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After the recent refactorings, a "control event" is not necessarily an "event" (it may be a "command"). Similarly, the unique "device event" used to send the device clipboard content is more a "reponse" to the request from the client than an "event". Rename both to "message", and rename the message types to better describe their intent.
41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#ifndef CONVERT_H
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#define CONVERT_H
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#include <stdbool.h>
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#include <SDL2/SDL_events.h>
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#include "control_msg.h"
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struct complete_mouse_motion_event {
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SDL_MouseMotionEvent *mouse_motion_event;
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struct size screen_size;
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};
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struct complete_mouse_wheel_event {
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SDL_MouseWheelEvent *mouse_wheel_event;
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struct point position;
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};
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bool
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input_key_from_sdl_to_android(const SDL_KeyboardEvent *from,
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struct control_msg *to);
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bool
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mouse_button_from_sdl_to_android(const SDL_MouseButtonEvent *from,
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struct size screen_size,
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struct control_msg *to);
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// the video size may be different from the real device size, so we need the
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// size to which the absolute position apply, to scale it accordingly
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bool
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mouse_motion_from_sdl_to_android(const SDL_MouseMotionEvent *from,
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struct size screen_size,
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struct control_msg *to);
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// on Android, a scroll event requires the current mouse position
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bool
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mouse_wheel_from_sdl_to_android(const SDL_MouseWheelEvent *from,
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struct position position,
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struct control_msg *to);
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#endif
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