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https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 11:35:45 +00:00
vk_platform: Clean up unnecessary debug message filters. (#2171)
build.yml #467 -Commit
9e5b50c866
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vk_platform: Clean up unnecessary debug message filters. (#2171)
build.yml #466 -Commit
9e5b50c866
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keep framerate stable even without vsync (#2165)
build.yml #465 -Commit
8695383d35
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keep framerate stable even without vsync (#2165)
build.yml #464 -Commit
8695383d35
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Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163)
build.yml #463 -Commit
440a693fae
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Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163)
build.yml #462 -Commit
440a693fae
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Fix V_FRACT_F64 (#2156)
build.yml #461 -Commit
1c3048ccc2
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renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134)
build.yml #459 -Commit
5040be1640
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renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134)
build.yml #458 -Commit
5040be1640
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Fix: rename yakuza screenshot to correct game (#2141)
build.yml #457 -Commit
d94abffd9a
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Fix: rename yakuza screenshot to correct game (#2141)
build.yml #456 -Commit
d94abffd9a
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sdl: Respect text input main thread requirements. (#2138)
build.yml #455 -Commit
4719d32295
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sdl: Respect text input main thread requirements. (#2138)
build.yml #454 -Commit
4719d32295
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Check thread param on posix_pthread_rename_np (#2133)
build.yml #453 -Commit
8a309c30a9
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Check thread param on posix_pthread_rename_np (#2133)
build.yml #452 -Commit
8a309c30a9
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shader_recompiler: Remove AMD native CubeFaceCoord. (#2129)
build.yml #451 -Commit
82cb298c5c
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shader_recompiler: Remove AMD native CubeFaceCoord. (#2129)
build.yml #450 -Commit
82cb298c5c
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hotfix: Constrain view layers to actual layers.
build.yml #449 -Commit
5c845d4ecc
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hotfix: Constrain view layers to actual layers.
build.yml #448 -Commit
5c845d4ecc
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qt_gui: Fix shortcut's name got cut off in some cases (#2116)
build.yml #447 -Commit
cfaea1ea6d
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qt_gui: Fix shortcut's name got cut off in some cases (#2116)
build.yml #446 -Commit
cfaea1ea6d
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renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
build.yml #445 -Commit
562ed2a025
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renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
build.yml #444 -Commit
562ed2a025
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GUI: Open Log Location - Button (#2102)
build.yml #443 -Commit
93402620de
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shader_recompiler: Ignore exec mask for scalar instructions. (#2097)
build.yml #441 -Commit
65f9bbbfed
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shader_recompiler: Ignore exec mask for scalar instructions. (#2097)
build.yml #440 -Commit
65f9bbbfed
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ci: Add GCC build job for Linux (#2027)
build.yml #439 -Commit
0eee36cbc7
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