Merge branch 'master' into master

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@ -21,5 +21,9 @@ assignees: ''
A clear and concise description of what the bug is.
On errors, please provide the output of the console (and `adb logcat` if relevant).
Format them between code blocks (delimited by ```).
```
Please paste terminal output in a code block.
```
Please do not post screenshots of your terminal, just post the content as text instead.

5
.gitignore vendored
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@ -1,4 +1,9 @@
build/
/dist/
/build-*/
/build_*/
/release-*/
.idea/
.gradle/
/x/
local.properties

146
BUILD.md
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@ -2,11 +2,43 @@
Here are the instructions to build _scrcpy_ (client and server).
You may want to build only the client: the server binary, which will be pushed
to the Android device, does not depend on your system and architecture. In that
case, use the [prebuilt server] (so you will not need Java or the Android SDK).
[prebuilt server]: #prebuilt-server
## Simple
If you just want to install the latest release from `master`, follow this
simplified process.
First, you need to install the required packages:
```bash
# for Debian/Ubuntu
sudo apt install ffmpeg libsdl2-2.0-0 adb wget \
gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev
```
Then clone the repo and execute the installation script
([source](install_release.sh)):
```bash
git clone https://github.com/Genymobile/scrcpy
cd scrcpy
./install_release.sh
```
When a new release is out, update the repo and reinstall:
```bash
git pull
./install_release.sh
```
To uninstall:
```bash
sudo ninja -Cbuild-auto uninstall
```
## Branches
@ -59,12 +91,11 @@ Install the required packages from your package manager.
sudo apt install ffmpeg libsdl2-2.0-0 adb
# client build dependencies
sudo apt install gcc git pkg-config meson ninja-build \
libavcodec-dev libavformat-dev libavutil-dev \
libsdl2-dev
sudo apt install gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev
# server build dependencies
sudo apt install openjdk-8-jdk
sudo apt install openjdk-11-jdk
```
On old versions (like Ubuntu 16.04), `meson` is too old. In that case, install
@ -106,13 +137,13 @@ sudo apt install mingw-w64 mingw-w64-tools
You also need the JDK to build the server:
```bash
sudo apt install openjdk-8-jdk
sudo apt install openjdk-11-jdk
```
Then generate the releases:
```bash
make -f Makefile.CrossWindows
./release.sh
```
It will generate win32 and win64 releases into `dist/`.
@ -173,12 +204,12 @@ brew install pkg-config meson
```
Additionally, if you want to build the server, install Java 8 from Caskroom, and
make it avaliable from the `PATH`:
make it available from the `PATH`:
```bash
brew tap caskroom/versions
brew cask install java8
export JAVA_HOME="$(/usr/libexec/java_home --version 1.8)"
brew tap homebrew/cask-versions
brew install adoptopenjdk/openjdk/adoptopenjdk11
export JAVA_HOME="$(/usr/libexec/java_home --version 1.11)"
export PATH="$JAVA_HOME/bin:$PATH"
```
@ -189,29 +220,44 @@ See [pierlon/scrcpy-docker](https://github.com/pierlon/scrcpy-docker).
## Common steps
If you want to build the server, install the [Android SDK] (_Android Studio_),
and set `ANDROID_HOME` to its directory. For example:
[Android SDK]: https://developer.android.com/studio/index.html
```bash
export ANDROID_HOME=~/android/sdk
```
If you don't want to build the server, use the [prebuilt server].
Clone the project:
**As a non-root user**, clone the project:
```bash
git clone https://github.com/Genymobile/scrcpy
cd scrcpy
```
### Build
You may want to build only the client: the server binary, which will be pushed
to the Android device, does not depend on your system and architecture. In that
case, use the [prebuilt server] (so you will not need Java or the Android SDK).
[prebuilt server]: #option-2-use-prebuilt-server
#### Option 1: Build everything from sources
Install the [Android SDK] (_Android Studio_), and set `ANDROID_SDK_ROOT` to its
directory. For example:
[Android SDK]: https://developer.android.com/studio/index.html
```bash
# Linux
export ANDROID_SDK_ROOT=~/Android/Sdk
# Mac
export ANDROID_SDK_ROOT=~/Library/Android/sdk
# Windows
set ANDROID_SDK_ROOT=%LOCALAPPDATA%\Android\sdk
```
Then, build:
```bash
meson x --buildtype release --strip -Db_lto=true
ninja -Cx
ninja -Cx # DO NOT RUN AS ROOT
```
_Note: `ninja` [must][ninja-user] be run as a non-root user (only `ninja
@ -220,9 +266,27 @@ install` must be run as root)._
[ninja-user]: https://github.com/Genymobile/scrcpy/commit/4c49b27e9f6be02b8e63b508b60535426bd0291a
### Run
#### Option 2: Use prebuilt server
To run without installing:
- [`scrcpy-server-v1.18`][direct-scrcpy-server]
_(SHA-256: 641c5c6beda9399dfae72d116f5ff43b5ed1059d871c9ebc3f47610fd33c51a3)_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.18/scrcpy-server-v1.18
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:
```bash
meson x --buildtype release --strip -Db_lto=true \
-Dprebuilt_server=/path/to/scrcpy-server
ninja -Cx # DO NOT RUN AS ROOT
```
The server only works with a matching client version (this server works with the
`master` branch).
### Run without installing:
```bash
./run x [options]
@ -237,32 +301,16 @@ After a successful build, you can install _scrcpy_ on the system:
sudo ninja -Cx install # without sudo on Windows
```
This installs two files:
This installs three files:
- `/usr/local/bin/scrcpy`
- `/usr/local/share/scrcpy/scrcpy-server`
Just remove them to "uninstall" the application.
- `/usr/local/share/man/man1/scrcpy.1`
You can then [run](README.md#run) _scrcpy_.
## Prebuilt server
- [`scrcpy-server-v1.12.1`][direct-scrcpy-server]
_(SHA-256: 63e569c8a1d0c1df31d48c4214871c479a601782945fed50c1e61167d78266ea)_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.12.1/scrcpy-server-v1.12.1
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:
### Uninstall
```bash
meson x --buildtype release --strip -Db_lto=true \
-Dprebuilt_server=/path/to/scrcpy-server
ninja -Cx
sudo ninja -Cx install
sudo ninja -Cx uninstall # without sudo on Windows
```
The server only works with a matching client version (this server works with the
`master` branch).

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@ -211,7 +211,7 @@ There are two [frames][video_buffer] simultaneously in memory:
- the **rendering** frame, rendered in a texture from the main thread.
When a new decoded frame is available, the decoder _swaps_ the decoding and
rendering frame (with proper synchronization). Thus, it immediatly starts
rendering frame (with proper synchronization). Thus, it immediately starts
to decode a new frame while the main thread renders the last one.
If a [recorder] is present (i.e. `--record` is enabled), then it muxes the raw
@ -282,6 +282,15 @@ meson x -Dserver_debugger=true
meson configure x -Dserver_debugger=true
```
If your device runs Android 8 or below, set the `server_debugger_method` to
`old` in addition:
```bash
meson x -Dserver_debugger=true -Dserver_debugger_method=old
# or, if x is already configured
meson configure x -Dserver_debugger=true -Dserver_debugger_method=old
```
Then recompile.
When you start scrcpy, it will start a debugger on port 5005 on the device.

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@ -0,0 +1,217 @@
_Apri le [FAQ](FAQ.md) originali e sempre aggiornate._
# Domande Frequenti (FAQ)
Questi sono i problemi più comuni riportati e i loro stati.
## Problemi di `adb`
`scrcpy` esegue comandi `adb` per inizializzare la connessione con il dispositivo. Se `adb` fallisce, scrcpy non funzionerà.
In questo caso sarà stampato questo errore:
> ERROR: "adb push" returned with value 1
Questo solitamente non è un bug di _scrcpy_, ma un problema del tuo ambiente.
Per trovare la causa, esegui:
```bash
adb devices
```
### `adb` not found (`adb` non trovato)
È necessario che `adb` sia accessibile dal tuo `PATH`.
In Windows, la cartella corrente è nel tuo `PATH` e `adb.exe` è incluso nella release, perciò dovrebbe già essere pronto all'uso.
### Device unauthorized (Dispositivo non autorizzato)
Controlla [stackoverflow][device-unauthorized] (in inglese).
[device-unauthorized]: https://stackoverflow.com/questions/23081263/adb-android-device-unauthorized
### Device not detected (Dispositivo non rilevato)
> adb: error: failed to get feature set: no devices/emulators found
Controlla di aver abilitato correttamente il [debug con adb][enable-adb] (link in inglese).
Se il tuo dispositivo non è rilevato, potresti avere bisogno dei [driver][drivers] (link in inglese) (in Windows).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
[drivers]: https://developer.android.com/studio/run/oem-usb.html
### Più dispositivi connessi
Se più dispositivi sono connessi, riscontrerai questo errore:
> adb: error: failed to get feature set: more than one device/emulator
l'identificatore del tuo dispositivo deve essere fornito:
```bash
scrcpy -s 01234567890abcdef
```
Notare che se il tuo dispositivo è connesso mediante TCP/IP, riscontrerai questo messaggio:
> adb: error: more than one device/emulator
> ERROR: "adb reverse" returned with value 1
> WARN: 'adb reverse' failed, fallback to 'adb forward'
Questo è un problema atteso (a causa di un bug di una vecchia versione di Android, vedi [#5] (link in inglese)), ma in quel caso scrcpy ripiega su un metodo differente, il quale dovrebbe funzionare.
[#5]: https://github.com/Genymobile/scrcpy/issues/5
### Conflitti tra versioni di adb
> adb server version (41) doesn't match this client (39); killing...
L'errore compare quando usi più versioni di `adb` simultaneamente. Devi trovare il programma che sta utilizzando una versione differente di `adb` e utilizzare la stessa versione dappertutto.
Puoi sovrascrivere i binari di `adb` nell'altro programma, oppure chiedere a _scrcpy_ di usare un binario specifico di `adb`, impostando la variabile d'ambiente `ADB`:
```bash
set ADB=/path/to/your/adb
scrcpy
```
### Device disconnected (Dispositivo disconnesso)
Se _scrcpy_ si interrompe con l'avviso "Device disconnected", allora la connessione `adb` è stata chiusa.
Prova con un altro cavo USB o inseriscilo in un'altra porta USB. Vedi [#281] (in inglese) e [#283] (in inglese).
[#281]: https://github.com/Genymobile/scrcpy/issues/281
[#283]: https://github.com/Genymobile/scrcpy/issues/283
## Problemi di controllo
### Mouse e tastiera non funzionano
Su alcuni dispositivi potresti dover abilitare un opzione che permette l'[input simulato][simulating input] (link in inglese). Nelle opzioni sviluppatore, abilita:
> **Debug USB (Impostazioni di sicurezza)**
> _Permetti la concessione dei permessi e la simulazione degli input mediante il debug USB_
<!--- Ho tradotto personalmente il testo sopra, non conosco esattamente il testo reale --->
[simulating input]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
### I caratteri speciali non funzionano
Iniettare del testo in input è [limitato ai caratteri ASCII][text-input] (link in inglese). Un trucco permette di iniettare dei [caratteri accentati][accented-characters] (link in inglese), ma questo è tutto. Vedi [#37] (link in inglese).
[text-input]: https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3Aunicode
[accented-characters]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-accented-characters
[#37]: https://github.com/Genymobile/scrcpy/issues/37
## Problemi del client
### La qualità è bassa
Se la definizione della finestra del tuo client è minore di quella del tuo dispositivo, allora potresti avere una bassa qualità di visualizzazione, specialmente individuabile nei testi (vedi [#40] (link in inglese)).
[#40]: https://github.com/Genymobile/scrcpy/issues/40
Per migliorare la qualità di ridimensionamento (downscaling), il filtro trilineare è applicato automaticamente se il renderizzatore è OpenGL e se supporta la creazione di mipmap.
In Windows, potresti voler forzare OpenGL:
```
scrcpy --render-driver=opengl
```
Potresti anche dover configurare il [comportamento di ridimensionamento][scaling behavior] (link in inglese):
> `scrcpy.exe` > Propietà > Compatibilità > Modifica impostazioni DPI elevati > Esegui l'override del comportamento di ridimensionamento DPI elevati > Ridimensionamento eseguito per: _Applicazione_.
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Crash del compositore KWin
In Plasma Desktop, il compositore è disabilitato mentre _scrcpy_ è in esecuzione.
Come soluzione alternativa, [disattiva la "composizione dei blocchi"][kwin] (link in inglese).
<!--- Non sono sicuro di aver tradotto correttamente la stringa di testo del pulsante --->
[kwin]: https://github.com/Genymobile/scrcpy/issues/114#issuecomment-378778613
## Crash
### Eccezione
Ci potrebbero essere molte ragioni. Una causa comune è che il codificatore hardware del tuo dispositivo non riesce a codificare alla definizione selezionata:
> ```
> ERROR: Exception on thread Thread[main,5,main]
> android.media.MediaCodec$CodecException: Error 0xfffffc0e
> ...
> Exit due to uncaughtException in main thread:
> ERROR: Could not open video stream
> INFO: Initial texture: 1080x2336
> ```
o
> ```
> ERROR: Exception on thread Thread[main,5,main]
> java.lang.IllegalStateException
> at android.media.MediaCodec.native_dequeueOutputBuffer(Native Method)
> ```
Prova con una definizione inferiore:
```
scrcpy -m 1920
scrcpy -m 1024
scrcpy -m 800
```
Potresti anche provare un altro [codificatore](README.it.md#codificatore).
## Linea di comando in Windows
Alcuni utenti Windows non sono familiari con la riga di comando. Qui è descritto come aprire un terminale ed eseguire `scrcpy` con gli argomenti:
1. Premi <kbd>Windows</kbd>+<kbd>r</kbd>, questo apre una finestra di dialogo.
2. Scrivi `cmd` e premi <kbd>Enter</kbd>, questo apre un terminale.
3. Vai nella tua cartella di _scrcpy_ scrivendo (adatta il percorso):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
e premi <kbd>Enter</kbd>
4. Scrivi il tuo comando. Per esempio:
```bat
scrcpy --record file.mkv
```
Se pianifichi di utilizzare sempre gli stessi argomenti, crea un file `myscrcpy.bat` (abilita mostra [estensioni nomi file][show file extensions] per evitare di far confusione) contenente il tuo comando nella cartella di `scrcpy`. Per esempio:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
Poi fai doppio click su quel file.
Potresti anche modificare (una copia di) `scrcpy-console.bat` o `scrcpy-noconsole.vbs` per aggiungere alcuni argomenti.
[show file extensions]: https://www.techpedia.it/14-windows/windows-10/171-visualizzare-le-estensioni-nomi-file-con-windows-10

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@ -3,16 +3,16 @@
다음은 자주 제보되는 문제들과 그들의 현황입니다.
### Window 운영체제에서, 디바이스가 발견되지 않습니다.
### Windows 운영체제에서, 디바이스가 발견되지 않습니다.
가장 흔한 제보는 `adb`에 발견되지 않는 디바이스 혹은 권한 관련 문제입니다.
다음 명령어를 호출하여 모든 것들에 이상이 없는지 확인하세요:
adb devices
Window는 당신의 디바이스를 감지하기 위해 [drivers]가 필요할 수도 있습니다.
Windows는 당신의 디바이스를 감지하기 위해 [드라이버]가 필요할 수도 있습니다.
[drivers]: https://developer.android.com/studio/run/oem-usb.html
[드라이버]: https://developer.android.com/studio/run/oem-usb.html
### 내 디바이스의 미러링만 가능하고, 디바이스와 상호작용을 할 수 없습니다.

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@ -1,5 +1,7 @@
# Frequently Asked Questions
[Read in another language](#translations)
Here are the common reported problems and their status.
@ -37,8 +39,13 @@ Check [stackoverflow][device-unauthorized].
### Device not detected
> adb: error: failed to get feature set: no devices/emulators found
Check that you correctly enabled [adb debugging][enable-adb].
If your device is not detected, you may need some [drivers] (on Windows).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
[drivers]: https://developer.android.com/studio/run/oem-usb.html
@ -109,16 +116,6 @@ In developer options, enable:
[simulating input]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
### Mouse clicks at wrong location
On MacOS, with HiDPI support and multiple screens, input location are wrongly
scaled. See [#15].
[#15]: https://github.com/Genymobile/scrcpy/issues/15
Open _scrcpy_ directly on the monitor you use it.
### Special characters do not work
Injecting text input is [limited to ASCII characters][text-input]. A trick
@ -134,18 +131,27 @@ that's all. See [#37].
### The quality is low
On Windows, you may need to configure the [scaling behavior].
If the definition of your client window is smaller than that of your device
screen, then you might get poor quality, especially visible on text (see [#40]).
[#40]: https://github.com/Genymobile/scrcpy/issues/40
To improve downscaling quality, trilinear filtering is enabled automatically
if the renderer is OpenGL and if it supports mipmapping.
On Windows, you might want to force OpenGL:
```
scrcpy --render-driver=opengl
```
You may also need to configure the [scaling behavior]:
> `scrcpy.exe` > Properties > Compatibility > Change high DPI settings >
> Override high DPI scaling behavior > Scaling performed by: _Application_.
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
If the definition of your client window is far smaller than that of your device
screen, then you'll get poor quality. This is especially visible on text. See
[#40].
[#40]: https://github.com/Genymobile/scrcpy/issues/40
### KWin compositor crashes
@ -188,3 +194,49 @@ scrcpy -m 1920
scrcpy -m 1024
scrcpy -m 800
```
You could also try another [encoder](README.md#encoder).
## Command line on Windows
Some Windows users are not familiar with the command line. Here is how to open a
terminal and run `scrcpy` with arguments:
1. Press <kbd>Windows</kbd>+<kbd>r</kbd>, this opens a dialog box.
2. Type `cmd` and press <kbd>Enter</kbd>, this opens a terminal.
3. Go to your _scrcpy_ directory, by typing (adapt the path):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
and press <kbd>Enter</kbd>
4. Type your command. For example:
```bat
scrcpy --record file.mkv
```
If you plan to always use the same arguments, create a file `myscrcpy.bat`
(enable [show file extensions] to avoid confusion) in the `scrcpy` directory,
containing your command. For example:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
Then just double-click on that file.
You could also edit (a copy of) `scrcpy-console.bat` or `scrcpy-noconsole.vbs`
to add some arguments.
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/
## Translations
This FAQ is available in other languages:
- [Italiano (Italiano, `it`) - v1.17](FAQ.it.md)
- [한국어 (Korean, `ko`) - v1.11](FAQ.ko.md)

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@ -188,7 +188,7 @@
identification within third-party archives.
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

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@ -0,0 +1,696 @@
_Only the original [README](README.md) is guaranteed to be up-to-date._
# scrcpy (v1.16)
Aplikasi ini menyediakan tampilan dan kontrol perangkat Android yang terhubung pada USB (atau [melalui TCP/IP][article-tcpip]). Ini tidak membutuhkan akses _root_ apa pun. Ini bekerja pada _GNU/Linux_, _Windows_ and _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Ini berfokus pada:
- **keringanan** (asli, hanya menampilkan layar perangkat)
- **kinerja** (30~60fps)
- **kualitas** (1920×1080 atau lebih)
- **latensi** rendah ([35~70ms][lowlatency])
- **waktu startup rendah** (~1 detik untuk menampilkan gambar pertama)
- **tidak mengganggu** (tidak ada yang terpasang di perangkat)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Persyaratan
Perangkat Android membutuhkan setidaknya API 21 (Android 5.0).
Pastikan Anda [mengaktifkan debugging adb][enable-adb] pada perangkat Anda.
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
Di beberapa perangkat, Anda juga perlu mengaktifkan [opsi tambahan][control] untuk mengontrolnya menggunakan keyboard dan mouse.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Dapatkan aplikasinya
### Linux
Di Debian (_testing_ dan _sid_ untuk saat ini) dan Ubuntu (20.04):
```
apt install scrcpy
```
Paket [Snap] tersedia: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Untuk Fedora, paket [COPR] tersedia: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Untuk Arch Linux, paket [AUR] tersedia: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Untuk Gentoo, tersedia [Ebuild]: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Anda juga bisa [membangun aplikasi secara manual][BUILD] (jangan khawatir, tidak terlalu sulit).
### Windows
Untuk Windows, untuk kesederhanaan, arsip prebuilt dengan semua dependensi (termasuk `adb`) tersedia :
- [README](README.md#windows)
Ini juga tersedia di [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # jika Anda belum memilikinya
```
Dan di [Scoop]:
```bash
scoop install scrcpy
scoop install adb # jika Anda belum memilikinya
```
[Scoop]: https://scoop.sh
Anda juga dapat [membangun aplikasi secara manual][BUILD].
### macOS
Aplikasi ini tersedia di [Homebrew]. Instal saja:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Anda membutuhkan `adb`, dapat diakses dari `PATH` Anda. Jika Anda belum memilikinya:
```bash
brew cask install android-platform-tools
```
Anda juga dapat [membangun aplikasi secara manual][BUILD].
## Menjalankan
Pasang perangkat Android, dan jalankan:
```bash
scrcpy
```
Ini menerima argumen baris perintah, didaftarkan oleh:
```bash
scrcpy --help
```
## Fitur
### Menangkap konfigurasi
#### Mengurangi ukuran
Kadang-kadang, berguna untuk mencerminkan perangkat Android dengan definisi yang lebih rendah untuk meningkatkan kinerja.
Untuk membatasi lebar dan tinggi ke beberapa nilai (mis. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versi pendek
```
Dimensi lain dihitung agar rasio aspek perangkat dipertahankan.
Dengan begitu, perangkat 1920×1080 akan dicerminkan pada 1024×576.
#### Ubah kecepatan bit
Kecepatan bit default adalah 8 Mbps. Untuk mengubah bitrate video (mis. Menjadi 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versi pendek
```
#### Batasi frekuensi gambar
Kecepatan bingkai pengambilan dapat dibatasi:
```bash
scrcpy --max-fps 15
```
Ini secara resmi didukung sejak Android 10, tetapi dapat berfungsi pada versi sebelumnya.
#### Memotong
Layar perangkat dapat dipotong untuk mencerminkan hanya sebagian dari layar.
Ini berguna misalnya untuk mencerminkan hanya satu mata dari Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 Mengimbangi (0,0)
```
Jika `--max-size` juga ditentukan, pengubahan ukuran diterapkan setelah pemotongan.
#### Kunci orientasi video
Untuk mengunci orientasi pencerminan:
```bash
scrcpy --lock-video-orientation 0 # orientasi alami
scrcpy --lock-video-orientation 1 # 90° berlawanan arah jarum jam
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° searah jarum jam
```
Ini mempengaruhi orientasi perekaman.
### Rekaman
Anda dapat merekam layar saat melakukan mirroring:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Untuk menonaktifkan pencerminan saat merekam:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# berhenti merekam dengan Ctrl+C
```
"Skipped frames" are recorded, even if they are not displayed in real time (for
performance reasons). Frames are _timestamped_ on the device, so [packet delay
variation] does not impact the recorded file.
"Frame yang dilewati" direkam, meskipun tidak ditampilkan secara real time (untuk alasan performa). Bingkai *diberi stempel waktu* pada perangkat, jadi [variasi penundaan paket] tidak memengaruhi file yang direkam.
[variasi penundaan paket]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Koneksi
#### Wireless
_Scrcpy_ menggunakan `adb` untuk berkomunikasi dengan perangkat, dan` adb` dapat [terhubung] ke perangkat melalui TCP / IP:
1. Hubungkan perangkat ke Wi-Fi yang sama dengan komputer Anda.
2. Dapatkan alamat IP perangkat Anda (dalam Pengaturan → Tentang ponsel → Status).
3. Aktifkan adb melalui TCP / IP pada perangkat Anda: `adb tcpip 5555`.
4. Cabut perangkat Anda.
5. Hubungkan ke perangkat Anda: `adb connect DEVICE_IP: 5555` (*ganti* *`DEVICE_IP`*).
6. Jalankan `scrcpy` seperti biasa.
Mungkin berguna untuk menurunkan kecepatan bit dan definisi:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versi pendek
```
[terhubung]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Multi-perangkat
Jika beberapa perangkat dicantumkan di `adb devices`, Anda harus menentukan _serial_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versi pendek
```
If the device is connected over TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versi pendek
```
Anda dapat memulai beberapa contoh _scrcpy_ untuk beberapa perangkat.
#### Mulai otomatis pada koneksi perangkat
Anda bisa menggunakan [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Koneksi via SSH tunnel
Untuk menyambung ke perangkat jarak jauh, dimungkinkan untuk menghubungkan klien `adb` lokal ke server `adb` jarak jauh (asalkan mereka menggunakan versi yang sama dari _adb_ protocol):
```bash
adb kill-server # matikan server adb lokal di 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 komputer_jarak_jauh_anda
# jaga agar tetap terbuka
```
Dari terminal lain:
```bash
scrcpy
```
Untuk menghindari mengaktifkan penerusan port jarak jauh, Anda dapat memaksa sambungan maju sebagai gantinya (perhatikan `-L`, bukan` -R`):
```bash
adb kill-server # matikan server adb lokal di 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 komputer_jarak_jauh_anda
# jaga agar tetap terbuka
```
Dari terminal lain:
```bash
scrcpy --force-adb-forward
```
Seperti koneksi nirkabel, mungkin berguna untuk mengurangi kualitas:
```
scrcpy -b2M -m800 --max-fps 15
```
### Konfigurasi Jendela
#### Judul
Secara default, judul jendela adalah model perangkat. Itu bisa diubah:
```bash
scrcpy --window-title 'Perangkat Saya'
```
#### Posisi dan ukuran
Posisi dan ukuran jendela awal dapat ditentukan:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Jendela tanpa batas
Untuk menonaktifkan dekorasi jendela:
```bash
scrcpy --window-borderless
```
#### Selalu di atas
Untuk menjaga jendela scrcpy selalu di atas:
```bash
scrcpy --always-on-top
```
#### Layar penuh
Aplikasi dapat dimulai langsung dalam layar penuh::
```bash
scrcpy --fullscreen
scrcpy -f # versi pendek
```
Layar penuh kemudian dapat diubah secara dinamis dengan <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotasi
Jendela mungkin diputar:
```bash
scrcpy --rotation 1
```
Nilai yang mungkin adalah:
- `0`: tidak ada rotasi
- `1`: 90 derajat berlawanan arah jarum jam
- `2`: 180 derajat
- `3`: 90 derajat searah jarum jam
Rotasi juga dapat diubah secara dinamis dengan <kbd>MOD</kbd>+<kbd></kbd>
_(kiri)_ and <kbd>MOD</kbd>+<kbd></kbd> _(kanan)_.
Perhatikan bahwa _scrcpy_ mengelola 3 rotasi berbeda::
- <kbd>MOD</kbd>+<kbd>r</kbd> meminta perangkat untuk beralih antara potret dan lanskap (aplikasi yang berjalan saat ini mungkin menolak, jika mendukung orientasi yang diminta).
- `--lock-video-orientation` mengubah orientasi pencerminan (orientasi video yang dikirim dari perangkat ke komputer). Ini mempengaruhi rekaman.
- `--rotation` (atau <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>)
memutar hanya konten jendela. Ini hanya mempengaruhi tampilan, bukan rekaman.
### Opsi pencerminan lainnya
#### Hanya-baca
Untuk menonaktifkan kontrol (semua yang dapat berinteraksi dengan perangkat: tombol input, peristiwa mouse, seret & lepas file):
```bash
scrcpy --no-control
scrcpy -n
```
#### Layar
Jika beberapa tampilan tersedia, Anda dapat memilih tampilan untuk cermin:
```bash
scrcpy --display 1
```
Daftar id tampilan dapat diambil dengan::
```
adb shell dumpsys display # cari "mDisplayId=" di keluaran
```
Tampilan sekunder hanya dapat dikontrol jika perangkat menjalankan setidaknya Android 10 (jika tidak maka akan dicerminkan dalam hanya-baca).
#### Tetap terjaga
Untuk mencegah perangkat tidur setelah beberapa penundaan saat perangkat dicolokkan:
```bash
scrcpy --stay-awake
scrcpy -w
```
Keadaan awal dipulihkan ketika scrcpy ditutup.
#### Matikan layar
Dimungkinkan untuk mematikan layar perangkat saat pencerminan mulai dengan opsi baris perintah:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Atau dengan menekan <kbd>MOD</kbd>+<kbd>o</kbd> kapan saja.
Untuk menyalakannya kembali, tekan <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
Di Android, tombol `POWER` selalu menyalakan layar. Untuk kenyamanan, jika `POWER` dikirim melalui scrcpy (melalui klik kanan atau<kbd>MOD</kbd>+<kbd>p</kbd>), itu akan memaksa untuk mematikan layar setelah penundaan kecil (atas dasar upaya terbaik).
Tombol fisik `POWER` masih akan menyebabkan layar dihidupkan.
Ini juga berguna untuk mencegah perangkat tidur:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Render frame kedaluwarsa
Secara default, untuk meminimalkan latensi, _scrcpy_ selalu menampilkan frame yang terakhir didekodekan tersedia, dan menghapus frame sebelumnya.
Untuk memaksa rendering semua frame (dengan kemungkinan peningkatan latensi), gunakan:
```bash
scrcpy --render-expired-frames
```
#### Tunjukkan sentuhan
Untuk presentasi, mungkin berguna untuk menunjukkan sentuhan fisik (pada perangkat fisik).
Android menyediakan fitur ini di _Opsi Pengembang_.
_Scrcpy_ menyediakan opsi untuk mengaktifkan fitur ini saat mulai dan mengembalikan nilai awal saat keluar:
```bash
scrcpy --show-touches
scrcpy -t
```
Perhatikan bahwa ini hanya menunjukkan sentuhan _fisik_ (dengan jari di perangkat).
#### Nonaktifkan screensaver
Secara default, scrcpy tidak mencegah screensaver berjalan di komputer.
Untuk menonaktifkannya:
```bash
scrcpy --disable-screensaver
```
### Kontrol masukan
#### Putar layar perangkat
Tekan <kbd>MOD</kbd>+<kbd>r</kbd> untuk beralih antara mode potret dan lanskap.
Perhatikan bahwa itu berputar hanya jika aplikasi di latar depan mendukung orientasi yang diminta.
#### Salin-tempel
Setiap kali papan klip Android berubah, secara otomatis disinkronkan ke papan klip komputer.
Apa saja <kbd>Ctrl</kbd> pintasan diteruskan ke perangkat. Khususnya:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> biasanya salinan
- <kbd>Ctrl</kbd>+<kbd>x</kbd> biasanya memotong
- <kbd>Ctrl</kbd>+<kbd>v</kbd> biasanya menempel (setelah sinkronisasi papan klip komputer-ke-perangkat)
Ini biasanya berfungsi seperti yang Anda harapkan.
Perilaku sebenarnya tergantung pada aplikasi yang aktif. Sebagai contoh,
_Termux_ mengirim SIGINT ke <kbd>Ctrl</kbd>+<kbd>c</kbd> sebagai gantinya, dan _K-9 Mail_ membuat pesan baru.
Untuk menyalin, memotong dan menempel dalam kasus seperti itu (tetapi hanya didukung di Android> = 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> injeksi `COPY` _(salin)_
- <kbd>MOD</kbd>+<kbd>x</kbd> injeksi `CUT` _(potong)_
- <kbd>MOD</kbd>+<kbd>v</kbd> injeksi `PASTE` (setelah sinkronisasi papan klip komputer-ke-perangkat)
Tambahan, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> memungkinkan untuk memasukkan teks papan klip komputer sebagai urutan peristiwa penting. Ini berguna ketika komponen tidak menerima penempelan teks (misalnya di _Termux_), tetapi dapat merusak konten non-ASCII.
**PERINGATAN:** Menempelkan papan klip komputer ke perangkat (baik melalui
<kbd>Ctrl</kbd>+<kbd>v</kbd> or <kbd>MOD</kbd>+<kbd>v</kbd>) menyalin konten ke clipboard perangkat. Akibatnya, aplikasi Android apa pun dapat membaca kontennya. Anda harus menghindari menempelkan konten sensitif (seperti kata sandi) seperti itu.
#### Cubit untuk memperbesar/memperkecil
Untuk mensimulasikan "cubit-untuk-memperbesar/memperkecil": <kbd>Ctrl</kbd>+_klik-dan-pindah_.
Lebih tepatnya, tahan <kbd>Ctrl</kbd> sambil menekan tombol klik kiri. Hingga tombol klik kiri dilepaskan, semua gerakan mouse berskala dan memutar konten (jika didukung oleh aplikasi) relatif ke tengah layar.
Secara konkret, scrcpy menghasilkan kejadian sentuh tambahan dari "jari virtual" di lokasi yang dibalik melalui bagian tengah layar.
#### Preferensi injeksi teks
Ada dua jenis [peristiwa][textevents] dihasilkan saat mengetik teks:
- _peristiwa penting_, menandakan bahwa tombol ditekan atau dilepaskan;
- _peristiwa teks_, menandakan bahwa teks telah dimasukkan.
Secara default, huruf dimasukkan menggunakan peristiwa kunci, sehingga keyboard berperilaku seperti yang diharapkan dalam game (biasanya untuk tombol WASD).
Tapi ini mungkin [menyebabkan masalah][prefertext]. Jika Anda mengalami masalah seperti itu, Anda dapat menghindarinya dengan:
```bash
scrcpy --prefer-text
```
(tapi ini akan merusak perilaku keyboard dalam game)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Ulangi kunci
Secara default, menahan tombol akan menghasilkan peristiwa kunci yang berulang. Ini dapat menyebabkan masalah kinerja di beberapa game, di mana acara ini tidak berguna.
Untuk menghindari penerusan peristiwa penting yang berulang:
```bash
scrcpy --no-key-repeat
```
### Seret/jatuhkan file
#### Pasang APK
Untuk menginstal APK, seret & lepas file APK (diakhiri dengan `.apk`) ke jendela _scrcpy_.
Tidak ada umpan balik visual, log dicetak ke konsol.
#### Dorong file ke perangkat
Untuk mendorong file ke `/sdcard/` di perangkat, seret & jatuhkan file (non-APK) ke jendela _scrcpy_.
Tidak ada umpan balik visual, log dicetak ke konsol.
Direktori target dapat diubah saat mulai:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### Penerusan audio
Audio tidak diteruskan oleh _scrcpy_. Gunakan [sndcpy].
Lihat juga [Masalah #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[Masalah #14]: https://github.com/Genymobile/scrcpy/issues/14
## Pintasan
Dalam daftar berikut, <kbd>MOD</kbd> adalah pengubah pintasan. Secara default, ini (kiri) <kbd>Alt</kbd> atau (kiri) <kbd>Super</kbd>.
Ini dapat diubah menggunakan `--shortcut-mod`. Kunci yang memungkinkan adalah `lctrl`,`rctrl`, `lalt`,` ralt`, `lsuper` dan` rsuper`. Sebagai contoh:
```bash
# gunakan RCtrl untuk jalan pintas
scrcpy --shortcut-mod=rctrl
# gunakan baik LCtrl+LAlt atau LSuper untuk jalan pintas
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> biasanya adalah <kbd>Windows</kbd> atau <kbd>Cmd</kbd> key._
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Aksi | Pintasan
| ------------------------------------------------------|:-----------------------------
| Alihkan mode layar penuh | <kbd>MOD</kbd>+<kbd>f</kbd>
| Putar layar kiri | <kbd>MOD</kbd>+<kbd></kbd> _(kiri)_
| Putar layar kanan | <kbd>MOD</kbd>+<kbd></kbd> _(kanan)_
| Ubah ukuran jendela menjadi 1:1 (piksel-sempurna) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Ubah ukuran jendela menjadi hapus batas hitam | <kbd>MOD</kbd>+<kbd>w</kbd> \| _klik-dua-kali¹_
| Klik `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Klik-tengah_
| Klik `BACK` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Klik-kanan²_
| Klik `APP_SWITCH` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Klik `MENU` (buka kunci layar) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Klik `VOLUME_UP` | <kbd>MOD</kbd>+<kbd></kbd> _(naik)_
| Klik `VOLUME_DOWN` | <kbd>MOD</kbd>+<kbd></kbd> _(turun)_
| Klik `POWER` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Menyalakan | _Klik-kanan²_
| Matikan layar perangkat (tetap mirroring) | <kbd>MOD</kbd>+<kbd>o</kbd>
| Hidupkan layar perangkat | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Putar layar perangkat | <kbd>MOD</kbd>+<kbd>r</kbd>
| Luaskan panel notifikasi | <kbd>MOD</kbd>+<kbd>n</kbd>
| Ciutkan panel notifikasi | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Menyalin ke papan klip³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Potong ke papan klip³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Sinkronkan papan klip dan tempel³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| Masukkan teks papan klip komputer | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Mengaktifkan/menonaktifkan penghitung FPS (di stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Cubit-untuk-memperbesar/memperkecil | <kbd>Ctrl</kbd>+_klik-dan-pindah_
_¹Klik-dua-kali pada batas hitam untuk menghapusnya._
_²Klik-kanan akan menghidupkan layar jika mati, tekan BACK jika tidak._
_³Hanya di Android >= 7._
Semua <kbd>Ctrl</kbd>+_key_ pintasan diteruskan ke perangkat, demikian adanya
ditangani oleh aplikasi aktif.
## Jalur kustom
Untuk menggunakan biner _adb_ tertentu, konfigurasikan jalurnya di variabel lingkungan `ADB`:
ADB=/path/to/adb scrcpy
Untuk mengganti jalur file `scrcpy-server`, konfigurasikan jalurnya di
`SCRCPY_SERVER_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## Mengapa _scrcpy_?
Seorang kolega menantang saya untuk menemukan nama yang tidak dapat diucapkan seperti [gnirehtet].
[`strcpy`] menyalin sebuah **str**ing; `scrcpy` menyalin sebuah **scr**een.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Bagaimana Cara membangun?
Lihat [BUILD].
[BUILD]: BUILD.md
## Masalah umum
Lihat [FAQ](FAQ.md).
## Pengembang
Baca [halaman pengembang].
[halaman pengembang]: DEVELOP.md
## Lisensi
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Artikel
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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_Apri il [README](README.md) originale e sempre aggiornato._
# scrcpy (v1.17)
Questa applicazione fornisce la visualizzazione e il controllo dei dispositivi Android collegati via USB (o [via TCP/IP][article-tcpip]). Non richiede alcun accesso _root_.
Funziona su _GNU/Linux_, _Windows_ e _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Si concentra su:
- **leggerezza** (nativo, mostra solo lo schermo del dispositivo)
- **prestazioni** (30~60fps)
- **qualità** (1920×1080 o superiore)
- **bassa latenza** ([35~70ms][lowlatency])
- **tempo di avvio basso** (~ 1secondo per visualizzare la prima immagine)
- **non invadenza** (nulla viene lasciato installato sul dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisiti
Il dispositivo Android richiede almeno le API 21 (Android 5.0).
Assiucurati di aver [attivato il debug usb][enable-adb] sul(/i) tuo(i) dispositivo(/i).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
In alcuni dispositivi, devi anche abilitare [un'opzione aggiuntiva][control] per controllarli con tastiera e mouse.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Ottieni l'app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Sommario
- Linux: `apt install scrcpy`
- Windows: [download](README.md#windows)
- macOS: `brew install scrcpy`
Compila dai sorgenti: [BUILD] (in inglese) ([procedimento semplificato][BUILD_simple] (in inglese))
[BUILD]: BUILD.md
[BUILD_simple]: BUILD.md#simple
### Linux
Su Debian (_testing_ e _sid_ per ora) e Ubuntu (20.04):
```
apt install scrcpy
```
È disponibile anche un pacchetto [Snap]: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://it.wikipedia.org/wiki/Snappy_(gestore_pacchetti)
Per Fedora, è disponibile un pacchetto [COPR]: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Per Arch Linux, è disponibile un pacchetto [AUR]: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Per Gentoo, è disponibile una [Ebuild]: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Puoi anche [compilare l'app manualmente][BUILD] (in inglese) ([procedimento semplificato][BUILD_simple] (in inglese)).
### Windows
Per Windows, per semplicità è disponibile un archivio precompilato con tutte le dipendenze (incluso `adb`):
- [README](README.md#windows) (Link al README originale per l'ultima versione)
È anche disponibile in [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # se non lo hai già
```
E in [Scoop]:
```bash
scoop install scrcpy
scoop install adb # se non lo hai già
```
[Scoop]: https://scoop.sh
Puoi anche [compilare l'app manualmente][BUILD] (in inglese).
### macOS
L'applicazione è disponibile in [Homebrew]. Basta installarlo:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Serve che `adb` sia accessibile dal tuo `PATH`. Se non lo hai già:
```bash
brew install android-platform-tools
```
È anche disponibile in [MacPorts], che imposta adb per te:
```bash
sudo port install scrcpy
```
[MacPorts]: https://www.macports.org/
Puoi anche [compilare l'app manualmente][BUILD] (in inglese).
## Esecuzione
Collega un dispositivo Android ed esegui:
```bash
scrcpy
```
Scrcpy accetta argomenti da riga di comando, essi sono listati con:
```bash
scrcpy --help
```
## Funzionalità
### Configurazione di acquisizione
#### Riduci dimensione
Qualche volta è utile trasmettere un dispositvo Android ad una definizione inferiore per aumentare le prestazioni.
Per limitare sia larghezza che altezza ad un certo valore (ad es. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versione breve
```
L'altra dimensione è calcolata in modo tale che il rapporto di forma del dispositivo sia preservato.
In questo esempio un dispositivo in 1920x1080 viene trasmesso a 1024x576.
#### Cambia bit-rate (velocità di trasmissione)
Il bit-rate predefinito è 8 Mbps. Per cambiare il bitrate video (ad es. a 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versione breve
```
#### Limitare il frame rate (frequenza di fotogrammi)
Il frame rate di acquisizione può essere limitato:
```bash
scrcpy --max-fps 15
```
Questo è supportato ufficialmente a partire da Android 10, ma potrebbe funzionare in versioni precedenti.
#### Ritaglio
Lo schermo del dispositivo può essere ritagliato per visualizzare solo parte di esso.
Questo può essere utile, per esempio, per trasmettere solo un occhio dell'Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 at offset (0,0)
```
Se anche `--max-size` è specificata, il ridimensionamento è applicato dopo il ritaglio.
#### Blocca orientamento del video
Per bloccare l'orientamento della trasmissione:
```bash
scrcpy --lock-video-orientation 0 # orientamento naturale
scrcpy --lock-video-orientation 1 # 90° antiorario
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° orario
```
Questo influisce sull'orientamento della registrazione.
La [finestra può anche essere ruotata](#rotazione) indipendentemente.
#### Codificatore
Alcuni dispositivi hanno più di un codificatore e alcuni di questi possono provocare problemi o crash. È possibile selezionare un encoder diverso:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Per elencare i codificatori disponibili puoi immettere un nome di codificatore non valido e l'errore mostrerà i codificatori disponibili:
```bash
scrcpy --encoder _
```
### Registrazione
È possibile registrare lo schermo durante la trasmissione:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Per disabilitare la trasmissione durante la registrazione:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrompere la registrazione con Ctrl+C
```
I "fotogrammi saltati" sono registrati nonostante non siano mostrati in tempo reale (per motivi di prestazioni). I fotogrammi sono _datati_ sul dispositivo, così una [variazione di latenza dei pacchetti][packet delay variation] non impatta il file registrato.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Connessione
#### Wireless
_Scrcpy_ usa `adb` per comunicare col dispositivo e `adb` può [connettersi][connect] al dispositivo mediante TCP/IP:
1. Connetti il dispositivo alla stessa rete Wi-Fi del tuo computer.
2. Trova l'indirizzo IP del tuo dispositivo in Impostazioni → Informazioni sul telefono → Stato, oppure eseguendo questo comando:
```bash
adb shell ip route | awk '{print $9}'
```
3. Abilita adb via TCP/IP sul tuo dispositivo: `adb tcpip 5555`.
4. Scollega il tuo dispositivo.
5. Connetti il tuo dispositivo: `adb connect IP_DISPOSITVO:5555` _(rimpiazza `IP_DISPOSITIVO`)_.
6. Esegui `scrcpy` come al solito.
Potrebbe essere utile diminuire il bit-rate e la definizione
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versione breve
```
[connect]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Multi dispositivo
Se in `adb devices` sono listati più dispositivi, è necessario specificare il _seriale_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versione breve
```
Se il dispositivo è collegato mediante TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versione breve
```
Puoi avviare più istanze di _scrcpy_ per diversi dispositivi.
#### Avvio automativo alla connessione del dispositivo
Potresti usare [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Tunnel SSH
Per connettersi a un dispositivo remoto è possibile collegare un client `adb` locale ad un server `adb` remoto (assunto che entrambi stiano usando la stessa versione del protocollo _adb_):
```bash
adb kill-server # termina il server adb locale su 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# tieni questo aperto
```
Da un altro terminale:
```bash
scrcpy
```
Per evitare l'abilitazione dell'apertura porte remota potresti invece forzare una "forward connection" (notare il `-L` invece di `-R`)
```bash
adb kill-server # termina il server adb locale su 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# tieni questo aperto
```
Da un altro terminale:
```bash
scrcpy --force-adb-forward
```
Come per le connessioni wireless potrebbe essere utile ridurre la qualità:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configurazione della finestra
#### Titolo
Il titolo della finestra è il modello del dispositivo per impostazione predefinita. Esso può essere cambiato:
```bash
scrcpy --window-title 'My device'
```
#### Posizione e dimensione
La posizione e la dimensione iniziale della finestra può essere specificata:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Senza bordi
Per disabilitare le decorazioni della finestra:
```bash
scrcpy --window-borderless
```
#### Sempre in primo piano
Per tenere scrcpy sempre in primo piano:
```bash
scrcpy --always-on-top
```
#### Schermo intero
L'app può essere avviata direttamente a schermo intero:
```bash
scrcpy --fullscreen
scrcpy -f # versione breve
```
Lo schermo intero può anche essere attivato/disattivato con <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotazione
La finestra può essere ruotata:
```bash
scrcpy --rotation 1
```
I valori possibili sono:
- `0`: nessuna rotazione
- `1`: 90 gradi antiorari
- `2`: 180 gradi
- `3`: 90 gradi orari
La rotazione può anche essere cambiata dinamicamente con <kbd>MOD</kbd>+<kbd></kbd>
_(sinistra)_ e <kbd>MOD</kbd>+<kbd></kbd> _(destra)_.
Notare che _scrcpy_ gestisce 3 diversi tipi di rotazione:
- <kbd>MOD</kbd>+<kbd>r</kbd> richiede al dispositvo di cambiare tra orientamento verticale (portrait) e orizzontale (landscape) (l'app in uso potrebbe rifiutarsi se non supporta l'orientamento richiesto).
- [`--lock-video-orientation`](#blocca-orientamento-del-video) cambia l'orientamento della trasmissione (l'orientamento del video inviato dal dispositivo al computer). Questo influenza la registrazione.
- `--rotation` (o <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>) ruota solo il contenuto della finestra. Questo influenza solo la visualizzazione, non la registrazione.
### Altre opzioni di trasmissione
#### "Sola lettura"
Per disabilitare i controlli (tutto ciò che può interagire col dispositivo: tasti di input, eventi del mouse, trascina e rilascia (drag&drop) file):
```bash
scrcpy --no-control
scrcpy -n
```
#### Schermo
Se sono disponibili più schermi, è possibile selezionare lo schermo da trasmettere:
```bash
scrcpy --display 1
```
La lista degli id schermo può essere ricavata da:
```bash
adb shell dumpsys display # cerca "mDisplayId=" nell'output
```
Lo schermo secondario potrebbe essere possibile controllarlo solo se il dispositivo esegue almeno Android 10 (in caso contrario è trasmesso in modalità sola lettura).
#### Mantenere sbloccato
Per evitare che il dispositivo si blocchi dopo un po' che il dispositivo è collegato:
```bash
scrcpy --stay-awake
scrcpy -w
```
Lo stato iniziale è ripristinato quando scrcpy viene chiuso.
#### Spegnere lo schermo
È possibile spegnere lo schermo del dispositivo durante la trasmissione con un'opzione da riga di comando:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Oppure premendo <kbd>MOD</kbd>+<kbd>o</kbd> in qualsiasi momento.
Per riaccenderlo premere <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
In Android il pulsante `POWER` (tasto di accensione) accende sempre lo schermo. Per comodità, se `POWER` è inviato via scrcpy (con click destro o con <kbd>MOD</kbd>+<kbd>p</kbd>), si forza il dispositivo a spegnere lo schermo dopo un piccolo ritardo (appena possibile).
Il pulsante fisico `POWER` continuerà ad accendere lo schermo normalmente.
Può anche essere utile evitare il blocco del dispositivo:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Renderizzare i fotogrammi scaduti
Per minimizzare la latenza _scrcpy_ renderizza sempre l'ultimo fotogramma decodificato disponibile in maniera predefinita e tralascia quelli precedenti.
Per forzare la renderizzazione di tutti i fotogrammi (a costo di una possibile latenza superiore), utilizzare:
```bash
scrcpy --render-expired-frames
```
#### Mostrare i tocchi
Per le presentazioni può essere utile mostrare i tocchi fisici (sul dispositivo fisico).
Android fornisce questa funzionalità nelle _Opzioni sviluppatore_.
_Scrcpy_ fornisce un'opzione per abilitare questa funzionalità all'avvio e ripristinare il valore iniziale alla chiusura:
```bash
scrcpy --show-touches
scrcpy -t
```
Notare che mostra solo i tocchi _fisici_ (con le dita sul dispositivo).
#### Disabilitare il salvaschermo
In maniera predefinita scrcpy non previene l'attivazione del salvaschermo del computer.
Per disabilitarlo:
```bash
scrcpy --disable-screensaver
```
### Input di controlli
#### Rotazione dello schermo del dispostivo
Premere <kbd>MOD</kbd>+<kbd>r</kbd> per cambiare tra le modalità verticale (portrait) e orizzontale (landscape).
Notare che la rotazione avviene solo se l'applicazione in primo piano supporta l'orientamento richiesto.
#### Copia-incolla
Quando gli appunti di Android cambiano, essi vengono automaticamente sincronizzati con gli appunti del computer.
Qualsiasi scorciatoia <kbd>Ctrl</kbd> viene inoltrata al dispositivo. In particolare:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> copia
- <kbd>Ctrl</kbd>+<kbd>x</kbd> taglia
- <kbd>Ctrl</kbd>+<kbd>v</kbd> incolla (dopo la sincronizzazione degli appunti da computer a dispositivo)
Questo solitamente funziona nella maniera più comune.
Il comportamento reale, però, dipende dall'applicazione attiva. Per esempio _Termux_ invia SIGINT con <kbd>Ctrl</kbd>+<kbd>c</kbd>, e _K-9 Mail_ compone un nuovo messaggio.
Per copiare, tagliare e incollare in questi casi (ma è solo supportato in Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> inietta `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> inietta `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> inietta `PASTE` (dopo la sincronizzazione degli appunti da computer a dispositivo)
In aggiunta, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> permette l'iniezione del testo degli appunti del computer come una sequenza di eventi pressione dei tasti. Questo è utile quando il componente non accetta l'incollaggio di testo (per esempio in _Termux_), ma questo può rompere il contenuto non ASCII.
**AVVISO:** Incollare gli appunti del computer nel dispositivo (sia con <kbd>Ctrl</kbd>+<kbd>v</kbd> che con <kbd>MOD</kbd>+<kbd>v</kbd>) copia il contenuto negli appunti del dispositivo. Come conseguenza, qualsiasi applicazione Android potrebbe leggere il suo contenuto. Dovresti evitare di incollare contenuti sensibili (come password) in questa maniera.
Alcuni dispositivi non si comportano come aspettato quando si modificano gli appunti del dispositivo a livello di codice. L'opzione `--legacy-paste` è fornita per cambiare il comportamento di <kbd>Ctrl</kbd>+<kbd>v</kbd> and <kbd>MOD</kbd>+<kbd>v</kbd> in modo tale che anch'essi iniettino il testo gli appunti del computer come una sequenza di eventi pressione dei tasti (nella stessa maniera di <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pizzica per zoomare (pinch-to-zoom)
Per simulare il "pizzica per zoomare": <kbd>Ctrl</kbd>+_click e trascina_.
Più precisamente, tieni premuto <kbd>Ctrl</kbd> mentre premi il pulsante sinistro. Finchè il pulsante non sarà rilasciato, tutti i movimenti del mouse ridimensioneranno e ruoteranno il contenuto (se supportato dall'applicazione) relativamente al centro dello schermo.
Concretamente scrcpy genera degli eventi di tocco addizionali di un "dito virtuale" nella posizione simmetricamente opposta rispetto al centro dello schermo.
#### Preferenze di iniezione del testo
Ci sono due tipi di [eventi][textevents] generati quando si scrive testo:
- _eventi di pressione_, segnalano che tasto è stato premuto o rilasciato;
- _eventi di testo_, segnalano che del testo è stato inserito.
In maniera predefinita le lettere sono "iniettate" usando gli eventi di pressione, in maniera tale che la tastiera si comporti come aspettato nei giochi (come accade solitamente per i tasti WASD).
Questo, però, può [causare problemi][prefertext]. Se incontri un problema del genere, puoi evitarlo con:
```bash
scrcpy --prefer-text
```
(ma questo romperà il normale funzionamento della tastiera nei giochi)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Ripetizione di tasti
In maniera predefinita tenere premuto un tasto genera una ripetizione degli eventi di pressione di tale tasto. Questo può creare problemi di performance in alcuni giochi, dove questi eventi sono inutilizzati.
Per prevenire l'inoltro ripetuto degli eventi di pressione:
```bash
scrcpy --no-key-repeat
```
#### Click destro e click centrale
In maniera predefinita, click destro aziona BACK (indietro) e il click centrale aziona HOME. Per disabilitare queste scorciatoie e, invece, inviare i click al dispositivo:
```bash
scrcpy --forward-all-clicks
```
### Rilascio di file
#### Installare APK
Per installare un APK, trascina e rilascia un file APK (finisce con `.apk`) nella finestra di _scrcpy_.
Non c'è alcuna risposta visiva, un log è stampato nella console.
#### Trasferimento di file verso il dispositivo
Per trasferire un file in `/sdcard/` del dispositivo trascina e rilascia un file (non APK) nella finestra di _scrcpy_.
Non c'è alcuna risposta visiva, un log è stampato nella console.
La cartella di destinazione può essere cambiata all'avvio:
```bash
scrcpy --push-target=/sdcard/Download/
```
### Inoltro dell'audio
L'audio non è inoltrato da _scrcpy_. Usa [sndcpy].
Vedi anche la [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Scociatoie
Nella lista seguente, <kbd>MOD</kbd> è il modificatore delle scorciatoie. In maniera predefinita è <kbd>Alt</kbd> (sinistro) o <kbd>Super</kbd> (sinistro).
Può essere cambiato usando `--shortcut-mod`. I tasti possibili sono `lctrl`, `rctrl`, `lalt`, `ralt`, `lsuper` and `rsuper` (`l` significa sinistro e `r` significa destro). Per esempio:
```bash
# usa ctrl destro per le scorciatoie
scrcpy --shortcut-mod=rctrl
# use sia "ctrl sinistro"+"alt sinistro" che "super sinistro" per le scorciatoie
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> è il pulsante <kbd>Windows</kbd> o <kbd>Cmd</kbd>._
[Super]: https://it.wikipedia.org/wiki/Tasto_Windows
<!-- https://en.wikipedia.org/wiki/Super_key_(keyboard_button) è la pagina originale di Wikipedia inglese, l'ho sostituita con una simile in quello italiano -->
| Azione | Scorciatoia
| ------------------------------------------- |:-----------------------------
| Schermo intero | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotazione schermo a sinistra | <kbd>MOD</kbd>+<kbd></kbd> _(sinistra)_
| Rotazione schermo a destra | <kbd>MOD</kbd>+<kbd></kbd> _(destra)_
| Ridimensiona finestra a 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Ridimensiona la finestra per rimuovere i bordi neri | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Doppio click¹_
| Premi il tasto `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Click centrale_
| Premi il tasto `BACK` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Click destro²_
| Premi il tasto `APP_SWITCH` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Premi il tasto `MENU` (sblocca lo schermo) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Premi il tasto `VOLUME_UP` | <kbd>MOD</kbd>+<kbd></kbd> _(su)_
| Premi il tasto `VOLUME_DOWN` | <kbd>MOD</kbd>+<kbd></kbd> _(giù)_
| Premi il tasto `POWER` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Accendi | _Click destro²_
| Spegni lo schermo del dispositivo (continua a trasmettere) | <kbd>MOD</kbd>+<kbd>o</kbd>
| Accendi lo schermo del dispositivo | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Ruota lo schermo del dispositivo | <kbd>MOD</kbd>+<kbd>r</kbd>
| Espandi il pannello delle notifiche | <kbd>MOD</kbd>+<kbd>n</kbd>
| Chiudi il pannello delle notifiche | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copia negli appunti³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Taglia negli appunti³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Sincronizza gli appunti e incolla³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| Inietta il testo degli appunti del computer | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Abilita/Disabilita il contatore FPS (su stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pizzica per zoomare | <kbd>Ctrl</kbd>+_click e trascina_
_¹Doppio click sui bordi neri per rimuoverli._
_²Il tasto destro accende lo schermo se era spento, preme BACK in caso contrario._
_³Solo in Android >= 7._
Tutte le scorciatoie <kbd>Ctrl</kbd>+_tasto_ sono inoltrate al dispositivo, così sono gestite dall'applicazione attiva.
## Path personalizzati
Per utilizzare dei binari _adb_ specifici, configura il suo path nella variabile d'ambente `ADB`:
```bash
ADB=/percorso/per/adb scrcpy
```
Per sovrascrivere il percorso del file `scrcpy-server`, configura il percorso in `SCRCPY_SERVER_PATH`.
## Perchè _scrcpy_?
Un collega mi ha sfidato a trovare un nome tanto impronunciabile quanto [gnirehtet].
[`strcpy`] copia una **str**ing (stringa); `scrcpy` copia uno **scr**een (schermo).
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Come compilare?
Vedi [BUILD] (in inglese).
## Problemi comuni
Vedi le [FAQ](FAQ.it.md).
## Sviluppatori
Leggi la [pagina per sviluppatori].
[pagina per sviluppatori]: DEVELOP.md
## Licenza (in inglese)
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Articoli (in inglese)
- [Introducendo scrcpy][article-intro]
- [Scrcpy ora funziona wireless][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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_Only the original [README](README.md) is guaranteed to be up-to-date._
# scrcpy (v1.17)
このアプリケーションはUSB(もしくは[TCP/IP経由][article-tcpip])で接続されたAndroidデバイスの表示と制御を提供します。このアプリケーションは _root_ でのアクセスを必要としません。このアプリケーションは _GNU/Linux__Windows_ そして _macOS_ 上で動作します。
![screenshot](assets/screenshot-debian-600.jpg)
以下に焦点を当てています:
- **軽量** (ネイティブ、デバイス画面表示のみ)
- **パフォーマンス** (30~60fps)
- **クオリティ** (1920x1080以上)
- **低遅延** ([35~70ms][lowlatency])
- **短い起動時間** (初回画像を1秒以内に表示)
- **非侵入型** (デバイスに何もインストールされていない状態になる)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## 必要要件
AndroidデバイスはAPI21(Android 5.0)以上。
Androidデバイスで[adbデバッグが有効][enable-adb]であること。
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
一部のAndroidデバイスでは、キーボードとマウスを使用して制御する[追加オプション][control]を有効にする必要がある。
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## アプリの取得
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Linux
Debian (_testing_ と _sid_) とUbuntu(20.04):
```
apt install scrcpy
```
[Snap]パッケージが利用可能: [`scrcpy`][snap-link]
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Fedora用[COPR]パッケージが利用可能: [`scrcpy`][copr-link]
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Arch Linux用[AUR]パッケージが利用可能: [`scrcpy`][aur-link]
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Gentoo用[Ebuild]が利用可能: [`scrcpy`][ebuild-link]
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
[自分でビルド][BUILD]も可能(心配しないでください、それほど難しくはありません。)
### Windows
Windowsでは簡単に、`adb`を含む)すべての依存関係を構築済みのアーカイブを利用可能です。
- [README](README.md#windows)
[Chocolatey]でも利用可能です:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # まだ入手していない場合
```
[Scoop]でも利用可能です:
```bash
scoop install scrcpy
scoop install adb # まだ入手していない場合
```
[Scoop]: https://scoop.sh
また、[アプリケーションをビルド][BUILD]することも可能です。
### macOS
アプリケーションは[Homebrew]で利用可能です。ただインストールするだけです。
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
`PATH`から`adb`へのアクセスが必要です。もしまだ持っていない場合:
```bash
# Homebrew >= 2.6.0
brew install --cask android-platform-tools
# Homebrew < 2.6.0
brew cask install android-platform-tools
```
また、[アプリケーションをビルド][BUILD]することも可能です。
## 実行
Androidデバイスを接続し、実行:
```bash
scrcpy
```
次のコマンドでリストされるコマンドライン引数も受け付けます:
```bash
scrcpy --help
```
## 機能
### キャプチャ構成
#### サイズ削減
Androidデバイスを低解像度でミラーリングする場合、パフォーマンス向上に便利な場合があります。
幅と高さをある値(例1024)に制限するには:
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # 短縮版
```
一方のサイズはデバイスのアスペクト比が維持されるように計算されます。この方法では、1920x1080のデバイスでは1024x576にミラーリングされます。
#### ビットレート変更
ビットレートの初期値は8Mbpsです。ビットレートを変更するには(例:2Mbpsに変更):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # 短縮版
```
#### フレームレート制限
キャプチャするフレームレートを制限できます:
```bash
scrcpy --max-fps 15
```
この機能はAndroid 10からオフィシャルサポートとなっていますが、以前のバージョンでも動作する可能性があります。
#### トリミング
デバイスの画面は、画面の一部のみをミラーリングするようにトリミングできます。
これは、例えばOculus Goの片方の目をミラーリングする場合に便利です。:
```bash
scrcpy --crop 1224:1440:0:0 # オフセット位置(0,0)で1224x1440
```
もし`--max-size`も指定されている場合、トリミング後にサイズ変更が適用されます。
#### ビデオの向きをロックする
ミラーリングの向きをロックするには:
```bash
scrcpy --lock-video-orientation 0 # 自然な向き
scrcpy --lock-video-orientation 1 # 90°反時計回り
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90°時計回り
```
この設定は録画の向きに影響します。
[ウィンドウは独立して回転することもできます](#回転)。
#### エンコーダ
いくつかのデバイスでは一つ以上のエンコーダを持ちます。それらのいくつかは、問題やクラッシュを引き起こします。別のエンコーダを選択することが可能です:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
利用可能なエンコーダをリストするために、無効なエンコーダ名を渡すことができます。エラー表示で利用可能なエンコーダを提供します。
```bash
scrcpy --encoder _
```
### 録画
ミラーリング中に画面の録画をすることが可能です:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
録画中にミラーリングを無効にするには:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# Ctrl+Cで録画を中断する
```
"スキップされたフレーム"は(パフォーマンス上の理由で)リアルタイムで表示されなくても録画されます。
フレームはデバイス上で _タイムスタンプされる_ ため [パケット遅延のバリエーション] は録画されたファイルに影響を与えません。
[パケット遅延のバリエーション]: https://en.wikipedia.org/wiki/Packet_delay_variation
### 接続
#### ワイヤレス
_Scrcpy_ はデバイスとの通信に`adb`を使用します。そして`adb`はTCP/IPを介しデバイスに[接続]することができます:
1. あなたのコンピュータと同じWi-Fiに接続します。
2. あなたのIPアドレスを取得します。設定 → 端末情報 → ステータス情報、もしくは、このコマンドを実行します:
```bash
adb shell ip route | awk '{print $9}'
```
3. あなたのデバイスでTCP/IPを介したadbを有効にします: `adb tcpip 5555`
4. あなたのデバイスの接続を外します。
5. あなたのデバイスに接続します:
`adb connect DEVICE_IP:5555` _(`DEVICE_IP`は置き換える)_
6. 通常通り`scrcpy`を実行します。
この方法はビットレートと解像度を減らすのにおそらく有用です:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # 短縮版
```
[接続]: https://developer.android.com/studio/command-line/adb.html#wireless
#### マルチデバイス
もし`adb devices`でいくつかのデバイスがリストされる場合、 _シリアルナンバー_ を指定する必要があります:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # 短縮版
```
デバイスがTCP/IPを介して接続されている場合:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # 短縮版
```
複数のデバイスに対して、複数の _scrcpy_ インスタンスを開始することができます。
#### デバイス接続での自動起動
[AutoAdb]を使用可能です:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### SSHトンネル
リモートデバイスに接続するため、ローカル`adb`クライアントからリモート`adb`サーバーへ接続することが可能です(同じバージョンの _adb_ プロトコルを使用している場合):
```bash
adb kill-server # 5037ポートのローカルadbサーバーを終了する
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# オープンしたままにする
```
他の端末から:
```bash
scrcpy
```
リモートポート転送の有効化を回避するためには、代わりに転送接続を強制することができます(`-R`の代わりに`-L`を使用することに注意):
```bash
adb kill-server # 5037ポートのローカルadbサーバーを終了する
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# オープンしたままにする
```
他の端末から:
```bash
scrcpy --force-adb-forward
```
ワイヤレス接続と同様に、クオリティを下げると便利な場合があります:
```
scrcpy -b2M -m800 --max-fps 15
```
### ウィンドウ構成
#### タイトル
ウィンドウのタイトルはデバイスモデルが初期値です。これは変更できます:
```bash
scrcpy --window-title 'My device'
```
#### 位置とサイズ
ウィンドウの位置とサイズの初期値を指定できます:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### ボーダーレス
ウィンドウの装飾を無効化するには:
```bash
scrcpy --window-borderless
```
#### 常に画面のトップ
scrcpyの画面を常にトップにするには:
```bash
scrcpy --always-on-top
```
#### フルスクリーン
アプリケーションを直接フルスクリーンで開始できます:
```bash
scrcpy --fullscreen
scrcpy -f # 短縮版
```
フルスクリーンは、次のコマンドで動的に切り替えることができます <kbd>MOD</kbd>+<kbd>f</kbd>
#### 回転
ウィンドウは回転することができます:
```bash
scrcpy --rotation 1
```
設定可能な値:
- `0`: 回転なし
- `1`: 90° 反時計回り
- `2`: 180°
- `3`: 90° 時計回り
回転は次のコマンドで動的に変更することができます。 <kbd>MOD</kbd>+<kbd></kbd>_(左)_ 、 <kbd>MOD</kbd>+<kbd></kbd>_(右)_
_scrcpy_ は3つの回転を管理することに注意:
- <kbd>MOD</kbd>+<kbd>r</kbd>はデバイスに縦向きと横向きの切り替えを要求する(現在実行中のアプリで要求している向きをサポートしていない場合、拒否することがある)
- [`--lock-video-orientation`](#ビデオの向きをロックする)は、ミラーリングする向きを変更する(デバイスからPCへ送信される向き)。録画に影響します。
- `--rotation` (もしくは<kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>)は、ウィンドウのコンテンツのみを回転します。これは表示にのみに影響し、録画には影響しません。
### 他のミラーリングオプション
#### Read-only リードオンリー
制御を無効にするには(デバイスと対話する全てのもの:入力キー、マウスイベント、ファイルのドラッグ&ドロップ):
```bash
scrcpy --no-control
scrcpy -n
```
#### ディスプレイ
いくつか利用可能なディスプレイがある場合、ミラーリングするディスプレイを選択できます:
```bash
scrcpy --display 1
```
ディスプレイIDのリストは次の方法で取得できます:
```
adb shell dumpsys display # search "mDisplayId=" in the output
```
セカンダリディスプレイは、デバイスが少なくともAndroid 10の場合にコントロール可能です。(それ以外ではリードオンリーでミラーリングされます)
#### 起動状態にする
デバイス接続時、少し遅れてからデバイスのスリープを防ぐには:
```bash
scrcpy --stay-awake
scrcpy -w
```
scrcpyが閉じられた時、初期状態に復元されます。
#### 画面OFF
コマンドラインオプションを使用することで、ミラーリングの開始時にデバイスの画面をOFFにすることができます:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
もしくは、<kbd>MOD</kbd>+<kbd>o</kbd>を押すことでいつでもできます。
元に戻すには、<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>を押します。
Androidでは、`POWER`ボタンはいつでも画面を表示します。便宜上、`POWER`がscrcpyを介して(右クリックもしくは<kbd>MOD</kbd>+<kbd>p</kbd>を介して)送信される場合、(ベストエフォートベースで)少し遅れて、強制的に画面を非表示にします。ただし、物理的な`POWER`ボタンを押した場合は、画面は表示されます。
このオプションはデバイスがスリープしないようにすることにも役立ちます:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### 期限切れフレームをレンダリングする
初期状態では、待ち時間を最小限にするために、_scrcpy_ は最後にデコードされたフレームをレンダリングし、前のフレームを削除します。
全フレームのレンダリングを強制するには(待ち時間が長くなる可能性があります):
```bash
scrcpy --render-expired-frames
```
#### タッチを表示
プレゼンテーションの場合(物理デバイス上で)物理的なタッチを表示すると便利な場合があります。
Androidはこの機能を _開発者オプション_ で提供します。
_Scrcpy_ は開始時にこの機能を有効にし、終了時に初期値を復元するオプションを提供します:
```bash
scrcpy --show-touches
scrcpy -t
```
(デバイス上で指を使った) _物理的な_ タッチのみ表示されることに注意してください。
#### スクリーンセーバー無効
初期状態では、scrcpyはコンピュータ上でスクリーンセーバーが実行される事を妨げません。
これを無効にするには:
```bash
scrcpy --disable-screensaver
```
### 入力制御
#### デバイス画面の回転
<kbd>MOD</kbd>+<kbd>r</kbd>を押すことで、縦向きと横向きを切り替えます。
フォアグラウンドのアプリケーションが要求された向きをサポートしている場合のみ回転することに注意してください。
#### コピー-ペースト
Androidのクリップボードが変更される度に、コンピュータのクリップボードに自動的に同期されます。
<kbd>Ctrl</kbd>のショートカットは全てデバイスに転送されます。特に:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> 通常はコピーします
- <kbd>Ctrl</kbd>+<kbd>x</kbd> 通常はカットします
- <kbd>Ctrl</kbd>+<kbd>v</kbd> 通常はペーストします(コンピュータとデバイスのクリップボードが同期された後)
通常は期待通りに動作します。
しかしながら、実際の動作はアクティブなアプリケーションに依存します。例えば、_Termux_ は代わりに<kbd>Ctrl</kbd>+<kbd>c</kbd>でSIGINTを送信します、そして、_K-9 Mail_ は新しいメッセージを作成します。
このようなケースでコピー、カットそしてペーストをするには(Android 7以上でのサポートのみですが):
- <kbd>MOD</kbd>+<kbd>c</kbd> `COPY`を挿入
- <kbd>MOD</kbd>+<kbd>x</kbd> `CUT`を挿入
- <kbd>MOD</kbd>+<kbd>v</kbd> `PASTE`を挿入(コンピュータとデバイスのクリップボードが同期された後)
加えて、<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>はコンピュータのクリップボードテキストにキーイベントのシーケンスとして挿入することを許可します。これはコンポーネントがテキストのペーストを許可しない場合(例えば _Termux_)に有用ですが、非ASCIIコンテンツを壊す可能性があります。
**警告:** デバイスにコンピュータのクリップボードを(<kbd>Ctrl</kbd>+<kbd>v</kbd>または<kbd>MOD</kbd>+<kbd>v</kbd>を介して)ペーストすることは、デバイスのクリップボードにコンテンツをコピーします。結果としてどのAndoridアプリケーションもそのコンテンツを読み取ることができます。機密性の高いコンテンツ(例えばパスワードなど)をこの方法でペーストすることは避けてください。
プログラムでデバイスのクリップボードを設定した場合、一部のデバイスは期待どおりに動作しません。`--legacy-paste`オプションは、コンピュータのクリップボードテキストをキーイベントのシーケンスとして挿入するため(<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>と同じ方法)、<kbd>Ctrl</kbd>+<kbd>v</kbd><kbd>MOD</kbd>+<kbd>v</kbd>の動作の変更を提供します。
#### ピンチしてズームする
"ピンチしてズームする"をシミュレートするには: <kbd>Ctrl</kbd>+_クリック&移動_
より正確にするには、左クリックボタンを押している間、<kbd>Ctrl</kbd>を押したままにします。左クリックボタンを離すまで、全てのマウスの動きは、(アプリでサポートされている場合)画面の中心を基準として、コンテンツを拡大縮小および回転します。
具体的には、scrcpyは画面の中央を反転した位置にある"バーチャルフィンガー"から追加のタッチイベントを生成します。
#### テキストインジェクション環境設定
テキストをタイプした時に生成される2種類の[イベント][textevents]があります:
- _key events_ はキーを押したときと離したことを通知します。
- _text events_ はテキストが入力されたことを通知します。
初期状態で、文字はキーイベントで挿入されるため、キーボードはゲームで期待通りに動作します(通常はWASDキー)。
しかし、これは[問題を引き起こす][prefertext]かもしれません。もしこのような問題が発生した場合は、この方法で回避できます:
```bash
scrcpy --prefer-text
```
(しかしこの方法はゲームのキーボードの動作を壊します)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### キーの繰り返し
初期状態では、キーの押しっぱなしは繰り返しのキーイベントを生成します。これらのイベントが使われない場合でも、この方法は一部のゲームでパフォーマンスの問題を引き起す可能性があります。
繰り返しのキーイベントの転送を回避するためには:
```bash
scrcpy --no-key-repeat
```
#### 右クリックと真ん中クリック
初期状態では、右クリックはバックの動作(もしくはパワーオン)を起こし、真ん中クリックではホーム画面へ戻ります。このショートカットを無効にし、代わりにデバイスへクリックを転送するには:
```bash
scrcpy --forward-all-clicks
```
### ファイルのドロップ
#### APKのインストール
APKをインストールするには、(`.apk`で終わる)APKファイルを _scrcpy_ の画面にドラッグ&ドロップします。
見た目のフィードバックはありません。コンソールにログが出力されます。
#### デバイスにファイルを送る
デバイスの`/sdcard/`ディレクトリにファイルを送るには、(APKではない)ファイルを _scrcpy_ の画面にドラッグ&ドロップします。
見た目のフィードバックはありません。コンソールにログが出力されます。
転送先ディレクトリを起動時に変更することができます:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### 音声転送
音声は _scrcpy_ では転送されません。[sndcpy]を使用します。
[issue #14]も参照ください。
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## ショートカット
次のリストでは、<kbd>MOD</kbd>でショートカット変更します。初期状態では、(left)<kbd>Alt</kbd>または(left)<kbd>Super</kbd>です。
これは`--shortcut-mod`で変更することができます。可能なキーは`lctrl``rctrl``lalt``ralt``lsuper`そして`rsuper`です。例えば:
```bash
# RCtrlをショートカットとして使用します
scrcpy --shortcut-mod=rctrl
# ショートカットにLCtrl+LAltまたはLSuperのいずれかを使用します
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd>は通常<kbd>Windows</kbd>もしくは<kbd>Cmd</kbd>キーです。_
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| アクション | ショートカット
| ------------------------------------------- |:-----------------------------
| フルスクリーンモードへの切り替え | <kbd>MOD</kbd>+<kbd>f</kbd>
| ディスプレイを左に回転 | <kbd>MOD</kbd>+<kbd></kbd> _(左)_
| ディスプレイを右に回転 | <kbd>MOD</kbd>+<kbd></kbd> _(右)_
| ウィンドウサイズを変更して1:1に変更(ピクセルパーフェクト) | <kbd>MOD</kbd>+<kbd>g</kbd>
| ウィンドウサイズを変更して黒い境界線を削除 | <kbd>MOD</kbd>+<kbd>w</kbd> \| _ダブルクリック¹_
| `HOME`をクリック | <kbd>MOD</kbd>+<kbd>h</kbd> \| _真ん中クリック_
| `BACK`をクリック | <kbd>MOD</kbd>+<kbd>b</kbd> \| _右クリック²_
| `APP_SWITCH`をクリック | <kbd>MOD</kbd>+<kbd>s</kbd>
| `MENU` (画面のアンロック)をクリック | <kbd>MOD</kbd>+<kbd>m</kbd>
| `VOLUME_UP`をクリック | <kbd>MOD</kbd>+<kbd></kbd> _(上)_
| `VOLUME_DOWN`をクリック | <kbd>MOD</kbd>+<kbd></kbd> _(下)_
| `POWER`をクリック | <kbd>MOD</kbd>+<kbd>p</kbd>
| 電源オン | _右クリック²_
| デバイス画面をオフにする(ミラーリングしたまま) | <kbd>MOD</kbd>+<kbd>o</kbd>
| デバイス画面をオンにする | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| デバイス画面を回転する | <kbd>MOD</kbd>+<kbd>r</kbd>
| 通知パネルを展開する | <kbd>MOD</kbd>+<kbd>n</kbd>
| 通知パネルを折りたたむ | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| クリップボードへのコピー³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| クリップボードへのカット³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| クリップボードの同期とペースト³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| コンピュータのクリップボードテキストの挿入 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| FPSカウンタ有効/無効(標準入出力上) | <kbd>MOD</kbd>+<kbd>i</kbd>
| ピンチしてズームする | <kbd>Ctrl</kbd>+_クリック&移動_
_¹黒い境界線を削除するため、境界線上でダブルクリック_
_²もしスクリーンがオフの場合、右クリックでスクリーンをオンする。それ以外の場合はBackを押します._
_³Android 7以上のみ._
全ての<kbd>Ctrl</kbd>+_キー_ ショートカットはデバイスに転送されます、そのためアクティブなアプリケーションによって処理されます。
## カスタムパス
特定の _adb_ バイナリを使用する場合、そのパスを環境変数`ADB`で構成します:
ADB=/path/to/adb scrcpy
`scrcpy-server`ファイルのパスを上書きするには、`SCRCPY_SERVER_PATH`でそのパスを構成します。
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## なぜ _scrcpy_?
同僚が私に、[gnirehtet]のように発音できない名前を見つけるように要求しました。
[`strcpy`]は**str**ingをコピーします。`scrcpy`は**scr**eenをコピーします。
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## ビルド方法は?
[BUILD]を参照してください。
[BUILD]: BUILD.md
## よくある質問
[FAQ](FAQ.md)を参照してください。
## 開発者
[開発者のページ]を読んでください。
[開発者のページ]: DEVELOP.md
## ライセンス
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## 記事
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

