mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 03:54:45 +00:00
asc queues submission refactoring
This commit is contained in:
parent
26f3925212
commit
133a282be7
3 changed files with 54 additions and 31 deletions
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@ -296,17 +296,12 @@ static_assert(CtxInitSequence400.size() == 0x61);
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// In case if `submitDone` is issued we need to block submissions until GPU idle
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static u32 submission_lock{};
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std::condition_variable cv_lock{};
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static std::mutex m_submission{};
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std::mutex m_submission{};
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static u64 frames_submitted{}; // frame counter
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static bool send_init_packet{true}; // initialize HW state before first game's submit in a frame
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static int sdk_version{0};
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struct AscQueueInfo {
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VAddr map_addr;
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u32* read_addr;
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u32 ring_size_dw;
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};
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static Common::SlotVector<AscQueueInfo> asc_queues{};
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static u32 asc_next_offs_dw[Liverpool::NumComputeRings];
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static constexpr VAddr tessellation_factors_ring_addr = Core::SYSTEM_RESERVED_MAX - 0xFFFFFFF;
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static constexpr u32 tessellation_offchip_buffer_size = 0x800000u;
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@ -506,11 +501,19 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
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}
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auto vqid = gnm_vqid - 1;
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auto& asc_queue = asc_queues[{vqid}];
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const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr + *asc_queue.read_addr);
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const auto acb_size = next_offs_dw ? (next_offs_dw << 2u) - *asc_queue.read_addr
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: (asc_queue.ring_size_dw << 2u) - *asc_queue.read_addr;
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const std::span acb_span{acb_ptr, acb_size >> 2u};
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auto& asc_queue = liverpool->asc_queues[{vqid}];
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const auto& offs_dw = asc_next_offs_dw[vqid];
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if (next_offs_dw < offs_dw) {
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ASSERT_MSG(next_offs_dw == 0, "ACB submission is split at the end of ring buffer");
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}
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const auto* acb_ptr = reinterpret_cast<const u32*>(asc_queue.map_addr) + offs_dw;
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const auto acb_size_dw = (next_offs_dw ? next_offs_dw : asc_queue.ring_size_dw) - offs_dw;
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const std::span acb_span{acb_ptr, acb_size_dw};
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asc_next_offs_dw[vqid] = next_offs_dw;
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if (DebugState.DumpingCurrentFrame()) {
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static auto last_frame_num = -1LL;
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@ -545,9 +548,6 @@ void PS4_SYSV_ABI sceGnmDingDong(u32 gnm_vqid, u32 next_offs_dw) {
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});
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}
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liverpool->SubmitAsc(gnm_vqid, acb_span);
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*asc_queue.read_addr += acb_size;
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*asc_queue.read_addr %= asc_queue.ring_size_dw * 4;
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}
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void PS4_SYSV_ABI sceGnmDingDongForWorkload(u32 gnm_vqid, u32 next_offs_dw, u64 workload_id) {
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@ -1266,12 +1266,16 @@ int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_bas
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return ORBIS_GNM_ERROR_COMPUTEQUEUE_INVALID_READ_PTR_ADDR;
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}
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auto vqid = asc_queues.insert(VAddr(ring_base_addr), read_ptr_addr, ring_size_dw);
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const auto vqid =
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liverpool->asc_queues.insert(VAddr(ring_base_addr), read_ptr_addr, ring_size_dw, pipe_id);
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// We need to offset index as `dingDong` assumes it to be from the range [1..64]
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const auto gnm_vqid = vqid.index + 1;
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LOG_INFO(Lib_GnmDriver, "ASC pipe {} queue {} mapped to vqueue {}", pipe_id, queue_id,
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gnm_vqid);
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const auto& queue = liverpool->asc_queues[vqid];
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*queue.read_addr = 0u;
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return gnm_vqid;
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}
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@ -29,11 +29,11 @@ static_assert(Liverpool::NumComputeRings <= MAX_NAMES);
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static const char* acb_task_name[] = NAME_ARRAY(ACB_TASK, MAX_NAMES);
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#define YIELD_CE(name) \
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#define YIELD_CE() \
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mapped_queues[GfxQueueId].cs_state = regs.cs_program; \
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FIBER_EXIT; \
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co_yield {}; \
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FIBER_ENTER(name); \
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FIBER_ENTER(ccb_task_name); \
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regs.cs_program = mapped_queues[GfxQueueId].cs_state
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#define YIELD_GFX \
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@ -44,11 +44,11 @@ static const char* acb_task_name[] = NAME_ARRAY(ACB_TASK, MAX_NAMES);
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regs.cs_program = mapped_queues[GfxQueueId].cs_state;
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#define YIELD_ASC(id) \
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mapped_queues[id].cs_state = regs.cs_program; \
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mapped_queues[id + 1].cs_state = regs.cs_program; \
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FIBER_EXIT; \
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co_yield {}; \
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FIBER_ENTER(acb_task_name[id]); \
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regs.cs_program = mapped_queues[id].cs_state;
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regs.cs_program = mapped_queues[id + 1].cs_state;
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#define RESUME(task, name) \
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FIBER_EXIT; \
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@ -114,7 +114,7 @@ void Liverpool::Process(std::stop_token stoken) {
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--num_commands;
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}
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qid = (qid + 1) % NumTotalQueues;
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qid = (qid + 1) % num_mapped_queues;
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auto& queue = mapped_queues[qid];
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@ -190,7 +190,7 @@ Liverpool::Task Liverpool::ProcessCeUpdate(std::span<const u32> ccb) {
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case PM4ItOpcode::WaitOnDeCounterDiff: {
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const auto diff = it_body[0];
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while ((cblock.de_count - cblock.ce_count) >= diff) {
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YIELD_CE(ccb_task_name);
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YIELD_CE();
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}
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break;
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}
