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https://github.com/shadps4-emu/shadPS4.git
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final touches
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parent
611e5bc889
commit
1aeffbe101
3 changed files with 50 additions and 41 deletions
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@ -237,45 +237,32 @@ bool PipelineCache::RefreshGraphicsKey() {
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const bool skip_cb_binding =
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regs.color_control.mode == AmdGpu::Liverpool::ColorControl::OperationMode::Disable;
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const auto& BindColorBuffers = [&](u32 mrt_mask) {
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// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary
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// order. We need to do some arrays compaction at this stage
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key.color_formats.fill(vk::Format::eUndefined);
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key.blend_controls.fill({});
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key.write_masks.fill({});
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key.mrt_swizzles.fill(Liverpool::ColorBuffer::SwapMode::Standard);
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// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary
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// order. We need to do some arrays compaction at this stage
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key.color_formats.fill(vk::Format::eUndefined);
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key.blend_controls.fill({});
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key.write_masks.fill({});
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key.mrt_swizzles.fill(Liverpool::ColorBuffer::SwapMode::Standard);
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int remapped_cb{};
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for (auto cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb)) {
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continue;
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}
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if ((mrt_mask & (1u << cb)) == 0) {
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continue;
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}
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const auto base_format =
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LiverpoolToVK::SurfaceFormat(col_buf.info.format, col_buf.NumFormat());
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const bool is_vo_surface = renderer->IsVideoOutSurface(col_buf);
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key.color_formats[remapped_cb] = LiverpoolToVK::AdjustColorBufferFormat(
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base_format, col_buf.info.comp_swap.Value(), false /*is_vo_surface*/);
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if (base_format == key.color_formats[remapped_cb]) {
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key.mrt_swizzles[remapped_cb] = col_buf.info.comp_swap.Value();
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}
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key.blend_controls[remapped_cb] = regs.blend_control[cb];
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key.blend_controls[remapped_cb].enable.Assign(key.blend_controls[remapped_cb].enable &&
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!col_buf.info.blend_bypass);
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key.write_masks[remapped_cb] =
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vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
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key.cb_shader_mask.SetMask(remapped_cb, regs.color_shader_mask.GetMask(cb));
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++remapped_cb;
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// First pass of bindings check to idenitfy formats and swizzles and pass them to rhe shader
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// recompiler.
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for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb)) {
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continue;
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}
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const auto base_format =
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LiverpoolToVK::SurfaceFormat(col_buf.info.format, col_buf.NumFormat());
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const bool is_vo_surface = renderer->IsVideoOutSurface(col_buf);
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key.color_formats[remapped_cb] = LiverpoolToVK::AdjustColorBufferFormat(
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base_format, col_buf.info.comp_swap.Value(), false /*is_vo_surface*/);
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if (base_format == key.color_formats[remapped_cb]) {
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key.mrt_swizzles[remapped_cb] = col_buf.info.comp_swap.Value();
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}
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};
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// We need to run CB binding twice as actual MRT exports are unknown before FS is compiled.
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BindColorBuffers(0xff);
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++remapped_cb;
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}
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u32 binding{};
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for (u32 i = 0; i < MaxShaderStages; i++) {
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@ -322,8 +309,25 @@ bool PipelineCache::RefreshGraphicsKey() {
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const auto* fs_info = infos[u32(Shader::Stage::Fragment)];
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key.mrt_mask = fs_info ? fs_info->mrt_mask : 0u;
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BindColorBuffers(key.mrt_mask);
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// Second pass to fill remain CB pipeline key data
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for (auto cb = 0u, remapped_cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (skip_cb_binding || !col_buf || !regs.color_target_mask.GetMask(cb) ||
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(key.mrt_mask & (1u << cb)) == 0) {
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key.color_formats[cb] = vk::Format::eUndefined;
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key.mrt_swizzles[cb] = Liverpool::ColorBuffer::SwapMode::Standard;
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continue;
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}
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key.blend_controls[remapped_cb] = regs.blend_control[cb];
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key.blend_controls[remapped_cb].enable.Assign(key.blend_controls[remapped_cb].enable &&
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!col_buf.info.blend_bypass);
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key.write_masks[remapped_cb] = vk::ColorComponentFlags{regs.color_target_mask.GetMask(cb)};
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key.cb_shader_mask.SetMask(remapped_cb, regs.color_shader_mask.GetMask(cb));
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++remapped_cb;
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}
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return true;
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}
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@ -213,7 +213,9 @@ boost::container::small_vector<vk::ImageMemoryBarrier2, 32> Image::GetBarriers(
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for (u32 layer : layers) {
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// NOTE: these loops may produce a lot of small barriers.
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// If this becomes a problem, we can optimize it by merging adjacent barriers.
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auto& state = subresource_states[mip * info.resources.layers + layer];
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const auto subres_idx = mip * info.resources.layers + layer;
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ASSERT(subres_idx < subresource_states.size());
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auto& state = subresource_states[subres_idx];
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if (state.layout != dst_layout || state.access_mask != dst_mask) {
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barriers.emplace_back(vk::ImageMemoryBarrier2{
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@ -87,8 +87,7 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Image
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auto new_image_id = slot_images.insert(instance, scheduler, requested_info);
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RegisterImage(new_image_id);
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// auto& new_image = slot_images[new_image_id];
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// TODO: need to run a helper for depth copy here
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// TODO: perform a depth copy here
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FreeImage(cache_image_id);
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return new_image_id;
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@ -98,7 +97,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested_info, Image
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!requested_info.usage.depth_target &&
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(requested_info.usage.texture || requested_info.usage.storage);
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if (cache_info.usage.depth_target && should_bind_as_texture) {
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return cache_image_id;
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if (cache_info.resources == requested_info.resources) {
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return cache_image_id;
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} else {
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UNREACHABLE();
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}
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}
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return {};
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