mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 03:54:45 +00:00
liverpool: Better sync for CPU flips
This commit is contained in:
parent
cc81ba6793
commit
2e4f32a840
16 changed files with 206 additions and 162 deletions
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@ -20,13 +20,12 @@
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extern Frontend::WindowSDL* g_window;
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std::unique_ptr<Vulkan::RendererVulkan> renderer;
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std::unique_ptr<AmdGpu::Liverpool> liverpool;
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namespace Libraries::GnmDriver {
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using namespace AmdGpu;
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static std::unique_ptr<AmdGpu::Liverpool> liverpool;
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enum GnmEventIdents : u64 {
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Compute0RelMem = 0x00,
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Compute1RelMem = 0x01,
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@ -43,8 +43,8 @@ namespace Libraries {
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void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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LOG_INFO(Lib_Kernel, "Initializing HLE libraries");
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Libraries::Kernel::LibKernel_Register(sym);
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Libraries::VideoOut::RegisterLib(sym);
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Libraries::GnmDriver::RegisterlibSceGnmDriver(sym);
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Libraries::VideoOut::RegisterLib(sym);
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if (!Config::isLleLibc()) {
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Libraries::LibC::libcSymbolsRegister(sym);
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}
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@ -7,11 +7,10 @@
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#include "core/libraries/error_codes.h"
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#include "core/libraries/kernel/time_management.h"
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#include "core/libraries/videoout/driver.h"
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#include "core/platform.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
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extern std::unique_ptr<AmdGpu::Liverpool> liverpool;
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namespace Libraries::VideoOut {
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@ -48,15 +47,12 @@ VideoOutDriver::VideoOutDriver(u32 width, u32 height) {
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VideoOutDriver::~VideoOutDriver() = default;
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int VideoOutDriver::Open(const ServiceThreadParams* params) {
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std::scoped_lock lock{mutex};
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if (main_port.is_open) {
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return ORBIS_VIDEO_OUT_ERROR_RESOURCE_BUSY;
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}
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int handle = 1;
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main_port.is_open = true;
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return handle;
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liverpool->SetVoPort(&main_port);
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return 1;
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}
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void VideoOutDriver::Close(s32 handle) {
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@ -164,7 +160,8 @@ void VideoOutDriver::Flip(const Request& req) {
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std::scoped_lock lock{mutex};
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// Update flip status.
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auto& flip_status = req.port->flip_status;
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auto* port = req.port;
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auto& flip_status = port->flip_status;
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flip_status.count++;
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flip_status.processTime = Libraries::Kernel::sceKernelGetProcessTime();
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flip_status.tsc = Libraries::Kernel::sceKernelReadTsc();
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@ -174,7 +171,7 @@ void VideoOutDriver::Flip(const Request& req) {
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flip_status.flipPendingNum = static_cast<int>(requests.size());
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// Trigger flip events for the port.
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for (auto& event : req.port->flip_events) {
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for (auto& event : port->flip_events) {
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if (event != nullptr) {
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event->TriggerEvent(SCE_VIDEO_OUT_EVENT_FLIP, Kernel::SceKernelEvent::Filter::VideoOut,
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reinterpret_cast<void*>(req.flip_arg));
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@ -183,7 +180,8 @@ void VideoOutDriver::Flip(const Request& req) {
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// Reset flip label
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if (req.index != -1) {
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req.port->buffer_labels[req.index] = 0;
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port->buffer_labels[req.index] = 0;
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port->SignalVoLabel();
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}
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}
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@ -197,7 +195,7 @@ bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
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} else {
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const auto& buffer = port->buffer_slots[index];
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const auto& group = port->groups[buffer.group_index];
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frame = renderer->PrepareFrame(group, buffer.address_left);
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frame = renderer->PrepareFrame(group, buffer.address_left, is_eop);
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}
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if (index != -1 && requests.size() >= port->NumRegisteredBuffers()) {
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@ -26,6 +26,8 @@ struct VideoOutPort {
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SceVideoOutVblankStatus vblank_status;
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std::vector<Kernel::SceKernelEqueue> flip_events;
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std::vector<Kernel::SceKernelEqueue> vblank_events;
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std::mutex vo_mutex;
