added libSceRudp.sprx to lle modules

This commit is contained in:
georgemoralis 2024-09-08 20:38:58 +03:00
parent 649aec1f67
commit 1dc3433575

View file

@ -205,7 +205,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
void Emulator::LoadSystemModules(const std::filesystem::path& file) {
constexpr std::array<SysModules, 12> ModulesToLoad{
constexpr std::array<SysModules, 13> ModulesToLoad{
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
{"libSceFiber.sprx", nullptr},
{"libSceUlt.sprx", nullptr},
@ -217,7 +217,8 @@ void Emulator::LoadSystemModules(const std::filesystem::path& file) {
{"libSceJpegEnc.sprx", nullptr},
{"libSceFont.sprx", nullptr},
{"libSceRazorCpu.sprx", nullptr},
{"libSceCesCs.sprx", nullptr}}};
{"libSceCesCs.sprx", nullptr},
{"libSceRudp.sprx", nullptr}}};
std::vector<std::filesystem::path> found_modules;
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);