From 2ac9ae3eb1609bfc43c77736cb5d8303e85f819e Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Thu, 27 Jun 2024 09:12:15 +0300 Subject: [PATCH] disable configured flexible memory size (caused issues in some games) --- src/core/linker.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/core/linker.cpp b/src/core/linker.cpp index 09526b534..a3e384342 100644 --- a/src/core/linker.cpp +++ b/src/core/linker.cpp @@ -68,11 +68,11 @@ void Linker::Execute() { } // Configure used flexible memory size. - if (auto* mem_param = GetProcParam()->mem_param) { - if (u64* flexible_size = mem_param->flexible_memory_size) { - memory->SetTotalFlexibleSize(*flexible_size); - } - } + // if (auto* mem_param = GetProcParam()->mem_param) { + // if (u64* flexible_size = mem_param->flexible_memory_size) { + // memory->SetTotalFlexibleSize(*flexible_size); + // } + // } // Init primary thread. Common::SetCurrentThreadName("GAME_MainThread");