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std::condition_variable vo_cv;
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int flip_rate = 0;
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s32 FindFreeGroup() const {
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@ -36,6 +38,22 @@ struct VideoOutPort {
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return index;
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}
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bool IsVoLabel(const u64* address) const {
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const u64* start = &buffer_labels[0];
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const u64* end = &buffer_labels[MaxDisplayBuffers - 1];
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return address >= start && address <= end;
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}
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void WaitVoLabel(auto&& pred) {
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std::unique_lock lk{vo_mutex};
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vo_cv.wait(lk, pred);
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}
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void SignalVoLabel() {
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std::scoped_lock lk{vo_mutex};
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vo_cv.notify_one();
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}
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[[nodiscard]] int NumRegisteredBuffers() const {
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return std::count_if(buffer_slots.cbegin(), buffer_slots.cend(),
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[](auto& buffer) { return buffer.group_index != -1; });
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@ -141,12 +141,10 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
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LOG_INFO(Lib_VideoOut, "bufferIndex = {}, flipMode = {}, flipArg = {}", bufferIndex, flipMode,
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flipArg);
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// Next time the gpu enters idle state, submit the flip
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Platform::IrqC::Instance()->RegisterOnce(
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Platform::InterruptId::GpuIdle, [=](Platform::InterruptId irq) {
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const auto result = driver->SubmitFlip(port, bufferIndex, flipArg);
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ASSERT_MSG(result, "Flip submission failed");
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});
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if (!driver->SubmitFlip(port, bufferIndex, flipArg)) {
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LOG_ERROR(Lib_VideoOut, "Flip queue is full");
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return ORBIS_VIDEO_OUT_ERROR_FLIP_QUEUE_FULL;
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}
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return ORBIS_OK;
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}
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@ -5,6 +5,7 @@
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#include "common/debug.h"
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#include "common/polyfill_thread.h"
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#include "common/thread.h"
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#include "core/libraries/videoout/driver.h"
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#include "video_core/amdgpu/liverpool.h"
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#include "video_core/amdgpu/pm4_cmds.h"
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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@ -361,6 +362,11 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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}
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case PM4ItOpcode::EventWriteEop: {
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const auto* event_eop = reinterpret_cast<const PM4CmdEventWriteEop*>(header);
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// Guest can wait for GfxEop event to submit CPU flips.
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// Flush command list to ensure order.
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if (rasterizer && event_eop->int_sel == InterruptSelect::IrqWhenWriteConfirm) {
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rasterizer->Flush();
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}
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event_eop->SignalFence();
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break;
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}
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@ -372,8 +378,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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const auto* write_data = reinterpret_cast<const PM4CmdWriteData*>(header);
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ASSERT(write_data->dst_sel.Value() == 2 || write_data->dst_sel.Value() == 5);
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const u32 data_size = (header->type3.count.Value() - 2) * 4;
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u64* address = write_data->Address<u64*>();
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if (!write_data->wr_one_addr.Value()) {
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std::memcpy(write_data->Address<void*>(), write_data->data, data_size);
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// Guest can poll VO label before submitting CPU flips.
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// Flush command list before signalling to ensure order.
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if (rasterizer && vo_port->IsVoLabel(address)) {
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rasterizer->Flush();
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}
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std::memcpy(address, write_data->data, data_size);
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} else {
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UNREACHABLE();
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}
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@ -386,6 +398,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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case PM4ItOpcode::WaitRegMem: {
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const auto* wait_reg_mem = reinterpret_cast<const PM4CmdWaitRegMem*>(header);
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ASSERT(wait_reg_mem->engine.Value() == PM4CmdWaitRegMem::Engine::Me);
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// Optimization: VO label waits are special because the emulator
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// will write to the label when presentation is finished. So if
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// there are no other submits to yield to we can sleep the thread
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// instead and allow other tasks to run.
