Fix checkstyle errors unrelated to naming scheme

This commit is contained in:
Luiz Henrique Laurini 2021-02-20 13:27:22 -03:00
parent 54cdd8222f
commit b5e450ce0c
3 changed files with 35 additions and 35 deletions

View file

@ -151,7 +151,7 @@ public final class CleanUp {
}
private static void unlinkNativeLibs() {
for (String lib : Server.NATIVE_LIBRARIES){
for (String lib : Server.NATIVE_LIBRARIES) {
try {
new File(Server.SERVER_DIR + "/" + lib).delete();
} catch (Exception e) {

View file

@ -152,8 +152,7 @@ public class Controller {
int id = msg.getGameControllerId();
int axis = msg.getGameControllerAxis();
int value = msg.getGameControllerAxisValue();
if (!gameControllers.contains(id))
{
if (!gameControllers.contains(id)) {
Ln.w("Received data for non-existant controller.");
break;
}
@ -165,8 +164,7 @@ public class Controller {
int id = msg.getGameControllerId();
int button = msg.getGameControllerButton();
int state = msg.getGameControllerButtonState();
if (!gameControllers.contains(id))
{
if (!gameControllers.contains(id)) {
Ln.w("Received data for non-existant controller.");
break;
}
@ -182,16 +180,18 @@ public class Controller {
case GameController.DEVICE_ADDED:
gameControllers.append(id, new GameController());
break;
case GameController.DEVICE_REMOVED:
if (!gameControllers.contains(id))
{
if (!gameControllers.contains(id)) {
Ln.w("Non-existant game controller removed.");
break;
}
gameControllers.get(id).close();
gameControllers.delete(id);
break;
default:
Ln.w("Unknown game controller event received.");
}
}
break;

View file

@ -1,25 +1,26 @@
package com.genymobile.scrcpy;
import com.sun.jna.Library;
import com.sun.jna.Native;
import com.sun.jna.Platform;
import com.sun.jna.Pointer;
import com.sun.jna.Structure;
import java.util.Arrays;
import java.util.List;
import com.sun.jna.Library;
import com.sun.jna.Platform;
import com.sun.jna.Native;
import com.sun.jna.Structure;
import com.sun.jna.Pointer;
public final class GameController {
public static final int DEVICE_ADDED = 0;
public static final int DEVICE_REMOVED = 1;
private static int UINPUT_MAX_NAME_SIZE = 80;
private static final int UINPUT_MAX_NAME_SIZE = 80;
public static class input_id extends Structure {
public short bustype = 0;
public short vendor = 0;
public short product = 0;
public short version = 0;
@Override
protected List<String> getFieldOrder() {
return Arrays.asList("bustype", "vendor", "product", "version");
@ -54,10 +55,9 @@ public final class GameController {
public static class uinput_abs_setup extends Structure {
public short code;
public input_absinfo absinfo;
@Override
protected List<String> getFieldOrder()
{
protected List<String> getFieldOrder() {
return Arrays.asList("code", "absinfo");
}
};
@ -87,19 +87,19 @@ public final class GameController {
}
}
private static int _IOC_NONE = 0;
private static int _IOC_WRITE = 1;
private static final int _IOC_NONE = 0;
private static final int _IOC_WRITE = 1;
private static int _IOC_DIRSHIFT = 30;
private static int _IOC_TYPESHIFT = 8;
private static int _IOC_NRSHIFT = 0;
private static int _IOC_SIZESHIFT = 16;
private static final int _IOC_DIRSHIFT = 30;
private static final int _IOC_TYPESHIFT = 8;
private static final int _IOC_NRSHIFT = 0;
private static final int _IOC_SIZESHIFT = 16;
private static int _IOC(int dir, int type, int nr, int size) {
return (dir << _IOC_DIRSHIFT) |
(type << _IOC_TYPESHIFT) |
(nr << _IOC_NRSHIFT) |
(size << _IOC_SIZESHIFT);
return (dir << _IOC_DIRSHIFT)
| (type << _IOC_TYPESHIFT)
| (nr << _IOC_NRSHIFT)
| (size << _IOC_SIZESHIFT);
}
private static int _IO(int type, int nr, int size) {
@ -114,7 +114,7 @@ public final class GameController {
private static final int O_NONBLOCK = 04000;
private static final int BUS_USB = 0x03;
private static final int UINPUT_IOCTL_BASE = 'U';
private static final int UI_SET_EVBIT = _IOW(UINPUT_IOCTL_BASE, 100, 4);
@ -200,7 +200,7 @@ public final class GameController {
private int fd;
public interface LibC extends Library {
LibC fn = (LibC)Native.load("c", LibC.class);
LibC fn = (LibC) Native.load("c", LibC.class);
int open(String pathname, int flags);
int ioctl(int fd, long request, Object... args);
@ -208,7 +208,7 @@ public final class GameController {
int close(int fd);
}
static public void load_native_libraries() {
public static void load_native_libraries() {
GameController.LibC.fn.write(1, null, 0);
}
@ -217,7 +217,7 @@ public final class GameController {
if (fd == -1) {
throw new RuntimeException("Couldn't open uinput device.");
}
LibC.fn.ioctl(fd, UI_SET_EVBIT, EV_KEY);
add_key(XBOX_BTN_A);
add_key(XBOX_BTN_B);
@ -230,7 +230,7 @@ public final class GameController {
add_key(XBOX_BTN_GUIDE);
add_key(XBOX_BTN_LS);
add_key(XBOX_BTN_RS);
LibC.fn.ioctl(fd, UI_SET_EVBIT, EV_ABS);
add_abs(XBOX_ABS_LSX, -32768, 32767, 16, 128);
add_abs(XBOX_ABS_LSY, -32768, 32767, 16, 128);
@ -254,7 +254,7 @@ public final class GameController {
close();
throw new RuntimeException("Couldn't setup uinput device.");
}
if (LibC.fn.ioctl(fd, UI_DEV_CREATE) == -1) {
close();
throw new RuntimeException("Couldn't create uinput device.");
@ -414,7 +414,7 @@ public final class GameController {
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
emit(fd, EV_ABS, XBOX_ABS_DPADX, state != 0 ? 1 : 0);
break;
default:
emit(fd, EV_KEY, translateButton(button), state);
}