added minor suggestions from pr

This commit is contained in:
delledev 2024-10-02 08:22:10 +03:00
parent 9e9cd41c27
commit 05c98bc4f3
3 changed files with 6 additions and 6 deletions

View file

@ -7,10 +7,10 @@
namespace DiscordRPCHandler {
void RPC::init() {
void RPC::init(const std::string& appId) {
DiscordEventHandlers handlers{};
std::string discordAppId = "1290207945476280360";
Discord_Initialize(discordAppId.c_str(), &handlers, 1, nullptr);
Discord_Initialize(appId.c_str(), &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
@ -18,7 +18,7 @@ void RPC::init() {
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.largeImageText = "shadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";

View file

@ -19,7 +19,7 @@ class RPC {
bool enabled = false;
public:
void init();
void init(const std::string& appId);
void setStatusIdling();
void setStatusPlaying(const std::string& game_name, const std::string& game_id);
};

View file

@ -71,7 +71,7 @@ bool MainWindow::Init() {
statusBar->showMessage(statusMessage);
// Initialize Discord RPC
discordRPC.init();
discordRPC.init("1290207945476280360");
discordRPC.setStatusIdling();
return true;