of values pushed when less than range (count <= range).
// The purpose is to handle the first (range - 1) values properly.
unsigned count;
};
void
sc_average_init(struct sc_average *avg, unsigned range);
/* Push a new value to update the "rolling" average */
void
sc_average_push(struct sc_average *avg, float value);
/* Get the current average value (if available)
*
* An average is available if sc_average_push() has been called at least once.
*/
bool
sc_average_get(struct sc_average *avg, float *value);
#endif

View file

@ -19,6 +19,7 @@ endian = 'little'
ffmpeg_avcodec = 'avcodec-58'
ffmpeg_avformat = 'avformat-58'
ffmpeg_avutil = 'avutil-56'
ffmpeg_swresample = 'swresample-3'
prebuilt_ffmpeg = 'ffmpeg-win32-4.3.1'
prebuilt_sdl2 = 'SDL2-2.26.1/i686-w64-mingw32'
prebuilt_libusb_root = 'libusb-1.0.26'

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@ -19,6 +19,7 @@ endian = 'little'
ffmpeg_avcodec = 'avcodec-59'
ffmpeg_avformat = 'avformat-59'
ffmpeg_avutil = 'avutil-57'
ffmpeg_swresample = 'swresample-4'
prebuilt_ffmpeg = 'ffmpeg-win64-5.1.2'
prebuilt_sdl2 = 'SDL2-2.26.1/x86_64-w64-mingw32'
prebuilt_libusb_root = 'libusb-1.0.26'