View file

@ -1,3 +1,5 @@
_Only the original [README](README.md) is guaranteed to be up-to-date._
# scrcpy (v1.11)
This document will be updated frequently along with the original Readme file
@ -66,9 +68,7 @@ Gentoo에서 ,[Ebuild] 가 가능합니다 : [`scrcpy/`][ebuild-link].
윈도우 상에서, 간단하게 설치하기 위해 종속성이 있는 사전 구축된 아카이브가 제공됩니다 (`adb` 포함) :
해당 파일은 Readme원본 링크를 통해서 다운로드가 가능합니다.
- [`scrcpy-win`][direct-win]
[direct-win]: https://github.com/Genymobile/scrcpy/blob/master/README.md#windows
- [README](README.md#windows)
[어플을 직접 설치][BUILD] 할 수도 있습니다.
@ -112,7 +112,7 @@ scrcpy --help
### 캡쳐 환경 설정
###사이즈 재정의
### 사이즈 재정의
가끔씩 성능을 향상시키기위해 안드로이드 디바이스를 낮은 해상도에서 미러링하는 것이 유용할 때도 있습니다.
@ -136,7 +136,7 @@ scrcpy --bit-rate 2M
scrcpy -b 2M # 축약 버전
```
###프레임 비율 제한
### 프레임 비율 제한
안드로이드 버전 10이상의 디바이스에서는, 다음의 명령어로 캡쳐 화면의 프레임 비율을 제한할 수 있습니다:
@ -475,7 +475,7 @@ _²화면이 꺼진 상태에서 우클릭 시 다시 켜지며, 그 외의 상
## 라이선스
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

462
README.md
View file

@ -1,4 +1,6 @@
# scrcpy (v1.12.1)
# scrcpy (v1.18)
[Read in another language](#translations)
This application provides display and control of Android devices connected on
USB (or [over TCP/IP][article-tcpip]). It does not require any _root_ access.
@ -34,10 +36,23 @@ control it using keyboard and mouse.
## Get the app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Summary
- Linux: `apt install scrcpy`
- Windows: [download][direct-win64]
- macOS: `brew install scrcpy`
Build from sources: [BUILD] ([simplified process][BUILD_simple])
[BUILD]: BUILD.md
[BUILD_simple]: BUILD.md#simple
### Linux
In Debian (_testing_ and _sid_ for now):
On Debian (_testing_ and _sid_ for now) and Ubuntu (20.04):
```
apt install scrcpy
@ -49,6 +64,11 @@ A [Snap] package is available: [`scrcpy`][snap-link].
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
For Fedora, a [COPR] package is available: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
For Arch Linux, an [AUR] package is available: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
@ -59,9 +79,8 @@ For Gentoo, an [Ebuild] is available: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
You could also [build the app manually][BUILD] (don't worry, it's not that
hard).
You could also [build the app manually][BUILD] ([simplified
process][BUILD_simple]).
### Windows
@ -69,10 +88,10 @@ hard).
For Windows, for simplicity, a prebuilt archive with all the dependencies
(including `adb`) is available:
- [`scrcpy-win64-v1.12.1.zip`][direct-win64]
_(SHA-256: 57d34b6d16cfd9fe169bc37c4df58ebd256d05c1ea3febc63d9cb0a027ab47c9)_
- [`scrcpy-win64-v1.18.zip`][direct-win64]
_(SHA-256: 37212f5087fe6f3e258f1d44fa5c02207496b30e1d7ec442cbcf8358910a5c63)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.12.1/scrcpy-win64-v1.12.1.zip
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.18/scrcpy-win64-v1.18.zip
It is also available in [Chocolatey]:
@ -108,9 +127,18 @@ brew install scrcpy
You need `adb`, accessible from your `PATH`. If you don't have it yet:
```bash
brew cask install android-platform-tools
brew install android-platform-tools
```
It's also available in [MacPorts], which sets up adb for you:
```bash
sudo port install scrcpy
```
[MacPorts]: https://www.macports.org/
You can also [build the app manually][BUILD].
@ -159,12 +187,14 @@ scrcpy -b 2M # short version
#### Limit frame rate
On devices with Android >= 10, the capture frame rate can be limited:
The capture frame rate can be limited:
```bash
scrcpy --max-fps 15
```
This is officially supported since Android 10, but may work on earlier versions.
#### Crop
The device screen may be cropped to mirror only part of the screen.
@ -178,7 +208,43 @@ scrcpy --crop 1224:1440:0:0 # 1224x1440 at offset (0,0)
If `--max-size` is also specified, resizing is applied after cropping.
### Recording
#### Lock video orientation
To lock the orientation of the mirroring:
```bash
scrcpy --lock-video-orientation # initial (current) orientation
scrcpy --lock-video-orientation=0 # natural orientation
scrcpy --lock-video-orientation=1 # 90° counterclockwise
scrcpy --lock-video-orientation=2 # 180°
scrcpy --lock-video-orientation=3 # 90° clockwise
```
This affects recording orientation.
The [window may also be rotated](#rotation) independently.
#### Encoder
Some devices have more than one encoder, and some of them may cause issues or
crash. It is possible to select a different encoder:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
To list the available encoders, you could pass an invalid encoder name, the
error will give the available encoders:
```bash
scrcpy --encoder _
```
### Capture
#### Recording
It is possible to record the screen while mirroring:
@ -193,7 +259,6 @@ To disable mirroring while recording:
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrupt recording with Ctrl+C
# Ctrl+C does not terminate properly on Windows, so disconnect the device
```
"Skipped frames" are recorded, even if they are not displayed in real time (for
@ -203,6 +268,59 @@ variation] does not impact the recorded file.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
#### v4l2loopback
On Linux, it is possible to send the video stream to a v4l2 loopback device, so
that the Android device can be opened like a webcam by any v4l2-capable tool.
The module `v4l2loopback` must be installed:
```bash
sudo apt install v4l2loopback-dkms
```
To create a v4l2 device:
```bash
sudo modprobe v4l2loopback
```
This will create a new video device in `/dev/videoN`, where `N` is an integer
(more [options](https://github.com/umlaeute/v4l2loopback#options) are available
to create several devices or devices with specific IDs).
To list the enabled devices:
```bash
# requires v4l-utils package
v4l2-ctl --list-devices
# simple but might be sufficient
ls /dev/video*
```
To start scrcpy using a v4l2 sink:
```bash
scrcpy --v4l2-sink=/dev/videoN
scrcpy --v4l2-sink=/dev/videoN --no-display # disable mirroring window
scrcpy --v4l2-sink=/dev/videoN -N # short version
```
(replace `N` by the device ID, check with `ls /dev/video*`)
Once enabled, you can open your video stream with a v4l2-capable tool:
```bash
ffplay -i /dev/videoN
vlc v4l2:///dev/videoN # VLC might add some buffering delay
```
For example, you could capture the video within [OBS].
[OBS]: https://obsproject.com/fr
### Connection
#### Wireless
@ -212,7 +330,13 @@ device over TCP/IP:
1. Plug the device into a USB port on your computer.
2. Connect the device to the same Wi-Fi as your computer.
3. Get your device IP address (in Settings → About phone → Status).
3. Get your device IP address, in Settings → About phone → Status, or by
executing this command:
```bash
adb shell ip route | awk '{print $9}'
```
4. Enable adb over TCP/IP on your device: `adb tcpip 5555`.
5. Unplug your device.
6. Connect to your device: `adb connect DEVICE_IP:5555` _(replace `DEVICE_IP`)_.
@ -280,6 +404,16 @@ scrcpy -s 192.168.0.1:5555 # short version
You can start several instances of _scrcpy_ for several devices.
#### Autostart on device connection
You could use [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### SSH tunnel
To connect to a remote device, it is possible to connect a local `adb` client to
@ -298,6 +432,22 @@ From another terminal:
scrcpy
```
To avoid enabling remote port forwarding, you could force a forward connection
instead (notice the `-L` instead of `-R`):
```bash
adb kill-server # kill the local adb server on 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# keep this open
```
From another terminal:
```bash
scrcpy --force-adb-forward
```
Like for wireless connections, it may be useful to reduce quality:
```
@ -347,7 +497,35 @@ scrcpy --fullscreen
scrcpy -f # short version
```
Fullscreen can then be toggled dynamically with `Ctrl`+`f`.
Fullscreen can then be toggled dynamically with <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotation
The window may be rotated:
```bash
scrcpy --rotation 1
```
Possibles values are:
- `0`: no rotation
- `1`: 90 degrees counterclockwise
- `2`: 180 degrees
- `3`: 90 degrees clockwise
The rotation can also be changed dynamically with <kbd>MOD</kbd>+<kbd></kbd>
_(left)_ and <kbd>MOD</kbd>+<kbd></kbd> _(right)_.
Note that _scrcpy_ manages 3 different rotations:
- <kbd>MOD</kbd>+<kbd>r</kbd> requests the device to switch between portrait
and landscape (the current running app may refuse, if it does not support the
requested orientation).
- [`--lock-video-orientation`](#lock-video-orientation) changes the mirroring
orientation (the orientation of the video sent from the device to the
computer). This affects the recording.
- `--rotation` (or <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>)
rotates only the window content. This affects only the display, not the
recording.
### Other mirroring options
@ -362,6 +540,37 @@ scrcpy --no-control
scrcpy -n
```
#### Display
If several displays are available, it is possible to select the display to
mirror:
```bash
scrcpy --display 1
```
The list of display ids can be retrieved by:
```bash
adb shell dumpsys display # search "mDisplayId=" in the output
```
The secondary display may only be controlled if the device runs at least Android
10 (otherwise it is mirrored in read-only).
#### Stay awake
To prevent the device to sleep after some delay when the device is plugged in:
```bash
scrcpy --stay-awake
scrcpy -w
```
The initial state is restored when scrcpy is closed.
#### Turn screen off
It is possible to turn the device screen off while mirroring on start with a
@ -372,22 +581,23 @@ scrcpy --turn-screen-off
scrcpy -S
```
Or by pressing `Ctrl`+`o` at any time.
Or by pressing <kbd>MOD</kbd>+<kbd>o</kbd> at any time.
To turn it back on, press `POWER` (or `Ctrl`+`p`).
To turn it back on, press <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
#### Render expired frames
On Android, the `POWER` button always turns the screen on. For convenience, if
`POWER` is sent via scrcpy (via right-click or <kbd>MOD</kbd>+<kbd>p</kbd>), it
will force to turn the screen off after a small delay (on a best effort basis).
The physical `POWER` button will still cause the screen to be turned on.
By default, to minimize latency, _scrcpy_ always renders the last decoded frame
available, and drops any previous one.
To force the rendering of all frames (at a cost of a possible increased
latency), use:
It can also be useful to prevent the device from sleeping:
```bash
scrcpy --render-expired-frames
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Show touches
For presentations, it may be useful to show physical touches (on the physical
@ -395,7 +605,8 @@ device).
Android provides this feature in _Developers options_.
_Scrcpy_ provides an option to enable this feature on start and disable on exit:
_Scrcpy_ provides an option to enable this feature on start and restore the
initial value on exit:
```bash
scrcpy --show-touches
@ -405,24 +616,78 @@ scrcpy -t
Note that it only shows _physical_ touches (with the finger on the device).
#### Disable screensaver
By default, scrcpy does not prevent the screensaver to run on the computer.
To disable it:
```bash
scrcpy --disable-screensaver
```
### Input control
#### Rotate device screen
Press `Ctrl`+`r` to switch between portrait and landscape modes.
Press <kbd>MOD</kbd>+<kbd>r</kbd> to switch between portrait and landscape
modes.
Note that it rotates only if the application in foreground supports the
requested orientation.
#### Copy-paste
It is possible to synchronize clipboards between the computer and the device, in
both directions:
Any time the Android clipboard changes, it is automatically synchronized to the
computer clipboard.
Any <kbd>Ctrl</kbd> shortcut is forwarded to the device. In particular:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> typically copies
- <kbd>Ctrl</kbd>+<kbd>x</kbd> typically cuts
- <kbd>Ctrl</kbd>+<kbd>v</kbd> typically pastes (after computer-to-device
clipboard synchronization)
This typically works as you expect.
The actual behavior depends on the active application though. For example,
_Termux_ sends SIGINT on <kbd>Ctrl</kbd>+<kbd>c</kbd> instead, and _K-9 Mail_
composes a new message.
To copy, cut and paste in such cases (but only supported on Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> injects `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> injects `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> injects `PASTE` (after computer-to-device
clipboard synchronization)
In addition, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> allows to inject the
computer clipboard text as a sequence of key events. This is useful when the
component does not accept text pasting (for example in _Termux_), but it can
break non-ASCII content.
**WARNING:** Pasting the computer clipboard to the device (either via
<kbd>Ctrl</kbd>+<kbd>v</kbd> or <kbd>MOD</kbd>+<kbd>v</kbd>) copies the content
into the device clipboard. As a consequence, any Android application could read
its content. You should avoid to paste sensitive content (like passwords) that
way.
Some devices do not behave as expected when setting the device clipboard
programmatically. An option `--legacy-paste` is provided to change the behavior
of <kbd>Ctrl</kbd>+<kbd>v</kbd> and <kbd>MOD</kbd>+<kbd>v</kbd> so that they
also inject the computer clipboard text as a sequence of key events (the same
way as <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pinch-to-zoom
To simulate "pinch-to-zoom": <kbd>Ctrl</kbd>+_click-and-move_.
More precisely, hold <kbd>Ctrl</kbd> while pressing the left-click button. Until
the left-click button is released, all mouse movements scale and rotate the
content (if supported by the app) relative to the center of the screen.
Concretely, scrcpy generates additional touch events from a "virtual finger" at
a location inverted through the center of the screen.
- `Ctrl`+`c` copies the device clipboard to the computer clipboard;
- `Ctrl`+`Shift`+`v` copies the computer clipboard to the device clipboard;
- `Ctrl`+`v` _pastes_ the computer clipboard as a sequence of text events (but
breaks non-ASCII characters).
#### Text injection preference
@ -446,6 +711,28 @@ scrcpy --prefer-text
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Key repeat
By default, holding a key down generates repeated key events. This can cause
performance problems in some games, where these events are useless anyway.
To avoid forwarding repeated key events:
```bash
scrcpy --no-key-repeat
```
#### Right-click and middle-click
By default, right-click triggers BACK (or POWER on) and middle-click triggers
HOME. To disable these shortcuts and forward the clicks to the device instead:
```bash
scrcpy --forward-all-clicks
```
### File drop
#### Install APK
@ -458,54 +745,90 @@ There is no visual feedback, a log is printed to the console.
#### Push file to device
To push a file to `/sdcard/` on the device, drag & drop a (non-APK) file to the
_scrcpy_ window.
To push a file to `/sdcard/Download/` on the device, drag & drop a (non-APK)
file to the _scrcpy_ window.
There is no visual feedback, a log is printed to the console.
The target directory can be changed on start:
```bash
scrcpy --push-target /sdcard/foo/bar/
scrcpy --push-target=/sdcard/Movies/
```
### Audio forwarding
Audio is not forwarded by _scrcpy_. Use [USBaudio] (Linux-only).
Audio is not forwarded by _scrcpy_. Use [sndcpy].
Also see [issue #14].
[USBaudio]: https://github.com/rom1v/usbaudio
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Shortcuts
| Action | Shortcut | Shortcut (macOS)
| -------------------------------------- |:----------------------------- |:-----------------------------
| Switch fullscreen mode | `Ctrl`+`f` | `Cmd`+`f`
| Resize window to 1:1 (pixel-perfect) | `Ctrl`+`g` | `Cmd`+`g`
| Resize window to remove black borders | `Ctrl`+`x` \| _Double-click¹_ | `Cmd`+`x` \| _Double-click¹_
| Click on `HOME` | `Ctrl`+`h` \| _Middle-click_ | `Ctrl`+`h` \| _Middle-click_
| Click on `BACK` | `Ctrl`+`b` \| _Right-click²_ | `Cmd`+`b` \| _Right-click²_
| Click on `APP_SWITCH` | `Ctrl`+`s` | `Cmd`+`s`
| Click on `MENU` | `Ctrl`+`m` | `Ctrl`+`m`
| Click on `VOLUME_UP` | `Ctrl`+`↑` _(up)_ | `Cmd`+`↑` _(up)_
| Click on `VOLUME_DOWN` | `Ctrl`+`↓` _(down)_ | `Cmd`+`↓` _(down)_
| Click on `POWER` | `Ctrl`+`p` | `Cmd`+`p`
| Power on | _Right-click²_ | _Right-click²_
| Turn device screen off (keep mirroring)| `Ctrl`+`o` | `Cmd`+`o`
| Rotate device screen | `Ctrl`+`r` | `Cmd`+`r`
| Expand notification panel | `Ctrl`+`n` | `Cmd`+`n`
| Collapse notification panel | `Ctrl`+`Shift`+`n` | `Cmd`+`Shift`+`n`
| Copy device clipboard to computer | `Ctrl`+`c` | `Cmd`+`c`
| Paste computer clipboard to device | `Ctrl`+`v` | `Cmd`+`v`
| Copy computer clipboard to device | `Ctrl`+`Shift`+`v` | `Cmd`+`Shift`+`v`
| Enable/disable FPS counter (on stdout) | `Ctrl`+`i` | `Cmd`+`i`
In the following list, <kbd>MOD</kbd> is the shortcut modifier. By default, it's
(left) <kbd>Alt</kbd> or (left) <kbd>Super</kbd>.
It can be changed using `--shortcut-mod`. Possible keys are `lctrl`, `rctrl`,
`lalt`, `ralt`, `lsuper` and `rsuper`. For example:
```bash
# use RCtrl for shortcuts
scrcpy --shortcut-mod=rctrl
# use either LCtrl+LAlt or LSuper for shortcuts
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> is typically the <kbd>Windows</kbd> or <kbd>Cmd</kbd> key._
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Action | Shortcut
| ------------------------------------------- |:-----------------------------
| Switch fullscreen mode | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotate display left | <kbd>MOD</kbd>+<kbd></kbd> _(left)_
| Rotate display right | <kbd>MOD</kbd>+<kbd></kbd> _(right)_
| Resize window to 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Resize window to remove black borders | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Double-left-click¹_
| Click on `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Middle-click_
| Click on `BACK` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Right-click²_
| Click on `APP_SWITCH` | <kbd>MOD</kbd>+<kbd>s</kbd> \| _4th-click³_
| Click on `MENU` (unlock screen) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Click on `VOLUME_UP` | <kbd>MOD</kbd>+<kbd></kbd> _(up)_
| Click on `VOLUME_DOWN` | <kbd>MOD</kbd>+<kbd></kbd> _(down)_
| Click on `POWER` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Power on | _Right-click²_
| Turn device screen off (keep mirroring) | <kbd>MOD</kbd>+<kbd>o</kbd>
| Turn device screen on | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Rotate device screen | <kbd>MOD</kbd>+<kbd>r</kbd>
| Expand notification panel | <kbd>MOD</kbd>+<kbd>n</kbd> \| _5th-click³_
| Expand settings panel | <kbd>MOD</kbd>+<kbd>n</kbd>+<kbd>n</kbd> \| _Double-5th-click³_
| Collapse panels | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copy to clipboard⁴ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Cut to clipboard⁴ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Synchronize clipboards and paste⁴ | <kbd>MOD</kbd>+<kbd>v</kbd>
| Inject computer clipboard text | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Enable/disable FPS counter (on stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pinch-to-zoom | <kbd>Ctrl</kbd>+_click-and-move_
_¹Double-click on black borders to remove them._
_²Right-click turns the screen on if it was off, presses BACK otherwise._
_²Right-click turns the screen on if it was off, presses BACK otherwise._
_³4th and 5th mouse buttons, if your mouse has them._
_⁴Only on Android >= 7._
Shortcuts with repeated keys are executted by releasing and pressing the key a
second time. For example, to execute "Expand settings panel":
1. Press and keep pressing <kbd>MOD</kbd>.
2. Then double-press <kbd>n</kbd>.
3. Finally, release <kbd>MOD</kbd>.
All <kbd>Ctrl</kbd>+_key_ shortcuts are forwarded to the device, so they are
handled by the active application.
## Custom paths
@ -513,7 +836,9 @@ _²Right-click turns the screen on if it was off, presses BACK otherwise._
To use a specific _adb_ binary, configure its path in the environment variable
`ADB`:
ADB=/path/to/adb scrcpy
```bash
ADB=/path/to/adb scrcpy
```
To override the path of the `scrcpy-server` file, configure its path in
`SCRCPY_SERVER_PATH`.
@ -535,8 +860,6 @@ A colleague challenged me to find a name as unpronounceable as [gnirehtet].
See [BUILD].
[BUILD]: BUILD.md
## Common issues
@ -553,7 +876,7 @@ Read the [developers page].
## Licence
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -574,3 +897,18 @@ Read the [developers page].
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/
## Translations
This README is available in other languages:
- [Indonesian (Indonesia, `id`) - v1.16](README.id.md)
- [Italiano (Italiano, `it`) - v1.17](README.it.md)
- [日本語 (Japanese, `jp`) - v1.17](README.jp.md)
- [한국어 (Korean, `ko`) - v1.11](README.ko.md)
- [português brasileiro (Brazilian Portuguese, `pt-BR`) - v1.17](README.pt-br.md)
- [Español (Spanish, `sp`) - v1.17](README.sp.md)
- [简体中文 (Simplified Chinese, `zh-Hans`) - v1.17](README.zh-Hans.md)
- [繁體中文 (Traditional Chinese, `zh-Hant`) - v1.15](README.zh-Hant.md)
Only this README file is guaranteed to be up-to-date.

792
README.pt-br.md Normal file
View file

@ -0,0 +1,792 @@
_Apenas o [README](README.md) original é garantido estar atualizado._
# scrcpy (v1.17)
Esta aplicação fornece exibição e controle de dispositivos Android conectados via
USB (ou [via TCP/IP][article-tcpip]). Não requer nenhum acesso _root_.
Funciona em _GNU/Linux_, _Windows_ e _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Foco em:
- **leveza** (nativo, mostra apenas a tela do dispositivo)
- **performance** (30~60fps)
- **qualidade** (1920×1080 ou acima)
- **baixa latência** ([35~70ms][lowlatency])
- **baixo tempo de inicialização** (~1 segundo para mostrar a primeira imagem)
- **não intrusivo** (nada é deixado instalado no dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisitos
O dispositivo Android requer pelo menos a API 21 (Android 5.0).
Tenha certeza de ter [ativado a depuração adb][enable-adb] no(s) seu(s) dispositivo(s).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
Em alguns dispositivos, você também precisa ativar [uma opção adicional][control] para
controlá-lo usando teclado e mouse.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Obter o app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Linux
No Debian (_testing_ e _sid_ por enquanto) e Ubuntu (20.04):
```
apt install scrcpy
```
Um pacote [Snap] está disponível: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Para Fedora, um pacote [COPR] está disponível: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Para Arch Linux, um pacote [AUR] está disponível: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Para Gentoo, uma [Ebuild] está disponível: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Você também pode [compilar o app manualmente][BUILD] (não se preocupe, não é tão
difícil).
### Windows
Para Windows, por simplicidade, um arquivo pré-compilado com todas as dependências
(incluindo `adb`) está disponível:
- [README](README.md#windows)
Também está disponível em [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # se você ainda não o tem
```
E no [Scoop]:
```bash
scoop install scrcpy
scoop install adb # se você ainda não o tem
```
[Scoop]: https://scoop.sh
Você também pode [compilar o app manualmente][BUILD].
### macOS
A aplicação está disponível em [Homebrew]. Apenas instale-a:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Você precisa do `adb`, acessível pelo seu `PATH`. Se você ainda não o tem:
```bash
# Homebrew >= 2.6.0
brew install --cask android-platform-tools
# Homebrew < 2.6.0
brew cask install android-platform-tools
```
Você também pode [compilar o app manualmente][BUILD].
## Executar
Conecte um dispositivo Android e execute:
```bash
scrcpy
```
Também aceita argumentos de linha de comando, listados por:
```bash
scrcpy --help
```
## Funcionalidades
### Configuração de captura
#### Reduzir tamanho
Algumas vezes, é útil espelhar um dispositivo Android em uma resolução menor para
aumentar a performance.
Para limitar ambos (largura e altura) para algum valor (ex: 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versão curta
```
A outra dimensão é calculada para que a proporção do dispositivo seja preservada.
Dessa forma, um dispositivo de 1920x1080 será espelhado em 1024x576.
#### Mudar bit-rate
O bit-rate padrão é 8 Mbps. Para mudar o bit-rate do vídeo (ex: para 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versão curta
```
#### Limitar frame rate
O frame rate de captura pode ser limitado:
```bash
scrcpy --max-fps 15
```
Isso é oficialmente suportado desde o Android 10, mas pode funcionar em versões anteriores.
#### Cortar
A tela do dispositivo pode ser cortada para espelhar apenas uma parte da tela.
Isso é útil por exemplo, para espelhar apenas um olho do Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 no deslocamento (0,0)
```
Se `--max-size` também for especificado, o redimensionamento é aplicado após o corte.
#### Travar orientação do vídeo
Para travar a orientação do espelhamento:
```bash
scrcpy --lock-video-orientation 0 # orientação natural
scrcpy --lock-video-orientation 1 # 90° sentido anti-horário
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° sentido horário
```
Isso afeta a orientação de gravação.
A [janela também pode ser rotacionada](#rotação) independentemente.
#### Encoder
Alguns dispositivos têm mais de um encoder, e alguns deles podem causar problemas ou
travar. É possível selecionar um encoder diferente:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Para listar os encoders disponíveis, você pode passar um nome de encoder inválido, o
erro dará os encoders disponíveis:
```bash
scrcpy --encoder _
```
### Gravando
É possível gravar a tela enquanto ocorre o espelhamento:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Para desativar o espelhamento durante a gravação:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrompa a gravação com Ctrl+C
```
"Frames pulados" são gravados, mesmo que não sejam exibidos em tempo real (por
motivos de performance). Frames têm seu _horário carimbado_ no dispositivo, então [variação de atraso nos
pacotes][packet delay variation] não impacta o arquivo gravado.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Conexão
#### Sem fio
_Scrcpy_ usa `adb` para se comunicar com o dispositivo, e `adb` pode [conectar-se][connect] a um
dispositivo via TCP/IP:
1. Conecte o dispositivo no mesmo Wi-Fi do seu computador.
2. Pegue o endereço IP do seu dispositivo, em Configurações → Sobre o telefone → Status, ou
executando este comando:
```bash
adb shell ip route | awk '{print $9}'
```
3. Ative o adb via TCP/IP no seu dispositivo: `adb tcpip 5555`.
4. Desconecte seu dispositivo.
5. Conecte-se ao seu dispositivo: `adb connect DEVICE_IP:5555` _(substitua `DEVICE_IP`)_.
6. Execute `scrcpy` como de costume.
Pode ser útil diminuir o bit-rate e a resolução:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versão curta
```
[connect]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Múltiplos dispositivos
Se vários dispositivos são listados em `adb devices`, você deve especificar o _serial_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versão curta
```
Se o dispositivo está conectado via TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versão curta
```
Você pode iniciar várias instâncias do _scrcpy_ para vários dispositivos.
#### Iniciar automaticamente quando dispositivo é conectado
Você pode usar [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Túnel SSH
Para conectar-se a um dispositivo remoto, é possível conectar um cliente `adb` local a
um servidor `adb` remoto (contanto que eles usem a mesma versão do protocolo
_adb_):
```bash
adb kill-server # encerra o servidor adb local em 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# mantenha isso aberto
```
De outro terminal:
```bash
scrcpy
```
Para evitar ativar o encaminhamento de porta remota, você pode forçar uma conexão
de encaminhamento (note o `-L` em vez de `-R`):
```bash
adb kill-server # encerra o servidor adb local em 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# mantenha isso aberto
```
De outro terminal:
```bash
scrcpy --force-adb-forward
```
Igual a conexões sem fio, pode ser útil reduzir a qualidade:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configuração de janela
#### Título
Por padrão, o título da janela é o modelo do dispositivo. Isso pode ser mudado:
```bash
scrcpy --window-title 'Meu dispositivo'
```
#### Posição e tamanho
A posição e tamanho iniciais da janela podem ser especificados:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Sem bordas
Para desativar decorações de janela:
```bash
scrcpy --window-borderless
```
#### Sempre no topo
Para manter a janela do scrcpy sempre no topo:
```bash
scrcpy --always-on-top
```
#### Tela cheia
A aplicação pode ser iniciada diretamente em tela cheia:
```bash
scrcpy --fullscreen
scrcpy -f # versão curta
```
Tela cheia pode ser alternada dinamicamente com <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotação
A janela pode ser rotacionada:
```bash
scrcpy --rotation 1
```
Valores possíveis são:
- `0`: sem rotação
- `1`: 90 graus sentido anti-horário
- `2`: 180 graus
- `3`: 90 graus sentido horário
A rotação também pode ser mudada dinamicamente com <kbd>MOD</kbd>+<kbd></kbd>
_(esquerda)_ e <kbd>MOD</kbd>+<kbd></kbd> _(direita)_.
Note que _scrcpy_ controla 3 rotações diferentes:
- <kbd>MOD</kbd>+<kbd>r</kbd> requisita ao dispositivo para mudar entre retrato
e paisagem (a aplicação em execução pode se recusar, se ela não suporta a
orientação requisitada).
- [`--lock-video-orientation`](#travar-orientação-do-vídeo) muda a orientação de
espelhamento (a orientação do vídeo enviado pelo dispositivo para o
computador). Isso afeta a gravação.
- `--rotation` (ou <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>)
rotaciona apenas o conteúdo da janela. Isso afeta apenas a exibição, não a
gravação.
### Outras opções de espelhamento
#### Apenas leitura
Para desativar controles (tudo que possa interagir com o dispositivo: teclas de entrada,
eventos de mouse, arrastar e soltar arquivos):
```bash
scrcpy --no-control
scrcpy -n
```
#### Display
Se vários displays estão disponíveis, é possível selecionar o display para
espelhar:
```bash
scrcpy --display 1
```
A lista de IDs dos displays pode ser obtida por:
```
adb shell dumpsys display # busca "mDisplayId=" na saída
```
O display secundário pode apenas ser controlado se o dispositivo roda pelo menos Android
10 (caso contrário é espelhado como apenas leitura).
#### Permanecer ativo
Para evitar que o dispositivo seja suspenso após um delay quando o dispositivo é conectado:
```bash
scrcpy --stay-awake
scrcpy -w
```
O estado inicial é restaurado quando o scrcpy é fechado.
#### Desligar tela
É possível desligar a tela do dispositivo durante o início do espelhamento com uma
opção de linha de comando:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Ou apertando <kbd>MOD</kbd>+<kbd>o</kbd> a qualquer momento.
Para ligar novamente, pressione <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
No Android, o botão de `POWER` sempre liga a tela. Por conveniência, se
`POWER` é enviado via scrcpy (via clique-direito ou <kbd>MOD</kbd>+<kbd>p</kbd>), ele
forçará a desligar a tela após um delay pequeno (numa base de melhor esforço).
O botão `POWER` físico ainda causará a tela ser ligada.
Também pode ser útil evitar que o dispositivo seja suspenso:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Renderizar frames expirados
Por padrão, para minimizar a latência, _scrcpy_ sempre renderiza o último frame decodificado
disponível, e descarta o anterior.
Para forçar a renderização de todos os frames (com o custo de um possível aumento de
latência), use:
```bash
scrcpy --render-expired-frames
```
#### Mostrar toques
Para apresentações, pode ser útil mostrar toques físicos (no dispositivo
físico).
Android fornece esta funcionalidade nas _Opções do desenvolvedor_.
_Scrcpy_ fornece esta opção de ativar esta funcionalidade no início e restaurar o
valor inicial no encerramento:
```bash
scrcpy --show-touches
scrcpy -t
```
Note que isto mostra apenas toques _físicos_ (com o dedo no dispositivo).
#### Desativar descanso de tela
Por padrão, scrcpy não evita que o descanso de tela rode no computador.
Para desativá-lo:
```bash
scrcpy --disable-screensaver
```
### Controle de entrada
#### Rotacionar a tela do dispositivo
Pressione <kbd>MOD</kbd>+<kbd>r</kbd> para mudar entre os modos retrato e
paisagem.
Note que só será rotacionado se a aplicação em primeiro plano suportar a
orientação requisitada.
#### Copiar-colar
Sempre que a área de transferência do Android muda, é automaticamente sincronizada com a
área de transferência do computador.
Qualquer atalho com <kbd>Ctrl</kbd> é encaminhado para o dispositivo. Em particular:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> tipicamente copia
- <kbd>Ctrl</kbd>+<kbd>x</kbd> tipicamente recorta
- <kbd>Ctrl</kbd>+<kbd>v</kbd> tipicamente cola (após a sincronização de área de transferência
computador-para-dispositivo)
Isso tipicamente funciona como esperado.
O comportamento de fato depende da aplicação ativa, no entanto. Por exemplo,
_Termux_ envia SIGINT com <kbd>Ctrl</kbd>+<kbd>c</kbd>, e _K-9 Mail_
compõe uma nova mensagem.
Para copiar, recortar e colar em tais casos (mas apenas suportado no Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> injeta `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> injeta `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> injeta `PASTE` (após a sincronização de área de transferência
computador-para-dispositivo)
Em adição, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> permite injetar o
texto da área de transferência do computador como uma sequência de eventos de tecla. Isso é útil quando o
componente não aceita colar texto (por exemplo no _Termux_), mas pode
quebrar conteúdo não-ASCII.
**ADVERTÊNCIA:** Colar a área de transferência do computador para o dispositivo (tanto via
<kbd>Ctrl</kbd>+<kbd>v</kbd> quanto <kbd>MOD</kbd>+<kbd>v</kbd>) copia o conteúdo
para a área de transferência do dispositivo. Como consequência, qualquer aplicação Android pode ler
o seu conteúdo. Você deve evitar colar conteúdo sensível (como senhas) dessa
forma.
Alguns dispositivos não se comportam como esperado quando a área de transferência é definida
programaticamente. Uma opção `--legacy-paste` é fornecida para mudar o comportamento
de <kbd>Ctrl</kbd>+<kbd>v</kbd> e <kbd>MOD</kbd>+<kbd>v</kbd> para que eles
também injetem o texto da área de transferência do computador como uma sequência de eventos de tecla (da mesma
forma que <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pinçar para dar zoom
Para simular "pinçar para dar zoom": <kbd>Ctrl</kbd>+_clicar-e-mover_.
Mais precisamente, segure <kbd>Ctrl</kbd> enquanto pressiona o botão de clique-esquerdo. Até que
o botão de clique-esquerdo seja liberado, todos os movimentos do mouse ampliar e rotacionam o
conteúdo (se suportado pelo app) relativo ao centro da tela.
Concretamente, scrcpy gera eventos adicionais de toque de um "dedo virtual" em
uma posição invertida em relação ao centro da tela.
#### Preferência de injeção de texto
Existem dois tipos de [eventos][textevents] gerados ao digitar um texto:
- _eventos de tecla_, sinalizando que a tecla foi pressionada ou solta;
- _eventos de texto_, sinalizando que o texto foi inserido.
Por padrão, letras são injetadas usando eventos de tecla, assim o teclado comporta-se
como esperado em jogos (normalmente para teclas WASD).
Mas isso pode [causar problemas][prefertext]. Se você encontrar tal problema, você
pode evitá-lo com:
```bash
scrcpy --prefer-text
```
(mas isso vai quebrar o comportamento do teclado em jogos)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Repetir tecla
Por padrão, segurar uma tecla gera eventos de tecla repetidos. Isso pode causar
problemas de performance em alguns jogos, onde esses eventos são inúteis de qualquer forma.
Para evitar o encaminhamento eventos de tecla repetidos:
```bash
scrcpy --no-key-repeat
```
#### Clique-direito e clique-do-meio
Por padrão, clique-direito dispara BACK (ou POWER) e clique-do-meio dispara
HOME. Para desabilitar esses atalhos e encaminhar os cliques para o dispositivo:
```bash
scrcpy --forward-all-clicks
```
### Soltar arquivo
#### Instalar APK
Para instalar um APK, arraste e solte o arquivo APK (com extensão `.apk`) na janela
_scrcpy_.
Não existe feedback visual, um log é imprimido no console.
#### Enviar arquivo para dispositivo
Para enviar um arquivo para `/sdcard/` no dispositivo, arraste e solte um arquivo (não-APK) para a
janela do _scrcpy_.
Não existe feedback visual, um log é imprimido no console.
O diretório alvo pode ser mudado ao iniciar:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### Encaminhamento de áudio
Áudio não é encaminhado pelo _scrcpy_. Use [sndcpy].
Também veja [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Atalhos
Na lista a seguir, <kbd>MOD</kbd> é o modificador de atalho. Por padrão, é
<kbd>Alt</kbd> (esquerdo) ou <kbd>Super</kbd> (esquerdo).
Ele pode ser mudado usando `--shortcut-mod`. Possíveis teclas são `lctrl`, `rctrl`,
`lalt`, `ralt`, `lsuper` e `rsuper`. Por exemplo:
```bash
# usar RCtrl para atalhos
scrcpy --shortcut-mod=rctrl
# usar tanto LCtrl+LAlt quanto LSuper para atalhos
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> é tipicamente a tecla <kbd>Windows</kbd> ou <kbd>Cmd</kbd>._
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Ação | Atalho
| ------------------------------------------- |:-----------------------------
| Mudar modo de tela cheia | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotacionar display para esquerda | <kbd>MOD</kbd>+<kbd></kbd> _(esquerda)_
| Rotacionar display para direita | <kbd>MOD</kbd>+<kbd></kbd> _(direita)_
| Redimensionar janela para 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Redimensionar janela para remover bordas pretas | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Clique-duplo¹_
| Clicar em `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Clique-do-meio_
| Clicar em `BACK` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Clique-direito²_
| Clicar em `APP_SWITCH` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Clicar em `MENU` (desbloquear tela | <kbd>MOD</kbd>+<kbd>m</kbd>
| Clicar em `VOLUME_UP` | <kbd>MOD</kbd>+<kbd></kbd> _(cima)_
| Clicar em `VOLUME_DOWN` | <kbd>MOD</kbd>+<kbd></kbd> _(baixo)_
| Clicar em `POWER` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Ligar | _Clique-direito²_
| Desligar tela do dispositivo (continuar espelhando) | <kbd>MOD</kbd>+<kbd>o</kbd>
| Ligar tela do dispositivo | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Rotacionar tela do dispositivo | <kbd>MOD</kbd>+<kbd>r</kbd>
| Expandir painel de notificação | <kbd>MOD</kbd>+<kbd>n</kbd>
| Colapsar painel de notificação | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copiar para área de transferência³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Recortar para área de transferência³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Sincronizar áreas de transferência e colar³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| Injetar texto da área de transferência do computador | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Ativar/desativar contador de FPS (em stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pinçar para dar zoom | <kbd>Ctrl</kbd>+_clicar-e-mover_
_¹Clique-duplo em bordas pretas para removê-las._
_²Clique-direito liga a tela se ela estiver desligada, pressiona BACK caso contrário._
_³Apenas em Android >= 7._
Todos os atalhos <kbd>Ctrl</kbd>+_tecla_ são encaminhados para o dispositivo, para que eles sejam
tratados pela aplicação ativa.
## Caminhos personalizados
Para usar um binário _adb_ específico, configure seu caminho na variável de ambiente
`ADB`:
ADB=/caminho/para/adb scrcpy
Para sobrepor o caminho do arquivo `scrcpy-server`, configure seu caminho em
`SCRCPY_SERVER_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## Por quê _scrcpy_?
Um colega me desafiou a encontrar um nome tão impronunciável quanto [gnirehtet].
[`strcpy`] copia uma **str**ing; `scrcpy` copia uma **scr**een.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Como compilar?
Veja [BUILD].
[BUILD]: BUILD.md
## Problemas comuns
Veja o [FAQ](FAQ.md).
## Desenvolvedores
Leia a [página dos desenvolvedores][developers page].
[developers page]: DEVELOP.md
## Licença
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Artigos
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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# scrcpy (v1.17)
Esta aplicación proporciona imagen y control de un dispositivo Android conectado
por USB (o [por TCP/IP][article-tcpip]). No requiere acceso _root_.
Compatible con _GNU/Linux_, _Windows_ y _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Sus características principales son:
- **ligero** (nativo, solo muestra la imagen del dispositivo)
- **desempeño** (30~60fps)
- **calidad** (1920×1080 o superior)
- **baja latencia** ([35~70ms][lowlatency])
- **corto tiempo de inicio** (~1 segundo para mostrar la primera imagen)
- **no intrusivo** (no se deja nada instalado en el dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisitos
El dispositivo Android requiere como mínimo API 21 (Android 5.0).
