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https://github.com/Genymobile/scrcpy.git
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server_thread
This commit is contained in:
parent
dc05033441
commit
9e6687e698
2 changed files with 73 additions and 46 deletions
116
app/src/server.c
116
app/src/server.c
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@ -392,6 +392,7 @@ server_init(struct server *server, const struct server_params *params,
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}
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server->process_terminated = false;
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server->connected = false;
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server->server_socket = SC_INVALID_SOCKET;
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server->video_socket = SC_INVALID_SOCKET;
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@ -402,6 +403,11 @@ server_init(struct server *server, const struct server_params *params,
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server->tunnel_enabled = false;
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server->tunnel_forward = false;
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assert(cbs);
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assert(cbs->on_connection_failed);
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assert(cbs->on_connected);
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assert(cbs->on_disconnected);
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server->cbs = cbs;
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server->cbs_userdata = cbs_userdata;
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@ -409,9 +415,61 @@ server_init(struct server *server, const struct server_params *params,
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}
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static int
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run_wait_server(void *data) {
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run_server_connect(void *data) {
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struct server *server = data;
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct sc_size frame_size;
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if (!server_connect_to(server, device_name, &frame_size)) {
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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goto end;
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}
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server->connected = true;
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server->cbs->on_connected(server, device_name, frame_size,
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server->cbs_userdata);
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end:
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return 0;
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}
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static int
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run_server(void *data) {
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struct server *server = data;
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const struct server_params *params = &server->params;
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if (!push_server(params->serial)) {
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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goto end;
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}
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if (!enable_tunnel_any_port(server, params->port_range,
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params->force_adb_forward)) {
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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goto end;
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}
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server->process = execute_server(server, params);
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if (server->process == PROCESS_NONE) {
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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goto end;
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}
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sc_thread connect_thread;
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bool ok = sc_thread_create(&connect_thread, run_server_connect,
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"server-connect", server);
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if (!ok) {
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LOGW("Could not create thread, killing the server...");
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process_terminate(server->process);
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server->cbs->on_connection_failed(server, server->cbs_userdata);
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process_wait(server->process, false); // ignore exit code
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goto end;
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}
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process_wait(server->process, false); // ignore exit code
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LOGD("Server terminated");
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sc_mutex_lock(&server->mutex);
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server->process_terminated = true;
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@ -425,54 +483,22 @@ run_wait_server(void *data) {
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net_interrupt(server->server_socket);
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}
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LOGD("Server terminated");
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sc_thread_join(&connect_thread, NULL);
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// Written by connect_thread, sc_thread_join() provides the necessary
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// memory barrier
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if (server->connected) {
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server->cbs->on_disconnected(server, server->cbs_userdata);
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}
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// Otherwise, ->on_connection_failed() is already called
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end:
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return 0;
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}
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bool
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server_start(struct server *server) {
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const struct server_params *params = &server->params;
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if (!push_server(params->serial)) {
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/* server->serial will be freed on server_destroy() */
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return false;
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}
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if (!enable_tunnel_any_port(server, params->port_range,
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params->force_adb_forward)) {
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return false;
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}
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// server will connect to our server socket
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server->process = execute_server(server, params);
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if (server->process == PROCESS_NONE) {
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goto error;
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}
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// If the server process dies before connecting to the server socket, then
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// the client will be stuck forever on accept(). To avoid the problem, we
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// must be able to wake up the accept() call when the server dies. To keep
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// things simple and multiplatform, just spawn a new thread waiting for the
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// server process and calling shutdown()/close() on the server socket if
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// necessary to wake up any accept() blocking call.
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bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
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"wait-server", server);
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if (!ok) {
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process_terminate(server->process);
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process_wait(server->process, true); // ignore exit code
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goto error;
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}
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server->tunnel_enabled = true;
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return true;
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error:
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// The server socket (if any) will be closed on server_destroy()
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disable_tunnel(server);
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return false;
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return sc_thread_create(&server->thread, run_server, "server", server);
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}
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static bool
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@ -585,7 +611,7 @@ server_stop(struct server *server) {
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process_terminate(server->process);
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}
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sc_thread_join(&server->wait_server_thread, NULL);
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sc_thread_join(&server->thread, NULL);
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process_close(server->process);
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}
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@ -44,11 +44,12 @@ struct server {
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struct server_params params;
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process_t process;
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sc_thread wait_server_thread;
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sc_thread thread;
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sc_mutex mutex;
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sc_cond process_terminated_cond;
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bool process_terminated;
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bool connected; // written by connect_thread
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sc_socket server_socket; // only used if !tunnel_forward
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sc_socket video_socket;
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