Added Fullscreen mode (#173)

* Added Fullscreen mode

* fix for config.toml

* fix for config.toml

* Apply review comment
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Xphalnos 2024-06-09 12:25:00 +02:00 committed by GitHub
parent 1a66fa098f
commit 1563dffd46
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3 changed files with 12 additions and 3 deletions

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@ -4,6 +4,7 @@
#include <SDL.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/version.h"
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
@ -17,7 +18,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
}
const std::string title = "shadps4 v" + std::string(Common::VERSION);
const std::string title = "shadPS4 v" + std::string(Common::VERSION);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
@ -31,8 +32,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
UNREACHABLE_MSG("Failed to create window handle: {}", SDL_GetError());
}
// We don't support resizable at the moment.
SDL_SetWindowResizable(window, SDL_FALSE);
SDL_SetWindowFullscreen(window, Config::isFullscreenMode());
#if defined(SDL_PLATFORM_WIN32)
window_info.type = WindowSystemType::Windows;