Asegurate de [habilitar el adb debugging][enable-adb] en tu(s) dispositivo(s).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
En algunos dispositivos, también necesitas habilitar [una opción adicional][control] para controlarlo con el teclado y ratón.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Consigue la app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Resumen
- Linux: `apt install scrcpy`
- Windows: [download](README.md#windows)
- macOS: `brew install scrcpy`
Construir desde la fuente: [BUILD] ([proceso simplificado][BUILD_simple])
[BUILD]: BUILD.md
[BUILD_simple]: BUILD.md#simple
### Linux
En Debian (_test_ y _sid_ por ahora) y Ubuntu (20.04):
```
apt install scrcpy
```
Hay un paquete [Snap]: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Para Fedora, hay un paquete [COPR]: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Para Arch Linux, hay un paquete [AUR]: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Para Gentoo, hay un paquete [Ebuild]: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
También puedes [construir la aplicación manualmente][BUILD] ([proceso simplificado][BUILD_simple]).
### Windows
Para Windows, por simplicidad, hay un pre-compilado con todas las dependencias
(incluyendo `adb`):
- [README](README.md#windows)
También está disponible en [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # si aún no está instalado
```
Y en [Scoop]:
```bash
scoop install scrcpy
scoop install adb # si aún no está instalado
```
[Scoop]: https://scoop.sh
También puedes [construir la aplicación manualmente][BUILD].
### macOS
La aplicación está disponible en [Homebrew]. Solo instalala:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Necesitarás `adb`, accesible desde `PATH`. Si aún no lo tienes:
```bash
brew install android-platform-tools
```
También está disponible en [MacPorts], que configurará el adb automáticamente:
```bash
sudo port install scrcpy
```
[MacPorts]: https://www.macports.org/
También puedes [construir la aplicación manualmente][BUILD].
## Ejecutar
Enchufa el dispositivo Android, y ejecuta:
```bash
scrcpy
```
Acepta argumentos desde la línea de comandos, listados en:
```bash
scrcpy --help
```
## Características
### Capturar configuración
#### Reducir la definición
A veces es útil reducir la definición de la imagen del dispositivo Android para aumentar el desempeño.
Para limitar el ancho y la altura a un valor específico (ej. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versión breve
```
La otra dimensión es calculada para conservar el aspect ratio del dispositivo.
De esta forma, un dispositivo en 1920×1080 será transmitido a 1024×576.
#### Cambiar el bit-rate
El bit-rate por defecto es 8 Mbps. Para cambiar el bit-rate del video (ej. a 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versión breve
```
#### Limitar los fps
El fps puede ser limitado:
```bash
scrcpy --max-fps 15
```
Es oficialmente soportado desde Android 10, pero puede funcionar en versiones anteriores.
#### Recortar
La imagen del dispositivo puede ser recortada para transmitir solo una parte de la pantalla.
Por ejemplo, puede ser útil para transmitir la imagen de un solo ojo del Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 con coordenadas de origen en (0,0)
```
Si `--max-size` también está especificado, el cambio de tamaño es aplicado después de cortar.
#### Fijar la rotación del video
Para fijar la rotación de la transmisión:
```bash
scrcpy --lock-video-orientation 0 # orientación normal
scrcpy --lock-video-orientation 1 # 90° contrarreloj
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° sentido de las agujas del reloj
```
Esto afecta la rotación de la grabación.
La [ventana también puede ser rotada](#rotación) independientemente.
#### Codificador
Algunos dispositivos pueden tener más de una rotación, y algunos pueden causar problemas o errores. Es posible seleccionar un codificador diferente:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Para listar los codificadores disponibles, puedes pasar un nombre de codificador inválido, el error te dará los codificadores disponibles:
```bash
scrcpy --encoder _
```
### Grabación
Es posible grabar la pantalla mientras se transmite:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Para grabar sin transmitir la pantalla:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrumpe la grabación con Ctrl+C
```
"Skipped frames" son grabados, incluso si no son mostrados en tiempo real (por razones de desempeño). Los frames tienen _marcas de tiempo_ en el dispositivo, por lo que el "[packet delay
variation]" no impacta el archivo grabado.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Conexión
#### Inalámbrica
_Scrcpy_ usa `adb` para comunicarse con el dispositivo, y `adb` puede [conectarse] vía TCP/IP:
1. Conecta el dispositivo al mismo Wi-Fi que tu computadora.
2. Obtén la dirección IP del dispositivo, en Ajustes → Acerca del dispositivo → Estado, o ejecutando este comando:
```bash
adb shell ip route | awk '{print $9}'
```
3. Habilita adb vía TCP/IP en el dispositivo: `adb tcpip 5555`.
4. Desenchufa el dispositivo.
5. Conéctate a tu dispositivo: `adb connect IP_DEL_DISPOSITIVO:5555` _(reemplaza `IP_DEL_DISPOSITIVO`)_.
6. Ejecuta `scrcpy` con normalidad.
Podría resultar útil reducir el bit-rate y la definición:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versión breve
```
[conectarse]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Múltiples dispositivos
Si hay muchos dispositivos listados en `adb devices`, será necesario especificar el _número de serie_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versión breve
```
Si el dispositivo está conectado por TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versión breve
```
Puedes iniciar múltiples instancias de _scrcpy_ para múltiples dispositivos.
#### Autoiniciar al detectar dispositivo
Puedes utilizar [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Túnel SSH
Para conectarse a un dispositivo remoto, es posible conectar un cliente local de `adb` a un servidor remoto `adb` (siempre y cuando utilicen la misma versión de protocolos _adb_):
```bash
adb kill-server # cierra el servidor local adb en 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# conserva este servidor abierto
```
Desde otra terminal:
```bash
scrcpy
```
Para evitar habilitar "remote port forwarding", puedes forzar una "forward connection" (nótese el argumento `-L` en vez de `-R`):
```bash
adb kill-server # cierra el servidor local adb en 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# conserva este servidor abierto
```
Desde otra terminal:
```bash
scrcpy --force-adb-forward
```
Al igual que las conexiones inalámbricas, puede resultar útil reducir la calidad:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configuración de la ventana
#### Título
Por defecto, el título de la ventana es el modelo del dispositivo. Puede ser modificado:
```bash
scrcpy --window-title 'My device'
```
#### Posición y tamaño
La posición y tamaño inicial de la ventana puede ser especificado:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Sin bordes
Para deshabilitar el diseño de la ventana:
```bash
scrcpy --window-borderless
```
#### Siempre adelante
Para mantener la ventana de scrcpy siempre adelante:
```bash
scrcpy --always-on-top
```
#### Pantalla completa
La aplicación puede ser iniciada en pantalla completa:
```bash
scrcpy --fullscreen
scrcpy -f # versión breve
```
Puede entrar y salir de la pantalla completa con la combinación <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotación
Se puede rotar la ventana:
```bash
scrcpy --rotation 1
```
Los valores posibles son:
- `0`: sin rotación
- `1`: 90 grados contrarreloj
- `2`: 180 grados
- `3`: 90 grados en sentido de las agujas del reloj
La rotación también puede ser modificada con la combinación de teclas <kbd>MOD</kbd>+<kbd></kbd> _(izquierda)_ y <kbd>MOD</kbd>+<kbd></kbd> _(derecha)_.
Nótese que _scrcpy_ maneja 3 diferentes rotaciones:
- <kbd>MOD</kbd>+<kbd>r</kbd> solicita al dispositivo cambiar entre vertical y horizontal (la aplicación en uso puede rechazarlo si no soporta la orientación solicitada).
- [`--lock-video-orientation`](#fijar-la-rotación-del-video) cambia la rotación de la transmisión (la orientación del video enviado a la PC). Esto afecta a la grabación.
- `--rotation` (o <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>) rota solo el contenido de la imagen. Esto solo afecta a la imagen mostrada, no a la grabación.
### Otras opciones menores
#### Solo lectura ("Read-only")
Para deshabilitar los controles (todo lo que interactúe con el dispositivo: eventos del teclado, eventos del mouse, arrastrar y soltar archivos):
```bash
scrcpy --no-control
scrcpy -n # versión breve
```
#### Pantalla
Si múltiples pantallas están disponibles, es posible elegir cual transmitir:
```bash
scrcpy --display 1
```
Los ids de las pantallas se pueden obtener con el siguiente comando:
```bash
adb shell dumpsys display # busque "mDisplayId=" en la respuesta
```
La segunda pantalla solo puede ser manejada si el dispositivo cuenta con Android 10 (en caso contrario será transmitida en el modo solo lectura).
#### Permanecer activo
Para evitar que el dispositivo descanse después de un tiempo mientras está conectado:
```bash
scrcpy --stay-awake
scrcpy -w # versión breve
```
La configuración original se restaura al cerrar scrcpy.
#### Apagar la pantalla
Es posible apagar la pantalla mientras se transmite al iniciar con el siguiente comando:
```bash
scrcpy --turn-screen-off
scrcpy -S # versión breve
```
O presionando <kbd>MOD</kbd>+<kbd>o</kbd> en cualquier momento.
Para volver a prenderla, presione <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
En Android, el botón de `POWER` siempre prende la pantalla. Por conveniencia, si `POWER` es enviado vía scrcpy (con click-derecho o <kbd>MOD</kbd>+<kbd>p</kbd>), esto forzará a apagar la pantalla con un poco de atraso (en la mejor de las situaciones). El botón físico `POWER` seguirá prendiendo la pantalla.
También puede resultar útil para evitar que el dispositivo entre en inactividad:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw # versión breve
```
#### Renderizar frames vencidos
Por defecto, para minimizar la latencia, _scrcpy_ siempre renderiza el último frame disponible decodificado, e ignora cualquier frame anterior.
Para forzar el renderizado de todos los frames (a costo de posible aumento de latencia), use:
```bash
scrcpy --render-expired-frames
```
#### Mostrar clicks
Para presentaciones, puede resultar útil mostrar los clicks físicos (en el dispositivo físicamente).
Android provee esta opción en _Opciones para desarrolladores_.
_Scrcpy_ provee una opción para habilitar esta función al iniciar la aplicación y restaurar el valor original al salir:
```bash
scrcpy --show-touches
scrcpy -t # versión breve
```
Nótese que solo muestra los clicks _físicos_ (con el dedo en el dispositivo).
#### Desactivar protector de pantalla
Por defecto, scrcpy no evita que el protector de pantalla se active en la computadora.
Para deshabilitarlo:
```bash
scrcpy --disable-screensaver
```
### Control
#### Rotar pantalla del dispositivo
Presione <kbd>MOD</kbd>+<kbd>r</kbd> para cambiar entre posición vertical y horizontal.
Nótese que solo rotará si la aplicación activa soporta la orientación solicitada.
#### Copiar y pegar
Cuando que el portapapeles de Android cambia, automáticamente se sincroniza al portapapeles de la computadora.
Cualquier shortcut con <kbd>Ctrl</kbd> es enviado al dispositivo. En particular:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> normalmente copia
- <kbd>Ctrl</kbd>+<kbd>x</kbd> normalmente corta
- <kbd>Ctrl</kbd>+<kbd>v</kbd> normalmente pega (después de la sincronización de portapapeles entre la computadora y el dispositivo)
Esto normalmente funciona como es esperado.
Sin embargo, este comportamiento depende de la aplicación en uso. Por ejemplo, _Termux_ envía SIGINT con <kbd>Ctrl</kbd>+<kbd>c</kbd>, y _K-9 Mail_ crea un nuevo mensaje.
Para copiar, cortar y pegar, en tales casos (solo soportado en Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> inyecta `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> inyecta `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> inyecta `PASTE` (después de la sincronización de portapapeles entre la computadora y el dispositivo)
Además, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> permite inyectar el texto en el portapapeles de la computadora como una secuencia de teclas. Esto es útil cuando el componente no acepta pegado de texto (por ejemplo en _Termux_), pero puede romper caracteres no pertenecientes a ASCII.
**AVISO:** Pegar de la computadora al dispositivo (tanto con <kbd>Ctrl</kbd>+<kbd>v</kbd> o <kbd>MOD</kbd>+<kbd>v</kbd>) copia el contenido al portapapeles del dispositivo. Como consecuencia, cualquier aplicación de Android puede leer su contenido. Debería evitar pegar contenido sensible (como contraseñas) de esta forma.
Algunos dispositivos no se comportan como es esperado al establecer el portapapeles programáticamente. La opción `--legacy-paste` está disponible para cambiar el comportamiento de <kbd>Ctrl</kbd>+<kbd>v</kbd> y <kbd>MOD</kbd>+<kbd>v</kbd> para que también inyecten el texto del portapapeles de la computadora como una secuencia de teclas (de la misma forma que <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pellizcar para zoom
Para simular "pinch-to-zoom": <kbd>Ctrl</kbd>+_click-y-mover_.
Más precisamente, mantén <kbd>Ctrl</kbd> mientras presionas botón izquierdo. Hasta que no se suelte el botón, todos los movimientos del mouse cambiarán el tamaño y rotación del contenido (si es soportado por la app en uso) respecto al centro de la pantalla.
Concretamente, scrcpy genera clicks adicionales con un "dedo virtual" en la posición invertida respecto al centro de la pantalla.
#### Preferencias de inyección de texto
Existen dos tipos de [eventos][textevents] generados al escribir texto:
- _key events_, marcando si la tecla es presionada o soltada;
- _text events_, marcando si un texto fue introducido.
Por defecto, las letras son inyectadas usando _key events_, para que el teclado funcione como es esperado en juegos (típicamente las teclas WASD).
Pero esto puede [causar problemas][prefertext]. Si encuentras tales problemas, los puedes evitar con:
```bash
scrcpy --prefer-text
```
(Pero esto romperá el comportamiento del teclado en los juegos)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Repetir tecla
Por defecto, mantener una tecla presionada genera múltiples _key events_. Esto puede causar problemas de desempeño en algunos juegos, donde estos eventos no tienen sentido de todos modos.
Para evitar enviar _key events_ repetidos:
```bash
scrcpy --no-key-repeat
```
#### Botón derecho y botón del medio
Por defecto, botón derecho ejecuta RETROCEDER (o ENCENDIDO) y botón del medio INICIO. Para inhabilitar estos atajos y enviar los clicks al dispositivo:
```bash
scrcpy --forward-all-clicks
```
### Arrastrar y soltar archivos
#### Instalar APKs
Para instalar un APK, arrastre y suelte el archivo APK (terminado en `.apk`) a la ventana de _scrcpy_.
No hay respuesta visual, un mensaje se escribirá en la consola.
#### Enviar archivos al dispositivo
Para enviar un archivo a `/sdcard/` en el dispositivo, arrastre y suelte un archivo (no APK) a la ventana de _scrcpy_.
No hay respuesta visual, un mensaje se escribirá en la consola.
El directorio de destino puede ser modificado al iniciar:
```bash
scrcpy --push-target=/sdcard/Download/
```
### Envío de Audio
_Scrcpy_ no envía el audio. Use [sndcpy].
También lea [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Atajos
En la siguiente lista, <kbd>MOD</kbd> es el atajo modificador. Por defecto es <kbd>Alt</kbd> (izquierdo) o <kbd>Super</kbd> (izquierdo).
Se puede modificar usando `--shortcut-mod`. Las posibles teclas son `lctrl` (izquierdo), `rctrl` (derecho), `lalt` (izquierdo), `ralt` (derecho), `lsuper` (izquierdo) y `rsuper` (derecho). Por ejemplo:
```bash
# use RCtrl para los atajos
scrcpy --shortcut-mod=rctrl
# use tanto LCtrl+LAlt o LSuper para los atajos
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> es generalmente la tecla <kbd>Windows</kbd> o <kbd>Cmd</kbd>._
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Acción | Atajo
| ------------------------------------------- |:-----------------------------
| Alterne entre pantalla compelta | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotar pantalla hacia la izquierda | <kbd>MOD</kbd>+<kbd></kbd> _(izquierda)_
| Rotar pantalla hacia la derecha | <kbd>MOD</kbd>+<kbd></kbd> _(derecha)_
| Ajustar ventana a 1:1 ("pixel-perfect") | <kbd>MOD</kbd>+<kbd>g</kbd>
| Ajustar ventana para quitar los bordes negros| <kbd>MOD</kbd>+<kbd>w</kbd> \| _Doble click¹_
| Click en `INICIO` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Botón del medio_
| Click en `RETROCEDER` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Botón derecho²_
| Click en `CAMBIAR APLICACIÓN` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Click en `MENÚ` (desbloquear pantalla) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Click en `SUBIR VOLUMEN` | <kbd>MOD</kbd>+<kbd></kbd> _(arriba)_
| Click en `BAJAR VOLUME` | <kbd>MOD</kbd>+<kbd></kbd> _(abajo)_
| Click en `ENCENDIDO` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Encendido | _Botón derecho²_
| Apagar pantalla (manteniendo la transmisión)| <kbd>MOD</kbd>+<kbd>o</kbd>
| Encender pantalla | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Rotar pantalla del dispositivo | <kbd>MOD</kbd>+<kbd>r</kbd>
| Abrir panel de notificaciones | <kbd>MOD</kbd>+<kbd>n</kbd>
| Cerrar panel de notificaciones | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copiar al portapapeles³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Cortar al portapapeles³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Synchronizar portapapeles y pegar³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| inyectar texto del portapapeles de la PC | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Habilitar/Deshabilitar contador de FPS (en stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pellizcar para zoom | <kbd>Ctrl</kbd>+_click-y-mover_
_¹Doble click en los bordes negros para eliminarlos._
_²Botón derecho enciende la pantalla si estaba apagada, sino ejecuta RETROCEDER._
_³Solo en Android >= 7._
Todos los atajos <kbd>Ctrl</kbd>+_tecla_ son enviados al dispositivo para que sean manejados por la aplicación activa.
## Path personalizado
Para usar un binario de _adb_ en particular, configure el path `ADB` en las variables de entorno:
```bash
ADB=/path/to/adb scrcpy
```
Para sobreescribir el path del archivo `scrcpy-server`, configure el path en `SCRCPY_SERVER_PATH`.
## ¿Por qué _scrcpy_?
Un colega me retó a encontrar un nombre tan impronunciable como [gnirehtet].
[`strcpy`] copia un **str**ing; `scrcpy` copia un **scr**een.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## ¿Cómo construir (BUILD)?
Véase [BUILD] (en inglés).
## Problemas generales
Vea las [preguntas frecuentes (en inglés)](FAQ.md).
## Desarrolladores
Lea la [hoja de desarrolladores (en inglés)](DEVELOP.md).
## Licencia
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Artículos
- [Introducing scrcpy][article-intro] (en inglés)
- [Scrcpy now works wirelessly][article-tcpip] (en inglés)
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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_Only the original [README](README.md) is guaranteed to be up-to-date._
只有原版的[README](README.md)会保持最新。
本文根据[ed130e05]进行翻译。
[ed130e05]: https://github.com/Genymobile/scrcpy/blob/ed130e05d55615d6014d93f15cfcb92ad62b01d8/README.md
# scrcpy (v1.17)
本应用程序可以显示并控制通过 USB (或 [TCP/IP][article-tcpip]) 连接的安卓设备,且不需要任何 _root_ 权限。本程序支持 _GNU/Linux_, _Windows__macOS_
![screenshot](assets/screenshot-debian-600.jpg)
它专注于:
- **轻量** (原生,仅显示设备屏幕)
- **性能** (30~60fps)
- **质量** (分辨率可达 1920×1080 或更高)
- **低延迟** ([35~70ms][lowlatency])
- **快速启动** (最快 1 秒内即可显示第一帧)
- **无侵入性** (不会在设备上遗留任何程序)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## 系统要求
安卓设备最低需要支持 API 21 (Android 5.0)。
确保设备已[开启 adb 调试][enable-adb]。
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
在某些设备上,还需要开启[额外的选项][control]以使用鼠标和键盘进行控制。
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## 获取本程序
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Linux
在 Debian (目前仅支持 _testing__sid_ 分支) 和Ubuntu (20.04) 上:
```
apt install scrcpy
```
我们也提供 [Snap] 包: [`scrcpy`][snap-link]。
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
对 Fedora 我们提供 [COPR] 包: [`scrcpy`][copr-link]。
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
对 Arch Linux 我们提供 [AUR] 包: [`scrcpy`][aur-link]。
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
对 Gentoo 我们提供 [Ebuild] 包:[`scrcpy/`][ebuild-link]。
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
您也可以[自行构建][BUILD] (不必担心,这并不困难)。
### Windows
在 Windows 上,简便起见,我们提供包含了所有依赖 (包括 `adb`) 的预编译包。
- [README](README.md#windows)
也可以使用 [Chocolatey]
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # 如果还没有 adb
```
或者 [Scoop]:
```bash
scoop install scrcpy
scoop install adb # 如果还没有 adb
```
[Scoop]: https://scoop.sh
您也可以[自行构建][BUILD]。
### macOS
本程序已发布到 [Homebrew]。直接安装即可:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
你还需要在 `PATH` 内有 `adb`。如果还没有:
```bash
# Homebrew >= 2.6.0
brew install --cask android-platform-tools
# Homebrew < 2.6.0
brew cask install android-platform-tools
```
您也可以[自行构建][BUILD]。
## 运行
连接安卓设备,然后执行:
```bash
scrcpy
```
本程序支持命令行参数,查看参数列表:
```bash
scrcpy --help
```
## 功能介绍
### 捕获设置
#### 降低分辨率
有时候,可以通过降低镜像的分辨率来提高性能。
要同时限制宽度和高度到某个值 (例如 1024)
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # 简写
```
另一边会被按比例缩小以保持设备的显示比例。这样1920×1080 分辨率的设备会以 1024×576 的分辨率进行镜像。
#### 修改码率
默认码率是 8Mbps。要改变视频的码率 (例如改为 2Mbps)
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # 简写
```
#### 限制帧率
要限制捕获的帧率:
```bash
scrcpy --max-fps 15
```
本功能从 Android 10 开始才被官方支持,但在一些旧版本中也能生效。
#### 画面裁剪
可以对设备屏幕进行裁剪,只镜像屏幕的一部分。
例如可以只镜像 Oculus Go 的一只眼睛。
```bash
scrcpy --crop 1224:1440:0:0 # 以 (0,0) 为原点的 1224x1440 像素
```
如果同时指定了 `--max-size`,会先进行裁剪,再进行缩放。
#### 锁定屏幕方向
要锁定镜像画面的方向:
```bash
scrcpy --lock-video-orientation 0 # 自然方向
scrcpy --lock-video-orientation 1 # 逆时针旋转 90°
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 顺时针旋转 90°
```
只影响录制的方向。
[窗口可以独立旋转](#旋转)。
#### 编码器
一些设备内置了多种编码器,但是有的编码器会导致问题或崩溃。可以手动选择其它编码器:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
要列出可用的编码器,可以指定一个不存在的编码器名称,错误信息中会包含所有的编码器:
```bash
scrcpy --encoder _
```
### 屏幕录制
可以在镜像的同时录制视频:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
仅录制,不显示镜像:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# 按 Ctrl+C 停止录制
```
录制时会包含“被跳过的帧”,即使它们由于性能原因没有实时显示。设备会为每一帧打上 _时间戳_ ,所以 [包时延抖动][packet delay variation] 不会影响录制的文件。
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### 连接
#### 无线
_Scrcpy_ 使用 `adb` 与设备通信,并且 `adb` 支持通过 TCP/IP [连接]到设备:
1. 将设备和电脑连接至同一 Wi-Fi。
2. 打开 设置 → 关于手机 → 状态信息,获取设备的 IP 地址,也可以执行以下的命令:
```bash
adb shell ip route | awk '{print $9}'
```
3. 启用设备的网络 adb 功能 `adb tcpip 5555`
4. 断开设备的 USB 连接。
5. 连接到您的设备:`adb connect DEVICE_IP:5555` _(将 `DEVICE_IP` 替换为设备 IP)_.
6. 正常运行 `scrcpy`
可能需要降低码率和分辨率:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # 简写
```
[连接]: https://developer.android.com/studio/command-line/adb.html#wireless
#### 多设备
如果 `adb devices` 列出了多个设备,您必须指定设备的 _序列号_
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # 简写
```
如果设备通过 TCP/IP 连接:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # 简写
```
您可以同时启动多个 _scrcpy_ 实例以同时显示多个设备的画面。
#### 在设备连接时自动启动
您可以使用 [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### SSH 隧道
要远程连接到设备,可以将本地的 adb 客户端连接到远程的 adb 服务端 (需要两端的 _adb_ 协议版本相同)
```bash
adb kill-server # 关闭本地 5037 端口上的 adb 服务端
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# 保持该窗口开启
```
在另一个终端:
```bash
scrcpy
```
若要不使用远程端口转发,可以强制使用正向连接 (注意 `-L``-R` 的区别)
```bash
adb kill-server # 关闭本地 5037 端口上的 adb 服务端
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# 保持该窗口开启
```
在另一个终端:
```bash
scrcpy --force-adb-forward
```
类似无线网络连接,可能需要降低画面质量:
```
scrcpy -b2M -m800 --max-fps 15
```
### 窗口设置
#### 标题
窗口的标题默认为设备型号。可以通过如下命令修改:
```bash
scrcpy --window-title 'My device'
```
#### 位置和大小
您可以指定初始的窗口位置和大小:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### 无边框
关闭边框:
```bash
scrcpy --window-borderless
```
#### 保持窗口在最前
您可以通过如下命令保持窗口在最前面:
```bash
scrcpy --always-on-top
```
#### 全屏
您可以通过如下命令直接全屏启动scrcpy
```bash
scrcpy --fullscreen
scrcpy -f # 简写
```
全屏状态可以通过 <kbd>MOD</kbd>+<kbd>f</kbd> 随时切换。
#### 旋转
可以通过以下命令旋转窗口:
```bash
scrcpy --rotation 1
```
可选的值有:
- `0`: 无旋转
- `1`: 逆时针旋转 90°
- `2`: 旋转 180°
- `3`: 顺时针旋转 90°
也可以使用 <kbd>MOD</kbd>+<kbd></kbd> _(左箭头)_<kbd>MOD</kbd>+<kbd></kbd> _(右箭头)_ 随时更改。
需要注意的是, _scrcpy_ 有三个不同的方向:
- <kbd>MOD</kbd>+<kbd>r</kbd> 请求设备在竖屏和横屏之间切换 (如果前台应用程序不支持请求的朝向,可能会拒绝该请求)。
- [`--lock-video-orientation`](#锁定屏幕方向) 改变镜像的朝向 (设备传输到电脑的画面的朝向)。这会影响录制。
- `--rotation` (或 <kbd>MOD</kbd>+<kbd></kbd>/<kbd>MOD</kbd>+<kbd></kbd>) 只旋转窗口的内容。这只影响显示,不影响录制。
### 其他镜像设置
#### 只读
禁用电脑对设备的控制 (如键盘输入、鼠标事件和文件拖放)
```bash
scrcpy --no-control
scrcpy -n
```
#### 显示屏
如果设备有多个显示屏,可以选择要镜像的显示屏:
```bash
scrcpy --display 1
```
可以通过如下命令列出所有显示屏的 id
```
adb shell dumpsys display # 在输出中搜索 “mDisplayId=”
```
控制第二显示屏需要设备运行 Android 10 或更高版本 (否则将在只读状态下镜像)。
#### 保持常亮
阻止设备在连接时休眠:
```bash
scrcpy --stay-awake
scrcpy -w
```
程序关闭时会恢复设备原来的设置。
#### 关闭设备屏幕
可以通过以下的命令行参数在关闭设备屏幕的状态下进行镜像:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
或者在任何时候按 <kbd>MOD</kbd>+<kbd>o</kbd>
要重新打开屏幕,按下 <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
在Android上`电源` 按钮始终能把屏幕打开。为了方便,对于在 _scrcpy_ 中发出的 `电源` 事件 (通过鼠标右键或 <kbd>MOD</kbd>+<kbd>p</kbd>),会 (尽最大的努力) 在短暂的延迟后将屏幕关闭。设备上的 `电源` 按钮仍然能打开设备屏幕。
还可以同时阻止设备休眠:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### 渲染过期帧
默认状态下,为了降低延迟, _scrcpy_ 永远渲染解码成功的最近一帧,并跳过前面任意帧。
强制渲染所有帧 (可能导致延迟变高)
```bash
scrcpy --render-expired-frames
```
#### 显示触摸
在演示时,可能会需要显示物理触摸点 (在物理设备上的触摸点)。
Android 在 _开发者选项_ 中提供了这项功能。
_Scrcpy_ 提供一个选项可以在启动时开启这项功能并在退出时恢复初始设置:
```bash
scrcpy --show-touches
scrcpy -t
```
请注意这项功能只能显示 _物理_ 触摸 (用手指在屏幕上的触摸)。
#### 关闭屏保
_Scrcpy_ 默认不会阻止电脑上开启的屏幕保护。
关闭屏幕保护:
```bash
scrcpy --disable-screensaver
```
### 输入控制
#### 旋转设备屏幕
使用 <kbd>MOD</kbd>+<kbd>r</kbd> 在竖屏和横屏模式之间切换。
需要注意的是,只有在前台应用程序支持所要求的模式时,才会进行切换。
#### 复制粘贴
每次安卓的剪贴板变化时,其内容都会被自动同步到电脑的剪贴板上。
所有的 <kbd>Ctrl</kbd> 快捷键都会被转发至设备。其中:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> 通常执行复制
- <kbd>Ctrl</kbd>+<kbd>x</kbd> 通常执行剪切
- <kbd>Ctrl</kbd>+<kbd>v</kbd> 通常执行粘贴 (在电脑到设备的剪贴板同步完成之后)
大多数时候这些按键都会执行以上的功能。
但实际的行为取决于设备上的前台程序。例如_Termux_ 会在按下 <kbd>Ctrl</kbd>+<kbd>c</kbd> 时发送 SIGINT又如 _K-9 Mail_ 会新建一封邮件。
要在这种情况下进行剪切,复制和粘贴 (仅支持 Android >= 7)
- <kbd>MOD</kbd>+<kbd>c</kbd> 注入 `COPY` (复制)
- <kbd>MOD</kbd>+<kbd>x</kbd> 注入 `CUT` (剪切)
- <kbd>MOD</kbd>+<kbd>v</kbd> 注入 `PASTE` (粘贴) (在电脑到设备的剪贴板同步完成之后)
另外,<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> 会将电脑的剪贴板内容转换为一串按键事件输入到设备。在应用程序不接受粘贴时 (比如 _Termux_),这项功能可以派上一定的用场。不过这项功能可能会导致非 ASCII 编码的内容出现错误。
**警告:** 将电脑剪贴板的内容粘贴至设备 (无论是通过 <kbd>Ctrl</kbd>+<kbd>v</kbd> 还是 <kbd>MOD</kbd>+<kbd>v</kbd>) 都会将内容复制到设备的剪贴板。如此,任何安卓应用程序都能读取到。您应避免将敏感内容 (如密码) 通过这种方式粘贴。
一些设备不支持通过程序设置剪贴板。通过 `--legacy-paste` 选项可以修改 <kbd>Ctrl</kbd>+<kbd>v</kbd><kbd>MOD</kbd>+<kbd>v</kbd> 的工作方式,使它们通过按键事件 (同 <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>) 来注入电脑剪贴板内容。
#### 双指缩放
模拟“双指缩放”:<kbd>Ctrl</kbd>+_按住并移动鼠标_。
更准确的说,在按住鼠标左键时按住 <kbd>Ctrl</kbd>。直到松开鼠标左键,所有鼠标移动将以屏幕中心为原点,缩放或旋转内容 (如果应用支持)。
实际上_scrcpy_ 会在以屏幕中心对称的位置上生成由“虚拟手指”发出的额外触摸事件。
#### 文字注入偏好
打字的时候,系统会产生两种[事件][textevents]
- _按键事件_ ,代表一个按键被按下或松开。
- _文本事件_ ,代表一个字符被输入。
程序默认使用按键事件来输入字母。只有这样,键盘才会在游戏中正常运作 (例如 WASD 键)。
但这也有可能[造成一些问题][prefertext]。如果您遇到了问题,可以通过以下方式避免:
```bash
scrcpy --prefer-text
```
(这会导致键盘在游戏中工作不正常)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### 按键重复
默认状态下,按住一个按键不放会生成多个重复按键事件。在某些游戏中这可能会导致性能问题。
避免转发重复按键事件:
```bash
scrcpy --no-key-repeat
```
#### 右键和中键
默认状态下,右键会触发返回键 (或电源键),中键会触发 HOME 键。要禁用这些快捷键并把所有点击转发到设备:
```bash
scrcpy --forward-all-clicks
```
### 文件拖放
#### 安装APK
将 APK 文件 (文件名以 `.apk` 结尾) 拖放到 _scrcpy_ 窗口来安装。
该操作在屏幕上不会出现任何变化,而会在控制台输出一条日志。
#### 将文件推送至设备
要推送文件到设备的 `/sdcard/`,将 (非 APK) 文件拖放至 _scrcpy_ 窗口。
该操作没有可见的响应,只会在控制台输出日志。
在启动时可以修改目标目录:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### 音频转发
_Scrcpy_ 不支持音频。请使用 [sndcpy].
另外请阅读 [issue #14]。
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## 快捷键
在以下列表中, <kbd>MOD</kbd> 是快捷键的修饰键。
默认是 (左) <kbd>Alt</kbd> 或 (左) <kbd>Super</kbd>
您可以使用 `--shortcut-mod` 来修改。可选的按键有 `lctrl``rctrl``lalt``ralt``lsuper``rsuper`。例如:
```bash
# 使用右 Ctrl 键
scrcpy --shortcut-mod=rctrl
# 使用左 Ctrl 键 + 左 Alt 键,或 Super 键
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> 键通常是指 <kbd>Windows</kbd><kbd>Cmd</kbd> 键。_
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| 操作 | 快捷键 |
| --------------------------------- | :------------------------------------------- |
| 全屏 | <kbd>MOD</kbd>+<kbd>f</kbd> |
| 向左旋转屏幕 | <kbd>MOD</kbd>+<kbd></kbd> _(左箭头)_ |
| 向右旋转屏幕 | <kbd>MOD</kbd>+<kbd></kbd> _(右箭头)_ |
| 将窗口大小重置为1:1 (匹配像素) | <kbd>MOD</kbd>+<kbd>g</kbd> |
| 将窗口大小重置为消除黑边 | <kbd>MOD</kbd>+<kbd>w</kbd> \| _双击¹_ |
| 点按 `主屏幕` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _鼠标中键_ |
| 点按 `返回` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _鼠标右键²_ |
| 点按 `切换应用` | <kbd>MOD</kbd>+<kbd>s</kbd> |
| 点按 `菜单` (解锁屏幕) | <kbd>MOD</kbd>+<kbd>m</kbd> |
| 点按 `音量+` | <kbd>MOD</kbd>+<kbd></kbd> _(上箭头)_ |
| 点按 `音量-` | <kbd>MOD</kbd>+<kbd></kbd> _(下箭头)_ |
| 点按 `电源` | <kbd>MOD</kbd>+<kbd>p</kbd> |
| 打开屏幕 | _鼠标右键²_ |
| 关闭设备屏幕 (但继续在电脑上显示) | <kbd>MOD</kbd>+<kbd>o</kbd> |
| 打开设备屏幕 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd> |
| 旋转设备屏幕 | <kbd>MOD</kbd>+<kbd>r</kbd> |
| 展开通知面板 | <kbd>MOD</kbd>+<kbd>n</kbd> |
| 收起通知面板 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd> |
| 复制到剪贴板³ | <kbd>MOD</kbd>+<kbd>c</kbd> |
| 剪切到剪贴板³ | <kbd>MOD</kbd>+<kbd>x</kbd> |
| 同步剪贴板并粘贴³ | <kbd>MOD</kbd>+<kbd>v</kbd> |
| 注入电脑剪贴板文本 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> |
| 打开/关闭FPS显示 (在 stdout) | <kbd>MOD</kbd>+<kbd>i</kbd> |
| 捏拉缩放 | <kbd>Ctrl</kbd>+_按住并移动鼠标_ |
_¹双击黑边可以去除黑边_
_²点击鼠标右键将在屏幕熄灭时点亮屏幕其余情况则视为按下返回键 。_
_³需要安卓版本 Android >= 7。_
所有的 <kbd>Ctrl</kbd>+_按键_ 的快捷键都会被转发到设备,所以会由当前应用程序进行处理。
## 自定义路径
要使用指定的 _adb_ 二进制文件,可以设置环境变量 `ADB`
ADB=/path/to/adb scrcpy
要覆盖 `scrcpy-server` 的路径,可以设置 `SCRCPY_SERVER_PATH`
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## 为什么叫 _scrcpy_
一个同事让我找出一个和 [gnirehtet] 一样难以发音的名字。
[`strcpy`] 复制一个 **str**ing `scrcpy` 复制一个 **scr**een。
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## 如何构建?
请查看[BUILD]。
[BUILD]: BUILD.md
## 常见问题
请查看[FAQ](FAQ.md)。
## 开发者
请查看[开发者页面]。
[开发者页面]: DEVELOP.md
## 许可协议
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## 相关文章
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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_Only the original [README](README.md) is guaranteed to be up-to-date._
_只有原版的 [README](README.md)是保證最新的。_
本文件翻譯時點: [521f2fe](https://github.com/Genymobile/scrcpy/commit/521f2fe994019065e938aa1a54b56b4f10a4ac4a#diff-04c6e90faac2675aa89e2176d2eec7d8)
# scrcpy (v1.15)
Scrcpy 可以透過 USB、或是 [TCP/IP][article-tcpip] 來顯示或控制 Android 裝置。且 scrcpy 不需要 _root_ 權限。
Scrcpy 目前支援 _GNU/Linux_、_Windows_ 和 _macOS_
![screenshot](assets/screenshot-debian-600.jpg)
特色:
- **輕量** (只顯示裝置螢幕)
- **效能** (30~60fps)
- **品質** (1920×1080 或更高)
- **低延遲** ([35~70ms][lowlatency])
- **快速啟動** (~1 秒就可以顯示第一個畫面)
- **非侵入性** (不安裝、留下任何東西在裝置上)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## 需求
Android 裝置必須是 API 21+ (Android 5.0+)。
請確認裝置上的 [adb 偵錯 (通常位於開發者模式內)][enable-adb] 已啟用。
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
在部分的裝置上,你也必須啟用[特定的額外選項][control]才能使用鍵盤和滑鼠控制。
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## 下載/獲取軟體
### Linux
Debian (目前支援 _testing__sid_) 和 Ubuntu (20.04):
```
apt install scrcpy
```
[Snap] 上也可以下載: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
在 Fedora 上也可以使用 [COPR] 下載: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
在 Arch Linux 上也可以使用 [AUR] 下載: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
在 Gentoo 上也可以使用 [Ebuild] 下載: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
你也可以自己[編譯 _Scrcpy_][BUILD]。別擔心,並沒有想像中的難。
### Windows
為了保持簡單Windows 用戶可以下載一個包含所有必需軟體 (包含 `adb`) 的壓縮包:
- [README](README.md#windows)
[Chocolatey] 上也可以下載:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # 如果你還沒有安裝的話
```
[Scoop] 上也可以下載:
```bash
scoop install scrcpy
scoop install adb # 如果你還沒有安裝的話
```
[Scoop]: https://scoop.sh
你也可以自己[編譯 _Scrcpy_][BUILD]。
### macOS
_Scrcpy_ 可以在 [Homebrew] 上直接安裝:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
由於執行期間需要可以藉由 `PATH` 存取 `adb` 。如果還沒有安裝 `adb` 可以使用下列方式安裝:
```bash
brew cask install android-platform-tools
```
你也可以自己[編譯 _Scrcpy_][BUILD]。
## 執行
將電腦和你的 Android 裝置連線,然後執行:
```bash
scrcpy
```
_Scrcpy_ 可以接受命令列參數。輸入下列指令就可以瀏覽可以使用的命令列參數:
```bash
scrcpy --help
```
## 功能
> 以下說明中,有關快捷鍵的說明可能會出現 <kbd>MOD</kbd> 按鈕。相關說明請參見[快捷鍵]內的說明。
[快捷鍵]: #快捷鍵
### 畫面擷取
#### 縮小尺寸
使用比較低的解析度來投放 Android 裝置在某些情況可以提升效能。
限制寬和高的最大值(例如: 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # 縮短版本
```
比較小的參數會根據螢幕比例重新計算。
根據上面的範例1920x1080 會被縮小成 1024x576。
#### 更改 bit-rate
預設的 bit-rate 是 8 Mbps。如果要更改 bit-rate (例如: 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # 縮短版本
```
#### 限制 FPS
限制畫面最高的 FPS:
```bash
scrcpy --max-fps 15
```
僅在 Android 10 後正式支援,不過也有可能可以在 Android 10 以前的版本使用。
#### 裁切
裝置的螢幕可以裁切。如此一來,鏡像出來的螢幕就只會是原本的一部份。
假如只要鏡像 Oculus Go 的其中一隻眼睛:
```bash
scrcpy --crop 1224:1440:0:0 # 位於 (0,0)大小1224x1440
```
如果 `--max-size` 也有指定的話,裁切後才會縮放。
#### 鎖定影像方向
如果要鎖定鏡像影像方向:
```bash
scrcpy --lock-video-orientation 0 # 原本的方向
scrcpy --lock-video-orientation 1 # 逆轉 90°
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 順轉 90°
```
這會影響錄影結果的影像方向。
### 錄影
鏡像投放螢幕的同時也可以錄影:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
如果只要錄影,不要投放螢幕鏡像的話:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# 用 Ctrl+C 停止錄影
```
就算有些幀為了效能而被跳過,它們還是一樣會被錄製。
裝置上的每一幀都有時間戳記,所以 [封包延遲 (Packet Delay Variation, PDV)][packet delay variation] 並不會影響錄影的檔案。
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### 連線
#### 無線
_Scrcpy_ 利用 `adb` 和裝置通訊,而 `adb` 可以[透過 TCP/IP 連結][connect]:
1. 讓電腦和裝置連到同一個 Wi-Fi。
2. 獲取手機的 IP 位址(設定 → 關於手機 → 狀態).
3. 啟用裝置上的 `adb over TCP/IP`: `adb tcpip 5555`.
4. 拔掉裝置上的線。
5. 透過 TCP/IP 連接裝置: `adb connect DEVICE_IP:5555` _(把 `DEVICE_IP` 換成裝置的IP位址)_.
6. 和平常一樣執行 `scrcpy`
如果效能太差,可以降低 bit-rate 和解析度:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # 縮短版本
```
[connect]: https://developer.android.com/studio/command-line/adb.html#wireless
#### 多裝置
如果 `adb devices` 內有多個裝置,則必須附上 _serial_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # 縮短版本
```
如果裝置是透過 TCP/IP 連線:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # 縮短版本
```
你可以啟用復數個對應不同裝置的 _scrcpy_
#### 裝置連結後自動啟動
你可以使用 [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### SSH tunnel
本地的 `adb` 可以連接到遠端的 `adb` 伺服器(假設兩者使用相同版本的 _adb_ 通訊協定),以連接到遠端裝置:
```bash
adb kill-server # 停止在 Port 5037 的本地 adb 伺服
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# 保持開啟
```
從另外一個終端機:
```bash
scrcpy
```
如果要避免啟用 remote port forwarding你可以強制它使用 forward connection (注意 `-L``-R` 的差別):
```bash
adb kill-server # 停止在 Port 5037 的本地 adb 伺服
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# 保持開啟
```
從另外一個終端機:
```bash
scrcpy --force-adb-forward
```
和無線連接一樣,有時候降低品質會比較好:
```
scrcpy -b2M -m800 --max-fps 15
```
### 視窗調整
#### 標題
預設標題是裝置的型號,不過可以透過以下方式修改:
```bash
scrcpy --window-title 'My device'
```
#### 位置 & 大小
初始的視窗位置和大小也可以指定:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### 無邊框
如果要停用視窗裝飾:
```bash
scrcpy --window-borderless
```
#### 保持最上層
如果要保持 `scrcpy` 的視窗在最上層:
```bash
scrcpy --always-on-top
```
#### 全螢幕
這個軟體可以直接在全螢幕模式下起動:
```bash
scrcpy --fullscreen
scrcpy -f # 縮短版本
```
全螢幕可以使用 <kbd>MOD</kbd>+<kbd>f</kbd> 開關。
#### 旋轉
視窗可以旋轉:
```bash
scrcpy --rotation 1
```
可用的數值:
- `0`: 不旋轉
- `1`: 90 度**逆**轉
- `2`: 180 度
- `3`: 90 度**順**轉
旋轉方向也可以使用 <kbd>MOD</kbd>+<kbd></kbd> _(左方向鍵)_<kbd>MOD</kbd>+<kbd></kbd> _(右方向鍵)_ 調整。
_scrcpy_ 有 3 種不同的旋轉:
- <kbd>MOD</kbd>+<kbd>r</kbd> 要求裝置在垂直、水平之間旋轉 (目前運行中的 App 有可能會因為不支援而拒絕)。
- `--lock-video-orientation` 修改鏡像的方向 (裝置傳給電腦的影像)。這會影響錄影結果的影像方向。
- `--rotation` (或是 <kbd>MOD</kbd>+<kbd></kbd> / <kbd>MOD</kbd>+<kbd></kbd>) 只旋轉視窗的內容。這只會影響鏡像結果,不會影響錄影結果。
### 其他鏡像選項
#### 唯讀
停用所有控制,包含鍵盤輸入、滑鼠事件、拖放檔案:
```bash
scrcpy --no-control
scrcpy -n
```
#### 顯示螢幕
如果裝置有複數個螢幕,可以指定要鏡像哪個螢幕:
```bash
scrcpy --display 1
```
可以透過下列指令獲取螢幕 ID:
```
adb shell dumpsys display # 找輸出結果中的 "mDisplayId="
```
第二螢幕只有在 Android 10+ 時可以控制。如果不是 Android 10+,螢幕就會在唯讀狀態下投放。
#### 保持清醒
如果要避免裝置在連接狀態下進入睡眠:
```bash
scrcpy --stay-awake
scrcpy -w
```
_scrcpy_ 關閉後就會回復成原本的設定。
#### 關閉螢幕
鏡像開始時,可以要求裝置關閉螢幕:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
或是在任何時候輸入 <kbd>MOD</kbd>+<kbd>o</kbd>
如果要開啟螢幕,輸入 <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
在 Android 上,`POWER` 按鈕總是開啟螢幕。
為了方便,如果 `POWER` 是透過 scrcpy 轉送 (右鍵 或 <kbd>MOD</kbd>+<kbd>p</kbd>)的話,螢幕將會在短暫的延遲後關閉。
實際在手機上的 `POWER` 還是會開啟螢幕。
防止裝置進入睡眠狀態:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### 顯示過期的幀
為了降低延遲, _scrcpy_ 預設只會顯示最後解碼的幀,並且拋棄所有在這之前的幀。
如果要強制顯示所有的幀 (有可能會拉高延遲),輸入:
```bash
scrcpy --render-expired-frames
```
#### 顯示觸控點
對於要報告的人來說,顯示裝置上的實際觸控點有時候是有幫助的。
Android 在_開發者選項_中有提供這個功能。
_Scrcpy_ 可以在啟動時啟用這個功能,並且在停止後恢復成原本的設定:
```bash
scrcpy --show-touches
scrcpy -t
```
這個選項只會顯示**實際觸碰在裝置上的觸碰點**。
### 輸入控制
#### 旋轉裝置螢幕
輸入 <kbd>MOD</kbd>+<kbd>r</kbd> 以在垂直、水平之間切換。
如果使用中的程式不支援,則不會切換。
#### 複製/貼上
如果 Android 剪貼簿上的內容有任何更動,電腦的剪貼簿也會一起更動。
任何與 <kbd>Ctrl</kbd> 相關的快捷鍵事件都會轉送到裝置上。特別來說:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> 通常是複製
- <kbd>Ctrl</kbd>+<kbd>x</kbd> 通常是剪下
- <kbd>Ctrl</kbd>+<kbd>v</kbd> 通常是貼上 (在電腦的剪貼簿與裝置上的剪貼簿同步之後)
這些跟你通常預期的行為一樣。
但是,實際上的行為是根據目前運行中的應用程式而定。
舉例來說, _Termux_ 在收到 <kbd>Ctrl</kbd>+<kbd>c</kbd> 後,會傳送 SIGINT_K-9 Mail_ 則是建立新訊息。
如果在這情況下,要剪下、複製或貼上 (只有在Android 7+時才支援):
- <kbd>MOD</kbd>+<kbd>c</kbd> 注入 `複製`
- <kbd>MOD</kbd>+<kbd>x</kbd> 注入 `剪下`
- <kbd>MOD</kbd>+<kbd>v</kbd> 注入 `貼上` (在電腦的剪貼簿與裝置上的剪貼簿同步之後)
另外,<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> 則是以一連串的按鍵事件貼上電腦剪貼簿中的內容。當元件不允許文字貼上 (例如 _Termux_) 時,這就很有用。不過,這在非 ASCII 內容上就無法使用。
**警告:** 貼上電腦的剪貼簿內容 (無論是從 <kbd>Ctrl</kbd>+<kbd>v</kbd><kbd>MOD</kbd>+<kbd>v</kbd>) 時,會複製剪貼簿中的內容至裝置的剪貼簿上。這會讓所有 Android 程式讀取剪貼簿的內容。請避免貼上任何敏感內容 (像是密碼)。
#### 文字輸入偏好
輸入文字時,有兩種[事件][textevents]會被觸發:
- _鍵盤事件 (key events)_,代表有一個按鍵被按下或放開
- _文字事件 (text events)_,代表有一個文字被輸入
預設上,文字是被以鍵盤事件 (key events) 輸入的,所以鍵盤和遊戲內所預期的一樣 (通常是指 WASD)。
但是這可能造成[一些問題][prefertext]。如果在這輸入這方面遇到了問題,你可以試試:
```bash
scrcpy --prefer-text
```
(不過遊戲內鍵盤就會不可用)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### 重複輸入
通常來說,長時間按住一個按鍵會重複觸發按鍵事件。這會在一些遊戲中造成效能問題,而且這個重複的按鍵事件是沒有意義的。
如果不要轉送這些重複的按鍵事件:
```bash
scrcpy --no-key-repeat
```
### 檔案
#### 安裝 APK
如果要安裝 APK ,拖放一個 APK 檔案 (以 `.apk` 為副檔名) 到 _scrcpy_ 的視窗上。
視窗上不會有任何反饋;結果會顯示在命令列中。
#### 推送檔案至裝置
如果要推送檔案到裝置上的 `/sdcard/` ,拖放一個非 APK 檔案 (**不**以 `.apk` 為副檔名) 到 _scrcpy_ 的視窗上。
視窗上不會有任何反饋;結果會顯示在命令列中。
推送檔案的目標路徑可以在啟動時指定:
```bash
scrcpy --push-target /sdcard/foo/bar/
```
### 音訊轉送
_scrcpy_ **不**轉送音訊。請使用 [sndcpy]。另外,參見 [issue #14]。
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## 快捷鍵
在以下的清單中,<kbd>MOD</kbd> 是快捷鍵的特殊按鍵。通常來說,這個按鍵是 (左) <kbd>Alt</kbd> 或是 (左) <kbd>Super</kbd>
這個是可以使用 `--shortcut-mod` 更改的。可以用的選項有:
- `lctrl`: 左邊的 <kbd>Ctrl</kbd>
- `rctrl`: 右邊的 <kbd>Ctrl</kbd>
- `lalt`: 左邊的 <kbd>Alt</kbd>
- `ralt`: 右邊的 <kbd>Alt</kbd>
- `lsuper`: 左邊的 <kbd>Super</kbd>
- `rsuper`: 右邊的 <kbd>Super</kbd>
```bash
# 以 右邊的 Ctrl 為快捷鍵特殊按鍵
scrcpy --shortcut-mod=rctrl
# 以 左邊的 Ctrl 和左邊的 Alt 或是 左邊的 Super 為快捷鍵特殊按鍵
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> 通常是 <kbd>Windows</kbd><kbd>Cmd</kbd> 鍵。_
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Action | Shortcut
| ------------------------------------------------- |:-----------------------------
| 切換至全螢幕 | <kbd>MOD</kbd>+<kbd>f</kbd>
| 左旋顯示螢幕 | <kbd>MOD</kbd>+<kbd></kbd> _(左)_
| 右旋顯示螢幕 | <kbd>MOD</kbd>+<kbd></kbd> _(右)_
| 縮放視窗成 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| 縮放視窗到沒有黑邊框為止 | <kbd>MOD</kbd>+<kbd>w</kbd> \| _雙擊¹_
| 按下 `首頁` 鍵 | <kbd>MOD</kbd>+<kbd>h</kbd> \| _中鍵_
| 按下 `返回` 鍵 | <kbd>MOD</kbd>+<kbd>b</kbd> \| _右鍵²_
| 按下 `切換 APP` 鍵 | <kbd>MOD</kbd>+<kbd>s</kbd>
| 按下 `選單` 鍵 (或解鎖螢幕) | <kbd>MOD</kbd>+<kbd>m</kbd>
| 按下 `音量+` 鍵 | <kbd>MOD</kbd>+<kbd></kbd> _(上)_
| 按下 `音量-` 鍵 | <kbd>MOD</kbd>+<kbd></kbd> _(下)_
| 按下 `電源` 鍵 | <kbd>MOD</kbd>+<kbd>p</kbd>
| 開啟 | _右鍵²_
| 關閉裝置螢幕(持續鏡像) | <kbd>MOD</kbd>+<kbd>o</kbd>
| 開啟裝置螢幕 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| 旋轉裝置螢幕 | <kbd>MOD</kbd>+<kbd>r</kbd>
| 開啟通知列 | <kbd>MOD</kbd>+<kbd>n</kbd>
| 關閉通知列 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| 複製至剪貼簿³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| 剪下至剪貼簿³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| 同步剪貼簿並貼上³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| 複製電腦剪貼簿中的文字至裝置並貼上 | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| 啟用/停用 FPS 計數器(顯示於 stdout - 通常是命令列) | <kbd>MOD</kbd>+<kbd>i</kbd>
_¹在黑邊框上雙擊以移除它們。_
_²右鍵會返回。如果螢幕是關閉狀態則會打開螢幕。_
_³只支援 Android 7+。_
所有 <kbd>Ctrl</kbd>+_按鍵_ 快捷鍵都會傳送到裝置上,所以它們是由目前運作的應用程式處理的。
## 自訂路徑
如果要使用特定的 _adb_ ,將它設定到環境變數中的 `ADB`:
ADB=/path/to/adb scrcpy
如果要覆寫 `scrcpy-server` 檔案的路徑,則將路徑設定到環境變數中的 `SCRCPY_SERVER_PATH`
[相關連結][useful]
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## 為何叫 _scrcpy_
有一個同事要我找一個跟 [gnirehtet] 一樣難念的名字。
[`strcpy`] 複製一個字串 (**str**ing)`scrcpy` 複製一個螢幕 (**scr**een)。
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## 如何編譯?
請看[這份文件 (英文)][BUILD]。
[BUILD]: BUILD.md
## 常見問題
請看[這份文件 (英文)][FAQ]。
[FAQ]: FAQ.md
## 開發者文件
請看[這個頁面 (英文)][developers page].
[developers page]: DEVELOP.md
## Licence
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## 相關文章
- [Scrcpy 簡介 (英文)][article-intro]
- [Scrcpy 可以無線連線了 (英文)][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

