Commit graph

684 commits

Author SHA1 Message Date
Romain Vimont
7fa922d8e6 Hide the window immediately on close
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.

But the visual window must still be closed immediately.
2021-04-13 22:37:08 +02:00
Romain Vimont
ac7dca42b0 Assert screen closed on destroy
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.

Add assertions to guarantee that the screen is not destroyed before
being closed.
2021-04-13 22:37:08 +02:00
Romain Vimont
492162a24f Remove video_buffer callbacks
Now that screen is both the owner and the listener of the video buffer,
execute the code directly without callbacks.
2021-04-13 22:37:08 +02:00
Romain Vimont
2ab148bd79 Move video_buffer to screen
The video buffer is now an internal detail of the screen component.

Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
2021-04-13 22:37:08 +02:00
Romain Vimont
6795564044 Make decoder push frames to sinks
Now that screen implements the packet sink trait, make decoder push
packets to the sinks without depending on the concrete sink types.
2021-04-13 22:37:08 +02:00
Romain Vimont
b7cdbce8e5 Expose screen as frame sink
Make screen implement the frame sink trait.

This will allow the decoder to push frames without depending on the
concrete sink type.
2021-04-13 22:37:08 +02:00
Romain Vimont
5cd847a856 Add frame sink trait
This trait will allow to abstract the concrete sink types from the frame
producer (decoder.c).
2021-04-13 22:37:08 +02:00
Romain Vimont
3d36915d9b Make stream push packets to sinks
Now that decoder and recorder implement the packet sink trait, make
stream push packets to the sinks without depending on the concrete sink
types.
2021-04-13 22:37:08 +02:00
Romain Vimont
c64f5ff71e Expose decoder as packet sink
Make decoder implement the packet sink trait.

This will allow the stream to push packets without depending on the
concrete sink type.
2021-04-13 22:37:08 +02:00
Romain Vimont
db418d0825 Reorder decoder functions
This will make further commits more readable.
2021-04-13 22:37:08 +02:00
Romain Vimont
b481ab0aaf Expose recorder as packet sink
Make recorder implement the packet sink trait.

This will allow the stream to push packets without depending on the
concrete sink type.
2021-04-13 22:37:08 +02:00
Romain Vimont
cb7017e2c1 Privatize recorder threading
The fact that the recorder uses a separate thread is an internal detail,
so the functions _start(), _stop() and _join() should not be exposed.

Instead, start the thread on _open() and _stop()+_join() on close().

This paves the way to expose the recorder as a packet sink trait.
2021-04-13 22:37:08 +02:00
Romain Vimont
5c6b04cf01 Reorder recorder functions
This will make further commits more readable.
2021-04-13 22:37:08 +02:00
Romain Vimont
153d5e4892 Add packet sink trait
This trait will allow to abstract the concrete sink types from the
packet producer (stream.c).
2021-04-13 22:37:08 +02:00
Romain Vimont
620b117a15 Add container_of() macro
This will allow to get the parent of an embedded struct.
2021-04-13 22:37:08 +02:00
Romain Vimont
14e83175a6 Make video_buffer more generic
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).

In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.

Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
2021-04-13 22:37:08 +02:00
Romain Vimont
0d46d0b376 Remove compat with old FFmpeg codec params API
The new API has been introduced in 2016 in libavformat 57.xx, it's very
old.

This will avoid to maintain two code paths for codec parameters.
2021-04-13 22:37:08 +02:00
Romain Vimont
4632ef224c Remove compat with old FFmpeg decoding API
The new API has been introduced in 2016 in libavcodec 57.xx, it's very
old.

This will avoid to maintain two code paths for decoding.
2021-04-13 22:37:08 +02:00
Romain Vimont
bc07943624 Remove option --render-expired-frames
This flag forced the decoder to wait for the previous frame to be
consumed by the display.

It was initially implemented as a compilation flag for testing, not
intended to be exposed at runtime. But to remove ifdefs and to allow
users to test this flag easily, it had finally been exposed by commit
ebccb9f6cc.

In practice, it turned out to be useless: it had no practical impact,
and it did not solve or mitigate any performance issues causing frame
skipping.

But that added some complexity to the codebase: it required an
additional condition variable, and made video buffer calls possibly
blocking, which in turn required code to interrupt it on exit.

To prepare support for multiple sinks plugged to the decoder (display
and v4l2 for example), the blocking call used for pacing the decoder
output becomes unacceptable, so just remove this useless "feature".
2021-04-13 22:37:08 +02:00
Romain Vimont
003fcb0442 Write trailer from recorder thread
The recorder thread wrote the whole content except the trailer, which
was odd.
2021-04-13 22:37:08 +02:00
Romain Vimont
8ef4c044fa Do not forward SDL_DROPFILE event
The event is handled by scrcpy.c, it is not necessary to send it to
screen or input_manager.
2021-04-13 22:37:08 +02:00
Romain Vimont
c23c38f99d Move resizing workaround to screen.c 2021-04-13 22:36:59 +02:00
Romain Vimont
65c4f487b3 Set initial fullscreen from screen.c 2021-04-13 22:15:05 +02:00
Romain Vimont
c6d7f5ee96 Make screen_show_window() static
It is only used from screen.c now.
2021-04-13 22:04:38 +02:00
Romain Vimont
28f6cbaea6 Destroy screen once stream is finished
The screen receives callbacks from the decoder, fed by the stream.

