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New translations en_us.ts (Arabic)
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1 changed files with 8 additions and 8 deletions
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</message>
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<message>
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<source>Deadzone Offset (def 0.50):</source>
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<translation>:</translation>
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<translation> إزاحة المدى الغير فعال (الأصل ٠.٥٠).</translation>
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</message>
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<message>
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<source>Speed Multiplier (def 1.0):</source>
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</message>
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<message>
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<source>Update Compatibility Database</source>
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<translation type="unfinished">Update Compatibility Database</translation>
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<translation>تحديث قاعدة بيانات التوافق</translation>
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</message>
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<message>
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<source>Volume</source>
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</message>
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<message>
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<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.</source>
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<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.</translation>
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<translation>عرض بيانات التوافق:\nيقوم بإظهار معلومات توافق اللعبة في طريقة عرض الطاولة. تشغيل"تحديث التوافق عند التشغيل" للحصول على معلومات محدثة.</translation>
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</message>
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<message>
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<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
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<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
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<translation>تحديث التوافق عند التشغيل:\nتحديث قاعدة بيانات التوافق تلقائياً عند تشغيل shadps4.</translation>
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</message>
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<message>
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<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
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<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
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<translation>تحديث قاعدة بيانات التوافق:\nقم بتحديث قاعدة بيانات التوافق حالاً.</translation>
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</message>
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<message>
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<source>Never</source>
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</message>
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<message>
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<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
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<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
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<translation>تشغيل HDR:\n يقوم بتشغيل HDR في الألعاب المدعومة.\nيجب أن تدعم شاشتك أطياف ألوان BT2020 PQ و صيغة تنسيق المبادلة RGB10A2.</translation>
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</message>
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<message>
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<source>Game Folders:\nThe list of folders to check for installed games.</source>
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</message>
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<message>
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation>تجميع برامج التظليل:\n يجب أن تقوم بتشغيل هذا لتعديل برامج التظليل باستخدام قائمة تصحيح الأخطاء (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation>تشخيص الأعطال:\nيقوم بإنشاء ملف بصيغة .yaml يحتوي على معلومات عن حالة Vulkan في وقت حدوث العطل.\nمفيد لتصحيح أخطاء 'فصل الجهاز'. إذا قمت بتشغيل هذا من الأفضل أن تقوم بتشغيل "استضافة علامات تصحيح الأخطاء" و "ضيف علامات تصحيح الأخطاء".\nلا يعمل على وحدة معالجة رسوم إنتل.\nتحتاج لتشغيل التحقق من طبقات Vulkan و مجموعة تطوير البرامج الخاصة بـVulkan من أجل أن يعمل هذا.</translation>
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</message>
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<message>
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<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
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