mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 03:24:49 +00:00
sdl_window: Allow alternate face button keys on any system. (#2275)
* sdl_window: Allow alternate face button keys on any system. * readme: Fix typo
This commit is contained in:
parent
0358271b93
commit
0b50e2e270
2 changed files with 38 additions and 44 deletions
55
README.md
55
README.md
|
@ -76,6 +76,9 @@ For more information on how to test, debug and report issues with the emulator o
|
|||
|
||||
# Keyboard mapping
|
||||
|
||||
> [!NOTE]
|
||||
> Some keyboards may also require you to hold the Fn key to use the F\* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.
|
||||
|
||||
| Button | Function |
|
||||
|-------------|-------------|
|
||||
F10 | FPS Counter
|
||||
|
@ -86,32 +89,32 @@ F12 | Trigger RenderDoc Capture
|
|||
> [!NOTE]
|
||||
> Xbox and DualShock controllers work out of the box.
|
||||
|
||||
| Controller button | Keyboard equivelant | Mac alternative |
|
||||
|-------------|-------------|--------------|
|
||||
LEFT AXIS UP | W | |
|
||||
LEFT AXIS DOWN | S | |
|
||||
LEFT AXIS LEFT | A | |
|
||||
LEFT AXIS RIGHT | D | |
|
||||
RIGHT AXIS UP | I | |
|
||||
RIGHT AXIS DOWN | K | |
|
||||
RIGHT AXIS LEFT | J | |
|
||||
RIGHT AXIS RIGHT | L | |
|
||||
TRIANGLE | Numpad 8 | C |
|
||||
CIRCLE | Numpad 6 | B |
|
||||
CROSS | Numpad 2 | N |
|
||||
SQUARE | Numpad 4 | V |
|
||||
PAD UP | UP | |
|
||||
PAD DOWN | DOWN | |
|
||||
PAD LEFT | LEFT | |
|
||||
PAD RIGHT | RIGHT | |
|
||||
OPTIONS | RETURN | |
|
||||
BACK BUTTON / TOUCH PAD | SPACE | |
|
||||
L1 | Q | |
|
||||
R1 | U | |
|
||||
L2 | E | |
|
||||
R2 | O | |
|
||||
L3 | X | |
|
||||
R3 | M | |
|
||||
| Controller button | Keyboard equivalent |
|
||||
|-------------|-------------|
|
||||
LEFT AXIS UP | W |
|
||||
LEFT AXIS DOWN | S |
|
||||
LEFT AXIS LEFT | A |
|
||||
LEFT AXIS RIGHT | D |
|
||||
RIGHT AXIS UP | I |
|
||||
RIGHT AXIS DOWN | K |
|
||||
RIGHT AXIS LEFT | J |
|
||||
RIGHT AXIS RIGHT | L |
|
||||
TRIANGLE | Numpad 8 or C |
|
||||
CIRCLE | Numpad 6 or B |
|
||||
CROSS | Numpad 2 or N |
|
||||
SQUARE | Numpad 4 or V |
|
||||
PAD UP | UP |
|
||||
PAD DOWN | DOWN |
|
||||
PAD LEFT | LEFT |
|
||||
PAD RIGHT | RIGHT |
|
||||
OPTIONS | RETURN |
|
||||
BACK BUTTON / TOUCH PAD | SPACE |
|
||||
L1 | Q |
|
||||
R1 | U |
|
||||
L2 | E |
|
||||
R2 | O |
|
||||
L3 | X |
|
||||
R3 | M |
|
||||
|
||||
# Main team
|
||||
|
||||
|
|
|
@ -382,20 +382,6 @@ void WindowSDL::OnResize() {
|
|||
}
|
||||
|
||||
void WindowSDL::OnKeyPress(const SDL_Event* event) {
|
||||
#ifdef __APPLE__
|
||||
// Use keys that are more friendly for keyboards without a keypad.
|
||||
// Once there are key binding options this won't be necessary.
|
||||
constexpr SDL_Keycode CrossKey = SDLK_N;
|
||||
constexpr SDL_Keycode CircleKey = SDLK_B;
|
||||
constexpr SDL_Keycode SquareKey = SDLK_V;
|
||||
constexpr SDL_Keycode TriangleKey = SDLK_C;
|
||||
#else
|
||||
constexpr SDL_Keycode CrossKey = SDLK_KP_2;
|
||||
constexpr SDL_Keycode CircleKey = SDLK_KP_6;
|
||||
constexpr SDL_Keycode SquareKey = SDLK_KP_4;
|
||||
constexpr SDL_Keycode TriangleKey = SDLK_KP_8;
|
||||
#endif
|
||||
|
||||
auto button = OrbisPadButtonDataOffset::None;
|
||||
Input::Axis axis = Input::Axis::AxisMax;
|
||||
int axisvalue = 0;
|
||||
|
@ -414,16 +400,21 @@ void WindowSDL::OnKeyPress(const SDL_Event* event) {
|
|||
case SDLK_RIGHT:
|
||||
button = OrbisPadButtonDataOffset::Right;
|
||||
break;
|
||||
case TriangleKey:
|
||||
// Provide alternatives for face buttons for users without a numpad.
|
||||
case SDLK_KP_8:
|
||||
case SDLK_C:
|
||||
button = OrbisPadButtonDataOffset::Triangle;
|
||||
break;
|
||||
case CircleKey:
|
||||
case SDLK_KP_6:
|
||||
case SDLK_B:
|
||||
button = OrbisPadButtonDataOffset::Circle;
|
||||
break;
|
||||
case CrossKey:
|
||||
case SDLK_KP_2:
|
||||
case SDLK_N:
|
||||
button = OrbisPadButtonDataOffset::Cross;
|
||||
break;
|
||||
case SquareKey:
|
||||
case SDLK_KP_4:
|
||||
case SDLK_V:
|
||||
button = OrbisPadButtonDataOffset::Square;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
|
|
Loading…
Add table
Reference in a new issue