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https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 20:14:45 +00:00
video_core: cpu flip is propagated via gpu thread now
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parent
d1a033b6af
commit
2beff82c1b
7 changed files with 66 additions and 12 deletions
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@ -9,6 +9,7 @@
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#include "core/libraries/error_codes.h"
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/videoout/driver.h"
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#include "core/platform.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
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@ -202,9 +203,26 @@ std::chrono::microseconds VideoOutDriver::Flip(const Request& req) {
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bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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bool is_eop /*= false*/) {
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bool flip_result = true;
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if (!is_eop) {
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// Before processing the flip we need to ask GPU thread to flush command list as at this
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// point VO surface is ready to be presented, and we will need have an actual state of
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// Vulkan image at the time of frame presentation.
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liverpool->SendCommand([=, this]() {
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renderer->FlushDraw();
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SubmitFlipInternal(port, index, flip_arg, is_eop);
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});
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} else {
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flip_result = SubmitFlipInternal(port, index, flip_arg, is_eop);
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}
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return flip_result;
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}
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bool VideoOutDriver::SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg,
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bool is_eop /*= false*/) {
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Vulkan::Frame* frame;
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if (index == -1) {
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frame = renderer->PrepareBlankFrame();
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frame = renderer->PrepareBlankFrame(is_eop);
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} else {
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const auto& buffer = port->buffer_slots[index];
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const auto& group = port->groups[buffer.group_index];
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@ -102,6 +102,7 @@ private:
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};
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std::chrono::microseconds Flip(const Request& req);
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bool SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
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void PresentThread(std::stop_token token);
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std::mutex mutex;
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@ -35,7 +35,7 @@ void Liverpool::Process(std::stop_token stoken) {
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{
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std::unique_lock lk{submit_mutex};
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Common::CondvarWait(submit_cv, lk, stoken,
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[this] { return num_submits != 0 || submit_done; });
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[this] { return num_commands || num_submits || submit_done; });
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}
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if (stoken.stop_requested()) {
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break;
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@ -45,7 +45,23 @@ void Liverpool::Process(std::stop_token stoken) {
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int qid = -1;
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while (num_submits) {
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while (num_submits || num_commands) {
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// Process incoming commands with high priority
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while (num_commands) {
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Common::UniqueFunction<void> callback{};
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{
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std::unique_lock lk{submit_mutex};
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callback = std::move(command_queue.back());
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command_queue.pop();
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}
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callback();
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--num_commands;
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}
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qid = (qid + 1) % NumTotalQueues;
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auto& queue = mapped_queues[qid];
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@ -219,7 +235,7 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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// In the case of HW, render target memory has alignment as color block operates on
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// tiles. There is no information of actual resource extents stored in CB context
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// regs, so any deduction of it from slices/pitch will lead to a larger surface created.
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// The same applies to the depth targets. Fortunatelly, the guest always sends
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// The same applies to the depth targets. Fortunately, the guest always sends
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// a trailing NOP packet right after the context regs setup, so we can use the heuristic
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// below and extract the hint to determine actual resource dims.
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@ -11,10 +11,12 @@
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#include <span>
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#include <thread>
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#include <queue>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/polyfill_thread.h"
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#include "common/types.h"
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#include "common/unique_function.h"
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#include "video_core/amdgpu/pixel_format.h"
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#include "video_core/amdgpu/resource.h"
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@ -1025,6 +1027,13 @@ public:
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rasterizer = rasterizer_;
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}
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void SendCommand(Common::UniqueFunction<void>&& func) {
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std::scoped_lock lk{submit_mutex};
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command_queue.emplace(std::move(func));
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++num_commands;
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submit_cv.notify_one();
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}
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private:
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struct Task {
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struct promise_type {
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@ -1093,9 +1102,11 @@ private:
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Libraries::VideoOut::VideoOutPort* vo_port{};
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std::jthread process_thread{};
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std::atomic<u32> num_submits{};
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std::atomic<u32> num_commands{};
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std::atomic<bool> submit_done{};
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std::mutex submit_mutex;
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std::condition_variable_any submit_cv;
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std::queue<Common::UniqueFunction<void>> command_queue{};
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};
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static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);
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@ -48,13 +48,14 @@ public:
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VAddr cpu_address, bool is_eop) {
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const auto info = VideoCore::ImageInfo{attribute, cpu_address};
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const auto image_id = texture_cache.FindImage(info);
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texture_cache.UpdateImage(image_id, is_eop ? nullptr : &flip_scheduler);
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auto& image = texture_cache.GetImage(image_id);
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return PrepareFrameInternal(image, is_eop);
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}
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Frame* PrepareBlankFrame() {
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Frame* PrepareBlankFrame(bool is_eop) {
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auto& image = texture_cache.GetImage(VideoCore::NULL_IMAGE_ID);
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return PrepareFrameInternal(image, true);
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return PrepareFrameInternal(image, is_eop);
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}
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VideoCore::Image& RegisterVideoOutSurface(
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@ -75,6 +76,11 @@ public:
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void Present(Frame* frame);
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void RecreateFrame(Frame* frame, u32 width, u32 height);
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void FlushDraw() {
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SubmitInfo info{};
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draw_scheduler.Flush(info);
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}
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private:
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Frame* PrepareFrameInternal(VideoCore::Image& image, bool is_eop = true);
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Frame* GetRenderFrame();
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@ -223,7 +223,7 @@ ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
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return RegisterImageView(image_id, view_info);
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}
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void TextureCache::RefreshImage(Image& image) {
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void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_scheduler /*= nullptr*/) {
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// Mark image as validated.
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image.flags &= ~ImageFlagBits::CpuModified;
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@ -269,8 +269,10 @@ void TextureCache::RefreshImage(Image& image) {
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return;
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}
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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auto* sched_ptr = custom_scheduler ? custom_scheduler : &scheduler;
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sched_ptr->EndRendering();
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const auto cmdbuf = sched_ptr->CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite, cmdbuf);
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const VAddr image_addr = image.info.guest_address;
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@ -59,17 +59,17 @@ public:
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const ImageViewInfo& view_info);
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/// Updates image contents if it was modified by CPU.
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void UpdateImage(ImageId image_id) {
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void UpdateImage(ImageId image_id, Vulkan::Scheduler* custom_scheduler = nullptr) {
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Image& image = slot_images[image_id];
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if (False(image.flags & ImageFlagBits::CpuModified)) {
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return;
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}
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RefreshImage(image);
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RefreshImage(image, custom_scheduler);
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TrackImage(image, image_id);
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}
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/// Reuploads image contents.
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void RefreshImage(Image& image);
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void RefreshImage(Image& image, Vulkan::Scheduler* custom_scheduler = nullptr);
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/// Retrieves the sampler that matches the provided S# descriptor.
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[[nodiscard]] vk::Sampler GetSampler(const AmdGpu::Sampler& sampler);
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