mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 03:54:45 +00:00
dummy ajm module added
This commit is contained in:
parent
2e9a275a33
commit
030967f9d5
6 changed files with 191 additions and 0 deletions
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@ -111,6 +111,8 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
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src/core/libraries/audio/audioin.h
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src/core/libraries/audio/audioout.cpp
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src/core/libraries/audio/audioout.h
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src/core/libraries/ajm/ajm.cpp
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src/core/libraries/ajm/ajm.h
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)
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set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
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@ -107,6 +107,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Lib, Png) \
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SUB(Lib, PlayGo) \
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SUB(Lib, Usbd) \
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SUB(Lib, Ajm) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Vulkan) \
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@ -74,6 +74,7 @@ enum class Class : u8 {
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Lib_Png, ///< The LibScePng implementation.
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Lib_PlayGo, ///< The LibScePlayGo implementation.
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Lib_Usbd, ///< The LibSceUsbd implementation.
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Lib_Ajm, ///< The LibSceAjm implementation.
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Frontend, ///< Emulator UI
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Render, ///< Video Core
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Render_Vulkan, ///< Vulkan backend
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147
src/core/libraries/ajm/ajm.cpp
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147
src/core/libraries/ajm/ajm.cpp
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@ -0,0 +1,147 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Generated By moduleGenerator
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#include "common/logging/log.h"
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#include "core/libraries/ajm/ajm.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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namespace Libraries::Ajm {
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int PS4_SYSV_ABI sceAjmBatchCancel() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchErrorDump() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchStartBuffer() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmBatchWait() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmDecMp3ParseFrame() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmFinalize() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInitialize() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInstanceCodecType() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInstanceCreate() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInstanceDestroy() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInstanceExtend() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmInstanceSwitch() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmMemoryRegister() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmMemoryUnregister() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmModuleRegister() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmModuleUnregister() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceAjmStrError() {
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LOG_ERROR(Lib_Ajm, "(STUBBED) called");
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return ORBIS_OK;
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}
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void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("NVDXiUesSbA", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchCancel);
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LIB_FUNCTION("WfAiBW8Wcek", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchErrorDump);
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LIB_FUNCTION("dmDybN--Fn8", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobControlBufferRa);
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LIB_FUNCTION("stlghnic3Jc", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobInlineBuffer);
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LIB_FUNCTION("ElslOCpOIns", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobRunBufferRa);
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LIB_FUNCTION("7jdAXK+2fMo", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobRunSplitBufferRa);
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LIB_FUNCTION("fFFkk0xfGWs", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchStartBuffer);
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LIB_FUNCTION("-qLsfDAywIY", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchWait);
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LIB_FUNCTION("1t3ixYNXyuc", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmDecAt9ParseConfigData);
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LIB_FUNCTION("eDFeTyi+G3Y", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmDecMp3ParseFrame);
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LIB_FUNCTION("MHur6qCsUus", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmFinalize);
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LIB_FUNCTION("dl+4eHSzUu4", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInitialize);
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LIB_FUNCTION("diXjQNiMu-s", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceCodecType);
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LIB_FUNCTION("AxoDrINp4J8", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceCreate);
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LIB_FUNCTION("RbLbuKv8zho", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceDestroy);
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LIB_FUNCTION("YDFR0dDVGAg", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceExtend);
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LIB_FUNCTION("rgLjmfdXocI", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceSwitch);
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LIB_FUNCTION("bkRHEYG6lEM", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmMemoryRegister);
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LIB_FUNCTION("pIpGiaYkHkM", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmMemoryUnregister);
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LIB_FUNCTION("Q3dyFuwGn64", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmModuleRegister);
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LIB_FUNCTION("Wi7DtlLV+KI", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmModuleUnregister);
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LIB_FUNCTION("AxhcqVv5AYU", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmStrError);
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};
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} // namespace Libraries::Ajm
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38
src/core/libraries/ajm/ajm.h
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38
src/core/libraries/ajm/ajm.h
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@ -0,0 +1,38 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Ajm {
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int PS4_SYSV_ABI sceAjmBatchCancel();
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int PS4_SYSV_ABI sceAjmBatchErrorDump();
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int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa();
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int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer();
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int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa();
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int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa();
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int PS4_SYSV_ABI sceAjmBatchStartBuffer();
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int PS4_SYSV_ABI sceAjmBatchWait();
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int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData();
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int PS4_SYSV_ABI sceAjmDecMp3ParseFrame();
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int PS4_SYSV_ABI sceAjmFinalize();
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int PS4_SYSV_ABI sceAjmInitialize();
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int PS4_SYSV_ABI sceAjmInstanceCodecType();
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int PS4_SYSV_ABI sceAjmInstanceCreate();
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int PS4_SYSV_ABI sceAjmInstanceDestroy();
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int PS4_SYSV_ABI sceAjmInstanceExtend();
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int PS4_SYSV_ABI sceAjmInstanceSwitch();
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int PS4_SYSV_ABI sceAjmMemoryRegister();
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int PS4_SYSV_ABI sceAjmMemoryUnregister();
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int PS4_SYSV_ABI sceAjmModuleRegister();
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int PS4_SYSV_ABI sceAjmModuleUnregister();
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int PS4_SYSV_ABI sceAjmStrError();
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void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Ajm
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@ -32,6 +32,7 @@
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#include "core/libraries/system/userservice.h"
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#include "core/libraries/usbd/usbd.h"
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#include "core/libraries/videoout/video_out.h"
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#include "src/core/libraries/ajm/ajm.h"
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#include "src/core/libraries/libpng/pngdec.h"
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namespace Libraries {
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@ -68,6 +69,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::PlayGo::RegisterlibScePlayGo(sym);
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Libraries::Usbd::RegisterlibSceUsbd(sym);
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Libraries::Pad::RegisterlibScePad(sym);
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Libraries::Ajm::RegisterlibSceAjm(sym);
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}
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} // namespace Libraries
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