Hide Cursor

Hiding Cursor implemented
This commit is contained in:
Naomino 2024-07-07 19:58:26 +02:00
parent 5602debb22
commit 1435962bed
2 changed files with 12 additions and 1 deletions

View file

@ -11,9 +11,18 @@
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
#include "sdl_window.h"
#include <SDL3/SDL_mouse.h>
namespace Frontend {
void WindowSDL::CursorVisibility(bool cursor_visibility) {
if (cursor_visibility) {
SDL_HideCursor();
} else {
SDL_ShowCursor();
}
}
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_)
: width{width_}, height{height_}, controller{controller_} {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
@ -36,6 +45,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
}
SDL_SetWindowFullscreen(window, Config::isFullscreenMode());
CursorVisibility(true);
#if defined(SDL_PLATFORM_WIN32)
window_info.type = WindowSystemType::Windows;
@ -248,4 +258,4 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
}
}
} // namespace Frontend
} // namespace Frontend

View file

@ -63,6 +63,7 @@ public:
private:
void onResize();
void onKeyPress(const SDL_Event* event);
void CursorVisibility(bool cursor_visibility);
private:
s32 width;