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const u64* wait_addr = wait_reg_mem->Address<u64*>();
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if (vo_port->IsVoLabel(wait_addr) && num_submits == 1) {
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vo_port->WaitVoLabel([&] { return wait_reg_mem->Test(); });
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}
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while (!wait_reg_mem->Test()) {
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TracyFiberLeave;
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co_yield {};
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@ -10,6 +10,7 @@
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#include <span>
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#include <thread>
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#include <queue>
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#include <functional>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/polyfill_thread.h"
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@ -21,6 +22,10 @@ namespace Vulkan {
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class Rasterizer;
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}
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namespace Libraries::VideoOut {
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struct VideoOutPort;
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}
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namespace AmdGpu {
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#define GFX6_3D_REG_INDEX(field_name) (offsetof(AmdGpu::Liverpool::Regs, field_name) / sizeof(u32))
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return num_submits == 0;
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}
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void SetVoPort(Libraries::VideoOut::VideoOutPort* port) {
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vo_port = port;
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}
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void BindRasterizer(Vulkan::Rasterizer* rasterizer_) {
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rasterizer = rasterizer_;
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}
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@ -1065,6 +1074,7 @@ private:
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} cblock{};
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Vulkan::Rasterizer* rasterizer{};
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Libraries::VideoOut::VideoOutPort* vo_port{};
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std::jthread process_thread{};
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std::atomic<u32> num_submits{};
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std::atomic<bool> submit_done{};
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@ -404,8 +404,9 @@ struct PM4CmdWaitRegMem {
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u32 mask;
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u32 poll_interval;
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u32* Address() const {
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return reinterpret_cast<u32*>((uintptr_t(poll_addr_hi) << 32) | poll_addr_lo);
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template <typename T = u32*>
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T Address() const {
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return reinterpret_cast<T>((uintptr_t(poll_addr_hi) << 32) | poll_addr_lo);
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}
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bool Test() const {
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}
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template <typename T>
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T* Address() const {
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return reinterpret_cast<T*>(addr64);
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T Address() const {
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return reinterpret_cast<T>(addr64);
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}
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};
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@ -494,8 +495,9 @@ struct PM4CmdEventWriteEos {
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BitField<16, 16, u32> size; ///< Number of DWs to read from the GDS
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};
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u32* Address() const {
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return reinterpret_cast<u32*>(address_lo | u64(address_hi) << 32);
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template <typename T = u32*>
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T Address() const {
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return reinterpret_cast<T>(address_lo | u64(address_hi) << 32);
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}
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u32 DataDWord() const {
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@ -63,44 +63,30 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
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};
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}
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool)
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: window{window_}, instance{window, Config::getGpuId(), Config::vkValidationEnabled()},
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scheduler{instance}, swapchain{instance, window}, texture_cache{instance, scheduler} {
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rasterizer = std::make_unique<Rasterizer>(instance, scheduler, texture_cache, liverpool);
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
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: window{window_}, liverpool{liverpool_}, instance{window, Config::getGpuId(), Config::vkValidationEnabled()},
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schedulers{Scheduler{instance}, Scheduler{instance}, Scheduler{instance}},
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swapchain{instance, window}, texture_cache{instance, schedulers[SchedulerType::Draw]} {
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rasterizer = std::make_unique<Rasterizer>(instance, schedulers[SchedulerType::Draw],
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texture_cache, liverpool);
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const u32 num_images = swapchain.GetImageCount();
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const vk::Device device = instance.GetDevice();
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const vk::CommandPoolCreateInfo pool_info = {
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.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer |
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vk::CommandPoolCreateFlagBits::eTransient,
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.queueFamilyIndex = instance.GetGraphicsQueueFamilyIndex(),
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};
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command_pool = device.createCommandPoolUnique(pool_info);
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const vk::CommandBufferAllocateInfo alloc_info = {
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.commandPool = *command_pool,
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.level = vk::CommandBufferLevel::ePrimary,
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.commandBufferCount = num_images,
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};
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const auto cmdbuffers = device.allocateCommandBuffers(alloc_info);
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// Create presentation frames.
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present_frames.resize(num_images);
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for (u32 i = 0; i < num_images; i++) {
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Frame& frame = present_frames[i];
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frame.cmdbuf = cmdbuffers[i];
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frame.render_ready = device.createSemaphore({});
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frame.present_done = device.createFence({.flags = vk::FenceCreateFlagBits::eSignaled});
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free_queue.push(&frame);
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}
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}
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RendererVulkan::~RendererVulkan() {
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scheduler.Finish();
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schedulers[SchedulerType::Draw].Finish();
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const vk::Device device = instance.GetDevice();
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for (auto& frame : present_frames) {
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vmaDestroyImage(instance.GetAllocator(), frame.image, frame.allocation);
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device.destroyImageView(frame.image_view);
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device.destroySemaphore(frame.render_ready);
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device.destroyFence(frame.present_done);
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}
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}
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@ -184,7 +170,7 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
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info.pitch = splash->GetImageInfo().width;
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info.guest_address = VAddr(splash->GetImageData().data());
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info.guest_size_bytes = splash->GetImageData().size();
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splash_img.emplace(instance, scheduler, info);
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splash_img.emplace(instance, schedulers[SchedulerType::Present], info);
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texture_cache.RefreshImage(*splash_img);
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}
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frame = PrepareFrameInternal(*splash_img);
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@ -193,12 +179,18 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
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return true;
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}
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Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
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// Request a free presentation frame.
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Frame* frame = GetRenderFrame();
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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// EOP flips are triggered from GPU thread to use the drawing scheduler to record
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// commands. Otherwise we are dealing with a CPU flip which could have arrived
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// from any guest thread. Use a separate scheduler for that.