View file

@ -1,16 +1,17 @@
src = [
'src/main.c',
'src/adb.c',
'src/cli.c',
'src/command.c',
'src/compat.c',
'src/control_msg.c',
'src/controller.c',
'src/decoder.c',
'src/device.c',
'src/device_msg.c',
'src/event_converter.c',
'src/file_handler.c',
'src/fps_counter.c',
'src/input_manager.c',
'src/opengl.c',
'src/receiver.c',
'src/recorder.c',
'src/scrcpy.c',
@ -19,10 +20,30 @@ src = [
'src/stream.c',
'src/tiny_xpm.c',
'src/video_buffer.c',
'src/util/log.c',
'src/util/net.c',
'src/util/str_util.c'
'src/util/process.c',
'src/util/str_util.c',
'src/util/thread.c',
]
if host_machine.system() == 'windows'
src += [ 'src/sys/win/process.c' ]
else
src += [ 'src/sys/unix/process.c' ]
endif
v4l2_support = host_machine.system() == 'linux'
if v4l2_support
src += [ 'src/v4l2_sink.c' ]
endif
check_functions = [
'strdup'
]
cc = meson.get_compiler('c')
if not get_option('crossbuild_windows')
# native build
@ -33,11 +54,13 @@ if not get_option('crossbuild_windows')
dependency('sdl2'),
]
if v4l2_support
dependencies += dependency('libavdevice')
endif
else
# cross-compile mingw32 build (from Linux to Windows)
cc = meson.get_compiler('c')
prebuilt_sdl2 = meson.get_cross_property('prebuilt_sdl2')
sdl2_bin_dir = meson.current_source_dir() + '/../prebuilt-deps/' + prebuilt_sdl2 + '/bin'
sdl2_lib_dir = meson.current_source_dir() + '/../prebuilt-deps/' + prebuilt_sdl2 + '/lib'
@ -72,21 +95,18 @@ else
endif
cc = meson.get_compiler('c')
if host_machine.system() == 'windows'
src += [ 'src/sys/win/command.c' ]
src += [ 'src/sys/win/net.c' ]
dependencies += cc.find_library('ws2_32')
else
src += [ 'src/sys/unix/command.c' ]
src += [ 'src/sys/unix/net.c' ]
endif
conf = configuration_data()
# expose the build type
conf.set('NDEBUG', get_option('buildtype') != 'debug')
foreach f : check_functions
if cc.has_function(f)
define = 'HAVE_' + f.underscorify().to_upper()
conf.set(define, true)
endif
endforeach
# the version, updated on release
conf.set_quoted('SCRCPY_VERSION', meson.project_version())
@ -98,43 +118,33 @@ conf.set_quoted('PREFIX', get_option('prefix'))
# directory as the executable)
conf.set('PORTABLE', get_option('portable'))
# the default client TCP port for the "adb reverse" tunnel
# the default client TCP port range for the "adb reverse" tunnel
# overridden by option --port
conf.set('DEFAULT_LOCAL_PORT', '27183')
# the default max video size for both dimensions, in pixels
# overridden by option --max-size
conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
conf.set('DEFAULT_LOCAL_PORT_RANGE_FIRST', '27183')
conf.set('DEFAULT_LOCAL_PORT_RANGE_LAST', '27199')
# the default video bitrate, in bits/second
# overridden by option --bit-rate
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# disable console on Windows
conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
# run a server debugger and wait for a client to be attached
conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
# select the debugger method ('old' for Android < 9, 'new' for Android >= 9)
conf.set('SERVER_DEBUGGER_METHOD_NEW', get_option('server_debugger_method') == 'new')
# enable V4L2 support (linux only)
conf.set('HAVE_V4L2', v4l2_support)
configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')
if get_option('windows_noconsole')
link_args = [ '-Wl,--subsystem,windows' ]
else
link_args = []
endif
executable('scrcpy', src,
dependencies: dependencies,
include_directories: src_dir,
install: true,
c_args: [],
link_args: link_args)
c_args: [])
install_man('scrcpy.1')
@ -155,12 +165,12 @@ if get_option('buildtype') == 'debug'
'src/cli.c',
'src/util/str_util.c',
]],
['test_control_event_serialize', [
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',
'src/util/str_util.c',
]],
['test_device_event_deserialize', [
['test_device_msg_deserialize', [
'tests/test_device_msg_deserialize.c',
'src/device_msg.c',
]],
@ -177,7 +187,7 @@ if get_option('buildtype') == 'debug'
exe = executable(t[0], t[1],
include_directories: src_dir,
dependencies: dependencies,
c_args: ['-DSDL_MAIN_HANDLED'])
c_args: ['-DSDL_MAIN_HANDLED', '-DSC_TEST'])
test(t[0], exe)
endforeach
endif

View file

@ -25,6 +25,16 @@ Encode the video at the given bit\-rate, expressed in bits/s. Unit suffixes are
Default is 8000000.
.TP
.BI "\-\-codec\-options " key[:type]=value[,...]
Set a list of comma-separated key:type=value options for the device encoder.
The possible values for 'type' are 'int' (default), 'long', 'float' and 'string'.
The list of possible codec options is available in the Android documentation
.UR https://d.android.com/reference/android/media/MediaFormat
.UE .
.TP
.BI "\-\-crop " width\fR:\fIheight\fR:\fIx\fR:\fIy
Crop the device screen on the server.
@ -33,6 +43,31 @@ The values are expressed in the device natural orientation (typically, portrait
.B \-\-max\-size
value is computed on the cropped size.
.TP
.BI "\-\-disable-screensaver"
Disable screensaver while scrcpy is running.
.TP
.BI "\-\-display " id
Specify the display id to mirror.
The list of possible display ids can be listed by "adb shell dumpsys display"
(search "mDisplayId=" in the output).
Default is 0.
.TP
.BI "\-\-encoder " name
Use a specific MediaCodec encoder (must be a H.264 encoder).
.TP
.B \-\-force\-adb\-forward
Do not attempt to use "adb reverse" to connect to the device.
.TP
.B \-\-forward\-all\-clicks
By default, right-click triggers BACK (or POWER on) and middle-click triggers HOME. This option disables these shortcuts and forward the clicks to the device instead.
.TP
.B \-f, \-\-fullscreen
Start in fullscreen.
@ -41,9 +76,23 @@ Start in fullscreen.
.B \-h, \-\-help
Print this help.
.TP
.B \-\-legacy\-paste
Inject computer clipboard text as a sequence of key events on Ctrl+v (like MOD+Shift+v).
This is a workaround for some devices not behaving as expected when setting the device clipboard programmatically.
.TP
.BI "\-\-lock\-video\-orientation " [value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees otation counterclockwise.
Default is "unlocked".
Passing the option without argument is equivalent to passing "initial".
.TP
.BI "\-\-max\-fps " value
Limit the framerate of screen capture (only supported on devices with Android >= 10).
Limit the framerate of screen capture (officially supported since Android 10, but may work on earlier versions).
.TP
.BI "\-m, \-\-max\-size " value
@ -60,10 +109,18 @@ Disable device control (mirror the device in read\-only).
Do not display device (only when screen recording is enabled).
.TP
.BI "\-p, \-\-port " port
Set the TCP port the client listens on.
.B \-\-no\-key\-repeat
Do not forward repeated key events when a key is held down.
Default is 27183.
.TP
.B \-\-no\-mipmaps
If the renderer is OpenGL 3.0+ or OpenGL ES 2.0+, then mipmaps are automatically generated to improve downscaling quality. This option disables the generation of mipmaps.
.TP
.BI "\-p, \-\-port " port[:port]
Set the TCP port (range) used by the client to listen.
Default is 27183:27199.
.TP
.B \-\-prefer\-text
@ -76,7 +133,7 @@ but breaks the expected behavior of alpha keys in games (typically WASD).
.BI "\-\-push\-target " path
Set the target directory for pushing files to the device by drag & drop. It is passed as\-is to "adb push".
Default is "/sdcard/".
Default is "/sdcard/Download/".
.TP
.BI "\-r, \-\-record " file
@ -92,27 +149,62 @@ option if set, or by the file extension (.mp4 or .mkv).
Force recording format (either mp4 or mkv).
.TP
.B \-\-render\-expired\-frames
By default, to minimize latency, scrcpy always renders the last available decoded frame, and drops any previous ones. This flag forces to render all frames, at a cost of a possible increased latency.
.BI "\-\-render\-driver " name
Request SDL to use the given render driver (this is just a hint).
Supported names are currently "direct3d", "opengl", "opengles2", "opengles", "metal" and "software".
.UR https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER
.UE
.TP
.BI "\-\-rotation " value
Set the initial display rotation. Possibles values are 0, 1, 2 and 3. Each increment adds a 90 degrees rotation counterclockwise.
.TP
.BI "\-s, \-\-serial " number
The device serial number. Mandatory only if several devices are connected to adb.
.TP
.BI "\-\-shortcut\-mod " key[+...]][,...]
Specify the modifiers to use for scrcpy shortcuts. Possible keys are "lctrl", "rctrl", "lalt", "ralt", "lsuper" and "rsuper".
A shortcut can consist in several keys, separated by '+'. Several shortcuts can be specified, separated by ','.
For example, to use either LCtrl+LAlt or LSuper for scrcpy shortcuts, pass "lctrl+lalt,lsuper".
Default is "lalt,lsuper" (left-Alt or left-Super).
.TP
.B \-S, \-\-turn\-screen\-off
Turn the device screen off immediately.
.TP
.B \-t, \-\-show\-touches
Enable "show touches" on start, disable on quit.
Enable "show touches" on start, restore the initial value on exit.
It only shows physical touches (not clicks from scrcpy).
.TP
.BI "\-\-v4l2-sink " /dev/videoN
Output to v4l2loopback device.
It requires to lock the video orientation (see --lock-video-orientation).
.TP
.BI "\-V, \-\-verbosity " value
Set the log level ("verbose", "debug", "info", "warn" or "error").
Default is "info" for release builds, "debug" for debug builds.
.TP
.B \-v, \-\-version
Print the version of scrcpy.
.TP
.B \-w, \-\-stay-awake
Keep the device on while scrcpy is running, when the device is plugged in.
.TP
.B \-\-window\-borderless
Disable window decorations (display borderless window).
@ -125,107 +217,130 @@ Set a custom window title.
.BI "\-\-window\-x " value
Set the initial window horizontal position.
Default is -1 (automatic).\n
Default is "auto".
.TP
.BI "\-\-window\-y " value
Set the initial window vertical position.
Default is -1 (automatic).\n
Default is "auto".
.TP
.BI "\-\-window\-width " value
Set the initial window width.
Default is 0 (automatic).\n
Default is 0 (automatic).
.TP
.BI "\-\-window\-height " value
Set the initial window height.
Default is 0 (automatic).\n
Default is 0 (automatic).
.SH SHORTCUTS
.TP
.B Ctrl+f
switch fullscreen mode
In the following list, MOD is the shortcut modifier. By default, it's (left)
Alt or (left) Super, but it can be configured by \-\-shortcut-mod (see above).
.TP
.B Ctrl+g
resize window to 1:1 (pixel\-perfect)
.B MOD+f
Switch fullscreen mode
.TP
.B Ctrl+x, Double\-click on black borders
resize window to remove black borders
.B MOD+Left
Rotate display left
.TP
.B Ctrl+h, Home, Middle\-click
.B MOD+Right
Rotate display right
.TP
.B MOD+g
Resize window to 1:1 (pixel\-perfect)
.TP
.B MOD+w, Double\-click on black borders
Resize window to remove black borders
.TP
.B MOD+h, Home, Middle\-click
Click on HOME
.TP
.B Ctrl+b, Ctrl+Backspace, Right\-click (when screen is on)
.B MOD+b, MOD+Backspace, Right\-click (when screen is on)
Click on BACK
.TP
.B Ctrl+s
.B MOD+s
Click on APP_SWITCH
.TP
.B Ctrl+m
.B MOD+m
Click on MENU
.TP
.B Ctrl+Up
.B MOD+Up
Click on VOLUME_UP
.TP
.B Ctrl+Down
.B MOD+Down
Click on VOLUME_DOWN
.TP
.B Ctrl+p
.B MOD+p
Click on POWER (turn screen on/off)
.TP
.B Right\-click (when screen is off)
turn screen on
Turn screen on
.TP
.B Ctrl+o
turn device screen off (keep mirroring)
.B MOD+o
Turn device screen off (keep mirroring)
.TP
.B Ctrl+r
rotate device screen
.B MOD+Shift+o
Turn device screen on
.TP
.B Ctrl+n
expand notification panel
.B MOD+r
Rotate device screen
.TP
.B Ctrl+Shift+n
collapse notification panel
.B MOD+n
Expand notification panel
.TP
.B Ctrl+c
copy device clipboard to computer
.B MOD+Shift+n
Collapse notification panel
.TP
.B Ctrl+v
paste computer clipboard to device
.B Mod+c
Copy to clipboard (inject COPY keycode, Android >= 7 only)
.TP
.B Ctrl+Shift+v
copy computer clipboard to device
.B Mod+x
Cut to clipboard (inject CUT keycode, Android >= 7 only)
.TP
.B Ctrl+i
enable/disable FPS counter (print frames/second in logs)
.B MOD+v
Copy computer clipboard to device, then paste (inject PASTE keycode, Android >= 7 only)
.TP
.B MOD+Shift+v
Inject computer clipboard text as a sequence of key events
.TP
.B MOD+i
Enable/disable FPS counter (print frames/second in logs)
.TP
.B Ctrl+click-and-move
Pinch-to-zoom from the center of the screen
.TP
.B Drag & drop APK file
install APK from computer
Install APK from computer
.SH Environment variables

View file

@ -1,15 +1,10 @@
#include "command.h"
#include "adb.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "config.h"
#include "common.h"
#include "util/log.h"
#include "util/str_util.h"
@ -58,47 +53,89 @@ argv_to_string(const char *const *argv, char *buf, size_t bufsize) {
return idx;
}
static void
show_adb_installation_msg() {
#ifndef __WINDOWS__
static const struct {
const char *binary;
const char *command;
} pkg_managers[] = {
{"apt", "apt install adb"},
{"apt-get", "apt-get install adb"},
{"brew", "brew cask install android-platform-tools"},
{"dnf", "dnf install android-tools"},
{"emerge", "emerge dev-util/android-tools"},
{"pacman", "pacman -S android-tools"},
};
for (size_t i = 0; i < ARRAY_LEN(pkg_managers); ++i) {
if (search_executable(pkg_managers[i].binary)) {
LOGI("You may install 'adb' by \"%s\"", pkg_managers[i].command);
return;
}
}
#endif
LOGI("You may download and install 'adb' from "
"https://developer.android.com/studio/releases/platform-tools");
}
static void
show_adb_err_msg(enum process_result err, const char *const argv[]) {
char buf[512];
#define MAX_COMMAND_STRING_LEN 1024
char *buf = malloc(MAX_COMMAND_STRING_LEN);
if (!buf) {
LOGE("Failed to execute (could not allocate error message)");
return;
}
switch (err) {
case PROCESS_ERROR_GENERIC:
argv_to_string(argv, buf, sizeof(buf));
argv_to_string(argv, buf, MAX_COMMAND_STRING_LEN);
LOGE("Failed to execute: %s", buf);
break;
case PROCESS_ERROR_MISSING_BINARY:
argv_to_string(argv, buf, sizeof(buf));
argv_to_string(argv, buf, MAX_COMMAND_STRING_LEN);
LOGE("Command not found: %s", buf);
LOGE("(make 'adb' accessible from your PATH or define its full"
"path in the ADB environment variable)");
show_adb_installation_msg();
break;
case PROCESS_SUCCESS:
// do nothing
break;
}
free(buf);
}
process_t
adb_execute(const char *serial, const char *const adb_cmd[], size_t len) {
const char *cmd[len + 4];
int i;
process_t process;
cmd[0] = get_adb_command();
const char **argv = malloc((len + 4) * sizeof(*argv));
if (!argv) {
return PROCESS_NONE;
}
argv[0] = get_adb_command();
if (serial) {
cmd[1] = "-s";
cmd[2] = serial;
argv[1] = "-s";
argv[2] = serial;
i = 3;
} else {
i = 1;
}
memcpy(&cmd[i], adb_cmd, len * sizeof(const char *));
cmd[len + i] = NULL;
enum process_result r = cmd_execute(cmd, &process);
memcpy(&argv[i], adb_cmd, len * sizeof(const char *));
argv[len + i] = NULL;
enum process_result r = process_execute(argv, &process);
if (r != PROCESS_SUCCESS) {
show_adb_err_msg(r, cmd);
return PROCESS_NONE;
show_adb_err_msg(r, argv);
process = PROCESS_NONE;
}
free(argv);
return process;
}
@ -151,7 +188,7 @@ adb_push(const char *serial, const char *local, const char *remote) {
}
remote = strquote(remote);
if (!remote) {
SDL_free((void *) local);
free((void *) local);
return PROCESS_NONE;
}
#endif
@ -160,8 +197,8 @@ adb_push(const char *serial, const char *local, const char *remote) {
process_t proc = adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
#ifdef __WINDOWS__
SDL_free((void *) remote);
SDL_free((void *) local);
free((void *) remote);
free((void *) local);
#endif
return proc;
@ -182,37 +219,8 @@ adb_install(const char *serial, const char *local) {
process_t proc = adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
#ifdef __WINDOWS__
SDL_free((void *) local);
free((void *) local);
#endif
return proc;
}
bool
process_check_success(process_t proc, const char *name) {
if (proc == PROCESS_NONE) {
LOGE("Could not execute \"%s\"", name);
return false;
}
exit_code_t exit_code;
if (!cmd_simple_wait(proc, &exit_code)) {
if (exit_code != NO_EXIT_CODE) {
LOGE("\"%s\" returned with value %" PRIexitcode, name, exit_code);
} else {
LOGE("\"%s\" exited unexpectedly", name);
}
return false;
}
return true;
}
bool
is_regular_file(const char *path) {
struct stat path_stat;
int r = stat(path, &path_stat);
if (r) {
perror("stat");
return false;
}
return S_ISREG(path_stat.st_mode);
}

34
app/src/adb.h Normal file
View file

@ -0,0 +1,34 @@
#ifndef SC_ADB_H
#define SC_ADB_H
#include "common.h"
#include <stdbool.h>
#include <inttypes.h>
#include "util/process.h"
process_t
adb_execute(const char *serial, const char *const adb_cmd[], size_t len);
process_t
adb_forward(const char *serial, uint16_t local_port,
const char *device_socket_name);
process_t
adb_forward_remove(const char *serial, uint16_t local_port);
process_t
adb_reverse(const char *serial, const char *device_socket_name,
uint16_t local_port);
process_t
adb_reverse_remove(const char *serial, const char *device_socket_name);
process_t
adb_push(const char *serial, const char *local, const char *remote);
process_t
adb_install(const char *serial, const char *local);
#endif

View file

@ -21,7 +21,7 @@
#define _ANDROID_INPUT_H
/**
* Meta key / modifer state.
* Meta key / modifier state.
*/
enum android_metastate {
/** No meta keys are pressed. */

View file

@ -1,21 +1,20 @@
#include "cli.h"
#include <assert.h>
#include <getopt.h>
#include <stdint.h>
#include <stdio.h>
#include <unistd.h>
#include "config.h"
#include "recorder.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/str_util.h"
#define STR_IMPL_(x) #x
#define STR(x) STR_IMPL_(x)
void
scrcpy_print_usage(const char *arg0) {
#ifdef __APPLE__
# define CTRL_OR_CMD "Cmd"
#else
# define CTRL_OR_CMD "Ctrl"
#endif
fprintf(stderr,
"Usage: %s [options]\n"
"\n"
@ -27,7 +26,16 @@ scrcpy_print_usage(const char *arg0) {
" -b, --bit-rate value\n"
" Encode the video at the given bit-rate, expressed in bits/s.\n"
" Unit suffixes are supported: 'K' (x1000) and 'M' (x1000000).\n"
" Default is %d.\n"
" Default is " STR(DEFAULT_BIT_RATE) ".\n"
"\n"
" --codec-options key[:type]=value[,...]\n"
" Set a list of comma-separated key:type=value options for the\n"
" device encoder.\n"
" The possible values for 'type' are 'int' (default), 'long',\n"
" 'float' and 'string'.\n"
" The list of possible codec options is available in the\n"
" Android documentation:\n"
" <https://d.android.com/reference/android/media/MediaFormat>\n"
"\n"
" --crop width:height:x:y\n"
" Crop the device screen on the server.\n"
@ -35,21 +43,61 @@ scrcpy_print_usage(const char *arg0) {
" (typically, portrait for a phone, landscape for a tablet).\n"
" Any --max-size value is computed on the cropped size.\n"
"\n"
" --disable-screensaver\n"
" Disable screensaver while scrcpy is running.\n"
"\n"
" --display id\n"
" Specify the display id to mirror.\n"
"\n"
" The list of possible display ids can be listed by:\n"
" adb shell dumpsys display\n"
" (search \"mDisplayId=\" in the output)\n"
"\n"
" Default is 0.\n"
"\n"
" --encoder name\n"
" Use a specific MediaCodec encoder (must be a H.264 encoder).\n"
"\n"
" --force-adb-forward\n"
" Do not attempt to use \"adb reverse\" to connect to the\n"
" the device.\n"
"\n"
" --forward-all-clicks\n"
" By default, right-click triggers BACK (or POWER on) and\n"
" middle-click triggers HOME. This option disables these\n"
" shortcuts and forward the clicks to the device instead.\n"
"\n"
" -f, --fullscreen\n"
" Start in fullscreen.\n"
"\n"
" -h, --help\n"
" Print this help.\n"
"\n"
" --legacy-paste\n"
" Inject computer clipboard text as a sequence of key events\n"
" on Ctrl+v (like MOD+Shift+v).\n"
" This is a workaround for some devices not behaving as\n"
" expected when setting the device clipboard programmatically.\n"
"\n"
" --lock-video-orientation [value]\n"
" Lock video orientation to value.\n"
" Possible values are \"unlocked\", \"initial\" (locked to the\n"
" initial orientation), 0, 1, 2 and 3.\n"
" Natural device orientation is 0, and each increment adds a\n"
" 90 degrees rotation counterclockwise.\n"
" Default is \"unlocked\".\n"
" Passing the option without argument is equivalent to passing\n"
" \"initial\".\n"
"\n"
" --max-fps value\n"
" Limit the frame rate of screen capture (only supported on\n"
" devices with Android >= 10).\n"
" Limit the frame rate of screen capture (officially supported\n"
" since Android 10, but may work on earlier versions).\n"
"\n"
" -m, --max-size value\n"
" Limit both the width and height of the video to value. The\n"
" other dimension is computed so that the device aspect-ratio\n"
" is preserved.\n"
" Default is %d%s.\n"
" Default is 0 (unlimited).\n"
"\n"
" -n, --no-control\n"
" Disable device control (mirror the device in read-only).\n"
@ -58,9 +106,18 @@ scrcpy_print_usage(const char *arg0) {
" Do not display device (only when screen recording is\n"
" enabled).\n"
"\n"
" -p, --port port\n"
" Set the TCP port the client listens on.\n"
" Default is %d.\n"
" --no-key-repeat\n"
" Do not forward repeated key events when a key is held down.\n"
"\n"
" --no-mipmaps\n"
" If the renderer is OpenGL 3.0+ or OpenGL ES 2.0+, then\n"
" mipmaps are automatically generated to improve downscaling\n"
" quality. This option disables the generation of mipmaps.\n"
"\n"
" -p, --port port[:port]\n"
" Set the TCP port (range) used by the client to listen.\n"
" Default is " STR(DEFAULT_LOCAL_PORT_RANGE_FIRST) ":"
STR(DEFAULT_LOCAL_PORT_RANGE_LAST) ".\n"
"\n"
" --prefer-text\n"
" Inject alpha characters and space as text events instead of\n"
@ -72,7 +129,7 @@ scrcpy_print_usage(const char *arg0) {
" --push-target path\n"
" Set the target directory for pushing files to the device by\n"
" drag & drop. It is passed as-is to \"adb push\".\n"
" Default is \"/sdcard/\".\n"
" Default is \"/sdcard/Download/\".\n"
"\n"
" -r, --record file.mp4\n"
" Record screen to file.\n"
@ -82,26 +139,65 @@ scrcpy_print_usage(const char *arg0) {
" --record-format format\n"
" Force recording format (either mp4 or mkv).\n"
"\n"
" --render-expired-frames\n"
" By default, to minimize latency, scrcpy always renders the\n"
" last available decoded frame, and drops any previous ones.\n"
" This flag forces to render all frames, at a cost of a\n"
" possible increased latency.\n"
" --render-driver name\n"
" Request SDL to use the given render driver (this is just a\n"
" hint).\n"
" Supported names are currently \"direct3d\", \"opengl\",\n"
" \"opengles2\", \"opengles\", \"metal\" and \"software\".\n"
" <https://wiki.libsdl.org/SDL_HINT_RENDER_DRIVER>\n"
"\n"
" --rotation value\n"
" Set the initial display rotation.\n"
" Possibles values are 0, 1, 2 and 3. Each increment adds a 90\n"
" degrees rotation counterclockwise.\n"
"\n"
" -s, --serial serial\n"
" The device serial number. Mandatory only if several devices\n"
" are connected to adb.\n"
"\n"
" --shortcut-mod key[+...]][,...]\n"
" Specify the modifiers to use for scrcpy shortcuts.\n"
" Possible keys are \"lctrl\", \"rctrl\", \"lalt\", \"ralt\",\n"
" \"lsuper\" and \"rsuper\".\n"
"\n"
" A shortcut can consist in several keys, separated by '+'.\n"
" Several shortcuts can be specified, separated by ','.\n"
"\n"
" For example, to use either LCtrl+LAlt or LSuper for scrcpy\n"
" shortcuts, pass \"lctrl+lalt,lsuper\".\n"
"\n"
" Default is \"lalt,lsuper\" (left-Alt or left-Super).\n"
"\n"
" -S, --turn-screen-off\n"
" Turn the device screen off immediately.\n"
"\n"
" -t, --show-touches\n"
" Enable \"show touches\" on start, disable on quit.\n"
" Enable \"show touches\" on start, restore the initial value\n"
" on exit.\n"
" It only shows physical touches (not clicks from scrcpy).\n"
"\n"
#ifdef HAVE_V4L2
" --v4l2-sink /dev/videoN\n"
" Output to v4l2loopback device.\n"
" It requires to lock the video orientation (see\n"
" --lock-video-orientation).\n"
"\n"
#endif
" -V, --verbosity value\n"
" Set the log level (verbose, debug, info, warn or error).\n"
#ifndef NDEBUG
" Default is debug.\n"
#else
" Default is info.\n"
#endif
"\n"
" -v, --version\n"
" Print the version of scrcpy.\n"
"\n"
" -w, --stay-awake\n"
" Keep the device on while scrcpy is running, when the device\n"
" is plugged in.\n"
"\n"
" --window-borderless\n"
" Disable window decorations (display borderless window).\n"
"\n"
@ -110,90 +206,106 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" --window-x value\n"
" Set the initial window horizontal position.\n"
" Default is -1 (automatic).\n"
" Default is \"auto\".\n"
"\n"
" --window-y value\n"
" Set the initial window vertical position.\n"
" Default is -1 (automatic).\n"
" Default is \"auto\".\n"
"\n"
" --window-width value\n"
" Set the initial window width.\n"
" Default is 0 (automatic).\n"
"\n"
" --window-height value\n"
" Set the initial window width.\n"
" Set the initial window height.\n"
" Default is 0 (automatic).\n"
"\n"
"Shortcuts:\n"
"\n"
" " CTRL_OR_CMD "+f\n"
" switch fullscreen mode\n"
" In the following list, MOD is the shortcut modifier. By default,\n"
" it's (left) Alt or (left) Super, but it can be configured by\n"
" --shortcut-mod (see above).\n"
"\n"
" " CTRL_OR_CMD "+g\n"
" resize window to 1:1 (pixel-perfect)\n"
" MOD+f\n"
" Switch fullscreen mode\n"
"\n"
" " CTRL_OR_CMD "+x\n"
" MOD+Left\n"
" Rotate display left\n"
"\n"
" MOD+Right\n"
" Rotate display right\n"
"\n"
" MOD+g\n"
" Resize window to 1:1 (pixel-perfect)\n"
"\n"
" MOD+w\n"
" Double-click on black borders\n"
" resize window to remove black borders\n"
" Resize window to remove black borders\n"
"\n"
" Ctrl+h\n"
" MOD+h\n"
" Middle-click\n"
" click on HOME\n"
" Click on HOME\n"
"\n"
" " CTRL_OR_CMD "+b\n"
" " CTRL_OR_CMD "+Backspace\n"
" MOD+b\n"
" MOD+Backspace\n"
" Right-click (when screen is on)\n"
" click on BACK\n"
" Click on BACK\n"
"\n"
" " CTRL_OR_CMD "+s\n"
" click on APP_SWITCH\n"
" MOD+s\n"
" Click on APP_SWITCH\n"
"\n"
" Ctrl+m\n"
" click on MENU\n"
" MOD+m\n"
" Click on MENU\n"
"\n"
" " CTRL_OR_CMD "+Up\n"
" click on VOLUME_UP\n"
" MOD+Up\n"
" Click on VOLUME_UP\n"
"\n"
" " CTRL_OR_CMD "+Down\n"
" click on VOLUME_DOWN\n"
" MOD+Down\n"
" Click on VOLUME_DOWN\n"
"\n"
" " CTRL_OR_CMD "+p\n"
" click on POWER (turn screen on/off)\n"
" MOD+p\n"
" Click on POWER (turn screen on/off)\n"
"\n"
" Right-click (when screen is off)\n"
" power on\n"
" Power on\n"
"\n"
" " CTRL_OR_CMD "+o\n"
" turn device screen off (keep mirroring)\n"
" MOD+o\n"
" Turn device screen off (keep mirroring)\n"
"\n"
" " CTRL_OR_CMD "+r\n"
" rotate device screen\n"
" MOD+Shift+o\n"
" Turn device screen on\n"
"\n"
" " CTRL_OR_CMD "+n\n"
" expand notification panel\n"
" MOD+r\n"
" Rotate device screen\n"
"\n"
" " CTRL_OR_CMD "+Shift+n\n"
" collapse notification panel\n"
" MOD+n\n"
" Expand notification panel\n"
"\n"
" " CTRL_OR_CMD "+c\n"
" copy device clipboard to computer\n"
" MOD+Shift+n\n"
" Collapse notification panel\n"
"\n"
" " CTRL_OR_CMD "+v\n"
" paste computer clipboard to device\n"
" MOD+c\n"
" Copy to clipboard (inject COPY keycode, Android >= 7 only)\n"
"\n"
" " CTRL_OR_CMD "+Shift+v\n"
" copy computer clipboard to device\n"
" MOD+x\n"
" Cut to clipboard (inject CUT keycode, Android >= 7 only)\n"
"\n"
" " CTRL_OR_CMD "+i\n"
" enable/disable FPS counter (print frames/second in logs)\n"
" MOD+v\n"
" Copy computer clipboard to device, then paste (inject PASTE\n"
" keycode, Android >= 7 only)\n"
"\n"
" MOD+Shift+v\n"
" Inject computer clipboard text as a sequence of key events\n"
"\n"
" MOD+i\n"
" Enable/disable FPS counter (print frames/second in logs)\n"
"\n"
" Ctrl+click-and-move\n"
" Pinch-to-zoom from the center of the screen\n"
"\n"
" Drag & drop APK file\n"
" install APK from computer\n"
"\n",
arg0,
DEFAULT_BIT_RATE,
DEFAULT_MAX_SIZE, DEFAULT_MAX_SIZE ? "" : " (unlimited)",
DEFAULT_LOCAL_PORT);
" Install APK from computer\n"
"\n", arg0);
}
static bool
@ -221,6 +333,27 @@ parse_integer_arg(const char *s, long *out, bool accept_suffix, long min,
return true;
}
static size_t
parse_integers_arg(const char *s, size_t max_items, long *out, long min,
long max, const char *name) {
size_t count = parse_integers(s, ':', max_items, out);
if (!count) {
LOGE("Could not parse %s: %s", name, s);
return 0;
}
for (size_t i = 0; i < count; ++i) {
long value = out[i];
if (value < min || value > max) {
LOGE("Could not parse %s: value (%ld) out-of-range (%ld; %ld)",
name, value, min, max);
return 0;
}
}
return count;
}
static bool
parse_bit_rate(const char *s, uint32_t *bit_rate) {
long value;
@ -260,9 +393,54 @@ parse_max_fps(const char *s, uint16_t *max_fps) {
}
static bool
parse_window_position(const char *s, int16_t *position) {
parse_lock_video_orientation(const char *s,
enum sc_lock_video_orientation *lock_mode) {
if (!s || !strcmp(s, "initial")) {
// Without argument, lock the initial orientation
*lock_mode = SC_LOCK_VIDEO_ORIENTATION_INITIAL;
return true;
}
if (!strcmp(s, "unlocked")) {
*lock_mode = SC_LOCK_VIDEO_ORIENTATION_UNLOCKED;
return true;
}
long value;
bool ok = parse_integer_arg(s, &value, false, -1, 0x7FFF,
bool ok = parse_integer_arg(s, &value, false, 0, 3,
"lock video orientation");
if (!ok) {
return false;
}
*lock_mode = (enum sc_lock_video_orientation) value;
return true;
}
static bool
parse_rotation(const char *s, uint8_t *rotation) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 3, "rotation");
if (!ok) {
return false;
}
*rotation = (uint8_t) value;
return true;
}
static bool
parse_window_position(const char *s, int16_t *position) {
// special value for "auto"
static_assert(SC_WINDOW_POSITION_UNDEFINED == -0x8000, "unexpected value");
if (!strcmp(s, "auto")) {
*position = SC_WINDOW_POSITION_UNDEFINED;
return true;
}
long value;
bool ok = parse_integer_arg(s, &value, false, -0x7FFF, 0x7FFF,
"window position");
if (!ok) {
return false;
@ -286,32 +464,188 @@ parse_window_dimension(const char *s, uint16_t *dimension) {
}
static bool
parse_port(const char *s, uint16_t *port) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 0xFFFF, "port");
if (!ok) {
parse_port_range(const char *s, struct sc_port_range *port_range) {
long values[2];
size_t count = parse_integers_arg(s, 2, values, 0, 0xFFFF, "port");
if (!count) {
return false;
}
*port = (uint16_t) value;
uint16_t v0 = (uint16_t) values[0];
if (count == 1) {
port_range->first = v0;
port_range->last = v0;
return true;
}
assert(count == 2);
uint16_t v1 = (uint16_t) values[1];
if (v0 < v1) {
port_range->first = v0;
port_range->last = v1;
} else {
port_range->first = v1;
port_range->last = v0;
}
return true;
}
static bool
parse_record_format(const char *optarg, enum recorder_format *format) {
parse_display_id(const char *s, uint32_t *display_id) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 0x7FFFFFFF, "display id");
if (!ok) {
return false;
}
*display_id = (uint32_t) value;
return true;
}
static bool
parse_log_level(const char *s, enum sc_log_level *log_level) {
if (!strcmp(s, "verbose")) {
*log_level = SC_LOG_LEVEL_VERBOSE;
return true;
}
if (!strcmp(s, "debug")) {
*log_level = SC_LOG_LEVEL_DEBUG;
return true;
}
if (!strcmp(s, "info")) {
*log_level = SC_LOG_LEVEL_INFO;
return true;
}
if (!strcmp(s, "warn")) {
*log_level = SC_LOG_LEVEL_WARN;
return true;
}
if (!strcmp(s, "error")) {
*log_level = SC_LOG_LEVEL_ERROR;
return true;
}
LOGE("Could not parse log level: %s", s);
return false;
}
// item is a list of mod keys separated by '+' (e.g. "lctrl+lalt")
// returns a bitwise-or of SC_MOD_* constants (or 0 on error)
static unsigned
parse_shortcut_mods_item(const char *item, size_t len) {
unsigned mod = 0;
for (;;) {
char *plus = strchr(item, '+');
// strchr() does not consider the "len" parameter, to it could find an
// occurrence too far in the string (there is no strnchr())
bool has_plus = plus && plus < item + len;
assert(!has_plus || plus > item);
size_t key_len = has_plus ? (size_t) (plus - item) : len;
#define STREQ(literal, s, len) \
((sizeof(literal)-1 == len) && !memcmp(literal, s, len))
if (STREQ("lctrl", item, key_len)) {
mod |= SC_MOD_LCTRL;
} else if (STREQ("rctrl", item, key_len)) {
mod |= SC_MOD_RCTRL;
} else if (STREQ("lalt", item, key_len)) {
mod |= SC_MOD_LALT;
} else if (STREQ("ralt", item, key_len)) {
mod |= SC_MOD_RALT;
} else if (STREQ("lsuper", item, key_len)) {
mod |= SC_MOD_LSUPER;
} else if (STREQ("rsuper", item, key_len)) {
mod |= SC_MOD_RSUPER;
} else {
LOGE("Unknown modifier key: %.*s "
"(must be one of: lctrl, rctrl, lalt, ralt, lsuper, rsuper)",
(int) key_len, item);
return 0;
}
#undef STREQ
if (!has_plus) {
break;
}
item = plus + 1;
assert(len >= key_len + 1);
len -= key_len + 1;
}
return mod;
}
static bool
parse_shortcut_mods(const char *s, struct sc_shortcut_mods *mods) {
unsigned count = 0;
unsigned current = 0;
// LCtrl+LAlt or RCtrl or LCtrl+RSuper: "lctrl+lalt,rctrl,lctrl+rsuper"
for (;;) {
char *comma = strchr(s, ',');
if (comma && count == SC_MAX_SHORTCUT_MODS - 1) {
assert(count < SC_MAX_SHORTCUT_MODS);
LOGW("Too many shortcut modifiers alternatives");
return false;
}
assert(!comma || comma > s);
size_t limit = comma ? (size_t) (comma - s) : strlen(s);
unsigned mod = parse_shortcut_mods_item(s, limit);
if (!mod) {
LOGE("Invalid modifier keys: %.*s", (int) limit, s);
return false;
}
mods->data[current++] = mod;
++count;
if (!comma) {
break;
}
s = comma + 1;
}
mods->count = count;
return true;
}
#ifdef SC_TEST
// expose the function to unit-tests
bool
sc_parse_shortcut_mods(const char *s, struct sc_shortcut_mods *mods) {
return parse_shortcut_mods(s, mods);
}
#endif
static bool
parse_record_format(const char *optarg, enum sc_record_format *format) {
if (!strcmp(optarg, "mp4")) {
*format = RECORDER_FORMAT_MP4;
*format = SC_RECORD_FORMAT_MP4;
return true;
}
if (!strcmp(optarg, "mkv")) {
*format = RECORDER_FORMAT_MKV;
*format = SC_RECORD_FORMAT_MKV;
return true;
}
LOGE("Unsupported format: %s (expected mp4 or mkv)", optarg);
return false;
}
static enum recorder_format
static enum sc_record_format
guess_record_format(const char *filename) {
size_t len = strlen(filename);
if (len < 4) {
@ -319,59 +653,98 @@ guess_record_format(const char *filename) {
}
const char *ext = &filename[len - 4];
if (!strcmp(ext, ".mp4")) {
return RECORDER_FORMAT_MP4;
return SC_RECORD_FORMAT_MP4;
}
if (!strcmp(ext, ".mkv")) {
return RECORDER_FORMAT_MKV;
return SC_RECORD_FORMAT_MKV;
}
return 0;
}
#define OPT_RENDER_EXPIRED_FRAMES 1000
#define OPT_WINDOW_TITLE 1001
#define OPT_PUSH_TARGET 1002
#define OPT_ALWAYS_ON_TOP 1003
#define OPT_CROP 1004
#define OPT_RECORD_FORMAT 1005
#define OPT_PREFER_TEXT 1006
#define OPT_WINDOW_X 1007
#define OPT_WINDOW_Y 1008
#define OPT_WINDOW_WIDTH 1009
#define OPT_WINDOW_HEIGHT 1010
#define OPT_WINDOW_BORDERLESS 1011
#define OPT_MAX_FPS 1012
#define OPT_RENDER_EXPIRED_FRAMES 1000
#define OPT_WINDOW_TITLE 1001
#define OPT_PUSH_TARGET 1002
#define OPT_ALWAYS_ON_TOP 1003
#define OPT_CROP 1004
#define OPT_RECORD_FORMAT 1005
#define OPT_PREFER_TEXT 1006
#define OPT_WINDOW_X 1007
#define OPT_WINDOW_Y 1008
#define OPT_WINDOW_WIDTH 1009
#define OPT_WINDOW_HEIGHT 1010
#define OPT_WINDOW_BORDERLESS 1011
#define OPT_MAX_FPS 1012
#define OPT_LOCK_VIDEO_ORIENTATION 1013
#define OPT_DISPLAY_ID 1014
#define OPT_ROTATION 1015
#define OPT_RENDER_DRIVER 1016
#define OPT_NO_MIPMAPS 1017
#define OPT_CODEC_OPTIONS 1018
#define OPT_FORCE_ADB_FORWARD 1019
#define OPT_DISABLE_SCREENSAVER 1020
#define OPT_SHORTCUT_MOD 1021
#define OPT_NO_KEY_REPEAT 1022
#define OPT_FORWARD_ALL_CLICKS 1023
#define OPT_LEGACY_PASTE 1024
#define OPT_ENCODER_NAME 1025
#define OPT_POWER_OFF_ON_CLOSE 1026
#define OPT_V4L2_SINK 1027
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
static const struct option long_options[] = {
{"always-on-top", no_argument, NULL, OPT_ALWAYS_ON_TOP},
{"bit-rate", required_argument, NULL, 'b'},
{"crop", required_argument, NULL, OPT_CROP},
{"fullscreen", no_argument, NULL, 'f'},
{"help", no_argument, NULL, 'h'},
{"max-fps", required_argument, NULL, OPT_MAX_FPS},
{"max-size", required_argument, NULL, 'm'},
{"no-control", no_argument, NULL, 'n'},
{"no-display", no_argument, NULL, 'N'},
{"port", required_argument, NULL, 'p'},
{"push-target", required_argument, NULL, OPT_PUSH_TARGET},
{"record", required_argument, NULL, 'r'},
{"record-format", required_argument, NULL, OPT_RECORD_FORMAT},
{"render-expired-frames", no_argument, NULL,
OPT_RENDER_EXPIRED_FRAMES},
{"serial", required_argument, NULL, 's'},
{"show-touches", no_argument, NULL, 't'},
{"turn-screen-off", no_argument, NULL, 'S'},
{"prefer-text", no_argument, NULL, OPT_PREFER_TEXT},
{"version", no_argument, NULL, 'v'},
{"window-title", required_argument, NULL, OPT_WINDOW_TITLE},
{"window-x", required_argument, NULL, OPT_WINDOW_X},
{"window-y", required_argument, NULL, OPT_WINDOW_Y},
{"window-width", required_argument, NULL, OPT_WINDOW_WIDTH},
{"window-height", required_argument, NULL, OPT_WINDOW_HEIGHT},
{"window-borderless", no_argument, NULL,
OPT_WINDOW_BORDERLESS},
{NULL, 0, NULL, 0 },
{"always-on-top", no_argument, NULL, OPT_ALWAYS_ON_TOP},
{"bit-rate", required_argument, NULL, 'b'},
{"codec-options", required_argument, NULL, OPT_CODEC_OPTIONS},
{"crop", required_argument, NULL, OPT_CROP},
{"disable-screensaver", no_argument, NULL,
OPT_DISABLE_SCREENSAVER},
{"display", required_argument, NULL, OPT_DISPLAY_ID},
{"encoder", required_argument, NULL, OPT_ENCODER_NAME},
{"force-adb-forward", no_argument, NULL,
OPT_FORCE_ADB_FORWARD},
{"forward-all-clicks", no_argument, NULL,
OPT_FORWARD_ALL_CLICKS},
{"fullscreen", no_argument, NULL, 'f'},
{"help", no_argument, NULL, 'h'},
{"legacy-paste", no_argument, NULL, OPT_LEGACY_PASTE},
{"lock-video-orientation", optional_argument, NULL,
OPT_LOCK_VIDEO_ORIENTATION},
{"max-fps", required_argument, NULL, OPT_MAX_FPS},
{"max-size", required_argument, NULL, 'm'},
{"no-control", no_argument, NULL, 'n'},
{"no-display", no_argument, NULL, 'N'},
{"no-key-repeat", no_argument, NULL, OPT_NO_KEY_REPEAT},
{"no-mipmaps", no_argument, NULL, OPT_NO_MIPMAPS},
{"port", required_argument, NULL, 'p'},
{"prefer-text", no_argument, NULL, OPT_PREFER_TEXT},
{"push-target", required_argument, NULL, OPT_PUSH_TARGET},
{"record", required_argument, NULL, 'r'},
{"record-format", required_argument, NULL, OPT_RECORD_FORMAT},
{"render-driver", required_argument, NULL, OPT_RENDER_DRIVER},
{"render-expired-frames", no_argument, NULL,
OPT_RENDER_EXPIRED_FRAMES},
{"rotation", required_argument, NULL, OPT_ROTATION},
{"serial", required_argument, NULL, 's'},
{"shortcut-mod", required_argument, NULL, OPT_SHORTCUT_MOD},
{"show-touches", no_argument, NULL, 't'},
{"stay-awake", no_argument, NULL, 'w'},
{"turn-screen-off", no_argument, NULL, 'S'},
#ifdef HAVE_V4L2
{"v4l2-sink", required_argument, NULL, OPT_V4L2_SINK},
#endif
{"verbosity", required_argument, NULL, 'V'},
{"version", no_argument, NULL, 'v'},
{"window-title", required_argument, NULL, OPT_WINDOW_TITLE},
{"window-x", required_argument, NULL, OPT_WINDOW_X},
{"window-y", required_argument, NULL, OPT_WINDOW_Y},
{"window-width", required_argument, NULL, OPT_WINDOW_WIDTH},
{"window-height", required_argument, NULL, OPT_WINDOW_HEIGHT},
{"window-borderless", no_argument, NULL,
OPT_WINDOW_BORDERLESS},
{"power-off-on-close", no_argument, NULL,
OPT_POWER_OFF_ON_CLOSE},
{NULL, 0, NULL, 0 },
};
struct scrcpy_options *opts = &args->opts;
@ -379,8 +752,8 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
optind = 0; // reset to start from the first argument in tests
int c;
while ((c = getopt_long(argc, argv, "b:c:fF:hm:nNp:r:s:StTv", long_options,
NULL)) != -1) {
while ((c = getopt_long(argc, argv, "b:c:fF:hm:nNp:r:s:StTvV:w",
long_options, NULL)) != -1) {
switch (c) {
case 'b':
if (!parse_bit_rate(optarg, &opts->bit_rate)) {
@ -393,6 +766,11 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_CROP:
opts->crop = optarg;
break;
case OPT_DISPLAY_ID:
if (!parse_display_id(optarg, &opts->display_id)) {
return false;
}
break;
case 'f':
opts->fullscreen = true;
break;
@ -417,6 +795,12 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
return false;
}
break;
case OPT_LOCK_VIDEO_ORIENTATION:
if (!parse_lock_video_orientation(optarg,
&opts->lock_video_orientation)) {
return false;
}
break;
case 'n':
opts->control = false;
break;
@ -424,7 +808,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
opts->display = false;
break;
case 'p':
if (!parse_port(optarg, &opts->port)) {
if (!parse_port_range(optarg, &opts->port_range)) {
return false;
}
break;
@ -449,8 +833,17 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case 'v':
args->version = true;
break;
case 'V':
if (!parse_log_level(optarg, &opts->log_level)) {
return false;
}
break;
case 'w':
opts->stay_awake = true;
break;
case OPT_RENDER_EXPIRED_FRAMES:
opts->render_expired_frames = true;
LOGW("Option --render-expired-frames has been removed. This "
"flag has been ignored.");
break;
case OPT_WINDOW_TITLE:
opts->window_title = optarg;
@ -484,21 +877,76 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_PREFER_TEXT:
opts->prefer_text = true;
break;
case OPT_ROTATION:
if (!parse_rotation(optarg, &opts->rotation)) {
return false;
}
break;
case OPT_RENDER_DRIVER:
opts->render_driver = optarg;
break;
case OPT_NO_MIPMAPS:
opts->mipmaps = false;
break;
case OPT_NO_KEY_REPEAT:
opts->forward_key_repeat = false;
break;
case OPT_CODEC_OPTIONS:
opts->codec_options = optarg;
break;
case OPT_ENCODER_NAME:
opts->encoder_name = optarg;
break;
case OPT_FORCE_ADB_FORWARD:
opts->force_adb_forward = true;
break;
case OPT_DISABLE_SCREENSAVER:
opts->disable_screensaver = true;
break;
case OPT_SHORTCUT_MOD:
if (!parse_shortcut_mods(optarg, &opts->shortcut_mods)) {
return false;
}
break;
case OPT_FORWARD_ALL_CLICKS:
opts->forward_all_clicks = true;
break;
case OPT_LEGACY_PASTE:
opts->legacy_paste = true;
break;
case OPT_POWER_OFF_ON_CLOSE:
opts->power_off_on_close = true;
break;
#ifdef HAVE_V4L2
case OPT_V4L2_SINK:
opts->v4l2_device = optarg;
break;
#endif
default:
// getopt prints the error message on stderr
return false;
}
}
#ifdef HAVE_V4L2
if (!opts->display && !opts->record_filename && !opts->v4l2_device) {
LOGE("-N/--no-display requires either screen recording (-r/--record)"
" or sink to v4l2loopback device (--v4l2-sink)");
return false;
}
if (opts->v4l2_device && opts->lock_video_orientation
== SC_LOCK_VIDEO_ORIENTATION_UNLOCKED) {
LOGI("Video orientation is locked for v4l2 sink. "
"See --lock-video-orientation.");
opts->lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_INITIAL;
}
#else
if (!opts->display && !opts->record_filename) {
LOGE("-N/--no-display requires screen recording (-r/--record)");
return false;
}
if (!opts->display && opts->fullscreen) {
LOGE("-f/--fullscreen-window is incompatible with -N/--no-display");
return false;
}
#endif
int index = optind;
if (index < argc) {
@ -514,7 +962,8 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
if (opts->record_filename && !opts->record_format) {
opts->record_format = guess_record_format(opts->record_filename);
if (!opts->record_format) {
LOGE("No format specified for \"%s\" (try with -F mkv)",
LOGE("No format specified for \"%s\" "
"(try with --record-format=mkv)",
opts->record_filename);
return false;
}
@ -525,5 +974,10 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
return false;
}
if (!opts->control && opts->stay_awake) {
LOGE("Could not request to stay awake if control is disabled");
return false;
}
return true;
}

