dummy ajm module added

This commit is contained in:
georgemoralis 2024-06-27 15:27:09 +03:00
parent 2e9a275a33
commit 030967f9d5
6 changed files with 191 additions and 0 deletions

View file

@ -111,6 +111,8 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioin.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm.h
)
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp

View file

@ -107,6 +107,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Png) \
SUB(Lib, PlayGo) \
SUB(Lib, Usbd) \
SUB(Lib, Ajm) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

View file

@ -74,6 +74,7 @@ enum class Class : u8 {
Lib_Png, ///< The LibScePng implementation.
Lib_PlayGo, ///< The LibScePlayGo implementation.
Lib_Usbd, ///< The LibSceUsbd implementation.
Lib_Ajm, ///< The LibSceAjm implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

View file

@ -0,0 +1,147 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Generated By moduleGenerator
#include "common/logging/log.h"
#include "core/libraries/ajm/ajm.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
namespace Libraries::Ajm {
int PS4_SYSV_ABI sceAjmBatchCancel() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchErrorDump() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchStartBuffer() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmBatchWait() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmDecMp3ParseFrame() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmFinalize() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInitialize() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInstanceCodecType() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInstanceCreate() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInstanceDestroy() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInstanceExtend() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmInstanceSwitch() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmMemoryRegister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmMemoryUnregister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmModuleRegister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmModuleUnregister() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceAjmStrError() {
LOG_ERROR(Lib_Ajm, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("NVDXiUesSbA", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchCancel);
LIB_FUNCTION("WfAiBW8Wcek", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchErrorDump);
LIB_FUNCTION("dmDybN--Fn8", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobControlBufferRa);
LIB_FUNCTION("stlghnic3Jc", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobInlineBuffer);
LIB_FUNCTION("ElslOCpOIns", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobRunBufferRa);
LIB_FUNCTION("7jdAXK+2fMo", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchJobRunSplitBufferRa);
LIB_FUNCTION("fFFkk0xfGWs", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchStartBuffer);
LIB_FUNCTION("-qLsfDAywIY", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmBatchWait);
LIB_FUNCTION("1t3ixYNXyuc", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmDecAt9ParseConfigData);
LIB_FUNCTION("eDFeTyi+G3Y", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmDecMp3ParseFrame);
LIB_FUNCTION("MHur6qCsUus", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmFinalize);
LIB_FUNCTION("dl+4eHSzUu4", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInitialize);
LIB_FUNCTION("diXjQNiMu-s", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceCodecType);
LIB_FUNCTION("AxoDrINp4J8", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceCreate);
LIB_FUNCTION("RbLbuKv8zho", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceDestroy);
LIB_FUNCTION("YDFR0dDVGAg", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceExtend);
LIB_FUNCTION("rgLjmfdXocI", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmInstanceSwitch);
LIB_FUNCTION("bkRHEYG6lEM", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmMemoryRegister);
LIB_FUNCTION("pIpGiaYkHkM", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmMemoryUnregister);
LIB_FUNCTION("Q3dyFuwGn64", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmModuleRegister);
LIB_FUNCTION("Wi7DtlLV+KI", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmModuleUnregister);
LIB_FUNCTION("AxhcqVv5AYU", "libSceAjm", 1, "libSceAjm", 1, 1, sceAjmStrError);
};
} // namespace Libraries::Ajm

View file

@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ajm {
int PS4_SYSV_ABI sceAjmBatchCancel();
int PS4_SYSV_ABI sceAjmBatchErrorDump();
int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa();
int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer();
int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa();
int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa();
int PS4_SYSV_ABI sceAjmBatchStartBuffer();
int PS4_SYSV_ABI sceAjmBatchWait();
int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData();
int PS4_SYSV_ABI sceAjmDecMp3ParseFrame();
int PS4_SYSV_ABI sceAjmFinalize();
int PS4_SYSV_ABI sceAjmInitialize();
int PS4_SYSV_ABI sceAjmInstanceCodecType();
int PS4_SYSV_ABI sceAjmInstanceCreate();
int PS4_SYSV_ABI sceAjmInstanceDestroy();
int PS4_SYSV_ABI sceAjmInstanceExtend();
int PS4_SYSV_ABI sceAjmInstanceSwitch();
int PS4_SYSV_ABI sceAjmMemoryRegister();
int PS4_SYSV_ABI sceAjmMemoryUnregister();
int PS4_SYSV_ABI sceAjmModuleRegister();
int PS4_SYSV_ABI sceAjmModuleUnregister();
int PS4_SYSV_ABI sceAjmStrError();
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ajm

View file

@ -32,6 +32,7 @@
#include "core/libraries/system/userservice.h"
#include "core/libraries/usbd/usbd.h"
#include "core/libraries/videoout/video_out.h"
#include "src/core/libraries/ajm/ajm.h"
#include "src/core/libraries/libpng/pngdec.h"
namespace Libraries {
@ -68,6 +69,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::PlayGo::RegisterlibScePlayGo(sym);
Libraries::Usbd::RegisterlibSceUsbd(sym);
Libraries::Pad::RegisterlibScePad(sym);
Libraries::Ajm::RegisterlibSceAjm(sym);
}
} // namespace Libraries