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qt-gui: Added GPU device selection functionality
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3 changed files with 21 additions and 1 deletions
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@ -124,6 +124,10 @@ bool vkValidationGpuEnabled() {
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return vkValidationGpu;
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}
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void setGpuId(s32 selectedGpuId) {
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gpuId = selectedGpuId;
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}
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void setScreenWidth(u32 width) {
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screenWidth = width;
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}
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@ -451,6 +455,7 @@ void setDefaultValues() {
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vkValidation = false;
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rdocEnable = false;
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m_language = 1;
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gpuId = -1;
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}
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} // namespace Config
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@ -36,6 +36,7 @@ void setNullGpu(bool enable);
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void setDumpShaders(bool enable);
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void setDumpPM4(bool enable);
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void setVblankDiv(u32 value);
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void setGpuId(s32 selectedGpuId);
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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void setFullscreenMode(bool enable);
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@ -3,6 +3,7 @@
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#include "settings_dialog.h"
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#include "ui_settings_dialog.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::SettingsDialog) {
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ui->setupUi(this);
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@ -40,7 +41,10 @@ SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::Se
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// GPU TAB
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{
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// TODO: Implement graphics device changing
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// First options is auto selection -1, so gpuId on the GUI will always have to subtract 1
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// when setting and add 1 when getting to select the correct gpu in Qt
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connect(ui->graphicsAdapterBox, &QComboBox::currentIndexChanged, this,
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[](int index) { Config::setGpuId(index - 1); });
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connect(ui->widthSpinBox, &QSpinBox::valueChanged, this,
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[](int val) { Config::setScreenWidth(val); });
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@ -98,6 +102,16 @@ SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::Se
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void SettingsDialog::LoadValuesFromConfig() {
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ui->consoleLanguageComboBox->setCurrentIndex(Config::GetLanguage());
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// Add list of available GPUs
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ui->graphicsAdapterBox->addItem("Auto Select"); // -1, auto selection
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Vulkan::Instance instance(false, false);
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auto physical_devices = instance.GetPhysicalDevices();
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for (const vk::PhysicalDevice physical_device : physical_devices) {
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const QString name = QString::fromUtf8(physical_device.getProperties().deviceName, -1);
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ui->graphicsAdapterBox->addItem(name);
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}
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ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
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ui->widthSpinBox->setValue(Config::getScreenWidth());
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ui->heightSpinBox->setValue(Config::getScreenHeight());
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ui->vblankSpinBox->setValue(Config::vblankDiv());
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