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auto& scheduler = schedulers[is_eop ? SchedulerType::Draw : SchedulerType::CpuFlip];
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead,
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cmdbuf);
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const std::array pre_barrier{
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vk::ImageMemoryBarrier{
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@ -218,12 +210,11 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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},
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},
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};
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, {}, pre_barrier);
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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cmdbuf.blitImage(
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image.image, image.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
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@ -245,13 +236,15 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, {}, {}, post_barrier);
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// Flush pending vulkan operations.
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scheduler.Flush(frame->render_ready);
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// Flush frame creation commands.
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frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
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frame->ready_tick = scheduler.CurrentTick();
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SubmitInfo info{};
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scheduler.Flush(info);
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return frame;
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}
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@ -260,11 +253,8 @@ void RendererVulkan::Present(Frame* frame) {
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const vk::Image swapchain_image = swapchain.Image();
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const vk::CommandBufferBeginInfo begin_info = {
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.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit,
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};
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const vk::CommandBuffer cmdbuf = frame->cmdbuf;
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cmdbuf.begin(begin_info);
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auto& scheduler = schedulers[SchedulerType::Present];
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const auto cmdbuf = scheduler.CommandBuffer();
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{
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auto* profiler_ctx = instance.GetProfilerContext();
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TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
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@ -339,35 +329,17 @@ void RendererVulkan::Present(Frame* frame) {
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TracyVkCollect(profiler_ctx, cmdbuf);
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}
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}
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cmdbuf.end();
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|
||||
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::PipelineStageFlagBits::eAllGraphics,
|
||||
};
|
||||
|
||||
const vk::Semaphore present_ready = swapchain.GetPresentReadySemaphore();
|
||||
const vk::Semaphore image_acquired = swapchain.GetImageAcquiredSemaphore();
|
||||
const std::array wait_semaphores = {image_acquired, frame->render_ready};
|
||||
|
||||
vk::SubmitInfo submit_info = {
|
||||
.waitSemaphoreCount = static_cast<u32>(wait_semaphores.size()),
|
||||
.pWaitSemaphores = wait_semaphores.data(),
|
||||
.pWaitDstStageMask = wait_stage_masks.data(),
|
||||
.commandBufferCount = 1u,
|
||||
.pCommandBuffers = &cmdbuf,
|
||||
.signalSemaphoreCount = 1,
|
||||
.pSignalSemaphores = &present_ready,
|
||||
};
|
||||
|
||||
std::scoped_lock submit_lock{scheduler.submit_mutex};
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info, frame->present_done);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
LOG_CRITICAL(Render_Vulkan, "Device lost during present submit: {}", err.what());
|
||||
UNREACHABLE();
|
||||
}
|
||||
// Flush vulkan commands.
|
||||
SubmitInfo info{};
|
||||
info.AddWait(swapchain.GetImageAcquiredSemaphore());
|
||||
info.AddWait(frame->ready_semaphore, frame->ready_tick);
|
||||
info.AddSignal(swapchain.GetPresentReadySemaphore());
|
||||
info.AddSignal(frame->present_done);
|
||||
scheduler.Flush(info);
|
||||
|
||||
// Present to swapchain.