View file

@ -1,9 +1,10 @@
#ifndef SCRCPY_CLI_H
#define SCRCPY_CLI_H
#include "common.h"
#include <stdbool.h>
#include "config.h"
#include "scrcpy.h"
struct scrcpy_cli_args {
@ -18,4 +19,9 @@ scrcpy_print_usage(const char *arg0);
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]);
#ifdef SC_TEST
bool
sc_parse_shortcut_mods(const char *s, struct sc_shortcut_mods *mods);
#endif
#endif

View file

@ -1,30 +1,14 @@
#ifndef COMMON_H
#define COMMON_H
#include <stdint.h>
#include "config.h"
#include "compat.h"
#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
#define MIN(X,Y) (X) < (Y) ? (X) : (Y)
#define MAX(X,Y) (X) > (Y) ? (X) : (Y)
struct size {
uint16_t width;
uint16_t height;
};
struct point {
int32_t x;
int32_t y;
};
struct position {
// The video screen size may be different from the real device screen size,
// so store to which size the absolute position apply, to scale it
// accordingly.
struct size screen_size;
struct point point;
};
#define container_of(ptr, type, member) \
((type *) (((char *) (ptr)) - offsetof(type, member)))
#endif

14
app/src/compat.c Normal file
View file

@ -0,0 +1,14 @@
#include "compat.h"
#include "config.h"
#ifndef HAVE_STRDUP
char *strdup(const char *s) {
size_t size = strlen(s) + 1;
char *dup = malloc(size);
if (dup) {
memcpy(dup, s, size);
}
return dup;
}
#endif

View file

@ -1,19 +1,16 @@
#ifndef COMPAT_H
#define COMPAT_H
#define _POSIX_C_SOURCE 200809L
#define _XOPEN_SOURCE 700
#define _GNU_SOURCE
#ifdef __APPLE__
# define _DARWIN_C_SOURCE
#endif
#include <libavformat/version.h>
#include <SDL2/SDL_version.h>
// In ffmpeg/doc/APIchanges:
// 2016-04-11 - 6f69f7a / 9200514 - lavf 57.33.100 / 57.5.0 - avformat.h
// Add AVStream.codecpar, deprecate AVStream.codec.
#if (LIBAVFORMAT_VERSION_MICRO >= 100 /* FFmpeg */ && \
LIBAVFORMAT_VERSION_INT >= AV_VERSION_INT(57, 33, 100)) \
|| (LIBAVFORMAT_VERSION_MICRO < 100 && /* Libav */ \
LIBAVFORMAT_VERSION_INT >= AV_VERSION_INT(57, 5, 0))
# define SCRCPY_LAVF_HAS_NEW_CODEC_PARAMS_API
#endif
// In ffmpeg/doc/APIchanges:
// 2018-02-06 - 0694d87024 - lavf 58.9.100 - avformat.h
// Deprecate use of av_register_input_format(), av_register_output_format(),
@ -25,13 +22,16 @@
# define SCRCPY_LAVF_REQUIRES_REGISTER_ALL
#endif
// In ffmpeg/doc/APIchanges:
// 2016-04-21 - 7fc329e - lavc 57.37.100 - avcodec.h
// Add a new audio/video encoding and decoding API with decoupled input
// and output -- avcodec_send_packet(), avcodec_receive_frame(),
// avcodec_send_frame() and avcodec_receive_packet().
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 37, 100)
# define SCRCPY_LAVF_HAS_NEW_ENCODING_DECODING_API
// 2018-01-28 - ea3672b7d6 - lavf 58.7.100 - avformat.h
// Deprecate AVFormatContext filename field which had limited length, use the
// new dynamically allocated url field instead.
//
// 2018-01-28 - ea3672b7d6 - lavf 58.7.100 - avformat.h
// Add url field to AVFormatContext and add ff_format_set_url helper function.
#if LIBAVFORMAT_VERSION_INT >= AV_VERSION_INT(58, 7, 100)
# define SCRCPY_LAVF_HAS_AVFORMATCONTEXT_URL
#endif
#if SDL_VERSION_ATLEAST(2, 0, 5)
@ -48,4 +48,8 @@
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#ifndef HAVE_STRDUP
char *strdup(const char *s);
#endif
#endif

View file

@ -1,13 +1,60 @@
#include "control_msg.h"
#include <assert.h>
#include <inttypes.h>
#include <stdlib.h>
#include <string.h>
#include "config.h"
#include "util/buffer_util.h"
#include "util/log.h"
#include "util/str_util.h"
/**
* Map an enum value to a string based on an array, without crashing on an
* out-of-bounds index.
*/
#define ENUM_TO_LABEL(labels, value) \
((size_t) (value) < ARRAY_LEN(labels) ? labels[value] : "???")
#define KEYEVENT_ACTION_LABEL(value) \
ENUM_TO_LABEL(android_keyevent_action_labels, value)
#define MOTIONEVENT_ACTION_LABEL(value) \
ENUM_TO_LABEL(android_motionevent_action_labels, value)
#define SCREEN_POWER_MODE_LABEL(value) \
ENUM_TO_LABEL(screen_power_mode_labels, value)
static const char *const android_keyevent_action_labels[] = {
"down",
"up",
"multi",
};
static const char *const android_motionevent_action_labels[] = {
"down",
"up",
"move",
"cancel",
"outside",
"ponter-down",
"pointer-up",
"hover-move",
"scroll",
"hover-enter"
"hover-exit",
"btn-press",
"btn-release",
};
static const char *const screen_power_mode_labels[] = {
"off",
"doze",
"normal",
"doze-suspend",
"suspend",
};
static void
write_position(uint8_t *buf, const struct position *position) {
buffer_write32be(&buf[0], position->point.x);
@ -20,9 +67,9 @@ write_position(uint8_t *buf, const struct position *position) {
static size_t
write_string(const char *utf8, size_t max_len, unsigned char *buf) {
size_t len = utf8_truncation_index(utf8, max_len);
buffer_write16be(buf, (uint16_t) len);
memcpy(&buf[2], utf8, len);
return 2 + len;
buffer_write32be(buf, len);
memcpy(&buf[4], utf8, len);
return 4 + len;
}
static uint16_t
@ -42,11 +89,13 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
case CONTROL_MSG_TYPE_INJECT_KEYCODE:
buf[1] = msg->inject_keycode.action;
buffer_write32be(&buf[2], msg->inject_keycode.keycode);
buffer_write32be(&buf[6], msg->inject_keycode.metastate);
return 10;
buffer_write32be(&buf[6], msg->inject_keycode.repeat);
buffer_write32be(&buf[10], msg->inject_keycode.metastate);
return 14;
case CONTROL_MSG_TYPE_INJECT_TEXT: {
size_t len = write_string(msg->inject_text.text,
CONTROL_MSG_TEXT_MAX_LENGTH, &buf[1]);
size_t len =
write_string(msg->inject_text.text,
CONTROL_MSG_INJECT_TEXT_MAX_LENGTH, &buf[1]);
return 1 + len;
}
case CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT:
@ -65,18 +114,22 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
buffer_write32be(&buf[17],
(uint32_t) msg->inject_scroll_event.vscroll);
return 21;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
buf[1] = msg->inject_keycode.action;
return 2;
case CONTROL_MSG_TYPE_SET_CLIPBOARD: {
size_t len = write_string(msg->inject_text.text,
buf[1] = !!msg->set_clipboard.paste;
size_t len = write_string(msg->set_clipboard.text,
CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH,
&buf[1]);
return 1 + len;
&buf[2]);
return 2 + len;
}
case CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE:
buf[1] = msg->set_screen_power_mode.mode;
return 2;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
case CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL:
case CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL:
case CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL:
case CONTROL_MSG_TYPE_COLLAPSE_PANELS:
case CONTROL_MSG_TYPE_GET_CLIPBOARD:
case CONTROL_MSG_TYPE_ROTATE_DEVICE:
// no additional data
@ -87,14 +140,102 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
}
}
void
control_msg_log(const struct control_msg *msg) {
#define LOG_CMSG(fmt, ...) LOGV("input: " fmt, ## __VA_ARGS__)
switch (msg->type) {
case CONTROL_MSG_TYPE_INJECT_KEYCODE:
LOG_CMSG("key %-4s code=%d repeat=%" PRIu32 " meta=%06lx",
KEYEVENT_ACTION_LABEL(msg->inject_keycode.action),
(int) msg->inject_keycode.keycode,
msg->inject_keycode.repeat,
(long) msg->inject_keycode.metastate);
break;
case CONTROL_MSG_TYPE_INJECT_TEXT:
LOG_CMSG("text \"%s\"", msg->inject_text.text);
break;
case CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT: {
int action = msg->inject_touch_event.action
& AMOTION_EVENT_ACTION_MASK;
uint64_t id = msg->inject_touch_event.pointer_id;
if (id == POINTER_ID_MOUSE || id == POINTER_ID_VIRTUAL_FINGER) {
// string pointer id
LOG_CMSG("touch [id=%s] %-4s position=%" PRIi32 ",%" PRIi32
" pressure=%g buttons=%06lx",
id == POINTER_ID_MOUSE ? "mouse" : "vfinger",
MOTIONEVENT_ACTION_LABEL(action),
msg->inject_touch_event.position.point.x,
msg->inject_touch_event.position.point.y,
msg->inject_touch_event.pressure,
(long) msg->inject_touch_event.buttons);
} else {
// numeric pointer id
#ifndef __WIN32
# define PRIu64_ PRIu64
#else
# define PRIu64_ "I64u" // Windows...
#endif
LOG_CMSG("touch [id=%" PRIu64_ "] %-4s position=%" PRIi32 ",%"
PRIi32 " pressure=%g buttons=%06lx",
id,
MOTIONEVENT_ACTION_LABEL(action),
msg->inject_touch_event.position.point.x,
msg->inject_touch_event.position.point.y,
msg->inject_touch_event.pressure,
(long) msg->inject_touch_event.buttons);
}
break;
}
case CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
LOG_CMSG("scroll position=%" PRIi32 ",%" PRIi32 " hscroll=%" PRIi32
" vscroll=%" PRIi32,
msg->inject_scroll_event.position.point.x,
msg->inject_scroll_event.position.point.y,
msg->inject_scroll_event.hscroll,
msg->inject_scroll_event.vscroll);
break;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
LOG_CMSG("back-or-screen-on %s",
KEYEVENT_ACTION_LABEL(msg->inject_keycode.action));
break;
case CONTROL_MSG_TYPE_SET_CLIPBOARD:
LOG_CMSG("clipboard %s \"%s\"",
msg->set_clipboard.paste ? "paste" : "copy",
msg->set_clipboard.text);
break;
case CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE:
LOG_CMSG("power mode %s",
SCREEN_POWER_MODE_LABEL(msg->set_screen_power_mode.mode));
break;
case CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL:
LOG_CMSG("expand notification panel");
break;
case CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL:
LOG_CMSG("expand settings panel");
break;
case CONTROL_MSG_TYPE_COLLAPSE_PANELS:
LOG_CMSG("collapse panels");
break;
case CONTROL_MSG_TYPE_GET_CLIPBOARD:
LOG_CMSG("get clipboard");
break;
case CONTROL_MSG_TYPE_ROTATE_DEVICE:
LOG_CMSG("rotate device");
break;
default:
LOG_CMSG("unknown type: %u", (unsigned) msg->type);
break;
}
}
void
control_msg_destroy(struct control_msg *msg) {
switch (msg->type) {
case CONTROL_MSG_TYPE_INJECT_TEXT:
SDL_free(msg->inject_text.text);
free(msg->inject_text.text);
break;
case CONTROL_MSG_TYPE_SET_CLIPBOARD:
SDL_free(msg->set_clipboard.text);
free(msg->set_clipboard.text);
break;
default:
// do nothing

View file

@ -1,21 +1,24 @@
#ifndef CONTROLMSG_H
#define CONTROLMSG_H
#include "common.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "config.h"
#include "android/input.h"
#include "android/keycodes.h"
#include "common.h"
#include "coords.h"
#define CONTROL_MSG_TEXT_MAX_LENGTH 300
#define CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH 4093
#define CONTROL_MSG_SERIALIZED_MAX_SIZE \
(3 + CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH)
#define CONTROL_MSG_MAX_SIZE (1 << 18) // 256k
#define POINTER_ID_MOUSE UINT64_C(-1);
#define CONTROL_MSG_INJECT_TEXT_MAX_LENGTH 300
// type: 1 byte; paste flag: 1 byte; length: 4 bytes
#define CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH (CONTROL_MSG_MAX_SIZE - 6)
#define POINTER_ID_MOUSE UINT64_C(-1)
#define POINTER_ID_VIRTUAL_FINGER UINT64_C(-2)
enum control_msg_type {
CONTROL_MSG_TYPE_INJECT_KEYCODE,
@ -24,7 +27,8 @@ enum control_msg_type {
CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL,
CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL,
CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL,
CONTROL_MSG_TYPE_COLLAPSE_PANELS,
CONTROL_MSG_TYPE_GET_CLIPBOARD,
CONTROL_MSG_TYPE_SET_CLIPBOARD,
CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE,
@ -43,10 +47,11 @@ struct control_msg {
struct {
enum android_keyevent_action action;
enum android_keycode keycode;
uint32_t repeat;
enum android_metastate metastate;
} inject_keycode;
struct {
char *text; // owned, to be freed by SDL_free()
char *text; // owned, to be freed by free()
} inject_text;
struct {
enum android_motionevent_action action;
@ -61,7 +66,12 @@ struct control_msg {
int32_t vscroll;
} inject_scroll_event;
struct {
char *text; // owned, to be freed by SDL_free()
enum android_keyevent_action action; // action for the BACK key
// screen may only be turned on on ACTION_DOWN
} back_or_screen_on;
struct {
char *text; // owned, to be freed by free()
bool paste;
} set_clipboard;
struct {
enum screen_power_mode mode;
@ -69,11 +79,14 @@ struct control_msg {
};
};
// buf size must be at least CONTROL_MSG_SERIALIZED_MAX_SIZE
// buf size must be at least CONTROL_MSG_MAX_SIZE
// return the number of bytes written
size_t
control_msg_serialize(const struct control_msg *msg, unsigned char *buf);
void
control_msg_log(const struct control_msg *msg);
void
control_msg_destroy(struct control_msg *msg);

View file

@ -2,26 +2,27 @@
#include <assert.h>
#include "config.h"
#include "util/lock.h"
#include "util/log.h"
bool
controller_init(struct controller *controller, socket_t control_socket) {
cbuf_init(&controller->queue);
if (!receiver_init(&controller->receiver, control_socket)) {
bool ok = receiver_init(&controller->receiver, control_socket);
if (!ok) {
return false;
}
if (!(controller->mutex = SDL_CreateMutex())) {
ok = sc_mutex_init(&controller->mutex);
if (!ok) {
receiver_destroy(&controller->receiver);
return false;
}
if (!(controller->msg_cond = SDL_CreateCond())) {
ok = sc_cond_init(&controller->msg_cond);
if (!ok) {
receiver_destroy(&controller->receiver);
SDL_DestroyMutex(controller->mutex);
sc_mutex_destroy(&controller->mutex);
return false;
}
@ -33,8 +34,8 @@ controller_init(struct controller *controller, socket_t control_socket) {
void
controller_destroy(struct controller *controller) {
SDL_DestroyCond(controller->msg_cond);
SDL_DestroyMutex(controller->mutex);
sc_cond_destroy(&controller->msg_cond);
sc_mutex_destroy(&controller->mutex);
struct control_msg msg;
while (cbuf_take(&controller->queue, &msg)) {
@ -47,26 +48,30 @@ controller_destroy(struct controller *controller) {
bool
controller_push_msg(struct controller *controller,
const struct control_msg *msg) {
mutex_lock(controller->mutex);
if (sc_get_log_level() <= SC_LOG_LEVEL_VERBOSE) {
control_msg_log(msg);
}
sc_mutex_lock(&controller->mutex);
bool was_empty = cbuf_is_empty(&controller->queue);
bool res = cbuf_push(&controller->queue, *msg);
if (was_empty) {
cond_signal(controller->msg_cond);
sc_cond_signal(&controller->msg_cond);
}
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
return res;
}
static bool
process_msg(struct controller *controller,
const struct control_msg *msg) {
unsigned char serialized_msg[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int length = control_msg_serialize(msg, serialized_msg);
static unsigned char serialized_msg[CONTROL_MSG_MAX_SIZE];
size_t length = control_msg_serialize(msg, serialized_msg);
if (!length) {
return false;
}
int w = net_send_all(controller->control_socket, serialized_msg, length);
return w == length;
return (size_t) w == length;
}
static int
@ -74,20 +79,20 @@ run_controller(void *data) {
struct controller *controller = data;
for (;;) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
while (!controller->stopped && cbuf_is_empty(&controller->queue)) {
cond_wait(controller->msg_cond, controller->mutex);
sc_cond_wait(&controller->msg_cond, &controller->mutex);
}
if (controller->stopped) {
// stop immediately, do not process further msgs
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
break;
}
struct control_msg msg;
bool non_empty = cbuf_take(&controller->queue, &msg);
assert(non_empty);
(void) non_empty;
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
bool ok = process_msg(controller, &msg);
control_msg_destroy(&msg);
@ -103,16 +108,16 @@ bool
controller_start(struct controller *controller) {
LOGD("Starting controller thread");
controller->thread = SDL_CreateThread(run_controller, "controller",
controller);
if (!controller->thread) {
bool ok = sc_thread_create(&controller->thread, run_controller,
"controller", controller);
if (!ok) {
LOGC("Could not start controller thread");
return false;
}
if (!receiver_start(&controller->receiver)) {
controller_stop(controller);
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
return false;
}
@ -121,14 +126,14 @@ controller_start(struct controller *controller) {
void
controller_stop(struct controller *controller) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
controller->stopped = true;
cond_signal(controller->msg_cond);
mutex_unlock(controller->mutex);
sc_cond_signal(&controller->msg_cond);
sc_mutex_unlock(&controller->mutex);
}
void
controller_join(struct controller *controller) {
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
receiver_join(&controller->receiver);
}

View file

@ -1,23 +1,23 @@
#ifndef CONTROLLER_H
#define CONTROLLER_H
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "common.h"
#include <stdbool.h>
#include "config.h"
#include "control_msg.h"
#include "receiver.h"
#include "util/cbuf.h"
#include "util/net.h"
#include "util/thread.h"
struct control_msg_queue CBUF(struct control_msg, 64);
struct controller {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *msg_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond msg_cond;
bool stopped;
struct control_msg_queue queue;
struct receiver receiver;

24
app/src/coords.h Normal file
View file

@ -0,0 +1,24 @@
#ifndef SC_COORDS
#define SC_COORDS
#include <stdint.h>
struct size {
uint16_t width;
uint16_t height;
};
struct point {
int32_t x;
int32_t y;
};
struct position {
// The video screen size may be different from the real device screen size,
// so store to which size the absolute position apply, to scale it
// accordingly.
struct size screen_size;
struct point point;
};
#endif

View file

@ -1,42 +1,43 @@
#include "decoder.h"
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "config.h"
#include "compat.h"
#include "events.h"
#include "recorder.h"
#include "video_buffer.h"
#include "util/buffer_util.h"
#include "trait/frame_sink.h"
#include "util/log.h"
// set the decoded frame as ready for rendering, and notify
/** Downcast packet_sink to decoder */
#define DOWNCAST(SINK) container_of(SINK, struct decoder, packet_sink)
static void
push_frame(struct decoder *decoder) {
bool previous_frame_skipped;
video_buffer_offer_decoded_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
// the previous EVENT_NEW_FRAME will consume this frame
return;
decoder_close_first_sinks(struct decoder *decoder, unsigned count) {
while (count) {
struct sc_frame_sink *sink = decoder->sinks[--count];
sink->ops->close(sink);
}
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
}
void
decoder_init(struct decoder *decoder, struct video_buffer *vb) {
decoder->video_buffer = vb;
static inline void
decoder_close_sinks(struct decoder *decoder) {
decoder_close_first_sinks(decoder, decoder->sink_count);
}
bool
static bool
decoder_open_sinks(struct decoder *decoder) {
for (unsigned i = 0; i < decoder->sink_count; ++i) {
struct sc_frame_sink *sink = decoder->sinks[i];
if (!sink->ops->open(sink)) {
LOGE("Could not open frame sink %d", i);
decoder_close_first_sinks(decoder, i);
return false;
}
}
return true;
}
static bool
decoder_open(struct decoder *decoder, const AVCodec *codec) {
decoder->codec_ctx = avcodec_alloc_context3(codec);
if (!decoder->codec_ctx) {
@ -50,52 +51,110 @@ decoder_open(struct decoder *decoder, const AVCodec *codec) {
return false;
}
decoder->frame = av_frame_alloc();
if (!decoder->frame) {
LOGE("Could not create decoder frame");
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
if (!decoder_open_sinks(decoder)) {
LOGE("Could not open decoder sinks");
av_frame_free(&decoder->frame);
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
return true;
}
void
static void
decoder_close(struct decoder *decoder) {
decoder_close_sinks(decoder);
av_frame_free(&decoder->frame);
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
}
bool
static bool
push_frame_to_sinks(struct decoder *decoder, const AVFrame *frame) {
for (unsigned i = 0; i < decoder->sink_count; ++i) {
struct sc_frame_sink *sink = decoder->sinks[i];
if (!sink->ops->push(sink, frame)) {
LOGE("Could not send frame to sink %d", i);
return false;
}
}
return true;
}
static bool
decoder_push(struct decoder *decoder, const AVPacket *packet) {
// the new decoding/encoding API has been introduced by:
// <http://git.videolan.org/?p=ffmpeg.git;a=commitdiff;h=7fc329e2dd6226dfecaa4a1d7adf353bf2773726>
#ifdef SCRCPY_LAVF_HAS_NEW_ENCODING_DECODING_API
int ret;
if ((ret = avcodec_send_packet(decoder->codec_ctx, packet)) < 0) {
bool is_config = packet->pts == AV_NOPTS_VALUE;
if (is_config) {
// nothing to do
return true;
}
int ret = avcodec_send_packet(decoder->codec_ctx, packet);
if (ret < 0 && ret != AVERROR(EAGAIN)) {
LOGE("Could not send video packet: %d", ret);
return false;
}
ret = avcodec_receive_frame(decoder->codec_ctx,
decoder->video_buffer->decoding_frame);
ret = avcodec_receive_frame(decoder->codec_ctx, decoder->frame);
if (!ret) {
// a frame was received
push_frame(decoder);
bool ok = push_frame_to_sinks(decoder, decoder->frame);
// A frame lost should not make the whole pipeline fail. The error, if
// any, is already logged.
(void) ok;
av_frame_unref(decoder->frame);
} else if (ret != AVERROR(EAGAIN)) {
LOGE("Could not receive video frame: %d", ret);
return false;
}
#else
int got_picture;
int len = avcodec_decode_video2(decoder->codec_ctx,
decoder->video_buffer->decoding_frame,
&got_picture,
packet);
if (len < 0) {
LOGE("Could not decode video packet: %d", len);
return false;
}
if (got_picture) {
push_frame(decoder);
}
#endif
return true;
}
void
decoder_interrupt(struct decoder *decoder) {
video_buffer_interrupt(decoder->video_buffer);
static bool
decoder_packet_sink_open(struct sc_packet_sink *sink, const AVCodec *codec) {
struct decoder *decoder = DOWNCAST(sink);
return decoder_open(decoder, codec);
}
static void
decoder_packet_sink_close(struct sc_packet_sink *sink) {
struct decoder *decoder = DOWNCAST(sink);
decoder_close(decoder);
}
static bool
decoder_packet_sink_push(struct sc_packet_sink *sink, const AVPacket *packet) {
struct decoder *decoder = DOWNCAST(sink);
return decoder_push(decoder, packet);
}
void
decoder_init(struct decoder *decoder) {
decoder->sink_count = 0;
static const struct sc_packet_sink_ops ops = {
.open = decoder_packet_sink_open,
.close = decoder_packet_sink_close,
.push = decoder_packet_sink_push,
};
decoder->packet_sink.ops = &ops;
}
void
decoder_add_sink(struct decoder *decoder, struct sc_frame_sink *sink) {
assert(decoder->sink_count < DECODER_MAX_SINKS);
assert(sink);
assert(sink->ops);
decoder->sinks[decoder->sink_count++] = sink;
}

View file

@ -1,31 +1,29 @@
#ifndef DECODER_H
#define DECODER_H
#include "common.h"
#include "trait/packet_sink.h"
#include <stdbool.h>
#include <libavformat/avformat.h>
#include "config.h"
struct video_buffer;
#define DECODER_MAX_SINKS 2
struct decoder {
struct video_buffer *video_buffer;
struct sc_packet_sink packet_sink; // packet sink trait
struct sc_frame_sink *sinks[DECODER_MAX_SINKS];
unsigned sink_count;
AVCodecContext *codec_ctx;
AVFrame *frame;
};
void
decoder_init(struct decoder *decoder, struct video_buffer *vb);
bool
decoder_open(struct decoder *decoder, const AVCodec *codec);
decoder_init(struct decoder *decoder);
void
decoder_close(struct decoder *decoder);
bool
decoder_push(struct decoder *decoder, const AVPacket *packet);
void
decoder_interrupt(struct decoder *decoder);
decoder_add_sink(struct decoder *decoder, struct sc_frame_sink *sink);
#endif

View file

@ -1,24 +0,0 @@
#include "device.h"
#include "config.h"
#include "util/log.h"
bool
device_read_info(socket_t device_socket, char *device_name, struct size *size) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
int r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
LOGE("Could not retrieve device information");
return false;
}
// in case the client sends garbage
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
// strcpy is safe here, since name contains at least
// DEVICE_NAME_FIELD_LENGTH bytes and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
strcpy(device_name, (char *) buf);
size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
return true;
}

View file

@ -1,16 +0,0 @@
#ifndef DEVICE_H
#define DEVICE_H
#include <stdbool.h>
#include "config.h"
#include "common.h"
#include "util/net.h"
#define DEVICE_NAME_FIELD_LENGTH 64
// name must be at least DEVICE_NAME_FIELD_LENGTH bytes
bool
device_read_info(socket_t device_socket, char *device_name, struct size *size);
#endif

View file

@ -1,15 +1,15 @@
#include "device_msg.h"
#include <stdlib.h>
#include <string.h>
#include "config.h"
#include "util/buffer_util.h"
#include "util/log.h"
ssize_t
device_msg_deserialize(const unsigned char *buf, size_t len,
struct device_msg *msg) {
if (len < 3) {
if (len < 5) {
// at least type + empty string length
return 0; // not available
}
@ -17,22 +17,22 @@ device_msg_deserialize(const unsigned char *buf, size_t len,
msg->type = buf[0];
switch (msg->type) {
case DEVICE_MSG_TYPE_CLIPBOARD: {
uint16_t clipboard_len = buffer_read16be(&buf[1]);
if (clipboard_len > len - 3) {
size_t clipboard_len = buffer_read32be(&buf[1]);
if (clipboard_len > len - 5) {
return 0; // not available
}
char *text = SDL_malloc(clipboard_len + 1);
char *text = malloc(clipboard_len + 1);
if (!text) {
LOGW("Could not allocate text for clipboard");
return -1;
}
if (clipboard_len) {
memcpy(text, &buf[3], clipboard_len);
memcpy(text, &buf[5], clipboard_len);
}
text[clipboard_len] = '\0';
msg->clipboard.text = text;
return 3 + clipboard_len;
return 5 + clipboard_len;
}
default:
LOGW("Unknown device message type: %d", (int) msg->type);
@ -43,6 +43,6 @@ device_msg_deserialize(const unsigned char *buf, size_t len,
void
device_msg_destroy(struct device_msg *msg) {
if (msg->type == DEVICE_MSG_TYPE_CLIPBOARD) {
SDL_free(msg->clipboard.text);
free(msg->clipboard.text);
}
}

View file

@ -1,14 +1,15 @@
#ifndef DEVICEMSG_H
#define DEVICEMSG_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <unistd.h>
#include "config.h"
#define DEVICE_MSG_TEXT_MAX_LENGTH 4093
#define DEVICE_MSG_SERIALIZED_MAX_SIZE (3 + DEVICE_MSG_TEXT_MAX_LENGTH)
#define DEVICE_MSG_MAX_SIZE (1 << 18) // 256k
// type: 1 byte; length: 4 bytes
#define DEVICE_MSG_TEXT_MAX_LENGTH (DEVICE_MSG_MAX_SIZE - 5)
enum device_msg_type {
DEVICE_MSG_TYPE_CLIPBOARD,
@ -18,7 +19,7 @@ struct device_msg {
enum device_msg_type type;
union {
struct {
char *text; // owned, to be freed by SDL_free()
char *text; // owned, to be freed by free()
} clipboard;
};
};

View file

@ -1,7 +1,5 @@
#include "event_converter.h"
#include "config.h"
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
@ -16,7 +14,7 @@ convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependant flags
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
@ -92,10 +90,31 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
MAP(SDLK_LEFT, AKEYCODE_DPAD_LEFT);
MAP(SDLK_DOWN, AKEYCODE_DPAD_DOWN);
MAP(SDLK_UP, AKEYCODE_DPAD_UP);
MAP(SDLK_LCTRL, AKEYCODE_CTRL_LEFT);
MAP(SDLK_RCTRL, AKEYCODE_CTRL_RIGHT);
MAP(SDLK_LSHIFT, AKEYCODE_SHIFT_LEFT);
MAP(SDLK_RSHIFT, AKEYCODE_SHIFT_RIGHT);
}
if (prefer_text) {
// do not forward alpha and space key events
if (!(mod & (KMOD_NUM | KMOD_SHIFT))) {
// Handle Numpad events when Num Lock is disabled
// If SHIFT is pressed, a text event will be sent instead
switch(from) {
MAP(SDLK_KP_0, AKEYCODE_INSERT);
MAP(SDLK_KP_1, AKEYCODE_MOVE_END);
MAP(SDLK_KP_2, AKEYCODE_DPAD_DOWN);
MAP(SDLK_KP_3, AKEYCODE_PAGE_DOWN);
MAP(SDLK_KP_4, AKEYCODE_DPAD_LEFT);
MAP(SDLK_KP_6, AKEYCODE_DPAD_RIGHT);
MAP(SDLK_KP_7, AKEYCODE_MOVE_HOME);
MAP(SDLK_KP_8, AKEYCODE_DPAD_UP);
MAP(SDLK_KP_9, AKEYCODE_PAGE_UP);
MAP(SDLK_KP_PERIOD, AKEYCODE_FORWARD_DEL);
}
}
if (prefer_text && !(mod & KMOD_CTRL)) {
// do not forward alpha and space key events (unless Ctrl is pressed)
return false;
}

View file

@ -1,10 +1,11 @@
#ifndef CONVERT_H
#define CONVERT_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "config.h"
#include "control_msg.h"
bool

View file

@ -1,3 +1,2 @@
#define EVENT_NEW_SESSION SDL_USEREVENT
#define EVENT_NEW_FRAME (SDL_USEREVENT + 1)
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 2)
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)

View file

@ -3,16 +3,14 @@
#include <assert.h>
#include <string.h>
#include "config.h"
#include "command.h"
#include "util/lock.h"
#include "adb.h"
#include "util/log.h"
#define DEFAULT_PUSH_TARGET "/sdcard/"
#define DEFAULT_PUSH_TARGET "/sdcard/Download/"
static void
file_handler_request_destroy(struct file_handler_request *req) {
SDL_free(req->file);
free(req->file);
}
bool
@ -21,21 +19,23 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
cbuf_init(&file_handler->queue);
if (!(file_handler->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&file_handler->mutex);
if (!ok) {
return false;
}
if (!(file_handler->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(file_handler->mutex);
ok = sc_cond_init(&file_handler->event_cond);
if (!ok) {
sc_mutex_destroy(&file_handler->mutex);
return false;
}
if (serial) {
file_handler->serial = SDL_strdup(serial);
file_handler->serial = strdup(serial);
if (!file_handler->serial) {
LOGW("Could not strdup serial");
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
return false;
}
} else {
@ -55,9 +55,9 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
void
file_handler_destroy(struct file_handler *file_handler) {
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
SDL_free(file_handler->serial);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
free(file_handler->serial);
struct file_handler_request req;
while (cbuf_take(&file_handler->queue, &req)) {
@ -93,13 +93,13 @@ file_handler_request(struct file_handler *file_handler,
.file = file,
};
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
bool was_empty = cbuf_is_empty(&file_handler->queue);
bool res = cbuf_push(&file_handler->queue, req);
if (was_empty) {
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
return res;
}
@ -108,14 +108,14 @@ run_file_handler(void *data) {
struct file_handler *file_handler = data;
for (;;) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->current_process = PROCESS_NONE;
while (!file_handler->stopped && cbuf_is_empty(&file_handler->queue)) {
cond_wait(file_handler->event_cond, file_handler->mutex);
sc_cond_wait(&file_handler->event_cond, &file_handler->mutex);
}
if (file_handler->stopped) {
// stop immediately, do not process further events
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
break;
}
struct file_handler_request req;
@ -133,16 +133,16 @@ run_file_handler(void *data) {
file_handler->push_target);
}
file_handler->current_process = process;
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
if (req.action == ACTION_INSTALL_APK) {
if (process_check_success(process, "adb install")) {
if (process_check_success(process, "adb install", false)) {
LOGI("%s successfully installed", req.file);
} else {
LOGE("Failed to install %s", req.file);
}
} else {
if (process_check_success(process, "adb push")) {
if (process_check_success(process, "adb push", false)) {
LOGI("%s successfully pushed to %s", req.file,
file_handler->push_target);
} else {
@ -151,6 +151,14 @@ run_file_handler(void *data) {
}
}
sc_mutex_lock(&file_handler->mutex);
// Close the process (it is necessary already terminated)
// Execute this call with mutex locked to avoid race conditions with
// file_handler_stop()
process_close(file_handler->current_process);
file_handler->current_process = PROCESS_NONE;
sc_mutex_unlock(&file_handler->mutex);
file_handler_request_destroy(&req);
}
return 0;
@ -160,9 +168,9 @@ bool
file_handler_start(struct file_handler *file_handler) {
LOGD("Starting file_handler thread");
file_handler->thread = SDL_CreateThread(run_file_handler, "file_handler",
file_handler);
if (!file_handler->thread) {
bool ok = sc_thread_create(&file_handler->thread, run_file_handler,
"file_handler", file_handler);
if (!ok) {
LOGC("Could not start file_handler thread");
return false;
}
@ -172,20 +180,18 @@ file_handler_start(struct file_handler *file_handler) {
void
file_handler_stop(struct file_handler *file_handler) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->stopped = true;
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
if (file_handler->current_process != PROCESS_NONE) {
if (!cmd_terminate(file_handler->current_process)) {
LOGW("Could not terminate install process");
if (!process_terminate(file_handler->current_process)) {
LOGW("Could not terminate push/install process");
}
cmd_simple_wait(file_handler->current_process, NULL);
file_handler->current_process = PROCESS_NONE;
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
}
void
file_handler_join(struct file_handler *file_handler) {
SDL_WaitThread(file_handler->thread, NULL);
sc_thread_join(&file_handler->thread, NULL);
}

View file

@ -1,13 +1,13 @@
#ifndef FILE_HANDLER_H
#define FILE_HANDLER_H
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "common.h"
#include "config.h"
#include "command.h"
#include <stdbool.h>
#include "adb.h"
#include "util/cbuf.h"
#include "util/thread.h"
typedef enum {
ACTION_INSTALL_APK,
@ -24,9 +24,9 @@ struct file_handler_request_queue CBUF(struct file_handler_request, 16);
struct file_handler {
char *serial;
const char *push_target;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond event_cond;
bool stopped;
bool initialized;
process_t current_process;
@ -49,7 +49,7 @@ file_handler_stop(struct file_handler *file_handler);
void
file_handler_join(struct file_handler *file_handler);
// take ownership of file, and will SDL_free() it
// take ownership of file, and will free() it
bool
file_handler_request(struct file_handler *file_handler,
file_handler_action_t action,

View file

@ -3,27 +3,25 @@
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "config.h"
#include "util/lock.h"
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
return false;
}
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
ok = sc_cond_init(&counter->state_cond);
if (!ok) {
sc_mutex_destroy(&counter->mutex);
return false;
}
counter->thread = NULL;
SDL_AtomicSet(&counter->started, 0);
counter->thread_started = false;
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
return true;
@ -31,8 +29,18 @@ fps_counter_init(struct fps_counter *counter) {
void
fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
}
static inline bool
is_started(struct fps_counter *counter) {
return atomic_load_explicit(&counter->started, memory_order_acquire);
}
static inline void
set_started(struct fps_counter *counter, bool started) {
atomic_store_explicit(&counter->started, started, memory_order_release);
}
// must be called with mutex locked
@ -68,12 +76,12 @@ static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
cond_wait(counter->state_cond, counter->mutex);
while (!counter->interrupted && !is_started(counter)) {
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
@ -81,32 +89,35 @@ run_fps_counter(void *data) {
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
}
}
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
SDL_AtomicSet(&counter->started, 1);
cond_signal(counter->state_cond);
set_started(counter, true);
sc_cond_signal(&counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
// counter->thread_started and counter->thread are always accessed from the
// same thread, no need to lock
if (!counter->thread_started) {
bool ok = sc_thread_create(&counter->thread, run_fps_counter,
"fps counter", counter);
if (!ok) {
LOGE("Could not start FPS counter thread");
return false;
}
counter->thread_started = true;
}
return true;
@ -114,57 +125,61 @@ fps_counter_start(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
SDL_AtomicSet(&counter->started, 0);
cond_signal(counter->state_cond);
set_started(counter, false);
sc_cond_signal(&counter->state_cond);
}
bool
fps_counter_is_started(struct fps_counter *counter) {
return SDL_AtomicGet(&counter->started);
return is_started(counter);
}
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread) {
if (!counter->thread_started) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->interrupted = true;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
// wake up blocking wait
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
}
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
if (counter->thread_started) {
// interrupted must be set by the thread calling join(), so no need to
// lock for the assertion
assert(counter->interrupted);
sc_thread_join(&counter->thread, NULL);
}
}
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
if (!SDL_AtomicGet(&counter->started)) {
if (!is_started(counter)) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
if (!SDL_AtomicGet(&counter->started)) {
if (!is_started(counter)) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}

View file

@ -1,22 +1,24 @@
#ifndef FPSCOUNTER_H
#define FPSCOUNTER_H
#include "common.h"
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "util/thread.h"
struct fps_counter {
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
bool thread_started;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily
SDL_atomic_t started;
atomic_bool started;
// the following fields are protected by the mutex
bool interrupted;