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@ -198,10 +198,9 @@ Liverpool::Task Liverpool::ProcessCeUpdate(std::span<const u32> ccb) {
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const auto* indirect_buffer = reinterpret_cast<const PM4CmdIndirectBuffer*>(header);
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auto task =
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ProcessCeUpdate({indirect_buffer->Address<const u32>(), indirect_buffer->ib_size});
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RESUME(task, ccb_task_name);
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while (!task.handle.done()) {
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YIELD_CE(ccb_task_name);
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YIELD_CE();
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RESUME(task, ccb_task_name);
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}
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break;
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@ -229,7 +228,6 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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if (!ccb.empty()) {
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// In case of CCB provided kick off CE asap to have the constant heap ready to use
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ce_task = ProcessCeUpdate(ccb);
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RESUME(ce_task, dcb_task_name);
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}
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const auto base_addr = reinterpret_cast<uintptr_t>(dcb.data());
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@ -708,8 +706,10 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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FIBER_EXIT;
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}
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Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) {
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template <bool is_indirect>
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Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
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FIBER_ENTER(acb_task_name[vqid]);
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const auto& queue = asc_queues[{vqid}];
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auto base_addr = reinterpret_cast<uintptr_t>(acb.data());
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while (!acb.empty()) {
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@ -730,7 +730,7 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) {
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}
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case PM4ItOpcode::IndirectBuffer: {
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const auto* indirect_buffer = reinterpret_cast<const PM4CmdIndirectBuffer*>(header);
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auto task = ProcessCompute(
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auto task = ProcessCompute<true>(
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{indirect_buffer->Address<const u32>(), indirect_buffer->ib_size}, vqid);
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RESUME(task, acb_task_name[vqid]);
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@ -823,7 +823,7 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) {
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}
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case PM4ItOpcode::ReleaseMem: {
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const auto* release_mem = reinterpret_cast<const PM4CmdReleaseMem*>(header);
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release_mem->SignalFence(Platform::InterruptId::Compute0RelMem); // <---
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release_mem->SignalFence(static_cast<Platform::InterruptId>(queue.pipe_id));
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break;
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}
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default:
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@ -831,7 +831,13 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) {
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static_cast<u32>(opcode), count);
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}
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acb = NextPacket(acb, header->type3.NumWords() + 1);
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const auto packet_size_dw = header->type3.NumWords() + 1;
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acb = NextPacket(acb, packet_size_dw);
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if constexpr (!is_indirect) {
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*queue.read_addr += packet_size_dw;
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*queue.read_addr %= queue.ring_size_dw;
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}
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}
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FIBER_EXIT;
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@ -895,13 +901,15 @@ void Liverpool::SubmitAsc(u32 gnm_vqid, std::span<const u32> acb) {
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ASSERT_MSG(gnm_vqid > 0 && gnm_vqid < NumTotalQueues, "Invalid virtual ASC queue index");
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auto& queue = mapped_queues[gnm_vqid];
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const auto& task = ProcessCompute(acb, gnm_vqid);
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const auto vqid = gnm_vqid - 1;
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const auto& task = ProcessCompute(acb, vqid);
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{
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std::scoped_lock lock{queue.m_access};
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queue.submits.emplace(task.handle);
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}
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std::scoped_lock lk{submit_mutex};
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num_mapped_queues = std::max(num_mapped_queues, gnm_vqid + 1);
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++num_submits;
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submit_cv.notify_one();
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}
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@ -16,6 +16,7 @@
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/polyfill_thread.h"
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#include "common/slot_vector.h"
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#include "common/types.h"
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#include "common/unique_function.h"
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#include "shader_recompiler/params.h"
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@ -1342,6 +1343,14 @@ public:
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gfx_queue.dcb_buffer.reserve(GfxReservedSize);
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}
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struct AscQueueInfo {
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VAddr map_addr;
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u32* read_addr;
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u32 ring_size_dw;
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u32 pipe_id;
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};
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Common::SlotVector<AscQueueInfo> asc_queues{};
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private:
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struct Task {
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struct promise_type {
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@ -1379,7 +1388,8 @@ private:
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std::span<const u32> ccb);
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Task ProcessGraphics(std::span<const u32> dcb, std::span<const u32> ccb);
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Task ProcessCeUpdate(std::span<const u32> ccb);
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Task ProcessCompute(std::span<const u32> acb, int vqid);
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template <bool is_indirect = false>
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Task ProcessCompute(std::span<const u32> acb, u32 vqid);
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void Process(std::stop_token stoken);
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@ -1394,6 +1404,7 @@ private:
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VAddr indirect_args_addr{};
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};
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std::array<GpuQueue, NumTotalQueues> mapped_queues{};
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u32 num_mapped_queues{1u}; // GFX is always available
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struct ConstantEngine {
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void Reset() {
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