The decoder is run from the stream thread, so waiting for the end of
stream is sufficient to avoid possible use-after-destroy.
2021-04-11 14:42:09 +02:00
Romain Vimont
08fc6694e1 Do not destroy uninitialized screen
When --no-display was passed, screen_destroy() was called while
screen_init() was never called.

In practice, it did not crash because it just freed NULL pointers, but
it was still incorrect.
2021-04-11 13:07:44 +02:00
Romain Vimont
d0983db592 Make internal recorder function static 2021-04-10 18:48:52 +02:00
Romain Vimont
fb7870500a Remove unused field from input_manager 2021-04-10 18:48:52 +02:00
Romain Vimont
33006561c7 Remove useless forward declaration from stream.h 2021-04-10 18:48:52 +02:00
Romain Vimont
a09733d175 Remove useless includes from decoder.c 2021-04-10 18:48:44 +02:00
Romain Vimont
6231f683af Fix compilation error for old decoding API
Commits cb9c42bdcb and
441d3fb119 updated the code only for the
new decoding API.
2021-04-05 22:35:14 +02:00
Romain Vimont
9826c5c4a4 Remove HiDPI compilation flag
Always enable HiDPI support, there is no reason to expose a compilation
flag.
2021-04-04 15:00:13 +02:00
Yu-Chen Lin
1d615a0d51 Support power off on close
PR #824 <https://github.com/Genymobile/scrcpy/pull/824>

Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-16 21:12:35 +01:00
Romain Vimont
eb7e1070cf Release frame data as soon as possible
During a frame swap, one of the two frames involved can be released.
2021-03-06 22:58:03 +01:00
Romain Vimont
386f017ba9 Factorize frame swap 2021-03-06 22:58:03 +01:00
Romain Vimont
cc48b24324 Simplify screen initialization
Use a single function to initialize the screen instance.
2021-03-06 22:58:03 +01:00
Romain Vimont
597c54f049 Group screen parameters into a struct
The function screen_init_rendering had too many parameters.
2021-03-06 22:58:03 +01:00
Romain Vimont
955da3b578 Remove screen static initializer
Most of the fields are initialized dynamically.
2021-03-06 22:58:03 +01:00
Romain Vimont
cb9c42bdcb Use a callback to notify frame skip
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.

Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
2021-03-06 22:58:03 +01:00
Romain Vimont
fb9f9848bd Use a callback to notify a new frame
Make the decoder independant of the SDL even mechanism, by making the
consumer register a callback on the video_buffer.
2021-03-06 22:58:03 +01:00
Romain Vimont
c50b958ee4 Initialize screen before starting the stream
As soon as the stream is started, the video buffer could notify a new
frame available.

In order to pass this event to the screen without race condition, the
screen must be initialized before the screen is started.
2021-03-06 22:58:03 +01:00
Romain Vimont
441d3fb119 Make video buffer more generic
Video buffer is a tool between a frame producer and a frame consumer.

For now, it is used between a decoder and a renderer, but in the future
another instance might be used to swscale decoded frames.
2021-03-06 22:58:03 +01:00
Romain Vimont
cb197ee3a2 Move fps counter out of video buffer
In order to make video buffer more generic, move out its specific
responsibility to count the fps between the decoder and the renderer.
2021-03-06 22:58:03 +01:00
Romain Vimont
b16b65a715 Simplify default values
It makes sense to extract default values for bitrate and port range
(which are arbitrary and might be changed in the future).

However, the default values for "max size" and "lock video orientation"
are naturally unlimited/unlocked, and will never be changed. Extracting
these options just added complexity for no benefit, so hardcode them.
2021-02-25 22:19:05 +01:00
Romain Vimont
a3aa5ac95e Insert numerical values statically in usage string 2021-02-25 22:19:05 +01:00
Romain Vimont
0207e3df33 Remove unused no_window field 2021-02-25 22:19:05 +01:00
Romain Vimont
9cd1a7380d Enable NDEBUG via Meson built-in option 2021-02-25 22:19:05 +01:00
Romain Vimont
24b637b972 Handle im-related events from input_manager.c 2021-02-25 22:19:05 +01:00
Romain Vimont
76a3d9805b Inline window events handling
Now that all screen-related events are handled from screen.c, there is
no need for a separate method for window events.
2021-02-25 22:19:05 +01:00
Romain Vimont
50b4a730e3 Handle screen-related events from screen.c 2021-02-25 22:19:05 +01:00