View file

@ -1,42 +1,87 @@
#include "input_manager.h"
#include <assert.h>
#include <SDL2/SDL_keycode.h>
#include "config.h"
#include "event_converter.h"
#include "util/lock.h"
#include "util/log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
// coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void
convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static struct point
get_mouse_point(struct screen *screen) {
int x;
int y;
SDL_GetMouseState(&x, &y);
convert_to_renderer_coordinates(screen->renderer, &x, &y);
return (struct point) {
.x = x,
.y = y,
};
}
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
static inline uint16_t
to_sdl_mod(unsigned mod) {
uint16_t sdl_mod = 0;
if (mod & SC_MOD_LCTRL) {
sdl_mod |= KMOD_LCTRL;
}
if (mod & SC_MOD_RCTRL) {
sdl_mod |= KMOD_RCTRL;
}
if (mod & SC_MOD_LALT) {
sdl_mod |= KMOD_LALT;
}
if (mod & SC_MOD_RALT) {
sdl_mod |= KMOD_RALT;
}
if (mod & SC_MOD_LSUPER) {
sdl_mod |= KMOD_LGUI;
}
if (mod & SC_MOD_RSUPER) {
sdl_mod |= KMOD_RGUI;
}
return sdl_mod;
}
static bool
is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
// keep only the relevant modifier keys
sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
assert(im->sdl_shortcut_mods.count);
assert(im->sdl_shortcut_mods.count < SC_MAX_SHORTCUT_MODS);
for (unsigned i = 0; i < im->sdl_shortcut_mods.count; ++i) {
if (im->sdl_shortcut_mods.data[i] == sdl_mod) {
return true;
}
}
return false;
}
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen,
const struct scrcpy_options *options) {
im->controller = controller;
im->screen = screen;
im->repeat = 0;
im->control = options->control;
im->forward_key_repeat = options->forward_key_repeat;
im->prefer_text = options->prefer_text;
im->forward_all_clicks = options->forward_all_clicks;
im->legacy_paste = options->legacy_paste;
const struct sc_shortcut_mods *shortcut_mods = &options->shortcut_mods;
assert(shortcut_mods->count);
assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
for (unsigned i = 0; i < shortcut_mods->count; ++i) {
uint16_t sdl_mod = to_sdl_mod(shortcut_mods->data[i]);
assert(sdl_mod);
im->sdl_shortcut_mods.data[i] = sdl_mod;
}
im->sdl_shortcut_mods.count = shortcut_mods->count;
im->vfinger_down = false;
im->last_keycode = SDLK_UNKNOWN;
im->last_mod = 0;
im->key_repeat = 0;
}
static void
send_keycode(struct controller *controller, enum android_keycode keycode,
int actions, const char *name) {
@ -45,6 +90,7 @@ send_keycode(struct controller *controller, enum android_keycode keycode,
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg.inject_keycode.keycode = keycode;
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (actions & ACTION_DOWN) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
@ -97,14 +143,36 @@ action_menu(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
}
static inline void
action_copy(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_COPY, actions, "COPY");
}
static inline void
action_cut(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_CUT, actions, "CUT");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller) {
press_back_or_turn_screen_on(struct controller *controller, int actions) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
if (actions & ACTION_DOWN) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
if (actions & ACTION_UP) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
}
}
@ -119,9 +187,19 @@ expand_notification_panel(struct controller *controller) {
}
static void
collapse_notification_panel(struct controller *controller) {
expand_settings_panel(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL;
msg.type = CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'expand settings panel'");
}
}
static void
collapse_panels(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_COLLAPSE_PANELS;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'collapse notification panel'");
@ -129,17 +207,7 @@ collapse_notification_panel(struct controller *controller) {
}
static void
request_device_clipboard(struct controller *controller) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_GET_CLIPBOARD;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request device clipboard");
}
}
static void
set_device_clipboard(struct controller *controller) {
set_device_clipboard(struct controller *controller, bool paste) {
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Could not get clipboard text: %s", SDL_GetError());
@ -151,12 +219,20 @@ set_device_clipboard(struct controller *controller) {
return;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
msg.set_clipboard.text = text;
msg.set_clipboard.text = text_dup;
msg.set_clipboard.paste = paste;
if (!controller_push_msg(controller, &msg)) {
SDL_free(text);
free(text_dup);
LOGW("Could not request 'set device clipboard'");
}
}
@ -202,11 +278,18 @@ clipboard_paste(struct controller *controller) {
return;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = text;
msg.inject_text.text = text_dup;
if (!controller_push_msg(controller, &msg)) {
SDL_free(text);
free(text_dup);
LOGW("Could not request 'paste clipboard'");
}
}
@ -221,9 +304,25 @@ rotate_device(struct controller *controller) {
}
}
void
static void
rotate_client_left(struct screen *screen) {
unsigned new_rotation = (screen->rotation + 1) % 4;
screen_set_rotation(screen, new_rotation);
}
static void
rotate_client_right(struct screen *screen) {
unsigned new_rotation = (screen->rotation + 3) % 4;
screen_set_rotation(screen, new_rotation);
}
static void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (is_shortcut_mod(im, SDL_GetModState())) {
// A shortcut must never generate text events
return;
}
if (!im->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
@ -235,20 +334,50 @@ input_manager_process_text_input(struct input_manager *im,
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = SDL_strdup(event->text);
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
SDL_free(msg.inject_text.text);
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
static bool
simulate_virtual_finger(struct input_manager *im,
enum android_motionevent_action action,
struct point point) {
bool up = action == AMOTION_EVENT_ACTION_UP;
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
msg.inject_touch_event.action = action;
msg.inject_touch_event.position.screen_size = im->screen->frame_size;
msg.inject_touch_event.position.point = point;
msg.inject_touch_event.pointer_id = POINTER_ID_VIRTUAL_FINGER;
msg.inject_touch_event.pressure = up ? 0.0f : 1.0f;
msg.inject_touch_event.buttons = 0;
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject virtual finger event'");
return false;
}
return true;
}
static struct point
inverse_point(struct point point, struct size size) {
point.x = size.width - point.x;
point.y = size.height - point.y;
return point;
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text) {
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
@ -261,145 +390,153 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
void
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event,
bool control) {
const SDL_KeyboardEvent *event) {
// control: indicates the state of the command-line option --no-control
// ctrl: the Ctrl key
bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
bool alt = event->keysym.mod & (KMOD_LALT | KMOD_RALT);
bool meta = event->keysym.mod & (KMOD_LGUI | KMOD_RGUI);
// use Cmd on macOS, Ctrl on other platforms
#ifdef __APPLE__
bool cmd = !ctrl && meta;
#else
if (meta) {
// no shortcuts involve Meta on platforms other than macOS, and it must
// not be forwarded to the device
return;
}
bool cmd = ctrl; // && !meta, already guaranteed
#endif
if (alt) {
// no shortcuts involve Alt, and it must not be forwarded to the device
return;
}
bool control = im->control;
struct controller *controller = im->controller;
// capture all Ctrl events
if (ctrl || cmd) {
SDL_Keycode keycode = event->keysym.sym;
bool down = event->type == SDL_KEYDOWN;
SDL_Keycode keycode = event->keysym.sym;
uint16_t mod = event->keysym.mod;
bool down = event->type == SDL_KEYDOWN;
bool ctrl = event->keysym.mod & KMOD_CTRL;
bool shift = event->keysym.mod & KMOD_SHIFT;
bool repeat = event->repeat;
bool smod = is_shortcut_mod(im, mod);
if (down && !repeat) {
if (keycode == im->last_keycode && mod == im->last_mod) {
++im->key_repeat;
} else {
im->key_repeat = 0;
im->last_keycode = keycode;
im->last_mod = mod;
}
}
// The shortcut modifier is pressed
if (smod) {
int action = down ? ACTION_DOWN : ACTION_UP;
bool repeat = event->repeat;
bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
switch (keycode) {
case SDLK_h:
// Ctrl+h on all platform, since Cmd+h is already captured by
// the system on macOS to hide the window
if (control && ctrl && !meta && !shift && !repeat) {
if (control && !shift && !repeat) {
action_home(controller, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (control && cmd && !shift && !repeat) {
if (control && !shift && !repeat) {
action_back(controller, action);
}
return;
case SDLK_s:
if (control && cmd && !shift && !repeat) {
if (control && !shift && !repeat) {
action_app_switch(controller, action);
}
return;
case SDLK_m:
// Ctrl+m on all platform, since Cmd+m is already captured by
// the system on macOS to minimize the window
if (control && ctrl && !meta && !shift && !repeat) {
if (control && !shift && !repeat) {
action_menu(controller, action);
}
return;
case SDLK_p:
if (control && cmd && !shift && !repeat) {
if (control && !shift && !repeat) {
action_power(controller, action);
}
return;
case SDLK_o:
if (control && cmd && !shift && down) {
set_screen_power_mode(controller, SCREEN_POWER_MODE_OFF);
if (control && !repeat && down) {
enum screen_power_mode mode = shift
? SCREEN_POWER_MODE_NORMAL
: SCREEN_POWER_MODE_OFF;
set_screen_power_mode(controller, mode);
}
return;
case SDLK_DOWN:
if (control && cmd && !shift) {
if (control && !shift) {
// forward repeated events
action_volume_down(controller, action);
}
return;
case SDLK_UP:
if (control && cmd && !shift) {
if (control && !shift) {
// forward repeated events
action_volume_up(controller, action);
}
return;
case SDLK_LEFT:
if (!shift && !repeat && down) {
rotate_client_left(im->screen);
}
return;
case SDLK_RIGHT:
if (!shift && !repeat && down) {
rotate_client_right(im->screen);
}
return;
case SDLK_c:
if (control && cmd && !shift && !repeat && down) {
request_device_clipboard(controller);
if (control && !shift && !repeat) {
action_copy(controller, action);
}
return;
case SDLK_x:
if (control && !shift && !repeat) {
action_cut(controller, action);
}
return;
case SDLK_v:
if (control && cmd && !repeat && down) {
if (shift) {
// store the text in the device clipboard
set_device_clipboard(controller);
} else {
if (control && !repeat && down) {
if (shift || im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
} else {
// store the text in the device clipboard and paste
set_device_clipboard(controller, true);
}
}
return;
case SDLK_f:
if (!shift && cmd && !repeat && down) {
if (!shift && !repeat && down) {
screen_switch_fullscreen(im->screen);
}
return;
case SDLK_x:
if (!shift && cmd && !repeat && down) {
case SDLK_w:
if (!shift && !repeat && down) {
screen_resize_to_fit(im->screen);
}
return;
case SDLK_g:
if (!shift && cmd && !repeat && down) {
if (!shift && !repeat && down) {
screen_resize_to_pixel_perfect(im->screen);
}
return;
case SDLK_i:
if (!shift && cmd && !repeat && down) {
struct fps_counter *fps_counter =
im->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
if (!shift && !repeat && down) {
switch_fps_counter_state(&im->screen->fps_counter);
}
return;
case SDLK_n:
if (control && cmd && !repeat && down) {
if (control && !repeat && down) {
if (shift) {
collapse_notification_panel(controller);
} else {
collapse_panels(controller);
} else if (im->key_repeat == 0) {
expand_notification_panel(controller);
} else {
expand_settings_panel(controller);
}
}
return;
case SDLK_r:
if (control && cmd && !shift && !repeat && down) {
if (control && !shift && !repeat && down) {
rotate_device(controller);
}
return;
@ -412,8 +549,28 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
if (!im->forward_key_repeat) {
return;
}
++im->repeat;
} else {
im->repeat = 0;
}
if (ctrl && !shift && keycode == SDLK_v && down && !repeat) {
if (im->legacy_paste) {
// inject the text as input events
clipboard_paste(controller);
return;
}
// Synchronize the computer clipboard to the device clipboard before
// sending Ctrl+v, to allow seamless copy-paste.
set_device_clipboard(controller, false);
}
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text)) {
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
@ -427,19 +584,23 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
void
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
// do not send motion events when no button is pressed
uint32_t mask = SDL_BUTTON_LMASK;
if (im->forward_all_clicks) {
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
}
if (!(event->state & mask)) {
// do not send motion events when no click is pressed
return;
}
if (event->which == SDL_TOUCH_MOUSEID) {
@ -447,10 +608,18 @@ input_manager_process_mouse_motion(struct input_manager *im,
return;
}
struct control_msg msg;
if (convert_mouse_motion(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
if (!convert_mouse_motion(event, im->screen, &msg)) {
return;
}
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
if (im->vfinger_down) {
struct point mouse = msg.inject_touch_event.position.point;
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
}
}
@ -463,19 +632,25 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
return false;
}
struct size frame_size = screen->frame_size;
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = frame_size;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * frame_size.width;
to->inject_touch_event.position.point.y = from->y * frame_size.height;
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
void
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
@ -486,13 +661,6 @@ input_manager_process_touch(struct input_manager *im,
}
}
static bool
is_outside_device_screen(struct input_manager *im, int x, int y)
{
return x < 0 || x >= im->screen->frame_size.width ||
y < 0 || y >= im->screen->frame_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
@ -504,38 +672,63 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
void
static void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event,
bool control) {
const SDL_MouseButtonEvent *event) {
bool control = im->control;
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
if (event->type == SDL_MOUSEBUTTONDOWN) {
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks) {
int action = down ? ACTION_DOWN : ACTION_UP;
if (control && event->button == SDL_BUTTON_X1) {
action_app_switch(im->controller, action);
return;
}
if (control && event->button == SDL_BUTTON_X2 && down) {
if (event->clicks < 2) {
expand_notification_panel(im->controller);
} else {
expand_settings_panel(im->controller);
}
return;
}
if (control && event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(im->controller);
press_back_or_turn_screen_on(im->controller, action);
return;
}
if (control && event->button == SDL_BUTTON_MIDDLE) {
action_home(im->controller, ACTION_DOWN | ACTION_UP);
action_home(im->controller, action);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
bool outside =
is_outside_device_screen(im, event->x, event->y);
int32_t x = event->x;
int32_t y = event->y;
screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {
screen_resize_to_fit(im->screen);
if (down) {
screen_resize_to_fit(im->screen);
}
return;
}
}
@ -547,19 +740,52 @@ input_manager_process_mouse_button(struct input_manager *im,
}
struct control_msg msg;
if (convert_mouse_button(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
if (!convert_mouse_button(event, im->screen, &msg)) {
return;
}
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
return;
}
// Pinch-to-zoom simulation.
//
// If Ctrl is hold when the left-click button is pressed, then
// pinch-to-zoom mode is enabled: on every mouse event until the left-click
// button is released, an additional "virtual finger" event is generated,
// having a position inverted through the center of the screen.
//
// In other words, the center of the rotation/scaling is the center of the
// screen.
#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
if ((down && !im->vfinger_down && CTRL_PRESSED)
|| (!down && im->vfinger_down)) {
struct point mouse = msg.inject_touch_event.position.point;
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
enum android_motionevent_action action = down
? AMOTION_EVENT_ACTION_DOWN
: AMOTION_EVENT_ACTION_UP;
if (!simulate_virtual_finger(im, action, vfinger)) {
return;
}
im->vfinger_down = down;
}
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = get_mouse_point(screen),
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
@ -571,7 +797,7 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
return true;
}
void
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
@ -581,3 +807,46 @@ input_manager_process_mouse_wheel(struct input_manager *im,
}
}
}
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
}
input_manager_process_text_input(im, &event->text);
return true;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(im, &event->key);
return true;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
input_manager_process_mouse_motion(im, &event->motion);
return true;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
input_manager_process_mouse_wheel(im, &event->wheel);
return true;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(im, &event->button);
return true;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(im, &event->tfinger);
return true;
}
return false;
}

View file

@ -1,46 +1,51 @@
#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H
#include "common.h"
#include <stdbool.h>
#include "config.h"
#include "common.h"
#include <SDL2/SDL.h>
#include "controller.h"
#include "fps_counter.h"
#include "video_buffer.h"
#include "scrcpy.h"
#include "screen.h"
struct input_manager {
struct controller *controller;
struct video_buffer *video_buffer;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool control;
bool forward_key_repeat;
bool prefer_text;
bool forward_all_clicks;
bool legacy_paste;
struct {
unsigned data[SC_MAX_SHORTCUT_MODS];
unsigned count;
} sdl_shortcut_mods;
bool vfinger_down;
// Tracks the number of identical consecutive shortcut key down events.
// Not to be confused with event->repeat, which counts the number of
// system-generated repeated key presses.
unsigned key_repeat;
SDL_Keycode last_keycode;
uint16_t last_mod;
};
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event);
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, const struct scrcpy_options *options);
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event,
bool control);
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event,
bool control);
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);
#endif

View file

@ -1,14 +1,18 @@
#include "scrcpy.h"
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <unistd.h>
#include <libavformat/avformat.h>
#ifdef HAVE_V4L2
# include <libavdevice/avdevice.h>
#endif
#define SDL_MAIN_HANDLED // avoid link error on Linux Windows Subsystem
#include <SDL2/SDL.h>
#include "config.h"
#include "cli.h"
#include "compat.h"
#include "util/log.h"
static void
@ -27,6 +31,11 @@ print_version(void) {
fprintf(stderr, " - libavutil %d.%d.%d\n", LIBAVUTIL_VERSION_MAJOR,
LIBAVUTIL_VERSION_MINOR,
LIBAVUTIL_VERSION_MICRO);
#ifdef HAVE_V4L2
fprintf(stderr, " - libavdevice %d.%d.%d\n", LIBAVDEVICE_VERSION_MAJOR,
LIBAVDEVICE_VERSION_MINOR,
LIBAVDEVICE_VERSION_MICRO);
#endif
}
int
@ -38,20 +47,22 @@ main(int argc, char *argv[]) {
setbuf(stderr, NULL);
#endif
#ifndef NDEBUG
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
#endif
struct scrcpy_cli_args args = {
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};
#ifndef NDEBUG
args.opts.log_level = SC_LOG_LEVEL_DEBUG;
#endif
if (!scrcpy_parse_args(&args, argc, argv)) {
return 1;
}
sc_set_log_level(args.opts.log_level);
if (args.help) {
scrcpy_print_usage(argv[0]);
return 0;
@ -68,6 +79,12 @@ main(int argc, char *argv[]) {
av_register_all();
#endif
#ifdef HAVE_V4L2
if (args.opts.v4l2_device) {
avdevice_register_all();
}
#endif
if (avformat_network_init()) {
return 1;
}
@ -76,11 +93,5 @@ main(int argc, char *argv[]) {
avformat_network_deinit(); // ignore failure
#if defined (__WINDOWS__) && ! defined (WINDOWS_NOCONSOLE)
if (res != 0) {
fprintf(stderr, "Press any key to continue...\n");
getchar();
}
#endif
return res;
}

56
app/src/opengl.c Normal file
View file

@ -0,0 +1,56 @@
#include "opengl.h"
#include <assert.h>
#include <stdio.h>
#include "SDL2/SDL.h"
void
sc_opengl_init(struct sc_opengl *gl) {
gl->GetString = SDL_GL_GetProcAddress("glGetString");
assert(gl->GetString);
gl->TexParameterf = SDL_GL_GetProcAddress("glTexParameterf");
assert(gl->TexParameterf);
gl->TexParameteri = SDL_GL_GetProcAddress("glTexParameteri");
assert(gl->TexParameteri);
// optional
gl->GenerateMipmap = SDL_GL_GetProcAddress("glGenerateMipmap");
const char *version = (const char *) gl->GetString(GL_VERSION);
assert(version);
gl->version = version;
#define OPENGL_ES_PREFIX "OpenGL ES "
/* starts with "OpenGL ES " */
gl->is_opengles = !strncmp(gl->version, OPENGL_ES_PREFIX,
sizeof(OPENGL_ES_PREFIX) - 1);
if (gl->is_opengles) {
/* skip the prefix */
version += sizeof(PREFIX) - 1;
}
int r = sscanf(version, "%d.%d", &gl->version_major, &gl->version_minor);
if (r != 2) {
// failed to parse the version
gl->version_major = 0;
gl->version_minor = 0;
}
}
bool
sc_opengl_version_at_least(struct sc_opengl *gl,
int minver_major, int minver_minor,
int minver_es_major, int minver_es_minor)
{
if (gl->is_opengles) {
return gl->version_major > minver_es_major
|| (gl->version_major == minver_es_major
&& gl->version_minor >= minver_es_minor);
}
return gl->version_major > minver_major
|| (gl->version_major == minver_major
&& gl->version_minor >= minver_minor);
}

36
app/src/opengl.h Normal file
View file

@ -0,0 +1,36 @@
#ifndef SC_OPENGL_H
#define SC_OPENGL_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_opengl.h>
struct sc_opengl {
const char *version;
bool is_opengles;
int version_major;
int version_minor;
const GLubyte *
(*GetString)(GLenum name);
void
(*TexParameterf)(GLenum target, GLenum pname, GLfloat param);
void
(*TexParameteri)(GLenum target, GLenum pname, GLint param);
void
(*GenerateMipmap)(GLenum target);
};
void
sc_opengl_init(struct sc_opengl *gl);
bool
sc_opengl_version_at_least(struct sc_opengl *gl,
int minver_major, int minver_minor,
int minver_es_major, int minver_es_minor);
#endif

View file

@ -3,14 +3,13 @@
#include <assert.h>
#include <SDL2/SDL_clipboard.h>
#include "config.h"
#include "device_msg.h"
#include "util/lock.h"
#include "util/log.h"
bool
receiver_init(struct receiver *receiver, socket_t control_socket) {
if (!(receiver->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
return false;
}
receiver->control_socket = control_socket;
@ -19,16 +18,25 @@ receiver_init(struct receiver *receiver, socket_t control_socket) {
void
receiver_destroy(struct receiver *receiver) {
SDL_DestroyMutex(receiver->mutex);
sc_mutex_destroy(&receiver->mutex);
}
static void
process_msg(struct device_msg *msg) {
switch (msg->type) {
case DEVICE_MSG_TYPE_CLIPBOARD:
case DEVICE_MSG_TYPE_CLIPBOARD: {
char *current = SDL_GetClipboardText();
bool same = current && !strcmp(current, msg->clipboard.text);
SDL_free(current);
if (same) {
LOGD("Computer clipboard unchanged");
return;
}
LOGI("Device clipboard copied");
SDL_SetClipboardText(msg->clipboard.text);
break;
}
}
}
@ -60,28 +68,29 @@ static int
run_receiver(void *data) {
struct receiver *receiver = data;
unsigned char buf[DEVICE_MSG_SERIALIZED_MAX_SIZE];
static unsigned char buf[DEVICE_MSG_MAX_SIZE];
size_t head = 0;
for (;;) {
assert(head < DEVICE_MSG_SERIALIZED_MAX_SIZE);
ssize_t r = net_recv(receiver->control_socket, buf,
DEVICE_MSG_SERIALIZED_MAX_SIZE - head);
assert(head < DEVICE_MSG_MAX_SIZE);
ssize_t r = net_recv(receiver->control_socket, buf + head,
DEVICE_MSG_MAX_SIZE - head);
if (r <= 0) {
LOGD("Receiver stopped");
break;
}
ssize_t consumed = process_msgs(buf, r);
head += r;
ssize_t consumed = process_msgs(buf, head);
if (consumed == -1) {
// an error occurred
break;
}
if (consumed) {
head -= consumed;
// shift the remaining data in the buffer
memmove(buf, &buf[consumed], r - consumed);
head = r - consumed;
memmove(buf, &buf[consumed], head);
}
}
@ -92,8 +101,9 @@ bool
receiver_start(struct receiver *receiver) {
LOGD("Starting receiver thread");
receiver->thread = SDL_CreateThread(run_receiver, "receiver", receiver);
if (!receiver->thread) {
bool ok = sc_thread_create(&receiver->thread, run_receiver, "receiver",
receiver);
if (!ok) {
LOGC("Could not start receiver thread");
return false;
}
@ -103,5 +113,5 @@ receiver_start(struct receiver *receiver) {
void
receiver_join(struct receiver *receiver) {
SDL_WaitThread(receiver->thread, NULL);
sc_thread_join(&receiver->thread, NULL);
}

View file

@ -1,19 +1,19 @@
#ifndef RECEIVER_H
#define RECEIVER_H
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "common.h"
#include <stdbool.h>
#include "config.h"
#include "util/net.h"
#include "util/thread.h"
// receive events from the device
// managed by the controller
struct receiver {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
sc_thread thread;
sc_mutex mutex;
};
bool

View file

@ -3,10 +3,11 @@
#include <assert.h>
#include <libavutil/time.h>
#include "config.h"
#include "compat.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/str_util.h"
/** Downcast packet_sink to recorder */
#define DOWNCAST(SINK) container_of(SINK, struct recorder, packet_sink)
static const AVRational SCRCPY_TIME_BASE = {1, 1000000}; // timestamps in us
@ -22,24 +23,27 @@ find_muxer(const char *name) {
#else
oformat = av_oformat_next(oformat);
#endif
// until null or with name "mp4"
} while (oformat && strcmp(oformat->name, name));
// until null or containing the requested name
} while (oformat && !strlist_contains(oformat->name, ',', name));
return oformat;
}
static struct record_packet *
record_packet_new(const AVPacket *packet) {
struct record_packet *rec = SDL_malloc(sizeof(*rec));
struct record_packet *rec = malloc(sizeof(*rec));
if (!rec) {
return NULL;
}
// av_packet_ref() does not initialize all fields in old FFmpeg versions
// See <https://github.com/Genymobile/scrcpy/issues/707>
av_init_packet(&rec->packet);
rec->packet = av_packet_alloc();
if (!rec->packet) {
free(rec);
return NULL;
}
if (av_packet_ref(&rec->packet, packet)) {
SDL_free(rec);
if (av_packet_ref(rec->packet, packet)) {
av_packet_free(&rec->packet);
free(rec);
return NULL;
}
return rec;
@ -47,8 +51,9 @@ record_packet_new(const AVPacket *packet) {
static void
record_packet_delete(struct record_packet *rec) {
av_packet_unref(&rec->packet);
SDL_free(rec);
av_packet_unref(rec->packet);
av_packet_free(&rec->packet);
free(rec);
}
static void
@ -60,141 +65,15 @@ recorder_queue_clear(struct recorder_queue *queue) {
}
}
bool
recorder_init(struct recorder *recorder,
const char *filename,
enum recorder_format format,
struct size declared_frame_size) {
recorder->filename = SDL_strdup(filename);
if (!recorder->filename) {
LOGE("Could not strdup filename");
return false;
}
recorder->mutex = SDL_CreateMutex();
if (!recorder->mutex) {
LOGC("Could not create mutex");
SDL_free(recorder->filename);
return false;
}
recorder->queue_cond = SDL_CreateCond();
if (!recorder->queue_cond) {
LOGC("Could not create cond");
SDL_DestroyMutex(recorder->mutex);
SDL_free(recorder->filename);
return false;
}
queue_init(&recorder->queue);
recorder->stopped = false;
recorder->failed = false;
recorder->format = format;
recorder->declared_frame_size = declared_frame_size;
recorder->header_written = false;
recorder->previous = NULL;
return true;
}
void
recorder_destroy(struct recorder *recorder) {
SDL_DestroyCond(recorder->queue_cond);
SDL_DestroyMutex(recorder->mutex);
SDL_free(recorder->filename);
}
static const char *
recorder_get_format_name(enum recorder_format format) {
recorder_get_format_name(enum sc_record_format format) {
switch (format) {
case RECORDER_FORMAT_MP4: return "mp4";
case RECORDER_FORMAT_MKV: return "matroska";
case SC_RECORD_FORMAT_MP4: return "mp4";
case SC_RECORD_FORMAT_MKV: return "matroska";
default: return NULL;
}
}
bool
recorder_open(struct recorder *recorder, const AVCodec *input_codec) {
const char *format_name = recorder_get_format_name(recorder->format);
assert(format_name);
const AVOutputFormat *format = find_muxer(format_name);
if (!format) {
LOGE("Could not find muxer");
return false;
}
recorder->ctx = avformat_alloc_context();
if (!recorder->ctx) {
LOGE("Could not allocate output context");
return false;
}
// contrary to the deprecated API (av_oformat_next()), av_muxer_iterate()
// returns (on purpose) a pointer-to-const, but AVFormatContext.oformat
// still expects a pointer-to-non-const (it has not be updated accordingly)
// <https://github.com/FFmpeg/FFmpeg/commit/0694d8702421e7aff1340038559c438b61bb30dd>
recorder->ctx->oformat = (AVOutputFormat *) format;
av_dict_set(&recorder->ctx->metadata, "comment",
"Recorded by scrcpy " SCRCPY_VERSION, 0);
AVStream *ostream = avformat_new_stream(recorder->ctx, input_codec);
if (!ostream) {
avformat_free_context(recorder->ctx);
return false;
}
#ifdef SCRCPY_LAVF_HAS_NEW_CODEC_PARAMS_API
ostream->codecpar->codec_type = AVMEDIA_TYPE_VIDEO;
ostream->codecpar->codec_id = input_codec->id;
ostream->codecpar->format = AV_PIX_FMT_YUV420P;
ostream->codecpar->width = recorder->declared_frame_size.width;
ostream->codecpar->height = recorder->declared_frame_size.height;
#else
ostream->codec->codec_type = AVMEDIA_TYPE_VIDEO;
ostream->codec->codec_id = input_codec->id;
ostream->codec->pix_fmt = AV_PIX_FMT_YUV420P;
ostream->codec->width = recorder->declared_frame_size.width;
ostream->codec->height = recorder->declared_frame_size.height;
#endif
int ret = avio_open(&recorder->ctx->pb, recorder->filename,
AVIO_FLAG_WRITE);
if (ret < 0) {
LOGE("Failed to open output file: %s", recorder->filename);
// ostream will be cleaned up during context cleaning
avformat_free_context(recorder->ctx);
return false;
}
LOGI("Recording started to %s file: %s", format_name, recorder->filename);
return true;
}
void
recorder_close(struct recorder *recorder) {
if (recorder->header_written) {
int ret = av_write_trailer(recorder->ctx);
if (ret < 0) {
LOGE("Failed to write trailer to %s", recorder->filename);
recorder->failed = true;
}
} else {
// the recorded file is empty
recorder->failed = true;
}
avio_close(recorder->ctx->pb);
avformat_free_context(recorder->ctx);
if (recorder->failed) {
LOGE("Recording failed to %s", recorder->filename);
} else {
const char *format_name = recorder_get_format_name(recorder->format);
LOGI("Recording complete to %s file: %s", format_name, recorder->filename);
}
}
static bool
recorder_write_header(struct recorder *recorder, const AVPacket *packet) {
AVStream *ostream = recorder->ctx->streams[0];
@ -208,13 +87,8 @@ recorder_write_header(struct recorder *recorder, const AVPacket *packet) {
// copy the first packet to the extra data
memcpy(extradata, packet->data, packet->size);
#ifdef SCRCPY_LAVF_HAS_NEW_CODEC_PARAMS_API
ostream->codecpar->extradata = extradata;
ostream->codecpar->extradata_size = packet->size;
#else
ostream->codec->extradata = extradata;
ostream->codec->extradata_size = packet->size;
#endif
int ret = avformat_write_header(recorder->ctx, NULL);
if (ret < 0) {
@ -231,7 +105,7 @@ recorder_rescale_packet(struct recorder *recorder, AVPacket *packet) {
av_packet_rescale_ts(packet, SCRCPY_TIME_BASE, ostream->time_base);
}
bool
static bool
recorder_write(struct recorder *recorder, AVPacket *packet) {
if (!recorder->header_written) {
if (packet->pts != AV_NOPTS_VALUE) {
@ -260,22 +134,22 @@ run_recorder(void *data) {
struct recorder *recorder = data;
for (;;) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
cond_wait(recorder->queue_cond, recorder->mutex);
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
// assign an arbitrary duration to the last packet
last->packet.duration = 100000;
bool ok = recorder_write(recorder, &last->packet);
last->packet->duration = 100000;
bool ok = recorder_write(recorder, last->packet);
if (!ok) {
// failing to write the last frame is not very serious, no
// future frame may depend on it, so the resulting file
@ -290,7 +164,7 @@ run_recorder(void *data) {
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
// recorder->previous is only written from this thread, no need to lock
struct record_packet *previous = recorder->previous;
@ -302,25 +176,45 @@ run_recorder(void *data) {
}
// config packets have no PTS, we must ignore them
if (rec->packet.pts != AV_NOPTS_VALUE
&& previous->packet.pts != AV_NOPTS_VALUE) {
if (rec->packet->pts != AV_NOPTS_VALUE
&& previous->packet->pts != AV_NOPTS_VALUE) {
// we now know the duration of the previous packet
previous->packet.duration = rec->packet.pts - previous->packet.pts;
previous->packet->duration =
rec->packet->pts - previous->packet->pts;
}
bool ok = recorder_write(recorder, &previous->packet);
bool ok = recorder_write(recorder, previous->packet);
record_packet_delete(previous);
if (!ok) {
LOGE("Could not record packet");
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
recorder->failed = true;
// discard pending packets
recorder_queue_clear(&recorder->queue);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
break;
}
}
if (!recorder->failed) {
if (recorder->header_written) {
int ret = av_write_trailer(recorder->ctx);
if (ret < 0) {
LOGE("Failed to write trailer to %s", recorder->filename);
recorder->failed = true;
}
} else {
// the recorded file is empty
recorder->failed = true;
}
}
if (recorder->failed) {
LOGE("Recording failed to %s", recorder->filename);
} else {
const char *format_name = recorder_get_format_name(recorder->format);
LOGI("Recording complete to %s file: %s", format_name, recorder->filename);
}
LOGD("Recorder thread ended");
@ -328,51 +222,176 @@ run_recorder(void *data) {
return 0;
}
bool
recorder_start(struct recorder *recorder) {
LOGD("Starting recorder thread");
recorder->thread = SDL_CreateThread(run_recorder, "recorder", recorder);
if (!recorder->thread) {
LOGC("Could not start recorder thread");
static bool
recorder_open(struct recorder *recorder, const AVCodec *input_codec) {
bool ok = sc_mutex_init(&recorder->mutex);
if (!ok) {
LOGC("Could not create mutex");
return false;
}
ok = sc_cond_init(&recorder->queue_cond);
if (!ok) {
LOGC("Could not create cond");
goto error_mutex_destroy;
}
queue_init(&recorder->queue);
recorder->stopped = false;
recorder->failed = false;
recorder->header_written = false;
recorder->previous = NULL;
const char *format_name = recorder_get_format_name(recorder->format);
assert(format_name);
const AVOutputFormat *format = find_muxer(format_name);
if (!format) {
LOGE("Could not find muxer");
goto error_cond_destroy;
}
recorder->ctx = avformat_alloc_context();
if (!recorder->ctx) {
LOGE("Could not allocate output context");
goto error_cond_destroy;
}
// contrary to the deprecated API (av_oformat_next()), av_muxer_iterate()
// returns (on purpose) a pointer-to-const, but AVFormatContext.oformat
// still expects a pointer-to-non-const (it has not be updated accordingly)
// <https://github.com/FFmpeg/FFmpeg/commit/0694d8702421e7aff1340038559c438b61bb30dd>
recorder->ctx->oformat = (AVOutputFormat *) format;
av_dict_set(&recorder->ctx->metadata, "comment",
"Recorded by scrcpy " SCRCPY_VERSION, 0);
AVStream *ostream = avformat_new_stream(recorder->ctx, input_codec);
if (!ostream) {
goto error_avformat_free_context;
}
ostream->codecpar->codec_type = AVMEDIA_TYPE_VIDEO;
ostream->codecpar->codec_id = input_codec->id;
ostream->codecpar->format = AV_PIX_FMT_YUV420P;
ostream->codecpar->width = recorder->declared_frame_size.width;
ostream->codecpar->height = recorder->declared_frame_size.height;
int ret = avio_open(&recorder->ctx->pb, recorder->filename,
AVIO_FLAG_WRITE);
if (ret < 0) {
LOGE("Failed to open output file: %s", recorder->filename);
// ostream will be cleaned up during context cleaning
goto error_avformat_free_context;
}
LOGD("Starting recorder thread");
ok = sc_thread_create(&recorder->thread, run_recorder, "recorder",
recorder);
if (!ok) {
LOGC("Could not start recorder thread");
goto error_avio_close;
}
LOGI("Recording started to %s file: %s", format_name, recorder->filename);
return true;
error_avio_close:
avio_close(recorder->ctx->pb);
error_avformat_free_context:
avformat_free_context(recorder->ctx);
error_cond_destroy:
sc_cond_destroy(&recorder->queue_cond);
error_mutex_destroy:
sc_mutex_destroy(&recorder->mutex);
return false;
}
void
recorder_stop(struct recorder *recorder) {
mutex_lock(recorder->mutex);
static void
recorder_close(struct recorder *recorder) {
sc_mutex_lock(&recorder->mutex);
recorder->stopped = true;
cond_signal(recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
sc_thread_join(&recorder->thread, NULL);
avio_close(recorder->ctx->pb);
avformat_free_context(recorder->ctx);
sc_cond_destroy(&recorder->queue_cond);
sc_mutex_destroy(&recorder->mutex);
}
void
recorder_join(struct recorder *recorder) {
SDL_WaitThread(recorder->thread, NULL);
}
bool
static bool
recorder_push(struct recorder *recorder, const AVPacket *packet) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
assert(!recorder->stopped);
if (recorder->failed) {
// reject any new packet (this will stop the stream)
sc_mutex_unlock(&recorder->mutex);
return false;
}
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
sc_mutex_unlock(&recorder->mutex);
return false;
}
queue_push(&recorder->queue, next, rec);
cond_signal(recorder->queue_cond);
sc_cond_signal(&recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return true;
}
static bool
recorder_packet_sink_open(struct sc_packet_sink *sink, const AVCodec *codec) {
struct recorder *recorder = DOWNCAST(sink);
return recorder_open(recorder, codec);
}
static void
recorder_packet_sink_close(struct sc_packet_sink *sink) {
struct recorder *recorder = DOWNCAST(sink);
recorder_close(recorder);
}
static bool
recorder_packet_sink_push(struct sc_packet_sink *sink, const AVPacket *packet) {
struct recorder *recorder = DOWNCAST(sink);
return recorder_push(recorder, packet);
}
bool
recorder_init(struct recorder *recorder,
const char *filename,
enum sc_record_format format,
struct size declared_frame_size) {
recorder->filename = strdup(filename);
if (!recorder->filename) {
LOGE("Could not strdup filename");
return false;
}
recorder->format = format;
recorder->declared_frame_size = declared_frame_size;
static const struct sc_packet_sink_ops ops = {
.open = recorder_packet_sink_open,
.close = recorder_packet_sink_close,
.push = recorder_packet_sink_push,
};
recorder->packet_sink.ops = &ops;
return true;
}
void
recorder_destroy(struct recorder *recorder) {
free(recorder->filename);
}

View file

@ -1,39 +1,37 @@
#ifndef RECORDER_H
#define RECORDER_H
#include "common.h"
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "common.h"
#include "coords.h"
#include "scrcpy.h"
#include "trait/packet_sink.h"
#include "util/queue.h"
enum recorder_format {
RECORDER_FORMAT_AUTO,
RECORDER_FORMAT_MP4,
RECORDER_FORMAT_MKV,
};
#include "util/thread.h"
struct record_packet {
AVPacket packet;
AVPacket *packet;
struct record_packet *next;
};
struct recorder_queue QUEUE(struct record_packet);
struct recorder {
struct sc_packet_sink packet_sink; // packet sink trait
char *filename;
enum recorder_format format;
enum sc_record_format format;
AVFormatContext *ctx;
struct size declared_frame_size;
bool header_written;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *queue_cond;
bool stopped; // set on recorder_stop() by the stream reader
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
bool stopped; // set on recorder_close()
bool failed; // set on packet write failure
struct recorder_queue queue;
@ -46,27 +44,9 @@ struct recorder {
bool
recorder_init(struct recorder *recorder, const char *filename,
enum recorder_format format, struct size declared_frame_size);
enum sc_record_format format, struct size declared_frame_size);
void
recorder_destroy(struct recorder *recorder);
bool
recorder_open(struct recorder *recorder, const AVCodec *input_codec);
void
recorder_close(struct recorder *recorder);
bool
recorder_start(struct recorder *recorder);
void
recorder_stop(struct recorder *recorder);
void
recorder_join(struct recorder *recorder);
bool
recorder_push(struct recorder *recorder, const AVPacket *packet);
#endif

View file

@ -7,47 +7,58 @@
#include <sys/time.h>
#include <SDL2/SDL.h>
#include "config.h"
#include "command.h"
#include "common.h"
#include "compat.h"
#ifdef _WIN32
// not needed here, but winsock2.h must never be included AFTER windows.h
# include <winsock2.h>
# include <windows.h>
#endif
#include "controller.h"
#include "decoder.h"
#include "device.h"
#include "events.h"
#include "file_handler.h"
#include "fps_counter.h"
#include "input_manager.h"
#include "recorder.h"
#include "screen.h"
#include "server.h"
#include "stream.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
#ifdef HAVE_V4L2
# include "v4l2_sink.h"
#endif
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
static struct decoder decoder;
static struct recorder recorder;
static struct controller controller;
static struct file_handler file_handler;
static struct input_manager input_manager = {
.controller = &controller,
.video_buffer = &video_buffer,
.screen = &screen,
.prefer_text = false, // initialized later
struct scrcpy {
struct server server;
struct screen screen;
struct stream stream;
struct decoder decoder;
struct recorder recorder;
#ifdef HAVE_V4L2
struct sc_v4l2_sink v4l2_sink;
#endif
struct controller controller;
struct file_handler file_handler;
struct input_manager input_manager;
};
#ifdef _WIN32
BOOL WINAPI windows_ctrl_handler(DWORD ctrl_type) {
if (ctrl_type == CTRL_C_EVENT) {
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
return TRUE;
}
return FALSE;
}
#endif // _WIN32
// init SDL and set appropriate hints
static bool
sdl_init_and_configure(bool display) {
sdl_init_and_configure(bool display, const char *render_driver,
bool disable_screensaver) {
uint32_t flags = display ? SDL_INIT_VIDEO : SDL_INIT_EVENTS;
if (SDL_Init(flags)) {
LOGC("Could not initialize SDL: %s", SDL_GetError());
@ -56,13 +67,25 @@ sdl_init_and_configure(bool display) {
atexit(SDL_Quit);
#ifdef _WIN32
// Clean up properly on Ctrl+C on Windows
bool ok = SetConsoleCtrlHandler(windows_ctrl_handler, TRUE);
if (!ok) {
LOGW("Could not set Ctrl+C handler");
}
#endif // _WIN32
if (!display) {
return true;
}
// Use the best available scale quality
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2")) {
LOGW("Could not enable bilinear filtering");
if (render_driver && !SDL_SetHint(SDL_HINT_RENDER_DRIVER, render_driver)) {
LOGW("Could not set render driver");
}
// Linear filtering
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) {
LOGW("Could not enable linear filtering");
}
#ifdef SCRCPY_SDL_HAS_HINT_MOUSE_FOCUS_CLICKTHROUGH
@ -84,35 +107,17 @@ sdl_init_and_configure(bool display) {
LOGW("Could not disable minimize on focus loss");
}
// Do not disable the screensaver when scrcpy is running
SDL_EnableScreenSaver();
if (disable_screensaver) {
LOGD("Screensaver disabled");
SDL_DisableScreenSaver();
} else {
LOGD("Screensaver enabled");
SDL_EnableScreenSaver();
}
return true;
}
#if defined(__APPLE__) || defined(__WINDOWS__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
#ifdef CONTINUOUS_RESIZING_WORKAROUND
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
// not triggered. As a workaround, handle them in an event handler.
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
static int
event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// called from another thread, not very safe, but it's a workaround!
screen_render(&screen);
}
return 0;
}
#endif
static bool
is_apk(const char *file) {
const char *ext = strrchr(file, '.');
@ -126,7 +131,8 @@ enum event_result {
};
static enum event_result
handle_event(SDL_Event *event, bool control) {
handle_event(struct scrcpy *s, const struct scrcpy_options *options,
SDL_Event *event) {
switch (event->type) {
case EVENT_STREAM_STOPPED:
LOGD("Video stream stopped");
@ -134,83 +140,45 @@ handle_event(SDL_Event *event, bool control) {
case SDL_QUIT:
LOGD("User requested to quit");
return EVENT_RESULT_STOPPED_BY_USER;
case EVENT_NEW_FRAME:
if (!screen.has_frame) {
screen.has_frame = true;
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen, &video_buffer)) {
return EVENT_RESULT_CONTINUE;
}
break;
case SDL_WINDOWEVENT:
screen_handle_window_event(&screen, &event->window);
break;
case SDL_TEXTINPUT:
if (!control) {
break;
}
input_manager_process_text_input(&input_manager, &event->text);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(&input_manager, &event->key, control);
break;
case SDL_MOUSEMOTION:
if (!control) {
break;
}
input_manager_process_mouse_motion(&input_manager, &event->motion);
break;
case SDL_MOUSEWHEEL:
if (!control) {
break;
}
input_manager_process_mouse_wheel(&input_manager, &event->wheel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(&input_manager, &event->button,
control);
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(&input_manager, &event->tfinger);
break;
case SDL_DROPFILE: {
if (!control) {
if (!options->control) {
break;
}
char *file = strdup(event->drop.file);
SDL_free(event->drop.file);
if (!file) {
LOGW("Could not strdup drop filename\n");
break;
}
file_handler_action_t action;
if (is_apk(event->drop.file)) {
if (is_apk(file)) {
action = ACTION_INSTALL_APK;
} else {
action = ACTION_PUSH_FILE;
}
file_handler_request(&file_handler, action, event->drop.file);
break;
file_handler_request(&s->file_handler, action, file);
goto end;
}
}
bool consumed = screen_handle_event(&s->screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&s->input_manager, event);
(void) consumed;
end:
return EVENT_RESULT_CONTINUE;
}
static bool
event_loop(bool display, bool control) {
(void) display;
#ifdef CONTINUOUS_RESIZING_WORKAROUND
if (display) {
SDL_AddEventWatch(event_watcher, NULL);
}
#endif
event_loop(struct scrcpy *s, const struct scrcpy_options *options) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
enum event_result result = handle_event(&event, control);
enum event_result result = handle_event(s, options, &event);
switch (result) {
case EVENT_RESULT_STOPPED_BY_USER:
return true;
@ -224,21 +192,6 @@ event_loop(bool display, bool control) {
return false;
}
static process_t
set_show_touches_enabled(const char *serial, bool enabled) {
const char *value = enabled ? "1" : "0";
const char *const adb_cmd[] = {
"shell", "settings", "put", "system", "show_touches", value
};
return adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
}
static void
wait_show_touches(process_t process) {
// reap the process, ignore the result
process_check_success(process, "show_touches");
}
static SDL_LogPriority
sdl_priority_from_av_level(int level) {
switch (level) {
@ -263,125 +216,141 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
if (priority == 0) {
return;
}
char *local_fmt = SDL_malloc(strlen(fmt) + 10);
size_t fmt_len = strlen(fmt);
char *local_fmt = malloc(fmt_len + 10);
if (!local_fmt) {
LOGC("Could not allocate string");
return;
}
// strcpy is safe here, the destination is large enough
strcpy(local_fmt, "[FFmpeg] ");
strcpy(local_fmt + 9, fmt);
memcpy(local_fmt, "[FFmpeg] ", 9); // do not write the final '\0'
memcpy(local_fmt + 9, fmt, fmt_len + 1); // include '\0'
SDL_LogMessageV(SDL_LOG_CATEGORY_VIDEO, priority, local_fmt, vl);
SDL_free(local_fmt);
free(local_fmt);
}
static void
stream_on_eos(struct stream *stream, void *userdata) {
(void) stream;
(void) userdata;
SDL_Event stop_event;
stop_event.type = EVENT_STREAM_STOPPED;
SDL_PushEvent(&stop_event);
}
bool
scrcpy(const struct scrcpy_options *options) {
bool record = !!options->record_filename;
struct server_params params = {
.crop = options->crop,
.local_port = options->port,
.max_size = options->max_size,
.bit_rate = options->bit_rate,
.max_fps = options->max_fps,
.control = options->control,
};
if (!server_start(&server, options->serial, &params)) {
return false;
}
static struct scrcpy scrcpy;
struct scrcpy *s = &scrcpy;
process_t proc_show_touches = PROCESS_NONE;
bool show_touches_waited;
if (options->show_touches) {
LOGI("Enable show_touches");
proc_show_touches = set_show_touches_enabled(options->serial, true);
show_touches_waited = false;
if (!server_init(&s->server)) {
return false;
}
bool ret = false;
bool fps_counter_initialized = false;
bool video_buffer_initialized = false;
bool server_started = false;
bool file_handler_initialized = false;
bool recorder_initialized = false;
#ifdef HAVE_V4L2
bool v4l2_sink_initialized = false;
#endif
bool stream_started = false;
bool controller_initialized = false;
bool controller_started = false;
bool screen_initialized = false;
if (!sdl_init_and_configure(options->display)) {
bool record = !!options->record_filename;
struct server_params params = {
.serial = options->serial,
.log_level = options->log_level,
.crop = options->crop,
.port_range = options->port_range,
.max_size = options->max_size,
.bit_rate = options->bit_rate,
.max_fps = options->max_fps,
.lock_video_orientation = options->lock_video_orientation,
.control = options->control,
.display_id = options->display_id,
.show_touches = options->show_touches,
.stay_awake = options->stay_awake,
.codec_options = options->codec_options,
.encoder_name = options->encoder_name,
.force_adb_forward = options->force_adb_forward,
.power_off_on_close = options->power_off_on_close,
};
if (!server_start(&s->server, &params)) {
goto end;
}
if (!server_connect_to(&server)) {
server_started = true;
if (!sdl_init_and_configure(options->display, options->render_driver,
options->disable_screensaver)) {
goto end;
}
char device_name[DEVICE_NAME_FIELD_LENGTH];
struct size frame_size;
// screenrecord does not send frames when the screen content does not
// change therefore, we transmit the screen size before the video stream,
// to be able to init the window immediately
if (!device_read_info(server.video_socket, device_name, &frame_size)) {
if (!server_connect_to(&s->server, device_name, &frame_size)) {
goto end;
}
if (options->display && options->control) {
if (!file_handler_init(&s->file_handler, s->server.serial,
options->push_target)) {
goto end;
}
file_handler_initialized = true;
}
struct decoder *dec = NULL;
if (options->display) {
if (!fps_counter_init(&fps_counter)) {
goto end;
}
fps_counter_initialized = true;
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
if (options->control) {
if (!file_handler_init(&file_handler, server.serial,
options->push_target)) {
goto end;
}
file_handler_initialized = true;
}
decoder_init(&decoder, &video_buffer);
dec = &decoder;
bool needs_decoder = options->display;
#ifdef HAVE_V4L2
needs_decoder |= !!options->v4l2_device;
#endif
if (needs_decoder) {
decoder_init(&s->decoder);
dec = &s->decoder;
}
struct recorder *rec = NULL;
if (record) {
if (!recorder_init(&recorder,
if (!recorder_init(&s->recorder,
options->record_filename,
options->record_format,
frame_size)) {
goto end;
}
rec = &recorder;
rec = &s->recorder;
recorder_initialized = true;
}
av_log_set_callback(av_log_callback);
stream_init(&stream, server.video_socket, dec, rec);
const struct stream_callbacks stream_cbs = {
.on_eos = stream_on_eos,
};
stream_init(&s->stream, s->server.video_socket, &stream_cbs, NULL);
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
if (dec) {
stream_add_sink(&s->stream, &dec->packet_sink);
}
if (rec) {
stream_add_sink(&s->stream, &rec->packet_sink);
}
stream_started = true;
if (options->display) {
if (options->control) {
if (!controller_init(&controller, server.control_socket)) {
if (!controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
if (!controller_start(&controller)) {
if (!controller_start(&s->controller)) {
goto end;
}
controller_started = true;
@ -390,101 +359,120 @@ scrcpy(const struct scrcpy_options *options) {
const char *window_title =
options->window_title ? options->window_title : device_name;
if (!screen_init_rendering(&screen, window_title, frame_size,
options->always_on_top, options->window_x,
options->window_y, options->window_width,
options->window_height,
options->window_borderless)) {
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
};
if (!screen_init(&s->screen, &screen_params)) {
goto end;
}
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
if (options->turn_screen_off) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
msg.set_screen_power_mode.mode = SCREEN_POWER_MODE_OFF;
if (!controller_push_msg(&controller, &msg)) {
if (!controller_push_msg(&s->controller, &msg)) {
LOGW("Could not request 'set screen power mode'");
}
}
}
if (options->fullscreen) {
screen_switch_fullscreen(&screen);
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size)) {
goto end;
}
decoder_add_sink(&s->decoder, &s->v4l2_sink.frame_sink);
v4l2_sink_initialized = true;
}
#endif
if (options->show_touches) {
wait_show_touches(proc_show_touches);
show_touches_waited = true;
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&s->stream)) {
goto end;
}
stream_started = true;
input_manager.prefer_text = options->prefer_text;
input_manager_init(&s->input_manager, &s->controller, &s->screen, options);
ret = event_loop(options->display, options->control);
ret = event_loop(s, options);
LOGD("quit...");
screen_destroy(&screen);
// Close the window immediately on closing, because screen_destroy() may
// only be called once the stream thread is joined (it may take time)
screen_hide_window(&s->screen);
end:
// stop stream and controller so that they don't continue once their socket
// is shutdown
if (stream_started) {
stream_stop(&stream);
}
// The stream is not stopped explicitly, because it will stop by itself on
// end-of-stream
if (controller_started) {
controller_stop(&controller);
controller_stop(&s->controller);
}
if (file_handler_initialized) {
file_handler_stop(&file_handler);
file_handler_stop(&s->file_handler);
}
if (fps_counter_initialized) {
fps_counter_interrupt(&fps_counter);
if (screen_initialized) {
screen_interrupt(&s->screen);
}
// shutdown the sockets and kill the server
server_stop(&server);
if (server_started) {
// shutdown the sockets and kill the server
server_stop(&s->server);
}
// now that the sockets are shutdown, the stream and controller are
// interrupted, we can join them
if (stream_started) {
stream_join(&stream);
stream_join(&s->stream);
}
#ifdef HAVE_V4L2
if (v4l2_sink_initialized) {
sc_v4l2_sink_destroy(&s->v4l2_sink);
}
#endif
// Destroy the screen only after the stream is guaranteed to be finished,
// because otherwise the screen could receive new frames after destruction
if (screen_initialized) {
screen_join(&s->screen);
screen_destroy(&s->screen);
}
if (controller_started) {
controller_join(&controller);
controller_join(&s->controller);
}
if (controller_initialized) {
controller_destroy(&controller);
controller_destroy(&s->controller);
}
if (recorder_initialized) {
recorder_destroy(&recorder);
recorder_destroy(&s->recorder);
}
if (file_handler_initialized) {
file_handler_join(&file_handler);
file_handler_destroy(&file_handler);
file_handler_join(&s->file_handler);
file_handler_destroy(&s->file_handler);
}
if (video_buffer_initialized) {
video_buffer_destroy(&video_buffer);
}
if (fps_counter_initialized) {
fps_counter_join(&fps_counter);
fps_counter_destroy(&fps_counter);
}
if (options->show_touches) {
if (!show_touches_waited) {
// wait the process which enabled "show touches"
wait_show_touches(proc_show_touches);
}
LOGI("Disable show_touches");
proc_show_touches = set_show_touches_enabled(options->serial, false);
wait_show_touches(proc_show_touches);
}
server_destroy(&server);
server_destroy(&s->server);
return ret;
}

View file

@ -1,12 +1,58 @@
#ifndef SCRCPY_H
#define SCRCPY_H
#include "common.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "config.h"
#include "input_manager.h"
#include "recorder.h"
enum sc_log_level {
SC_LOG_LEVEL_VERBOSE,
SC_LOG_LEVEL_DEBUG,
SC_LOG_LEVEL_INFO,
SC_LOG_LEVEL_WARN,
SC_LOG_LEVEL_ERROR,
};
enum sc_record_format {
SC_RECORD_FORMAT_AUTO,
SC_RECORD_FORMAT_MP4,
SC_RECORD_FORMAT_MKV,
};
enum sc_lock_video_orientation {
SC_LOCK_VIDEO_ORIENTATION_UNLOCKED = -1,
// lock the current orientation when scrcpy starts
SC_LOCK_VIDEO_ORIENTATION_INITIAL = -2,
SC_LOCK_VIDEO_ORIENTATION_0 = 0,
SC_LOCK_VIDEO_ORIENTATION_1,
SC_LOCK_VIDEO_ORIENTATION_2,
SC_LOCK_VIDEO_ORIENTATION_3,
};
#define SC_MAX_SHORTCUT_MODS 8
enum sc_shortcut_mod {
SC_MOD_LCTRL = 1 << 0,
SC_MOD_RCTRL = 1 << 1,
SC_MOD_LALT = 1 << 2,
SC_MOD_RALT = 1 << 3,
SC_MOD_LSUPER = 1 << 4,
SC_MOD_RSUPER = 1 << 5,
};
struct sc_shortcut_mods {
unsigned data[SC_MAX_SHORTCUT_MODS];
unsigned count;
};
struct sc_port_range {
uint16_t first;
uint16_t last;
};
#define SC_WINDOW_POSITION_UNDEFINED (-0x8000)
struct scrcpy_options {
const char *serial;
@ -14,24 +60,40 @@ struct scrcpy_options {
const char *record_filename;
const char *window_title;
const char *push_target;
enum recorder_format record_format;
uint16_t port;
const char *render_driver;
const char *codec_options;
const char *encoder_name;
const char *v4l2_device;
enum sc_log_level log_level;
enum sc_record_format record_format;
struct sc_port_range port_range;
struct sc_shortcut_mods shortcut_mods;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
int16_t window_x;
int16_t window_y;
enum sc_lock_video_orientation lock_video_orientation;
uint8_t rotation;
int16_t window_x; // SC_WINDOW_POSITION_UNDEFINED for "auto"
int16_t window_y; // SC_WINDOW_POSITION_UNDEFINED for "auto"
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
bool show_touches;
bool fullscreen;
bool always_on_top;
bool control;
bool display;
bool turn_screen_off;
bool render_expired_frames;
bool prefer_text;
bool window_borderless;
bool mipmaps;
bool stay_awake;
bool force_adb_forward;
bool disable_screensaver;
bool forward_key_repeat;
bool forward_all_clicks;
bool legacy_paste;
bool power_off_on_close;
};
#define SCRCPY_OPTIONS_DEFAULT { \
@ -40,24 +102,46 @@ struct scrcpy_options {
.record_filename = NULL, \
.window_title = NULL, \
.push_target = NULL, \
.record_format = RECORDER_FORMAT_AUTO, \
.port = DEFAULT_LOCAL_PORT, \
.max_size = DEFAULT_MAX_SIZE, \
.render_driver = NULL, \
.codec_options = NULL, \
.encoder_name = NULL, \
.v4l2_device = NULL, \
.log_level = SC_LOG_LEVEL_INFO, \
.record_format = SC_RECORD_FORMAT_AUTO, \
.port_range = { \
.first = DEFAULT_LOCAL_PORT_RANGE_FIRST, \
.last = DEFAULT_LOCAL_PORT_RANGE_LAST, \
}, \
.shortcut_mods = { \
.data = {SC_MOD_LALT, SC_MOD_LSUPER}, \
.count = 2, \
}, \
.max_size = 0, \
.bit_rate = DEFAULT_BIT_RATE, \
.max_fps = 0, \
.window_x = -1, \
.window_y = -1, \
.lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_UNLOCKED, \
.rotation = 0, \
.window_x = SC_WINDOW_POSITION_UNDEFINED, \
.window_y = SC_WINDOW_POSITION_UNDEFINED, \
.window_width = 0, \
.window_height = 0, \
.display_id = 0, \
.show_touches = false, \
.fullscreen = false, \
.always_on_top = false, \
.control = true, \
.display = true, \
.turn_screen_off = false, \
.render_expired_frames = false, \
.prefer_text = false, \
.window_borderless = false, \
.mipmaps = true, \
.stay_awake = false, \
.force_adb_forward = false, \
.disable_screensaver = false, \
.forward_key_repeat = true, \
.forward_all_clicks = false, \
.legacy_paste = false, \
.power_off_on_close = false, \
}
bool

View file

@ -4,23 +4,36 @@
#include <string.h>
#include <SDL2/SDL.h>
#include "config.h"
#include "common.h"
#include "compat.h"
#include "events.h"
#include "icon.xpm"
#include "scrcpy.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#define DISPLAY_MARGINS 96
#define DOWNCAST(SINK) container_of(SINK, struct screen, frame_sink)
static inline struct size
get_rotated_size(struct size size, int rotation) {
struct size rotated_size;
if (rotation & 1) {
rotated_size.width = size.height;
rotated_size.height = size.width;
} else {
rotated_size.width = size.width;
rotated_size.height = size.height;
}
return rotated_size;
}
// get the window size in a struct size
static struct size
get_window_size(SDL_Window *window) {
get_window_size(const struct screen *screen) {
int width;
int height;
SDL_GetWindowSize(window, &width, &height);
SDL_GetWindowSize(screen->window, &width, &height);
struct size size;
size.width = width;
@ -28,31 +41,24 @@ get_window_size(SDL_Window *window) {
return size;
}
// get the windowed window size
static struct size
get_windowed_window_size(const struct screen *screen) {
if (screen->fullscreen || screen->maximized) {
return screen->windowed_window_size;
}
return get_window_size(screen->window);
}
static struct point
get_window_position(const struct screen *screen) {
int x;
int y;
SDL_GetWindowPosition(screen->window, &x, &y);
// apply the windowed window size if fullscreen and maximized are disabled
static void
apply_windowed_size(struct screen *screen) {
if (!screen->fullscreen && !screen->maximized) {
SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
screen->windowed_window_size.height);
}
struct point point;
point.x = x;
point.y = y;
return point;
}
// set the window size to be applied when fullscreen is disabled
static void
set_window_size(struct screen *screen, struct size new_size) {
// setting the window size during fullscreen is implementation defined,
// so apply the resize only after fullscreen is disabled
screen->windowed_window_size = new_size;
apply_windowed_size(screen);
assert(!screen->fullscreen);
assert(!screen->maximized);
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
}
// get the preferred display bounds (i.e. the screen bounds with some margins)
@ -74,107 +80,257 @@ get_preferred_display_bounds(struct size *bounds) {
return true;
}
static bool
is_optimal_size(struct size current_size, struct size content_size) {
// The size is optimal if we can recompute one dimension of the current
// size from the other
return current_size.height == current_size.width * content_size.height
/ content_size.width
|| current_size.width == current_size.height * content_size.width
/ content_size.height;
}
// return the optimal size of the window, with the following constraints:
// - it attempts to keep at least one dimension of the current_size (i.e. it
// crops the black borders)
// - it keeps the aspect ratio
// - it scales down to make it fit in the display_size
static struct size
get_optimal_size(struct size current_size, struct size frame_size) {
if (frame_size.width == 0 || frame_size.height == 0) {
get_optimal_size(struct size current_size, struct size content_size) {
if (content_size.width == 0 || content_size.height == 0) {
// avoid division by 0
return current_size;
}
struct size display_size;
// 32 bits because we need to multiply two 16 bits values
uint32_t w;
uint32_t h;
struct size window_size;
struct size display_size;
if (!get_preferred_display_bounds(&display_size)) {
// could not get display bounds, do not constraint the size
w = current_size.width;
h = current_size.height;
window_size.width = current_size.width;
window_size.height = current_size.height;
} else {
w = MIN(current_size.width, display_size.width);
h = MIN(current_size.height, display_size.height);
window_size.width = MIN(current_size.width, display_size.width);
window_size.height = MIN(current_size.height, display_size.height);
}
bool keep_width = frame_size.width * h > frame_size.height * w;
if (is_optimal_size(window_size, content_size)) {
return window_size;
}
bool keep_width = content_size.width * window_size.height
> content_size.height * window_size.width;
if (keep_width) {
// remove black borders on top and bottom
h = frame_size.height * w / frame_size.width;
window_size.height = content_size.height * window_size.width
/ content_size.width;
} else {
// remove black borders on left and right (or none at all if it already
// fits)
w = frame_size.width * h / frame_size.height;
window_size.width = content_size.width * window_size.height
/ content_size.height;
}
// w and h must fit into 16 bits
assert(w < 0x10000 && h < 0x10000);
return (struct size) {w, h};
}
// same as get_optimal_size(), but read the current size from the window
static inline struct size
get_optimal_window_size(const struct screen *screen, struct size frame_size) {
struct size windowed_size = get_windowed_window_size(screen);
return get_optimal_size(windowed_size, frame_size);
return window_size;
}
// initially, there is no current size, so use the frame size as current size
// req_width and req_height, if not 0, are the sizes requested by the user
static inline struct size
get_initial_optimal_size(struct size frame_size, uint16_t req_width,
get_initial_optimal_size(struct size content_size, uint16_t req_width,
uint16_t req_height) {
struct size window_size;
if (!req_width && !req_height) {
window_size = get_optimal_size(frame_size, frame_size);
window_size = get_optimal_size(content_size, content_size);
} else {
if (req_width) {
window_size.width = req_width;
} else {
// compute from the requested height
window_size.width = (uint32_t) req_height * frame_size.width
/ frame_size.height;
window_size.width = (uint32_t) req_height * content_size.width
/ content_size.height;
}
if (req_height) {
window_size.height = req_height;
} else {
// compute from the requested width
window_size.height = (uint32_t) req_width * frame_size.height
/ frame_size.width;
window_size.height = (uint32_t) req_width * content_size.height
/ content_size.width;
}
}
return window_size;
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
static void
screen_update_content_rect(struct screen *screen) {
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
struct size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct size drawable_size = {dw, dh};
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
}
}
static inline SDL_Texture *
create_texture(SDL_Renderer *renderer, struct size frame_size) {
return SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
frame_size.width, frame_size.height);
create_texture(struct screen *screen) {
SDL_Renderer *renderer = screen->renderer;
struct size size = screen->frame_size;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
return NULL;
}
if (screen->mipmaps) {
struct sc_opengl *gl = &screen->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
#if defined(__APPLE__) || defined(__WINDOWS__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
#ifdef CONTINUOUS_RESIZING_WORKAROUND
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
// not triggered. As a workaround, handle them in an event handler.
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
static int
event_watcher(void *data, SDL_Event *event) {
struct screen *screen = data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
screen_render(screen, true);
}
return 0;
}
#endif
static bool
screen_frame_sink_open(struct sc_frame_sink *sink) {
struct screen *screen = DOWNCAST(sink);
(void) screen;
#ifndef NDEBUG
screen->open = true;
#endif
// nothing to do, the screen is already open on the main thread
return true;
}
static void
screen_frame_sink_close(struct sc_frame_sink *sink) {
struct screen *screen = DOWNCAST(sink);
(void) screen;
#ifndef NDEBUG
screen->open = false;
#endif
// nothing to do, the screen lifecycle is not managed by the frame producer
}
static bool
screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct screen *screen = DOWNCAST(sink);
bool previous_frame_skipped;
bool ok = video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
if (!ok) {
return false;
}
if (previous_frame_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead
} else {
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
return true;
}
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless) {
screen->frame_size = frame_size;
screen_init(struct screen *screen, const struct screen_params *params) {
screen->resize_pending = false;
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
struct size window_size =
get_initial_optimal_size(frame_size, window_width, window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#ifdef HIDPI_SUPPORT
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
if (always_on_top) {
bool ok = video_buffer_init(&screen->vb);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
if (!fps_counter_init(&screen->fps_counter)) {
LOGE("Could not initialize FPS counter");
goto error_destroy_video_buffer;
}
screen->frame_size = params->frame_size;
screen->rotation = params->rotation;
if (screen->rotation) {
LOGI("Initial display rotation set to %u", screen->rotation);
}
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
screen->content_size = content_size;
struct size window_size = get_initial_optimal_size(content_size,
params->window_width,
params->window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
if (params->always_on_top) {
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
#else
@ -182,33 +338,60 @@ screen_init_rendering(struct screen *screen, const char *window_title,
"(compile with SDL >= 2.0.5 to enable it)");
#endif
}
if (window_borderless) {
if (params->window_borderless) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
int x = window_x != -1 ? window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = window_y != -1 ? window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(window_title, x, y,
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(params->window_title, x, y,
window_size.width, window_size.height,
window_flags);
if (!screen->window) {
LOGC("Could not create window: %s", SDL_GetError());
return false;
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
return false;
goto error_destroy_window;
}
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(screen->renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
screen->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (params->mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
screen->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (params->mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
SDL_Surface *icon = read_xpm(icon_xpm);
@ -219,36 +402,151 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGW("Could not load icon");
}
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen->renderer, frame_size);
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, params->frame_size.width,
params->frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
screen_destroy(screen);
return false;
goto error_destroy_renderer;
}
screen->windowed_window_size = window_size;
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOGC("Could not create screen frame");
goto error_destroy_texture;
}
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
// HiDPI issues with some SDL renderers when several displays having
// different HiDPI scaling are connected
SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
screen_update_content_rect(screen);
if (params->fullscreen) {
screen_switch_fullscreen(screen);
}
#ifdef CONTINUOUS_RESIZING_WORKAROUND
SDL_AddEventWatch(event_watcher, screen);
#endif
static const struct sc_frame_sink_ops ops = {
.open = screen_frame_sink_open,
.close = screen_frame_sink_close,
.push = screen_frame_sink_push,
};
screen->frame_sink.ops = &ops;
#ifndef NDEBUG
screen->open = false;
#endif
return true;
error_destroy_texture:
SDL_DestroyTexture(screen->texture);
error_destroy_renderer:
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
error_destroy_video_buffer:
video_buffer_destroy(&screen->vb);
return false;
}
void
static void
screen_show_window(struct screen *screen) {
SDL_ShowWindow(screen->window);
}
void
screen_hide_window(struct screen *screen) {
SDL_HideWindow(screen->window);
}
void
screen_interrupt(struct screen *screen) {
fps_counter_interrupt(&screen->fps_counter);
}
void
screen_join(struct screen *screen) {
fps_counter_join(&screen->fps_counter);
}
void
screen_destroy(struct screen *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
#ifndef NDEBUG
assert(!screen->open);
#endif
av_frame_free(&screen->frame);
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
}
static void
resize_for_content(struct screen *screen, struct size old_content_size,
struct size new_content_size) {
struct size window_size = get_window_size(screen);
struct size target_size = {
.width = (uint32_t) window_size.width * new_content_size.width
/ old_content_size.width,
.height = (uint32_t) window_size.height * new_content_size.height
/ old_content_size.height,
};
target_size = get_optimal_size(target_size, new_content_size);
set_window_size(screen, target_size);
}
static void
set_content_size(struct screen *screen, struct size new_content_size) {
if (!screen->fullscreen && !screen->maximized) {
resize_for_content(screen, screen->content_size, new_content_size);
} else if (!screen->resize_pending) {
// Store the windowed size to be able to compute the optimal size once
// fullscreen and maximized are disabled
screen->windowed_content_size = screen->content_size;
screen->resize_pending = true;
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
screen->content_size = new_content_size;
}
static void
apply_pending_resize(struct screen *screen) {
assert(!screen->fullscreen);
assert(!screen->maximized);
if (screen->resize_pending) {
resize_for_content(screen, screen->windowed_content_size,
screen->content_size);
screen->resize_pending = false;
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
}
void
screen_set_rotation(struct screen *screen, unsigned rotation) {
assert(rotation < 4);
if (rotation == screen->rotation) {
return;
}
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
set_content_size(screen, new_content_size);
screen->rotation = rotation;
LOGI("Display rotation set to %u", rotation);
screen_render(screen, true);
}
// recreate the texture and resize the window if the frame size has changed
@ -256,30 +554,20 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
if (SDL_RenderSetLogicalSize(screen->renderer, new_frame_size.width,
new_frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
(uint32_t) windowed_size.width * new_frame_size.width
/ screen->frame_size.width,
(uint32_t) windowed_size.height * new_frame_size.height
/ screen->frame_size.height,
};
target_size = get_optimal_size(target_size, new_frame_size);
set_window_size(screen, target_size);
screen->frame_size = new_frame_size;
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
set_content_size(screen, new_content_size);
screen_update_content_rect(screen);
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
screen->texture = create_texture(screen->renderer, new_frame_size);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
@ -296,28 +584,63 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
}
}
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_lock(vb->mutex);
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
static bool
screen_update_frame(struct screen *screen) {
av_frame_unref(screen->frame);
video_buffer_consume(&screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(&screen->fps_counter);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(vb->mutex);
return false;
}
update_texture(screen, frame);
mutex_unlock(vb->mutex);
screen_render(screen);
screen_render(screen, false);
return true;
}
void
screen_render(struct screen *screen) {
screen_render(struct screen *screen, bool update_content_rect) {
if (update_content_rect) {
screen_update_content_rect(screen);
}
SDL_RenderClear(screen->renderer);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
if (screen->rotation == 0) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
int cw_rotation = (4 - screen->rotation) % 4;
double angle = 90 * cw_rotation;
SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (screen->rotation & 1) {
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
rect.w = screen->rect.h;
rect.h = screen->rect.w;
dstrect = &rect;
} else {
assert(screen->rotation == 2);
dstrect = &screen->rect;
}
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
angle, NULL, 0);
}
SDL_RenderPresent(screen->renderer);
}
@ -330,27 +653,36 @@ screen_switch_fullscreen(struct screen *screen) {
}
screen->fullscreen = !screen->fullscreen;
apply_windowed_size(screen);
if (!screen->fullscreen && !screen->maximized) {
apply_pending_resize(screen);
}
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
screen_render(screen);
screen_render(screen, true);
}
void
screen_resize_to_fit(struct screen *screen) {
if (screen->fullscreen) {
if (screen->fullscreen || screen->maximized) {
return;
}
if (screen->maximized) {
SDL_RestoreWindow(screen->window);
screen->maximized = false;
}
struct point point = get_window_position(screen);
struct size window_size = get_window_size(screen);
struct size optimal_size =
get_optimal_window_size(screen, screen->frame_size);
get_optimal_size(window_size, screen->content_size);
// Center the window related to the device screen
assert(optimal_size.width <= window_size.width);
assert(optimal_size.height <= window_size.height);
uint32_t new_x = point.x + (window_size.width - optimal_size.width) / 2;
uint32_t new_y = point.y + (window_size.height - optimal_size.height) / 2;
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
LOGD("Resized to optimal size");
SDL_SetWindowPosition(screen->window, new_x, new_y);
LOGD("Resized to optimal size: %ux%u", optimal_size.width,
optimal_size.height);
}
void
@ -364,49 +696,113 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
screen->maximized = false;
}
SDL_SetWindowSize(screen->window, screen->frame_size.width,
screen->frame_size.height);
LOGD("Resized to pixel-perfect");
struct size content_size = screen->content_size;
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
content_size.height);
}
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME:
if (!screen->has_frame) {
screen->has_frame = true;
// this is the very first frame, show the window
screen_show_window(screen);
}
bool ok = screen_update_frame(screen);
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
// fullscreen mode unexpectedly triggers the "restored"
// then "maximized" events, leaving the window in a
// weird state (maximized according to the events, but
// not maximized visually).
break;
}
screen->maximized = false;
apply_pending_resize(screen);
screen_render(screen, true);
break;
}
return true;
}
return false;
}
struct point
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
unsigned rotation = screen->rotation;
assert(rotation < 4);
int32_t w = screen->content_size.width;
int32_t h = screen->content_size.height;
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
// rotate
struct point result;
switch (rotation) {
case 0:
result.x = x;
result.y = y;
break;
case 1:
result.x = h - y;
result.y = x;
break;
case 2:
result.x = w - x;
result.y = h - y;
break;
default:
assert(rotation == 3);
result.x = y;
result.y = w - x;
break;
}
return result;
}
struct point
screen_convert_window_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
screen_hidpi_scale_coords(screen, &x, &y);
return screen_convert_drawable_to_frame_coords(screen, x, y);
}
void
screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
if (!screen->fullscreen && !screen->maximized) {
// Backup the previous size: if we receive the MAXIMIZED event,
// then the new size must be ignored (it's the maximized size).
// We could not rely on the window flags due to race conditions
// (they could be updated asynchronously, at least on X11).
screen->windowed_window_size_backup =
screen->windowed_window_size;
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
// take the HiDPI scaling (dw/ww and dh/wh) into account
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// Save the windowed size, so that it is available once the
// window is maximized or fullscreen is enabled.
screen->windowed_window_size = get_window_size(screen->window);
}
screen_render(screen);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
// The backup size must be non-nul.
assert(screen->windowed_window_size_backup.width);
assert(screen->windowed_window_size_backup.height);
// Revert the last size, it was updated while screen was maximized.
screen->windowed_window_size = screen->windowed_window_size_backup;
#ifdef DEBUG
// Reset the backup to invalid values to detect unexpected usage
screen->windowed_window_size_backup.width = 0;
screen->windowed_window_size_backup.height = 0;
#endif
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
screen->maximized = false;
apply_windowed_size(screen);
break;
}
// scale for HiDPI (64 bits for intermediate multiplications)
*x = (int64_t) *x * dw / ww;
*y = (int64_t) *y * dh / wh;
}

View file

@ -1,79 +1,99 @@
#ifndef SCREEN_H
#define SCREEN_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <libavformat/avformat.h>
#include "config.h"
#include "common.h"
struct video_buffer;
#include "coords.h"
#include "opengl.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
struct screen {
struct sc_frame_sink frame_sink; // frame sink trait
#ifndef NDEBUG
bool open; // track the open/close state to assert correct behavior
#endif
struct video_buffer vb;
struct fps_counter fps_counter;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
struct size frame_size;
// The window size the last time it was not maximized or fullscreen.
struct size windowed_window_size;
// Since we receive the event SIZE_CHANGED before MAXIMIZED, we must be
// able to revert the size to its non-maximized value.
struct size windowed_window_size_backup;
struct size content_size; // rotated frame_size
bool resize_pending; // resize requested while fullscreen or maximized
// The content size the last time the window was not maximized or
// fullscreen (meaningful only when resize_pending is true)
struct size windowed_content_size;
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
unsigned rotation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
bool has_frame;
bool fullscreen;
bool maximized;
bool no_window;
bool mipmaps;
AVFrame *frame;
};
#define SCREEN_INITIALIZER { \
.window = NULL, \
.renderer = NULL, \
.texture = NULL, \
.frame_size = { \
.width = 0, \
.height = 0, \
}, \
.windowed_window_size = { \
.width = 0, \
.height = 0, \
}, \
.windowed_window_size_backup = { \
.width = 0, \
.height = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
.no_window = false, \
}
struct screen_params {
const char *window_title;
struct size frame_size;
bool always_on_top;
// initialize default values
void
screen_init(struct screen *screen);
int16_t window_x;
int16_t window_y;
uint16_t window_width; // accepts SC_WINDOW_POSITION_UNDEFINED
uint16_t window_height; // accepts SC_WINDOW_POSITION_UNDEFINED
bool window_borderless;
uint8_t rotation;
bool mipmaps;
bool fullscreen;
};
// initialize screen, create window, renderer and texture (window is hidden)
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless);
screen_init(struct screen *screen, const struct screen_params *params);
// show the window
// request to interrupt any inner thread
// must be called before screen_join()
void
screen_show_window(struct screen *screen);
screen_interrupt(struct screen *screen);
// join any inner thread
void
screen_join(struct screen *screen);
// destroy window, renderer and texture (if any)
void
screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// hide the window
//
// It is used to hide the window immediately on closing without waiting for
// screen_destroy()
void
screen_hide_window(struct screen *screen);
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
// changed, so that the content rectangle is recomputed
void
screen_render(struct screen *screen);
screen_render(struct screen *screen, bool update_content_rect);
// switch the fullscreen mode
void
@ -87,8 +107,31 @@ screen_resize_to_fit(struct screen *screen);
void
screen_resize_to_pixel_perfect(struct screen *screen);
// react to window events
// set the display rotation (0, 1, 2 or 3, x90 degrees counterclockwise)
void
screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
screen_set_rotation(struct screen *screen, unsigned rotation);
// react to SDL events
bool
screen_handle_event(struct screen *screen, SDL_Event *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels
struct point
screen_convert_window_to_frame_coords(struct screen *screen,
int32_t x, int32_t y);
// convert point from drawable coordinates to frame coordinates
// x and y are expressed in pixels
struct point
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y);
// Convert coordinates from window to drawable.
// Events are expressed in window coordinates, but content is expressed in
// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
// otherwise.
void
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
#endif

View file

@ -6,11 +6,12 @@
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
#include "config.h"
#include "command.h"
#include "adb.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
#define SOCKET_NAME "scrcpy"
#define SERVER_FILENAME "scrcpy-server"
@ -18,39 +19,58 @@
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
static const char *
static char *
get_server_path(void) {
#ifdef __WINDOWS__
const wchar_t *server_path_env = _wgetenv(L"SCRCPY_SERVER_PATH");
#else
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
#endif
if (server_path_env) {
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path_env);
// if the envvar is set, use it
return server_path_env;
#ifdef __WINDOWS__
char *server_path = utf8_from_wide_char(server_path_env);
#else
char *server_path = strdup(server_path_env);
#endif
if (!server_path) {
LOGE("Could not allocate memory");
return NULL;
}
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path);
return server_path;
}
#ifndef PORTABLE
LOGD("Using server: " DEFAULT_SERVER_PATH);
char *server_path = strdup(DEFAULT_SERVER_PATH);
if (!server_path) {
LOGE("Could not allocate memory");
return NULL;
}
// the absolute path is hardcoded
return DEFAULT_SERVER_PATH;
return server_path;
#else
// use scrcpy-server in the same directory as the executable
char *executable_path = get_executable_path();
if (!executable_path) {
LOGE("Could not get executable path, "
"using " SERVER_FILENAME " from current directory");
// not found, use current directory
return SERVER_FILENAME;
return strdup(SERVER_FILENAME);
}
char *dir = dirname(executable_path);
size_t dirlen = strlen(dir);
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
char *server_path = SDL_malloc(len);
char *server_path = malloc(len);
if (!server_path) {
LOGE("Could not alloc server path string, "
"using " SERVER_FILENAME " from current directory");
SDL_free(executable_path);
return SERVER_FILENAME;
free(executable_path);
return strdup(SERVER_FILENAME);
}
memcpy(server_path, dir, dirlen);
@ -58,7 +78,7 @@ get_server_path(void) {
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
// the final null byte has been copied with SERVER_FILENAME
SDL_free(executable_path);
free(executable_path);
LOGD("Using server (portable): %s", server_path);
return server_path;
@ -67,48 +87,42 @@ get_server_path(void) {
static bool
push_server(const char *serial) {
const char *server_path = get_server_path();
char *server_path = get_server_path();
if (!server_path) {
return false;
}
if (!is_regular_file(server_path)) {
LOGE("'%s' does not exist or is not a regular file\n", server_path);
free(server_path);
return false;
}
process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
return process_check_success(process, "adb push");
free(server_path);
return process_check_success(process, "adb push", true);
}
static bool
enable_tunnel_reverse(const char *serial, uint16_t local_port) {
process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
return process_check_success(process, "adb reverse");
return process_check_success(process, "adb reverse", true);
}
static bool
disable_tunnel_reverse(const char *serial) {
process_t process = adb_reverse_remove(serial, SOCKET_NAME);
return process_check_success(process, "adb reverse --remove");
return process_check_success(process, "adb reverse --remove", true);
}
static bool
enable_tunnel_forward(const char *serial, uint16_t local_port) {
process_t process = adb_forward(serial, local_port, SOCKET_NAME);
return process_check_success(process, "adb forward");
return process_check_success(process, "adb forward", true);
}
static bool
disable_tunnel_forward(const char *serial, uint16_t local_port) {
process_t process = adb_forward_remove(serial, local_port);
return process_check_success(process, "adb forward --remove");
}
static bool
enable_tunnel(struct server *server) {
if (enable_tunnel_reverse(server->serial, server->local_port)) {
return true;
}
LOGW("'adb reverse' failed, fallback to 'adb forward'");
server->tunnel_forward = true;
return enable_tunnel_forward(server->serial, server->local_port);
return process_check_success(process, "adb forward --remove", true);
}
static bool
@ -119,33 +133,169 @@ disable_tunnel(struct server *server) {
return disable_tunnel_reverse(server->serial);
}
static socket_t
listen_on_port(uint16_t port) {
#define IPV4_LOCALHOST 0x7F000001
return net_listen(IPV4_LOCALHOST, port, 1);
}
static bool
enable_tunnel_reverse_any_port(struct server *server,
struct sc_port_range port_range) {
uint16_t port = port_range.first;
for (;;) {
if (!enable_tunnel_reverse(server->serial, port)) {
// the command itself failed, it will fail on any port
return false;
}
// At the application level, the device part is "the server" because it
// serves video stream and control. However, at the network level, the
// client listens and the server connects to the client. That way, the
// client can listen before starting the server app, so there is no
// need to try to connect until the server socket is listening on the
// device.
server->server_socket = listen_on_port(port);
if (server->server_socket != INVALID_SOCKET) {
// success
server->local_port = port;
return true;
}
// failure, disable tunnel and try another port
if (!disable_tunnel_reverse(server->serial)) {
LOGW("Could not remove reverse tunnel on port %" PRIu16, port);
}
// check before incrementing to avoid overflow on port 65535
if (port < port_range.last) {
LOGW("Could not listen on port %" PRIu16", retrying on %" PRIu16,
port, (uint16_t) (port + 1));
port++;
continue;
}
if (port_range.first == port_range.last) {
LOGE("Could not listen on port %" PRIu16, port_range.first);
} else {
LOGE("Could not listen on any port in range %" PRIu16 ":%" PRIu16,
port_range.first, port_range.last);
}
return false;
}
}
static bool
enable_tunnel_forward_any_port(struct server *server,
struct sc_port_range port_range) {
server->tunnel_forward = true;
uint16_t port = port_range.first;
for (;;) {
if (enable_tunnel_forward(server->serial, port)) {
// success
server->local_port = port;
return true;
}
if (port < port_range.last) {
LOGW("Could not forward port %" PRIu16", retrying on %" PRIu16,
port, (uint16_t) (port + 1));
port++;
continue;
}
if (port_range.first == port_range.last) {
LOGE("Could not forward port %" PRIu16, port_range.first);
} else {
LOGE("Could not forward any port in range %" PRIu16 ":%" PRIu16,
port_range.first, port_range.last);
}
return false;
}
}
static bool
enable_tunnel_any_port(struct server *server, struct sc_port_range port_range,
bool force_adb_forward) {
if (!force_adb_forward) {
// Attempt to use "adb reverse"
if (enable_tunnel_reverse_any_port(server, port_range)) {
return true;
}
// if "adb reverse" does not work (e.g. over "adb connect"), it
// fallbacks to "adb forward", so the app socket is the client
LOGW("'adb reverse' failed, fallback to 'adb forward'");
}
return enable_tunnel_forward_any_port(server, port_range);
}
static const char *
log_level_to_server_string(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_VERBOSE:
return "verbose";
case SC_LOG_LEVEL_DEBUG:
return "debug";
case SC_LOG_LEVEL_INFO:
return "info";
case SC_LOG_LEVEL_WARN:
return "warn";
case SC_LOG_LEVEL_ERROR:
return "error";
default:
assert(!"unexpected log level");
return "(unknown)";
}
}
static process_t
execute_server(struct server *server, const struct server_params *params) {
char max_size_string[6];
char bit_rate_string[11];
char max_fps_string[6];
char lock_video_orientation_string[5];
char display_id_string[11];
sprintf(max_size_string, "%"PRIu16, params->max_size);
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
sprintf(lock_video_orientation_string, "%"PRIi8, params->lock_video_orientation);
sprintf(display_id_string, "%"PRIu32, params->display_id);
const char *const cmd[] = {
"shell",
"CLASSPATH=" DEVICE_SERVER_PATH,
"app_process",
#ifdef SERVER_DEBUGGER
# define SERVER_DEBUGGER_PORT "5005"
# ifdef SERVER_DEBUGGER_METHOD_NEW
/* Android 9 and above */
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,server=y,address="
# else
/* Android 8 and below */
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
# endif
SERVER_DEBUGGER_PORT,
#endif
"/", // unused
"com.genymobile.scrcpy.Server",
SCRCPY_VERSION,
log_level_to_server_string(params->log_level),
max_size_string,
bit_rate_string,
max_fps_string,
lock_video_orientation_string,
server->tunnel_forward ? "true" : "false",
params->crop ? params->crop : "-",
"true", // always send frame meta (packet boundaries + timestamp)
params->control ? "true" : "false",
display_id_string,
params->show_touches ? "true" : "false",
params->stay_awake ? "true" : "false",
params->codec_options ? params->codec_options : "-",
params->encoder_name ? params->encoder_name : "-",
params->power_off_on_close ? "true" : "false",
};
#ifdef SERVER_DEBUGGER
LOGI("Server debugger waiting for a client on device port "
@ -158,14 +308,7 @@ execute_server(struct server *server, const struct server_params *params) {
// Port: 5005
// Then click on "Debug"
#endif
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
}
#define IPV4_LOCALHOST 0x7F000001
static socket_t
listen_on_port(uint16_t port) {
return net_listen(IPV4_LOCALHOST, port, 1);
return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
}
static socket_t
@ -203,81 +346,147 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
}
static void
close_socket(socket_t *socket) {
assert(*socket != INVALID_SOCKET);
net_shutdown(*socket, SHUT_RDWR);
if (!net_close(*socket)) {
close_socket(socket_t socket) {
assert(socket != INVALID_SOCKET);
net_shutdown(socket, SHUT_RDWR);
if (!net_close(socket)) {
LOGW("Could not close socket");
return;
}
*socket = INVALID_SOCKET;
}
void
server_init(struct server *server) {
*server = (struct server) SERVER_INITIALIZER;
}
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
server->local_port = params->local_port;
server_init(struct server *server) {
server->serial = NULL;
server->process = PROCESS_NONE;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
if (serial) {
server->serial = SDL_strdup(serial);
bool ok = sc_mutex_init(&server->mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
return false;
}
server->process_terminated = false;
server->server_socket = INVALID_SOCKET;
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->local_port = 0;
server->tunnel_enabled = false;
server->tunnel_forward = false;
return true;
}
static int
run_wait_server(void *data) {
struct server *server = data;
process_wait(server->process, false); // ignore exit code
sc_mutex_lock(&server->mutex);
server->process_terminated = true;
sc_cond_signal(&server->process_terminated_cond);
sc_mutex_unlock(&server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
// unblocked by closesocket(). Therefore, call both (close_socket()).
close_socket(server->server_socket);
}
LOGD("Server terminated");
return 0;
}
bool
server_start(struct server *server, const struct server_params *params) {
if (params->serial) {
server->serial = strdup(params->serial);
if (!server->serial) {
return false;
}
}
if (!push_server(serial)) {
SDL_free(server->serial);
if (!push_server(params->serial)) {
/* server->serial will be freed on server_destroy() */
return false;
}
if (!enable_tunnel(server)) {
SDL_free(server->serial);
if (!enable_tunnel_any_port(server, params->port_range,
params->force_adb_forward)) {
return false;
}
// if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to
// "adb forward", so the app socket is the client
if (!server->tunnel_forward) {
// At the application level, the device part is "the server" because it
// serves video stream and control. However, at the network level, the
// client listens and the server connects to the client. That way, the
// client can listen before starting the server app, so there is no
// need to try to connect until the server socket is listening on the
// device.
server->server_socket = listen_on_port(params->local_port);
if (server->server_socket == INVALID_SOCKET) {
LOGE("Could not listen on port %" PRIu16, params->local_port);
disable_tunnel(server);
SDL_free(server->serial);
return false;
}
}
// server will connect to our server socket
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
if (!server->tunnel_forward) {
close_socket(&server->server_socket);
}
disable_tunnel(server);
SDL_free(server->serial);
return false;
goto error;
}
// If the server process dies before connecting to the server socket, then
// the client will be stuck forever on accept(). To avoid the problem, we
// must be able to wake up the accept() call when the server dies. To keep
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error;
}
server->tunnel_enabled = true;
return true;
error:
if (!server->tunnel_forward) {
bool was_closed =
atomic_flag_test_and_set(&server->server_socket_closed);
// the thread is not started, the flag could not be already set
assert(!was_closed);
(void) was_closed;
close_socket(server->server_socket);
}
disable_tunnel(server);
return false;
}
static bool
device_read_info(socket_t device_socket, char *device_name, struct size *size) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
int r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
LOGE("Could not retrieve device information");
return false;
}
// in case the client sends garbage
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
// strcpy is safe here, since name contains at least
// DEVICE_NAME_FIELD_LENGTH bytes and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
strcpy(device_name, (char *) buf);
size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
return true;
}
bool
server_connect_to(struct server *server) {
server_connect_to(struct server *server, char *device_name, struct size *size) {
if (!server->tunnel_forward) {
server->video_socket = net_accept(server->server_socket);
if (server->video_socket == INVALID_SOCKET) {
@ -291,7 +500,11 @@ server_connect_to(struct server *server) {
}
// we don't need the server socket anymore
close_socket(&server->server_socket);
if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
// close it from here
close_socket(server->server_socket);
// otherwise, it is closed by run_wait_server()
}
} else {
uint32_t attempts = 100;
uint32_t delay = 100; // ms
@ -313,37 +526,58 @@ server_connect_to(struct server *server) {
disable_tunnel(server); // ignore failure
server->tunnel_enabled = false;
return true;
// The sockets will be closed on stop if device_read_info() fails
return device_read_info(server->video_socket, device_name, size);
}
void
server_stop(struct server *server) {
if (server->server_socket != INVALID_SOCKET) {
close_socket(&server->server_socket);
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
close_socket(server->server_socket);
}
if (server->video_socket != INVALID_SOCKET) {
close_socket(&server->video_socket);
close_socket(server->video_socket);
}
if (server->control_socket != INVALID_SOCKET) {
close_socket(&server->control_socket);
close_socket(server->control_socket);
}
assert(server->process != PROCESS_NONE);
if (!cmd_terminate(server->process)) {
LOGW("Could not terminate server");
}
cmd_simple_wait(server->process, NULL); // ignore exit code
LOGD("Server terminated");
if (server->tunnel_enabled) {
// ignore failure
disable_tunnel(server);
}
// Give some delay for the server to terminate properly
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
WATCHDOG_DELAY_MS);
}
sc_mutex_unlock(&server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (!signaled) {
// The process is terminated, but not reaped (closed) yet, so its PID
// is still valid.
LOGW("Killing the server...");
process_terminate(server->process);
}
sc_thread_join(&server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
SDL_free(server->serial);
free(server->serial);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
}

View file

@ -1,56 +1,69 @@
#ifndef SERVER_H
#define SERVER_H
#include "common.h"
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include "config.h"
#include "command.h"
#include "adb.h"
#include "coords.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
#include "util/thread.h"
struct server {
char *serial;
process_t process;
sc_thread wait_server_thread;
atomic_flag server_socket_closed;
sc_mutex mutex;
sc_cond process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
uint16_t local_port;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
};
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.server_socket = INVALID_SOCKET, \
.video_socket = INVALID_SOCKET, \
.control_socket = INVALID_SOCKET, \
.local_port = 0, \
.tunnel_enabled = false, \
.tunnel_forward = false, \
}
struct server_params {
const char *serial;
enum sc_log_level log_level;
const char *crop;
uint16_t local_port;
const char *codec_options;
const char *encoder_name;
struct sc_port_range port_range;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
int8_t lock_video_orientation;
bool control;
uint32_t display_id;
bool show_touches;
bool stay_awake;
bool force_adb_forward;
bool power_off_on_close;
};
// init default values
void
bool
server_init(struct server *server);
// push, enable tunnel et start the server
bool
server_start(struct server *server, const char *serial,
const struct server_params *params);
server_start(struct server *server, const struct server_params *params);
#define DEVICE_NAME_FIELD_LENGTH 64
// block until the communication with the server is established
// device_name must point to a buffer of at least DEVICE_NAME_FIELD_LENGTH bytes
bool
server_connect_to(struct server *server);
server_connect_to(struct server *server, char *device_name, struct size *size);
// disconnect and kill the server process
void

View file

@ -3,13 +3,8 @@
#include <assert.h>
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "config.h"
#include "compat.h"
#include "decoder.h"
#include "events.h"
#include "recorder.h"
@ -62,33 +57,12 @@ stream_recv_packet(struct stream *stream, AVPacket *packet) {
return true;
}
static void
notify_stopped(void) {
SDL_Event stop_event;
stop_event.type = EVENT_STREAM_STOPPED;
SDL_PushEvent(&stop_event);
}
static bool
process_config_packet(struct stream *stream, AVPacket *packet) {
if (stream->recorder && !recorder_push(stream->recorder, packet)) {
LOGE("Could not send config packet to recorder");
return false;
}
return true;
}
static bool
process_frame(struct stream *stream, AVPacket *packet) {
if (stream->decoder && !decoder_push(stream->decoder, packet)) {
return false;
}
if (stream->recorder) {
packet->dts = packet->pts;
if (!recorder_push(stream->recorder, packet)) {
LOGE("Could not send packet to recorder");
push_packet_to_sinks(struct stream *stream, const AVPacket *packet) {
for (unsigned i = 0; i < stream->sink_count; ++i) {
struct sc_packet_sink *sink = stream->sinks[i];
if (!sink->ops->push(sink, packet)) {
LOGE("Could not send config packet to sink %d", i);
return false;
}
}
@ -115,9 +89,11 @@ stream_parse(struct stream *stream, AVPacket *packet) {
packet->flags |= AV_PKT_FLAG_KEY;
}
bool ok = process_frame(stream, packet);
packet->dts = packet->pts;
bool ok = push_packet_to_sinks(stream, packet);
if (!ok) {
LOGE("Could not process frame");
LOGE("Could not process packet");
return false;
}
@ -128,39 +104,44 @@ static bool
stream_push_packet(struct stream *stream, AVPacket *packet) {
bool is_config = packet->pts == AV_NOPTS_VALUE;
// A config packet must not be decoded immetiately (it contains no
// A config packet must not be decoded immediately (it contains no
// frame); instead, it must be concatenated with the future data packet.
if (stream->has_pending || is_config) {
if (stream->pending || is_config) {
size_t offset;
if (stream->has_pending) {
offset = stream->pending.size;
if (av_grow_packet(&stream->pending, packet->size)) {
if (stream->pending) {
offset = stream->pending->size;
if (av_grow_packet(stream->pending, packet->size)) {
LOGE("Could not grow packet");
return false;
}
} else {
offset = 0;
if (av_new_packet(&stream->pending, packet->size)) {
LOGE("Could not create packet");
stream->pending = av_packet_alloc();
if (!stream->pending) {
LOGE("Could not allocate packet");
return false;
}
if (av_new_packet(stream->pending, packet->size)) {
LOGE("Could not create packet");
av_packet_free(&stream->pending);
return false;
}
stream->has_pending = true;
}
memcpy(stream->pending.data + offset, packet->data, packet->size);
memcpy(stream->pending->data + offset, packet->data, packet->size);
if (!is_config) {
// prepare the concat packet to send to the decoder
stream->pending.pts = packet->pts;
stream->pending.dts = packet->dts;
stream->pending.flags = packet->flags;
packet = &stream->pending;
stream->pending->pts = packet->pts;
stream->pending->dts = packet->dts;
stream->pending->flags = packet->flags;
packet = stream->pending;
}
}
if (is_config) {
// config packet
bool ok = process_config_packet(stream, packet);
bool ok = push_packet_to_sinks(stream, packet);
if (!ok) {
return false;
}
@ -168,10 +149,10 @@ stream_push_packet(struct stream *stream, AVPacket *packet) {
// data packet
bool ok = stream_parse(stream, packet);
if (stream->has_pending) {
if (stream->pending) {
// the pending packet must be discarded (consumed or error)
stream->has_pending = false;
av_packet_unref(&stream->pending);
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}
if (!ok) {
@ -181,6 +162,33 @@ stream_push_packet(struct stream *stream, AVPacket *packet) {
return true;
}
static void
stream_close_first_sinks(struct stream *stream, unsigned count) {
while (count) {
struct sc_packet_sink *sink = stream->sinks[--count];
sink->ops->close(sink);
}
}
static inline void
stream_close_sinks(struct stream *stream) {
stream_close_first_sinks(stream, stream->sink_count);
}
static bool
stream_open_sinks(struct stream *stream, const AVCodec *codec) {
for (unsigned i = 0; i < stream->sink_count; ++i) {
struct sc_packet_sink *sink = stream->sinks[i];
if (!sink->ops->open(sink, codec)) {
LOGE("Could not open packet sink %d", i);
stream_close_first_sinks(stream, i);
return false;
}
}
return true;
}
static int
run_stream(void *data) {
struct stream *stream = data;
@ -197,43 +205,36 @@ run_stream(void *data) {
goto end;
}
if (stream->decoder && !decoder_open(stream->decoder, codec)) {
LOGE("Could not open decoder");
if (!stream_open_sinks(stream, codec)) {
LOGE("Could not open stream sinks");
goto finally_free_codec_ctx;
}
if (stream->recorder) {
if (!recorder_open(stream->recorder, codec)) {
LOGE("Could not open recorder");
goto finally_close_decoder;
}
if (!recorder_start(stream->recorder)) {
LOGE("Could not start recorder");
goto finally_close_recorder;
}
}
stream->parser = av_parser_init(AV_CODEC_ID_H264);
if (!stream->parser) {
LOGE("Could not initialize parser");
goto finally_stop_and_join_recorder;
goto finally_close_sinks;
}
// We must only pass complete frames to av_parser_parse2()!
// It's more complicated, but this allows to reduce the latency by 1 frame!
stream->parser->flags |= PARSER_FLAG_COMPLETE_FRAMES;
AVPacket *packet = av_packet_alloc();
if (!packet) {
LOGE("Could not allocate packet");
goto finally_close_parser;
}
for (;;) {
AVPacket packet;
bool ok = stream_recv_packet(stream, &packet);
bool ok = stream_recv_packet(stream, packet);
if (!ok) {
// end of stream
break;
}
ok = stream_push_packet(stream, &packet);
av_packet_unref(&packet);
ok = stream_push_packet(stream, packet);
av_packet_unref(packet);
if (!ok) {
// cannot process packet (error already logged)
break;
@ -242,61 +243,58 @@ run_stream(void *data) {
LOGD("End of frames");
if (stream->has_pending) {
av_packet_unref(&stream->pending);
if (stream->pending) {
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}
av_packet_free(&packet);
finally_close_parser:
av_parser_close(stream->parser);
finally_stop_and_join_recorder:
if (stream->recorder) {
recorder_stop(stream->recorder);
LOGI("Finishing recording...");
recorder_join(stream->recorder);
}
finally_close_recorder:
if (stream->recorder) {
recorder_close(stream->recorder);
}
finally_close_decoder:
if (stream->decoder) {
decoder_close(stream->decoder);
}
finally_close_sinks:
stream_close_sinks(stream);
finally_free_codec_ctx:
avcodec_free_context(&stream->codec_ctx);
end:
notify_stopped();
stream->cbs->on_eos(stream, stream->cbs_userdata);
return 0;
}
void
stream_init(struct stream *stream, socket_t socket,
struct decoder *decoder, struct recorder *recorder) {
const struct stream_callbacks *cbs, void *cbs_userdata) {
stream->socket = socket;
stream->decoder = decoder,
stream->recorder = recorder;
stream->has_pending = false;
stream->pending = NULL;
stream->sink_count = 0;
assert(cbs && cbs->on_eos);
stream->cbs = cbs;
stream->cbs_userdata = cbs_userdata;
}
void
stream_add_sink(struct stream *stream, struct sc_packet_sink *sink) {
assert(stream->sink_count < STREAM_MAX_SINKS);
assert(sink);
assert(sink->ops);
stream->sinks[stream->sink_count++] = sink;
}
bool
stream_start(struct stream *stream) {
LOGD("Starting stream thread");
stream->thread = SDL_CreateThread(run_stream, "stream", stream);
if (!stream->thread) {
bool ok = sc_thread_create(&stream->thread, run_stream, "stream", stream);
if (!ok) {
LOGC("Could not start stream thread");
return false;
}
return true;
}
void
stream_stop(struct stream *stream) {
if (stream->decoder) {
decoder_interrupt(stream->decoder);
}
}
void
stream_join(struct stream *stream) {
SDL_WaitThread(stream->thread, NULL);
sc_thread_join(&stream->thread, NULL);
}

View file

@ -1,41 +1,49 @@
#ifndef STREAM_H
#define STREAM_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "trait/packet_sink.h"
#include "util/net.h"
#include "util/thread.h"
struct video_buffer;
#define STREAM_MAX_SINKS 2
struct stream {
socket_t socket;
struct video_buffer *video_buffer;
SDL_Thread *thread;
struct decoder *decoder;
struct recorder *recorder;
sc_thread thread;
struct sc_packet_sink *sinks[STREAM_MAX_SINKS];
unsigned sink_count;
AVCodecContext *codec_ctx;
AVCodecParserContext *parser;
// successive packets may need to be concatenated, until a non-config
// packet is available
bool has_pending;
AVPacket pending;
AVPacket *pending;
const struct stream_callbacks *cbs;
void *cbs_userdata;
};
struct stream_callbacks {
void (*on_eos)(struct stream *stream, void *userdata);
};
void
stream_init(struct stream *stream, socket_t socket,
struct decoder *decoder, struct recorder *recorder);
const struct stream_callbacks *cbs, void *cbs_userdata);
void
stream_add_sink(struct stream *stream, struct sc_packet_sink *sink);
bool
stream_start(struct stream *stream);
void
stream_stop(struct stream *stream);
void
stream_join(struct stream *stream);

View file

@ -1,21 +0,0 @@
#include "util/net.h"
#include <unistd.h>
#include "config.h"
bool
net_init(void) {
// do nothing
return true;
}
void
net_cleanup(void) {
// do nothing
}
bool
net_close(socket_t socket) {
return !close(socket);
}

View file

@ -1,27 +1,56 @@
// for portability
#define _POSIX_SOURCE // for kill()
#define _BSD_SOURCE // for readlink()
// modern glibc will complain without this
#define _DEFAULT_SOURCE
#include "command.h"
#include "config.h"
#include "util/process.h"
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#include "util/log.h"
bool
search_executable(const char *file) {
char *path = getenv("PATH");
if (!path)
return false;
path = strdup(path);
if (!path)
return false;
bool ret = false;
size_t file_len = strlen(file);
char *saveptr;
for (char *dir = strtok_r(path, ":", &saveptr); dir;
dir = strtok_r(NULL, ":", &saveptr)) {
size_t dir_len = strlen(dir);
char *fullpath = malloc(dir_len + file_len + 2);
if (!fullpath)
continue;
memcpy(fullpath, dir, dir_len);
fullpath[dir_len] = '/';
memcpy(fullpath + dir_len + 1, file, file_len + 1);
struct stat sb;
bool fullpath_executable = stat(fullpath, &sb) == 0 &&
sb.st_mode & S_IXUSR;
free(fullpath);
if (fullpath_executable) {
ret = true;
break;
}
}
free(path);
return ret;
}
enum process_result
cmd_execute(const char *const argv[], pid_t *pid) {
process_execute(const char *const argv[], pid_t *pid) {
int fd[2];
if (pipe(fd) == -1) {
@ -83,29 +112,37 @@ end:
}
bool
cmd_terminate(pid_t pid) {
process_terminate(pid_t pid) {
if (pid <= 0) {
LOGC("Requested to kill %d, this is an error. Please report the bug.\n",
(int) pid);
abort();
}
return kill(pid, SIGTERM) != -1;
return kill(pid, SIGKILL) != -1;
}
bool
cmd_simple_wait(pid_t pid, int *exit_code) {
int status;
exit_code_t
process_wait(pid_t pid, bool close) {
int code;
if (waitpid(pid, &status, 0) == -1 || !WIFEXITED(status)) {
int options = WEXITED;
if (!close) {
options |= WNOWAIT;
}
siginfo_t info;
int r = waitid(P_PID, pid, &info, options);
if (r == -1 || info.si_code != CLD_EXITED) {
// could not wait, or exited unexpectedly, probably by a signal
code = -1;
code = NO_EXIT_CODE;
} else {
code = WEXITSTATUS(status);
code = info.si_status;
}
if (exit_code) {
*exit_code = code;
}
return !code;
return code;
}
void
process_close(pid_t pid) {
process_wait(pid, true); // ignore exit code
}
char *
@ -119,7 +156,7 @@ get_executable_path(void) {
return NULL;
}
buf[len] = '\0';
return SDL_strdup(buf);
return strdup(buf);
#else
// in practice, we only need this feature for portable builds, only used on
// Windows, so we don't care implementing it for every platform
@ -127,3 +164,14 @@ get_executable_path(void) {
return NULL;
#endif
}
bool
is_regular_file(const char *path) {
struct stat path_stat;
if (stat(path, &path_stat)) {
perror("stat");
return false;
}
return S_ISREG(path_stat.st_mode);
}

View file

@ -1,25 +0,0 @@
#include "util/net.h"
#include "config.h"
#include "util/log.h"
bool
net_init(void) {
WSADATA wsa;
int res = WSAStartup(MAKEWORD(2, 2), &wsa) < 0;
if (res < 0) {
LOGC("WSAStartup failed with error %d", res);
return false;
}
return true;
}
void
net_cleanup(void) {
WSACleanup();
}
bool
net_close(socket_t socket) {
return !closesocket(socket);
}

View file

@ -1,10 +1,14 @@
#include "command.h"
#include "util/process.h"
#include <assert.h>
#include <sys/stat.h>
#include "config.h"
#include "util/log.h"
#include "util/str_util.h"
static int
#define CMD_MAX_LEN 8192
static bool
build_cmd(char *cmd, size_t len, const char *const argv[]) {
// Windows command-line parsing is WTF:
// <http://daviddeley.com/autohotkey/parameters/parameters.htm#WINPASS>
@ -13,38 +17,34 @@ build_cmd(char *cmd, size_t len, const char *const argv[]) {
size_t ret = xstrjoin(cmd, argv, ' ', len);
if (ret >= len) {
LOGE("Command too long (%" PRIsizet " chars)", len - 1);
return -1;
return false;
}
return 0;
return true;
}
enum process_result
cmd_execute(const char *const argv[], HANDLE *handle) {
process_execute(const char *const argv[], HANDLE *handle) {
STARTUPINFOW si;
PROCESS_INFORMATION pi;
memset(&si, 0, sizeof(si));
si.cb = sizeof(si);
char cmd[256];
if (build_cmd(cmd, sizeof(cmd), argv)) {
char *cmd = malloc(CMD_MAX_LEN);
if (!cmd || !build_cmd(cmd, CMD_MAX_LEN, argv)) {
*handle = NULL;
return PROCESS_ERROR_GENERIC;
}
wchar_t *wide = utf8_to_wide_char(cmd);
free(cmd);
if (!wide) {
LOGC("Could not allocate wide char string");
return PROCESS_ERROR_GENERIC;
}
#ifdef WINDOWS_NOCONSOLE
int flags = CREATE_NO_WINDOW;
#else
int flags = 0;
#endif
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, flags, NULL, NULL, &si,
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, 0, NULL, NULL, &si,
&pi)) {
SDL_free(wide);
free(wide);
*handle = NULL;
if (GetLastError() == ERROR_FILE_NOT_FOUND) {
return PROCESS_ERROR_MISSING_BINARY;
@ -52,28 +52,35 @@ cmd_execute(const char *const argv[], HANDLE *handle) {
return PROCESS_ERROR_GENERIC;
}
SDL_free(wide);
free(wide);
*handle = pi.hProcess;
return PROCESS_SUCCESS;
}
bool
cmd_terminate(HANDLE handle) {
return TerminateProcess(handle, 1) && CloseHandle(handle);
process_terminate(HANDLE handle) {
return TerminateProcess(handle, 1);
}
bool
cmd_simple_wait(HANDLE handle, DWORD *exit_code) {
exit_code_t
process_wait(HANDLE handle, bool close) {
DWORD code;
if (WaitForSingleObject(handle, INFINITE) != WAIT_OBJECT_0
|| !GetExitCodeProcess(handle, &code)) {
// could not wait or retrieve the exit code
code = -1; // max value, it's unsigned
code = NO_EXIT_CODE; // max value, it's unsigned
}
if (exit_code) {
*exit_code = code;
if (close) {
CloseHandle(handle);
}
return !code;
return code;
}
void
process_close(HANDLE handle) {
bool closed = CloseHandle(handle);
assert(closed);
(void) closed;
}
char *
@ -90,3 +97,22 @@ get_executable_path(void) {
buf[len] = '\0';
return utf8_from_wide_char(buf);
}
bool
is_regular_file(const char *path) {
wchar_t *wide_path = utf8_to_wide_char(path);
if (!wide_path) {
LOGC("Could not allocate wide char string");
return false;
}
struct _stat path_stat;
int r = _wstat(wide_path, &path_stat);
free(wide_path);
if (r) {
perror("stat");
return false;
}
return S_ISREG(path_stat.st_mode);
}

View file

@ -6,7 +6,6 @@
#include <stdio.h>
#include <stdlib.h>
#include "config.h"
#include "util/log.h"
struct index {

View file

@ -1,9 +1,9 @@
#ifndef TINYXPM_H
#define TINYXPM_H
#include <SDL2/SDL.h>
#include "common.h"
#include "config.h"
#include <SDL2/SDL.h>
SDL_Surface *
read_xpm(char *xpm[]);

View file

@ -0,0 +1,26 @@
#ifndef SC_FRAME_SINK
#define SC_FRAME_SINK
#include "common.h"
#include <assert.h>
#include <stdbool.h>
typedef struct AVFrame AVFrame;
/**
* Frame sink trait.
*
* Component able to receive AVFrames should implement this trait.
*/
struct sc_frame_sink {
const struct sc_frame_sink_ops *ops;
};
struct sc_frame_sink_ops {
bool (*open)(struct sc_frame_sink *sink);
void (*close)(struct sc_frame_sink *sink);
bool (*push)(struct sc_frame_sink *sink, const AVFrame *frame);
};
#endif

View file

@ -0,0 +1,27 @@
#ifndef SC_PACKET_SINK
#define SC_PACKET_SINK
#include "common.h"
#include <assert.h>
#include <stdbool.h>
typedef struct AVCodec AVCodec;
typedef struct AVPacket AVPacket;
/**
* Packet sink trait.
*
* Component able to receive AVPackets should implement this trait.
*/
struct sc_packet_sink {
const struct sc_packet_sink_ops *ops;
};
struct sc_packet_sink_ops {
bool (*open)(struct sc_packet_sink *sink, const AVCodec *codec);
void (*close)(struct sc_packet_sink *sink);
bool (*push)(struct sc_packet_sink *sink, const AVPacket *packet);
};
#endif

View file

@ -1,11 +1,11 @@
#ifndef BUFFER_UTIL_H
#define BUFFER_UTIL_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include "config.h"
static inline void
buffer_write16be(uint8_t *buf, uint16_t value) {
buf[0] = value >> 8;
@ -33,7 +33,7 @@ buffer_read16be(const uint8_t *buf) {
static inline uint32_t
buffer_read32be(const uint8_t *buf) {
return (buf[0] << 24) | (buf[1] << 16) | (buf[2] << 8) | buf[3];
return ((uint32_t) buf[0] << 24) | (buf[1] << 16) | (buf[2] << 8) | buf[3];
}
static inline uint64_t

View file

@ -2,11 +2,11 @@
#ifndef CBUF_H
#define CBUF_H
#include "common.h"
#include <stdbool.h>
#include <unistd.h>
#include "config.h"
// To define a circular buffer type of 20 ints:
// struct cbuf_int CBUF(int, 20);
//

View file

@ -1,74 +0,0 @@
#ifndef LOCK_H
#define LOCK_H
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include "config.h"
#include "log.h"
static inline void
mutex_lock(SDL_mutex *mutex) {
int r = SDL_LockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
mutex_unlock(SDL_mutex *mutex) {
int r = SDL_UnlockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not unlock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
int r = SDL_CondWait(cond, mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline int
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond, mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
#endif
return r;
}
static inline void
cond_signal(SDL_cond *cond) {
int r = SDL_CondSignal(cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
#endif

53
app/src/util/log.c Normal file
View file

@ -0,0 +1,53 @@
#include "log.h"
#include <assert.h>
static SDL_LogPriority
log_level_sc_to_sdl(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_VERBOSE:
return SDL_LOG_PRIORITY_VERBOSE;
case SC_LOG_LEVEL_DEBUG:
return SDL_LOG_PRIORITY_DEBUG;
case SC_LOG_LEVEL_INFO:
return SDL_LOG_PRIORITY_INFO;
case SC_LOG_LEVEL_WARN:
return SDL_LOG_PRIORITY_WARN;
case SC_LOG_LEVEL_ERROR:
return SDL_LOG_PRIORITY_ERROR;
default:
assert(!"unexpected log level");
return SDL_LOG_PRIORITY_INFO;
}
}
static enum sc_log_level
log_level_sdl_to_sc(SDL_LogPriority priority) {
switch (priority) {
case SDL_LOG_PRIORITY_VERBOSE:
return SC_LOG_LEVEL_VERBOSE;
case SDL_LOG_PRIORITY_DEBUG:
return SC_LOG_LEVEL_DEBUG;
case SDL_LOG_PRIORITY_INFO:
return SC_LOG_LEVEL_INFO;
case SDL_LOG_PRIORITY_WARN:
return SC_LOG_LEVEL_WARN;
case SDL_LOG_PRIORITY_ERROR:
return SC_LOG_LEVEL_ERROR;
default:
assert(!"unexpected log level");
return SC_LOG_LEVEL_INFO;
}
}
void
sc_set_log_level(enum sc_log_level level) {
SDL_LogPriority sdl_log = log_level_sc_to_sdl(level);
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, sdl_log);
}
enum sc_log_level
sc_get_log_level(void) {
SDL_LogPriority sdl_log = SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION);
return log_level_sdl_to_sc(sdl_log);
}

View file

@ -1,8 +1,12 @@
#ifndef LOG_H
#define LOG_H
#ifndef SC_LOG_H
#define SC_LOG_H
#include "common.h"
#include <SDL2/SDL_log.h>
#include "scrcpy.h"
#define LOGV(...) SDL_LogVerbose(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGD(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGI(...) SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
@ -10,4 +14,10 @@
#define LOGE(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGC(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
void
sc_set_log_level(enum sc_log_level level);
enum sc_log_level
sc_get_log_level(void);
#endif

View file

@ -1,8 +1,8 @@
#include "net.h"
#include <stdio.h>
#include <SDL2/SDL_platform.h>
#include "config.h"
#include "log.h"
#ifdef __WINDOWS__
@ -115,3 +115,32 @@ bool
net_shutdown(socket_t socket, int how) {
return !shutdown(socket, how);
}
bool
net_init(void) {
#ifdef __WINDOWS__
WSADATA wsa;
int res = WSAStartup(MAKEWORD(2, 2), &wsa) < 0;
if (res < 0) {
LOGC("WSAStartup failed with error %d", res);
return false;
}
#endif
return true;
}
void
net_cleanup(void) {
#ifdef __WINDOWS__
WSACleanup();
#endif
}
bool
net_close(socket_t socket) {
#ifdef __WINDOWS__
return !closesocket(socket);
#else
return !close(socket);
#endif
}

View file

@ -1,6 +1,8 @@
#ifndef NET_H
#define NET_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_platform.h>
@ -17,8 +19,6 @@
typedef int socket_t;
#endif
#include "config.h"
bool
net_init(void);

21
app/src/util/process.c Normal file
View file

@ -0,0 +1,21 @@
#include "process.h"
#include "log.h"
bool
process_check_success(process_t proc, const char *name, bool close) {
if (proc == PROCESS_NONE) {
LOGE("Could not execute \"%s\"", name);
return false;
}
exit_code_t exit_code = process_wait(proc, close);
if (exit_code) {
if (exit_code != NO_EXIT_CODE) {
LOGE("\"%s\" returned with value %" PRIexitcode, name, exit_code);
} else {
LOGE("\"%s\" exited unexpectedly", name);
}
return false;
}
return true;
}

View file

@ -1,8 +1,9 @@
#ifndef COMMAND_H
#define COMMAND_H
#ifndef SC_PROCESS_H
#define SC_PROCESS_H
#include "common.h"
#include <stdbool.h>
#include <inttypes.h>
#ifdef _WIN32
@ -12,11 +13,7 @@
# define PATH_SEPARATOR '\\'
# define PRIexitcode "lu"
// <https://stackoverflow.com/a/44383330/1987178>
# ifdef _WIN64
# define PRIsizet PRIu64
# else
# define PRIsizet PRIu32
# endif
# define PRIsizet "Iu"
# define PROCESS_NONE NULL
# define NO_EXIT_CODE -1u // max value as unsigned
typedef HANDLE process_t;
@ -35,53 +32,45 @@
#endif
#include "config.h"
enum process_result {
PROCESS_SUCCESS,
PROCESS_ERROR_GENERIC,
PROCESS_ERROR_MISSING_BINARY,
};
// execute the command and write the result to the output parameter "process"
enum process_result
cmd_execute(const char *const argv[], process_t *process);
process_execute(const char *const argv[], process_t *process);
// kill the process
bool
cmd_terminate(process_t pid);
process_terminate(process_t pid);
bool
cmd_simple_wait(process_t pid, exit_code_t *exit_code);
// wait and close the process (like waitpid())
// the "close" flag indicates if the process must be "closed" (reaped)
// (passing false is equivalent to enable WNOWAIT in waitid())
exit_code_t
process_wait(process_t pid, bool close);
process_t
adb_execute(const char *serial, const char *const adb_cmd[], size_t len);
process_t
adb_forward(const char *serial, uint16_t local_port,
const char *device_socket_name);
process_t
adb_forward_remove(const char *serial, uint16_t local_port);
process_t
adb_reverse(const char *serial, const char *device_socket_name,
uint16_t local_port);
process_t
adb_reverse_remove(const char *serial, const char *device_socket_name);
process_t
adb_push(const char *serial, const char *local, const char *remote);
process_t
adb_install(const char *serial, const char *local);
// close the process
//
// Semantically, process_wait(close) = process_wait(noclose) + process_close
void
process_close(process_t pid);
// convenience function to wait for a successful process execution
// automatically log process errors with the provided process name
bool
process_check_success(process_t proc, const char *name);
process_check_success(process_t proc, const char *name, bool close);
#ifndef _WIN32
// only used to find package manager, not implemented for Windows
bool
search_executable(const char *file);
#endif
// return the absolute path of the executable (the scrcpy binary)
// may be NULL on error; to be freed by SDL_free
// may be NULL on error; to be freed by free()
char *
get_executable_path(void);

View file

@ -2,12 +2,12 @@
#ifndef QUEUE_H
#define QUEUE_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "config.h"
// To define a queue type of "struct foo":
// struct queue_foo QUEUE(struct foo);
#define QUEUE(TYPE) { \

View file

@ -10,10 +10,6 @@
# include <tchar.h>
#endif
#include <SDL2/SDL_stdinc.h>
#include "config.h"
size_t
xstrncpy(char *dest, const char *src, size_t n) {
size_t i;
@ -51,7 +47,7 @@ truncated:
char *
strquote(const char *src) {
size_t len = strlen(src);
char *quoted = SDL_malloc(len + 3);
char *quoted = malloc(len + 3);
if (!quoted) {
return NULL;
}
@ -81,6 +77,35 @@ parse_integer(const char *s, long *out) {
return true;
}
size_t
parse_integers(const char *s, const char sep, size_t max_items, long *out) {
size_t count = 0;
char *endptr;
do {
errno = 0;
long value = strtol(s, &endptr, 0);
if (errno == ERANGE) {
return 0;
}
if (endptr == s || (*endptr != sep && *endptr != '\0')) {
return 0;
}
out[count++] = value;
if (*endptr == sep) {
if (count >= max_items) {
// max items already reached, could not accept a new item
return 0;
}
// parse the next token during the next iteration
s = endptr + 1;
}
} while (*endptr != '\0');
return count;
}
bool
parse_integer_with_suffix(const char *s, long *out) {
char *endptr;
@ -115,6 +140,24 @@ parse_integer_with_suffix(const char *s, long *out) {
return true;
}
bool
strlist_contains(const char *list, char sep, const char *s) {
char *p;
do {
p = strchr(list, sep);
size_t token_len = p ? (size_t) (p - list) : strlen(list);
if (!strncmp(list, s, token_len)) {
return true;
}
if (p) {
list = p + 1;
}
} while (p);
return false;
}
size_t
utf8_truncation_index(const char *utf8, size_t max_len) {
size_t len = strlen(utf8);
@ -140,7 +183,7 @@ utf8_to_wide_char(const char *utf8) {
return NULL;
}
wchar_t *wide = SDL_malloc(len * sizeof(wchar_t));
wchar_t *wide = malloc(len * sizeof(wchar_t));
if (!wide) {
return NULL;
}
@ -156,7 +199,7 @@ utf8_from_wide_char(const wchar_t *ws) {
return NULL;
}
char *utf8 = SDL_malloc(len);
char *utf8 = malloc(len);
if (!utf8) {
return NULL;
}

View file

@ -1,11 +1,11 @@
#ifndef STRUTIL_H
#define STRUTIL_H
#include "common.h"
#include <stdbool.h>
#include <stddef.h>
#include "config.h"
// like strncpy, except:
// - it copies at most n-1 chars
// - the dest string is nul-terminated
@ -16,7 +16,7 @@ size_t
xstrncpy(char *dest, const char *src, size_t n);
// join tokens by sep into dst
// returns the number of chars actually written (max n-1) if no trucation
// returns the number of chars actually written (max n-1) if no truncation
// occurred, or n if truncated
size_t
xstrjoin(char *dst, const char *const tokens[], char sep, size_t n);
@ -31,6 +31,11 @@ strquote(const char *src);
bool
parse_integer(const char *s, long *out);
// parse s as integers separated by sep (for example '1234:2000')
// returns the number of integers on success, 0 on failure
size_t
parse_integers(const char *s, const char sep, size_t max_items, long *out);
// parse s as an integer into value
// like parse_integer(), but accept 'k'/'K' (x1000) and 'm'/'M' (x1000000) as
// suffix
@ -38,6 +43,11 @@ parse_integer(const char *s, long *out);
bool
parse_integer_with_suffix(const char *s, long *out);
// search s in the list separated by sep
// for example, strlist_contains("a,bc,def", ',', "bc") returns true
bool
strlist_contains(const char *list, char sep, const char *s);
// return the index to truncate a UTF-8 string at a valid position
size_t
utf8_truncation_index(const char *utf8, size_t max_len);

160
app/src/util/thread.c Normal file
View file

@ -0,0 +1,160 @@
#include "thread.h"
#include <assert.h>
#include <SDL2/SDL_thread.h>
#include "log.h"
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata) {
SDL_Thread *sdl_thread = SDL_CreateThread(fn, name, userdata);
if (!sdl_thread) {
return false;
}
thread->thread = sdl_thread;
return true;
}
void
sc_thread_join(sc_thread *thread, int *status) {
SDL_WaitThread(thread->thread, status);
}
bool
sc_mutex_init(sc_mutex *mutex) {
SDL_mutex *sdl_mutex = SDL_CreateMutex();
if (!sdl_mutex) {
return false;
}
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
mutex->locker = 0;
#endif
return true;
}
void
sc_mutex_destroy(sc_mutex *mutex) {
SDL_DestroyMutex(mutex->mutex);
}
void
sc_mutex_lock(sc_mutex *mutex) {
// SDL mutexes are recursive, but we don't want to use recursive mutexes
assert(!sc_mutex_held(mutex));
int r = SDL_LockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
mutex->locker = 0;
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
sc_thread_id
sc_thread_get_id(void) {
return SDL_ThreadID();
}
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
return mutex->locker == sc_thread_get_id();
}
#endif
bool
sc_cond_init(sc_cond *cond) {
SDL_cond *sdl_cond = SDL_CreateCond();
if (!sdl_cond) {
return false;
}
cond->cond = sdl_cond;
return true;
}
void
sc_cond_destroy(sc_cond *cond) {
SDL_DestroyCond(cond->cond);
}
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
int r = SDL_CondWait(cond->cond, mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;
}
void
sc_cond_signal(sc_cond *cond) {
int r = SDL_CondSignal(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
void
sc_cond_broadcast(sc_cond *cond) {
int r = SDL_CondBroadcast(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not broadcast a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}

81
app/src/util/thread.h Normal file
View file

@ -0,0 +1,81 @@
#ifndef SC_THREAD_H
#define SC_THREAD_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned int sc_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
} sc_thread;
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_thread_id locker;
#endif
} sc_mutex;
typedef struct sc_cond {
SDL_cond *cond;
} sc_cond;
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata);
void
sc_thread_join(sc_thread *thread, int *status);
bool
sc_mutex_init(sc_mutex *mutex);
void
sc_mutex_destroy(sc_mutex *mutex);
void
sc_mutex_lock(sc_mutex *mutex);
void
sc_mutex_unlock(sc_mutex *mutex);
sc_thread_id
sc_thread_get_id(void);
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex);
# define sc_mutex_assert(mutex) assert(sc_mutex_held(mutex))
#else
# define sc_mutex_assert(mutex)
#endif
bool
sc_cond_init(sc_cond *cond);
void
sc_cond_destroy(sc_cond *cond);
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
void
sc_cond_signal(sc_cond *cond);
void
sc_cond_broadcast(sc_cond *cond);
#endif

356
app/src/v4l2_sink.c Normal file
View file

@ -0,0 +1,356 @@
#include "v4l2_sink.h"
#include "util/log.h"
#include "util/str_util.h"
/** Downcast frame_sink to sc_v4l2_sink */
#define DOWNCAST(SINK) container_of(SINK, struct sc_v4l2_sink, frame_sink)
static const AVRational SCRCPY_TIME_BASE = {1, 1000000}; // timestamps in us
static const AVOutputFormat *
find_muxer(const char *name) {
#ifdef SCRCPY_LAVF_HAS_NEW_MUXER_ITERATOR_API
void *opaque = NULL;
#endif
const AVOutputFormat *oformat = NULL;
do {
#ifdef SCRCPY_LAVF_HAS_NEW_MUXER_ITERATOR_API
oformat = av_muxer_iterate(&opaque);
#else
oformat = av_oformat_next(oformat);
#endif
// until null or containing the requested name
} while (oformat && !strlist_contains(oformat->name, ',', name));
return oformat;
}
static bool
write_header(struct sc_v4l2_sink *vs, const AVPacket *packet) {
AVStream *ostream = vs->format_ctx->streams[0];
uint8_t *extradata = av_malloc(packet->size * sizeof(uint8_t));
if (!extradata) {
LOGC("Could not allocate extradata");
return false;
}
// copy the first packet to the extra data
memcpy(extradata, packet->data, packet->size);
ostream->codecpar->extradata = extradata;
ostream->codecpar->extradata_size = packet->size;
int ret = avformat_write_header(vs->format_ctx, NULL);
if (ret < 0) {
LOGE("Failed to write header to %s", vs->device_name);
return false;
}
return true;
}
static void
rescale_packet(struct sc_v4l2_sink *vs, AVPacket *packet) {
AVStream *ostream = vs->format_ctx->streams[0];
av_packet_rescale_ts(packet, SCRCPY_TIME_BASE, ostream->time_base);
}
static bool
write_packet(struct sc_v4l2_sink *vs, AVPacket *packet) {
if (!vs->header_written) {
bool ok = write_header(vs, packet);
if (!ok) {
return false;
}
vs->header_written = true;
return true;
}
rescale_packet(vs, packet);
bool ok = av_write_frame(vs->format_ctx, packet) >= 0;
// Failing to write the last frame is not very serious, no future frame may
// depend on it, so the resulting file will still be valid
(void) ok;
return true;
}
static bool
encode_and_write_frame(struct sc_v4l2_sink *vs, const AVFrame *frame) {
int ret = avcodec_send_frame(vs->encoder_ctx, frame);
if (ret < 0 && ret != AVERROR(EAGAIN)) {
LOGE("Could not send v4l2 video frame: %d", ret);
return false;
}
AVPacket *packet = vs->packet;
ret = avcodec_receive_packet(vs->encoder_ctx, packet);
if (ret == 0) {
// A packet was received
bool ok = write_packet(vs, packet);
av_packet_unref(packet);
if (!ok) {
LOGW("Could not send packet to v4l2 sink");
return false;
}
} else if (ret != AVERROR(EAGAIN)) {
LOGE("Could not receive v4l2 video packet: %d", ret);
return false;
}
return true;
}
static int
run_v4l2_sink(void *data) {
struct sc_v4l2_sink *vs = data;
for (;;) {
sc_mutex_lock(&vs->mutex);
while (!vs->stopped && vs->vb.pending_frame_consumed) {
sc_cond_wait(&vs->cond, &vs->mutex);
}
if (vs->stopped) {
sc_mutex_unlock(&vs->mutex);
break;
}
sc_mutex_unlock(&vs->mutex);
video_buffer_consume(&vs->vb, vs->frame);
bool ok = encode_and_write_frame(vs, vs->frame);
av_frame_unref(vs->frame);
if (!ok) {
LOGE("Could not send frame to v4l2 sink");
break;
}
}
LOGD("V4l2 thread ended");
return 0;
}
static bool
sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
bool ok = video_buffer_init(&vs->vb);
if (!ok) {
return false;
}
ok = sc_mutex_init(&vs->mutex);
if (!ok) {
LOGC("Could not create mutex");
goto error_video_buffer_destroy;
}
ok = sc_cond_init(&vs->cond);
if (!ok) {
LOGC("Could not create cond");
goto error_mutex_destroy;
}
// FIXME
const AVOutputFormat *format = find_muxer("video4linux2,v4l2");
if (!format) {
LOGE("Could not find v4l2 muxer");
goto error_cond_destroy;
}
const AVCodec *encoder = avcodec_find_encoder(AV_CODEC_ID_RAWVIDEO);
if (!encoder) {
LOGE("Raw video encoder not found");
return false;
}
vs->format_ctx = avformat_alloc_context();
if (!vs->format_ctx) {
LOGE("Could not allocate v4l2 output context");
return false;
}
// contrary to the deprecated API (av_oformat_next()), av_muxer_iterate()
// returns (on purpose) a pointer-to-const, but AVFormatContext.oformat
// still expects a pointer-to-non-const (it has not be updated accordingly)
// <https://github.com/FFmpeg/FFmpeg/commit/0694d8702421e7aff1340038559c438b61bb30dd>
vs->format_ctx->oformat = (AVOutputFormat *) format;
#ifdef SCRCPY_LAVF_HAS_AVFORMATCONTEXT_URL
vs->format_ctx->url = strdup(vs->device_name);
if (!vs->format_ctx->url) {
LOGE("Could not strdup v4l2 device name");
goto error_avformat_free_context;
return false;
}
#else
strncpy(vs->format_ctx->filename, vs->device_name,
sizeof(vs->format_ctx->filename));
#endif
AVStream *ostream = avformat_new_stream(vs->format_ctx, encoder);
if (!ostream) {
LOGE("Could not allocate new v4l2 stream");
goto error_avformat_free_context;
return false;
}
ostream->codecpar->codec_type = AVMEDIA_TYPE_VIDEO;
ostream->codecpar->codec_id = encoder->id;
ostream->codecpar->format = AV_PIX_FMT_YUV420P;
ostream->codecpar->width = vs->frame_size.width;
ostream->codecpar->height = vs->frame_size.height;
int ret = avio_open(&vs->format_ctx->pb, vs->device_name, AVIO_FLAG_WRITE);
if (ret < 0) {
LOGE("Failed to open output device: %s", vs->device_name);
// ostream will be cleaned up during context cleaning
goto error_avformat_free_context;
}
vs->encoder_ctx = avcodec_alloc_context3(encoder);
if (!vs->encoder_ctx) {
LOGC("Could not allocate codec context for v4l2");
goto error_avio_close;
}
vs->encoder_ctx->width = vs->frame_size.width;
vs->encoder_ctx->height = vs->frame_size.height;
vs->encoder_ctx->pix_fmt = AV_PIX_FMT_YUV420P;
vs->encoder_ctx->time_base.num = 1;
vs->encoder_ctx->time_base.den = 1;
if (avcodec_open2(vs->encoder_ctx, encoder, NULL) < 0) {
LOGE("Could not open codec for v4l2");
goto error_avcodec_free_context;
}
vs->frame = av_frame_alloc();
if (!vs->frame) {
LOGE("Could not create v4l2 frame");
goto error_avcodec_close;
}
vs->packet = av_packet_alloc();
if (!vs->packet) {
LOGE("Could not allocate packet");
goto error_av_frame_free;
}
LOGD("Starting v4l2 thread");
ok = sc_thread_create(&vs->thread, run_v4l2_sink, "v4l2", vs);
if (!ok) {
LOGC("Could not start v4l2 thread");
goto error_av_packet_free;
}
vs->header_written = false;
vs->stopped = false;
LOGI("v4l2 sink started to device: %s", vs->device_name);
return true;
error_av_packet_free:
av_packet_free(&vs->packet);
error_av_frame_free:
av_frame_free(&vs->frame);
error_avcodec_close:
avcodec_close(vs->encoder_ctx);
error_avcodec_free_context:
avcodec_free_context(&vs->encoder_ctx);
error_avio_close:
avio_close(vs->format_ctx->pb);
error_avformat_free_context:
avformat_free_context(vs->format_ctx);
error_cond_destroy:
sc_cond_destroy(&vs->cond);
error_mutex_destroy:
sc_mutex_destroy(&vs->mutex);
error_video_buffer_destroy:
video_buffer_destroy(&vs->vb);
return false;
}
static void
sc_v4l2_sink_close(struct sc_v4l2_sink *vs) {
sc_mutex_lock(&vs->mutex);
vs->stopped = true;
sc_cond_signal(&vs->cond);
sc_mutex_unlock(&vs->mutex);
sc_thread_join(&vs->thread, NULL);
av_packet_free(&vs->packet);
av_frame_free(&vs->frame);
avcodec_close(vs->encoder_ctx);
avcodec_free_context(&vs->encoder_ctx);
avio_close(vs->format_ctx->pb);
avformat_free_context(vs->format_ctx);
sc_cond_destroy(&vs->cond);
sc_mutex_destroy(&vs->mutex);
video_buffer_destroy(&vs->vb);
}
static bool
sc_v4l2_sink_push(struct sc_v4l2_sink *vs, const AVFrame *frame) {
bool ok = video_buffer_push(&vs->vb, frame, NULL);
if (!ok) {
return false;
}
// signal possible change of vs->vb.pending_frame_consumed
sc_cond_signal(&vs->cond);
return true;
}
static bool
sc_v4l2_frame_sink_open(struct sc_frame_sink *sink) {
struct sc_v4l2_sink *vs = DOWNCAST(sink);
return sc_v4l2_sink_open(vs);
}
static void
sc_v4l2_frame_sink_close(struct sc_frame_sink *sink) {
struct sc_v4l2_sink *vs = DOWNCAST(sink);
sc_v4l2_sink_close(vs);
}
static bool
sc_v4l2_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct sc_v4l2_sink *vs = DOWNCAST(sink);
return sc_v4l2_sink_push(vs, frame);
}
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size) {
vs->device_name = strdup(device_name);
if (!vs->device_name) {
LOGE("Could not strdup v4l2 device name");
return false;
}
vs->frame_size = frame_size;
static const struct sc_frame_sink_ops ops = {
.open = sc_v4l2_frame_sink_open,
.close = sc_v4l2_frame_sink_close,
.push = sc_v4l2_frame_sink_push,
};
vs->frame_sink.ops = &ops;
return true;
}
void
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs) {
free(vs->device_name);
}

39
app/src/v4l2_sink.h Normal file
View file

@ -0,0 +1,39 @@
#ifndef SC_V4L2_SINK_H
#define SC_V4L2_SINK_H
#include "common.h"
#include "coords.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
#include <libavformat/avformat.h>
struct sc_v4l2_sink {
struct sc_frame_sink frame_sink; // frame sink trait
struct video_buffer vb;
AVFormatContext *format_ctx;
AVCodecContext *encoder_ctx;
char *device_name;
struct size frame_size;
sc_thread thread;
sc_mutex mutex;
sc_cond cond;
bool stopped;
bool header_written;
AVFrame *frame;
AVPacket *packet;
};
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size);
void
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs);
#endif

View file

@ -1,113 +1,88 @@
#include "video_buffer.h"
#include <assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "config.h"
#include "util/lock.h"
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
video_buffer_init(struct video_buffer *vb) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
return false;
}
if (!(vb->rendering_frame = av_frame_alloc())) {
goto error_1;
vb->tmp_frame = av_frame_alloc();
if (!vb->tmp_frame) {
av_frame_free(&vb->pending_frame);
return false;
}
if (!(vb->mutex = SDL_CreateMutex())) {
goto error_2;
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
return false;
}
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
if (!(vb->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(vb->mutex);
goto error_2;
}
// interrupted is not used if expired frames are not rendered
// since offering a frame will never block
vb->interrupted = false;
}
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
return true;
error_2:
av_frame_free(&vb->rendering_frame);
error_1:
av_frame_free(&vb->decoding_frame);
error_0:
return false;
}
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->render_expired_frames) {
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
}
SDL_DestroyMutex(vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->decoding_frame);
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
}
static void
video_buffer_swap_frames(struct video_buffer *vb) {
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
// tmp_frame is an empty frame, no need to call av_frame_unref() beforehand.
int r = av_frame_ref(vb->tmp_frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
// Now that av_frame_ref() succeeded, we can replace the previous
// pending_frame
swap_frames(&vb->pending_frame, &vb->tmp_frame);
av_frame_unref(vb->tmp_frame);
if (previous_frame_skipped) {
*previous_frame_skipped = !vb->pending_frame_consumed;
}
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
return true;
}
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
mutex_lock(vb->mutex);
if (vb->render_expired_frames) {
// wait for the current (expired) frame to be consumed
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
}
} else if (!vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
video_buffer_consume(struct video_buffer *vb, AVFrame *dst) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
video_buffer_swap_frames(vb);
av_frame_move_ref(dst, vb->pending_frame);
// av_frame_move_ref() resets its source frame, so no need to call
// av_frame_unref()
*previous_frame_skipped = !vb->rendering_frame_consumed;
vb->rendering_frame_consumed = false;
mutex_unlock(vb->mutex);
}
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
cond_signal(vb->rendering_frame_consumed_cond);
}
return vb->rendering_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->render_expired_frames) {
mutex_lock(vb->mutex);
vb->interrupted = true;
mutex_unlock(vb->mutex);
// wake up blocking wait
cond_signal(vb->rendering_frame_consumed_cond);
}
sc_mutex_unlock(&vb->mutex);
}

View file

@ -1,49 +1,50 @@
#ifndef VIDEO_BUFFER_H
#define VIDEO_BUFFER_H
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include "common.h"
#include <stdbool.h>
#include "config.h"
#include "fps_counter.h"
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* A video buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*
* The producer and the consumer typically do not live in the same thread.
* That's the reason why the callback on_frame_available() does not provide the
* frame as parameter: the consumer might post an event to its own thread to
* retrieve the pending frame from there, and that frame may have changed since
* the callback if producer pushed a new one in between.
*/
struct video_buffer {
AVFrame *decoding_frame;
AVFrame *rendering_frame;
SDL_mutex *mutex;
bool render_expired_frames;
bool interrupted;
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
struct fps_counter *fps_counter;
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
sc_mutex mutex;
bool pending_frame_consumed;
};
bool
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
video_buffer_init(struct video_buffer *vb);
void
video_buffer_destroy(struct video_buffer *vb);
// set the decoded frame as ready for rendering
// this function locks frames->mutex during its execution
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame, bool *skipped);
// mark the rendering frame as consumed and return it
// MUST be called with frames->mutex locked!!!
// the caller is expected to render the returned frame to some texture before
// unlocking frames->mutex
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void
video_buffer_interrupt(struct video_buffer *vb);
video_buffer_consume(struct video_buffer *vb, AVFrame *dst);
#endif

View file

@ -1,3 +1,5 @@
#include "common.h"
#include <assert.h>
#include "util/buffer_util.h"
@ -65,7 +67,10 @@ static void test_buffer_read64be(void) {
assert(val == 0xABCD1234567890EF);
}
int main(void) {
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_buffer_write16be();
test_buffer_write32be();
test_buffer_write64be();

View file

@ -1,3 +1,5 @@
#include "common.h"
#include <assert.h>
#include <string.h>
@ -65,7 +67,10 @@ static void test_cbuf_push_take(void) {
assert(item == 35);
}
int main(void) {
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_cbuf_empty();
test_cbuf_full();
test_cbuf_push_take();

View file

@ -1,7 +1,10 @@
#include "common.h"
#include <assert.h>
#include <string.h>
#include "cli.h"
#include "common.h"
#include "scrcpy.h"
static void test_flag_version(void) {
struct scrcpy_cli_args args = {
@ -48,13 +51,13 @@ static void test_options(void) {
"--fullscreen",
"--max-fps", "30",
"--max-size", "1024",
"--lock-video-orientation=2", // optional arguments require '='
// "--no-control" is not compatible with "--turn-screen-off"
// "--no-display" is not compatible with "--fulscreen"
"--port", "1234",
"--port", "1234:1236",
"--push-target", "/sdcard/Movies",
"--record", "file",
"--record-format", "mkv",
"--render-expired-frames",
"--serial", "0123456789abcdef",
"--show-touches",
"--turn-screen-off",
@ -72,17 +75,17 @@ static void test_options(void) {
const struct scrcpy_options *opts = &args.opts;
assert(opts->always_on_top);
fprintf(stderr, "%d\n", (int) opts->bit_rate);
assert(opts->bit_rate == 5000000);
assert(!strcmp(opts->crop, "100:200:300:400"));
assert(opts->fullscreen);
assert(opts->max_fps == 30);
assert(opts->max_size == 1024);
assert(opts->port == 1234);
assert(opts->lock_video_orientation == 2);
assert(opts->port_range.first == 1234);
assert(opts->port_range.last == 1236);
assert(!strcmp(opts->push_target, "/sdcard/Movies"));
assert(!strcmp(opts->record_filename, "file"));
assert(opts->record_format == RECORDER_FORMAT_MKV);
assert(opts->render_expired_frames);
assert(opts->record_format == SC_RECORD_FORMAT_MKV);
assert(!strcmp(opts->serial, "0123456789abcdef"));
assert(opts->show_touches);
assert(opts->turn_screen_off);
@ -116,13 +119,54 @@ static void test_options2(void) {
assert(!opts->control);
assert(!opts->display);
assert(!strcmp(opts->record_filename, "file.mp4"));
assert(opts->record_format == RECORDER_FORMAT_MP4);
assert(opts->record_format == SC_RECORD_FORMAT_MP4);
}
int main(void) {
static void test_parse_shortcut_mods(void) {
struct sc_shortcut_mods mods;
bool ok;
ok = sc_parse_shortcut_mods("lctrl", &mods);
assert(ok);
assert(mods.count == 1);
assert(mods.data[0] == SC_MOD_LCTRL);
ok = sc_parse_shortcut_mods("lctrl+lalt", &mods);
assert(ok);
assert(mods.count == 1);
assert(mods.data[0] == (SC_MOD_LCTRL | SC_MOD_LALT));
ok = sc_parse_shortcut_mods("rctrl,lalt", &mods);
assert(ok);
assert(mods.count == 2);
assert(mods.data[0] == SC_MOD_RCTRL);
assert(mods.data[1] == SC_MOD_LALT);
ok = sc_parse_shortcut_mods("lsuper,rsuper+lalt,lctrl+rctrl+ralt", &mods);
assert(ok);
assert(mods.count == 3);
assert(mods.data[0] == SC_MOD_LSUPER);
assert(mods.data[1] == (SC_MOD_RSUPER | SC_MOD_LALT));
assert(mods.data[2] == (SC_MOD_LCTRL | SC_MOD_RCTRL | SC_MOD_RALT));
ok = sc_parse_shortcut_mods("", &mods);
assert(!ok);
ok = sc_parse_shortcut_mods("lctrl+", &mods);
assert(!ok);
ok = sc_parse_shortcut_mods("lctrl,", &mods);
assert(!ok);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_flag_version();
test_flag_help();
test_options();
test_options2();
test_parse_shortcut_mods();
return 0;
};

View file

@ -1,3 +1,5 @@
#include "common.h"
#include <assert.h>
#include <string.h>
@ -9,18 +11,20 @@ static void test_serialize_inject_keycode(void) {
.inject_keycode = {
.action = AKEY_EVENT_ACTION_UP,
.keycode = AKEYCODE_ENTER,
.repeat = 5,
.metastate = AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON,
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
assert(size == 10);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 14);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_INJECT_KEYCODE,
0x01, // AKEY_EVENT_ACTION_UP
0x00, 0x00, 0x00, 0x42, // AKEYCODE_ENTER
0x00, 0x00, 0x00, 0X05, // repeat
0x00, 0x00, 0x00, 0x41, // AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON
};
assert(!memcmp(buf, expected, sizeof(expected)));
@ -34,13 +38,13 @@ static void test_serialize_inject_text(void) {
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
assert(size == 16);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 18);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_INJECT_TEXT,
0x00, 0x0d, // text length
0x00, 0x00, 0x00, 0x0d, // text length
'h', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd', '!', // text
};
assert(!memcmp(buf, expected, sizeof(expected)));
@ -49,20 +53,22 @@ static void test_serialize_inject_text(void) {
static void test_serialize_inject_text_long(void) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
char text[CONTROL_MSG_TEXT_MAX_LENGTH + 1];
char text[CONTROL_MSG_INJECT_TEXT_MAX_LENGTH + 1];
memset(text, 'a', sizeof(text));
text[CONTROL_MSG_TEXT_MAX_LENGTH] = '\0';
text[CONTROL_MSG_INJECT_TEXT_MAX_LENGTH] = '\0';
msg.inject_text.text = text;
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
assert(size == 3 + CONTROL_MSG_TEXT_MAX_LENGTH);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 5 + CONTROL_MSG_INJECT_TEXT_MAX_LENGTH);
unsigned char expected[3 + CONTROL_MSG_TEXT_MAX_LENGTH];
unsigned char expected[5 + CONTROL_MSG_INJECT_TEXT_MAX_LENGTH];
expected[0] = CONTROL_MSG_TYPE_INJECT_TEXT;
expected[1] = 0x01;
expected[2] = 0x2c; // text length (16 bits)
memset(&expected[3], 'a', CONTROL_MSG_TEXT_MAX_LENGTH);
expected[1] = 0x00;
expected[2] = 0x00;
expected[3] = 0x01;
expected[4] = 0x2c; // text length (32 bits)
memset(&expected[5], 'a', CONTROL_MSG_INJECT_TEXT_MAX_LENGTH);
assert(!memcmp(buf, expected, sizeof(expected)));
}
@ -88,8 +94,8 @@ static void test_serialize_inject_touch_event(void) {
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 28);
const unsigned char expected[] = {
@ -123,8 +129,8 @@ static void test_serialize_inject_scroll_event(void) {
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 21);
const unsigned char expected[] = {
@ -140,14 +146,18 @@ static void test_serialize_inject_scroll_event(void) {
static void test_serialize_back_or_screen_on(void) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
.back_or_screen_on = {
.action = AKEY_EVENT_ACTION_UP,
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
assert(size == 1);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 2);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
0x01, // AKEY_EVENT_ACTION_UP
};
assert(!memcmp(buf, expected, sizeof(expected)));
}
@ -157,8 +167,8 @@ static void test_serialize_expand_notification_panel(void) {
.type = CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL,
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
const unsigned char expected[] = {
@ -167,17 +177,32 @@ static void test_serialize_expand_notification_panel(void) {
assert(!memcmp(buf, expected, sizeof(expected)));
}
static void test_serialize_collapse_notification_panel(void) {
static void test_serialize_expand_settings_panel(void) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL,
.type = CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL,
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL,
CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL,
};
assert(!memcmp(buf, expected, sizeof(expected)));
}
static void test_serialize_collapse_panels(void) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_COLLAPSE_PANELS,
};
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_COLLAPSE_PANELS,
};
assert(!memcmp(buf, expected, sizeof(expected)));
}
@ -187,8 +212,8 @@ static void test_serialize_get_clipboard(void) {
.type = CONTROL_MSG_TYPE_GET_CLIPBOARD,
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
const unsigned char expected[] = {
@ -200,18 +225,20 @@ static void test_serialize_get_clipboard(void) {
static void test_serialize_set_clipboard(void) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_SET_CLIPBOARD,
.inject_text = {
.set_clipboard = {
.paste = true,
.text = "hello, world!",
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
assert(size == 16);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 19);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_SET_CLIPBOARD,
0x00, 0x0d, // text length
1, // paste
0x00, 0x00, 0x00, 0x0d, // text length
'h', 'e', 'l', 'l', 'o', ',', ' ', 'w', 'o', 'r', 'l', 'd', '!', // text
};
assert(!memcmp(buf, expected, sizeof(expected)));
@ -225,8 +252,8 @@ static void test_serialize_set_screen_power_mode(void) {
},
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 2);
const unsigned char expected[] = {
@ -241,8 +268,8 @@ static void test_serialize_rotate_device(void) {
.type = CONTROL_MSG_TYPE_ROTATE_DEVICE,
};
unsigned char buf[CONTROL_MSG_SERIALIZED_MAX_SIZE];
int size = control_msg_serialize(&msg, buf);
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
const unsigned char expected[] = {
@ -251,7 +278,10 @@ static void test_serialize_rotate_device(void) {
assert(!memcmp(buf, expected, sizeof(expected)));
}
int main(void) {
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_serialize_inject_keycode();
test_serialize_inject_text();
test_serialize_inject_text_long();
@ -259,7 +289,8 @@ int main(void) {
test_serialize_inject_scroll_event();
test_serialize_back_or_screen_on();
test_serialize_expand_notification_panel();
test_serialize_collapse_notification_panel();
test_serialize_expand_settings_panel();
test_serialize_collapse_panels();
test_serialize_get_clipboard();
test_serialize_set_clipboard();
test_serialize_set_screen_power_mode();

View file

@ -1,19 +1,22 @@
#include "common.h"
#include <assert.h>
#include <string.h>
#include "device_msg.h"
#include <stdio.h>
static void test_deserialize_clipboard(void) {
const unsigned char input[] = {
DEVICE_MSG_TYPE_CLIPBOARD,
0x00, 0x03, // text length
0x00, 0x00, 0x00, 0x03, // text length
0x41, 0x42, 0x43, // "ABC"
};
struct device_msg msg;
ssize_t r = device_msg_deserialize(input, sizeof(input), &msg);
assert(r == 6);
assert(r == 8);
assert(msg.type == DEVICE_MSG_TYPE_CLIPBOARD);
assert(msg.clipboard.text);
@ -22,7 +25,33 @@ static void test_deserialize_clipboard(void) {
device_msg_destroy(&msg);
}
int main(void) {
static void test_deserialize_clipboard_big(void) {
unsigned char input[DEVICE_MSG_MAX_SIZE];
input[0] = DEVICE_MSG_TYPE_CLIPBOARD;
input[1] = (DEVICE_MSG_TEXT_MAX_LENGTH & 0xff000000u) >> 24;
input[2] = (DEVICE_MSG_TEXT_MAX_LENGTH & 0x00ff0000u) >> 16;
input[3] = (DEVICE_MSG_TEXT_MAX_LENGTH & 0x0000ff00u) >> 8;
input[4] = DEVICE_MSG_TEXT_MAX_LENGTH & 0x000000ffu;
memset(input + 5, 'a', DEVICE_MSG_TEXT_MAX_LENGTH);
struct device_msg msg;
ssize_t r = device_msg_deserialize(input, sizeof(input), &msg);
assert(r == DEVICE_MSG_MAX_SIZE);
assert(msg.type == DEVICE_MSG_TYPE_CLIPBOARD);
assert(msg.clipboard.text);
assert(strlen(msg.clipboard.text) == DEVICE_MSG_TEXT_MAX_LENGTH);
assert(msg.clipboard.text[0] == 'a');
device_msg_destroy(&msg);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_deserialize_clipboard();
test_deserialize_clipboard_big();
return 0;
}

View file

@ -1,3 +1,5 @@
#include "common.h"
#include <assert.h>
#include "util/queue.h"
@ -32,7 +34,10 @@ static void test_queue(void) {
assert(queue_is_empty(&queue));
}
int main(void) {
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_queue();
return 0;
}

View file

@ -1,8 +1,9 @@
#include "common.h"
#include <assert.h>
#include <limits.h>
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#include "util/str_util.h"
@ -136,7 +137,7 @@ static void test_strquote(void) {
// add '"' at the beginning and the end
assert(!strcmp("\"abcde\"", out));
SDL_free(out);
free(out);
}
static void test_utf8_truncate(void) {
@ -187,6 +188,55 @@ static void test_parse_integer(void) {
assert(!ok); // out-of-range
}
static void test_parse_integers(void) {
long values[5];
size_t count = parse_integers("1234", ':', 5, values);
assert(count == 1);
assert(values[0] == 1234);
count = parse_integers("1234:5678", ':', 5, values);
assert(count == 2);
assert(values[0] == 1234);
assert(values[1] == 5678);
count = parse_integers("1234:5678", ':', 2, values);
assert(count == 2);
assert(values[0] == 1234);
assert(values[1] == 5678);
count = parse_integers("1234:-5678", ':', 2, values);
assert(count == 2);
assert(values[0] == 1234);
assert(values[1] == -5678);
count = parse_integers("1:2:3:4:5", ':', 5, values);
assert(count == 5);
assert(values[0] == 1);
assert(values[1] == 2);
assert(values[2] == 3);
assert(values[3] == 4);
assert(values[4] == 5);
count = parse_integers("1234:5678", ':', 1, values);
assert(count == 0); // max_items == 1
count = parse_integers("1:2:3:4:5", ':', 3, values);
assert(count == 0); // max_items == 3
count = parse_integers(":1234", ':', 5, values);
assert(count == 0); // invalid
count = parse_integers("1234:", ':', 5, values);
assert(count == 0); // invalid
count = parse_integers("1234:", ':', 1, values);
assert(count == 0); // invalid, even when max_items == 1
count = parse_integers("1234::5678", ':', 5, values);
assert(count == 0); // invalid
}
static void test_parse_integer_with_suffix(void) {
long value;
bool ok = parse_integer_with_suffix("1234", &value);
@ -237,7 +287,22 @@ static void test_parse_integer_with_suffix(void) {
assert(!ok);
}
int main(void) {
static void test_strlist_contains(void) {
assert(strlist_contains("a,bc,def", ',', "bc"));
assert(!strlist_contains("a,bc,def", ',', "b"));
assert(strlist_contains("", ',', ""));
assert(strlist_contains("abc,", ',', ""));
assert(strlist_contains(",abc", ',', ""));
assert(strlist_contains("abc,,def", ',', ""));
assert(!strlist_contains("abc", ',', ""));
assert(strlist_contains(",,|x", '|', ",,"));
assert(strlist_contains("xyz", '\0', "xyz"));
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_xstrncpy_simple();
test_xstrncpy_just_fit();
test_xstrncpy_truncated();
@ -249,6 +314,8 @@ int main(void) {
test_strquote();
test_utf8_truncate();
test_parse_integer();
test_parse_integers();
test_parse_integer_with_suffix();
test_strlist_contains();
return 0;
}

View file

@ -7,7 +7,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.4.2'
classpath 'com.android.tools.build:gradle:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
@ -19,6 +19,9 @@ allprojects {
google()
jcenter()
}
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xlint:deprecation"
}
}
task clean(type: Delete) {

View file

@ -129,11 +129,6 @@ page at http://checkstyle.sourceforge.net/config.html -->
</module>
<module name="IllegalInstantiation" />
<module name="InnerAssignment" />
<module name="MagicNumber">
<property name="severity" value="info" />
<property name="ignoreHashCodeMethod" value="true" />
<property name="ignoreAnnotation" value="true" />
</module>
<module name="MissingSwitchDefault" />
<module name="SimplifyBooleanExpression" />
<module name="SimplifyBooleanReturn" />

View file

@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
c = 'i686-w64-mingw32-gcc'
cpp = 'i686-w64-mingw32-g++'
ar = 'i686-w64-mingw32-ar'
strip = 'i686-w64-mingw32-strip'
pkgconfig = 'i686-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'
@ -15,6 +15,6 @@ cpu = 'i686'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/i686-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.14/i686-w64-mingw32'

View file

@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
c = 'x86_64-w64-mingw32-gcc'
cpp = 'x86_64-w64-mingw32-g++'
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
pkgconfig = 'x86_64-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'
@ -15,6 +15,6 @@ cpu = 'x86_64'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.2.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.2.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.10/x86_64-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.14/x86_64-w64-mingw32'

4
data/scrcpy-console.bat Normal file
View file

@ -0,0 +1,4 @@
@echo off
scrcpy.exe %*
:: if the exit code is >= 1, then pause
if errorlevel 1 pause

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