|
||||
std::scoped_lock submit_lock{Scheduler::submit_mutex};
|
||||
swapchain.Present();
|
||||
|
||||
// Free the frame for reuse
|
||||
|
|
|
@ -26,9 +26,15 @@ struct Frame {
|
|||
VmaAllocation allocation;
|
||||
vk::Image image;
|
||||
vk::ImageView image_view;
|
||||
vk::Semaphore render_ready;
|
||||
vk::Fence present_done;
|
||||
vk::CommandBuffer cmdbuf;
|
||||
vk::Semaphore ready_semaphore;
|
||||
u64 ready_tick;
|
||||
};
|
||||
|
||||
enum SchedulerType {
|
||||
Draw,
|
||||
Present,
|
||||
CpuFlip,
|
||||
};
|
||||
|
||||
class Rasterizer;
|
||||
|
@ -39,16 +45,16 @@ public:
|
|||
~RendererVulkan();
|
||||
|
||||
Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
|
||||
VAddr cpu_address) {
|
||||
VAddr cpu_address, bool is_eop) {
|
||||
const auto info = VideoCore::ImageInfo{attribute, cpu_address};
|
||||
const auto image_id = texture_cache.FindImage(info, cpu_address);
|
||||
auto& image = texture_cache.GetImage(image_id);
|
||||
return PrepareFrameInternal(image);
|
||||
return PrepareFrameInternal(image, is_eop);
|
||||
}
|
||||
|
||||
Frame* PrepareBlankFrame() {
|
||||
auto& image = texture_cache.GetImage(VideoCore::NULL_IMAGE_ID);
|
||||
return PrepareFrameInternal(image);
|
||||
return PrepareFrameInternal(image, true);
|
||||
}
|
||||
|
||||
VideoCore::Image& RegisterVideoOutSurface(
|
||||
|
@ -60,9 +66,9 @@ public:
|
|||
}
|
||||
|
||||
bool IsVideoOutSurface(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
|
||||
return std::find_if(vo_buffers_addr.cbegin(), vo_buffers_addr.cend(), [&](VAddr vo_buffer) {
|
||||
return std::ranges::find_if(vo_buffers_addr, [&](VAddr vo_buffer) {
|
||||
return vo_buffer == color_buffer.Address();
|
||||
}) != vo_buffers_addr.cend();
|
||||
}) != vo_buffers_addr.end();
|
||||
}
|
||||
|
||||
bool ShowSplash(Frame* frame = nullptr);
|
||||
|
@ -70,13 +76,14 @@ public:
|
|||
void RecreateFrame(Frame* frame, u32 width, u32 height);
|
||||
|
||||
private:
|
||||
Frame* PrepareFrameInternal(VideoCore::Image& image);
|
||||
Frame* PrepareFrameInternal(VideoCore::Image& image, bool is_eop = true);
|
||||
Frame* GetRenderFrame();
|
||||
|
||||
private:
|
||||
Frontend::WindowSDL& window;
|
||||
AmdGpu::Liverpool* liverpool;
|
||||
Instance instance;
|
||||
Scheduler scheduler;
|
||||
std::array<Scheduler, 3> schedulers;
|
||||
Swapchain swapchain;
|
||||
std::unique_ptr<Rasterizer> rasterizer;
|
||||
VideoCore::TextureCache texture_cache;
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <limits>
|
||||
#include <mutex>
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
|
||||
|
||||
|
@ -60,46 +58,4 @@ void MasterSemaphore::Wait(u64 tick) {
|
|||
Refresh();
|
||||
}
|
||||
|
||||
void MasterSemaphore::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
|
||||
u64 signal_value) {
|
||||
cmdbuf.end();
|
||||
|
||||
const u32 num_signal_semaphores = signal ? 2U : 1U;
|
||||
const std::array signal_values{signal_value, u64(0)};
|
||||
const std::array signal_semaphores{Handle(), signal};
|
||||
|
||||
const u32 num_wait_semaphores = wait ? 2U : 1U;
|
||||
const std::array wait_values{signal_value - 1, u64(1)};
|
||||
const std::array wait_semaphores{Handle(), wait};
|
||||
|
||||
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
};
|
||||
|
||||
const vk::TimelineSemaphoreSubmitInfo timeline_si = {
|
||||
.waitSemaphoreValueCount = num_wait_semaphores,
|
||||
.pWaitSemaphoreValues = wait_values.data(),
|
||||
.signalSemaphoreValueCount = num_signal_semaphores,
|
||||
.pSignalSemaphoreValues = signal_values.data(),
|
||||
};
|
||||
|
||||
const vk::SubmitInfo submit_info = {
|
||||
.pNext = &timeline_si,
|
||||
.waitSemaphoreCount = num_wait_semaphores,
|
||||
.pWaitSemaphores = wait_semaphores.data(),
|
||||
.pWaitDstStageMask = wait_stage_masks.data(),
|
||||
.commandBufferCount = 1u,
|
||||
.pCommandBuffers = &cmdbuf,
|
||||
.signalSemaphoreCount = num_signal_semaphores,
|
||||
.pSignalSemaphores = signal_semaphores.data(),
|
||||
};
|
||||
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -46,10 +46,6 @@ public:
|
|||
/// Waits for a tick to be hit on the GPU
|
||||
void Wait(u64 tick);
|
||||
|
||||
/// Submits the provided command buffer for execution
|
||||
void SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
|
||||
u64 signal_value);
|
||||
|
||||
protected:
|
||||
const Instance& instance;
|
||||
vk::UniqueSemaphore semaphore; ///< Timeline semaphore.
|
||||
|
|
|
@ -96,8 +96,11 @@ void Rasterizer::DispatchDirect() {
|
|||
cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
|
||||
}
|
||||
|
||||
void Rasterizer::Flush() {
|
||||
scheduler.Flush();
|
||||
u64 Rasterizer::Flush() {
|
||||
const u64 current_tick = scheduler.CurrentTick();
|
||||
SubmitInfo info{};
|
||||
scheduler.Flush(info);
|
||||
return current_tick;
|
||||
}
|
||||
|
||||
void Rasterizer::BeginRendering() {
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
void ScopeMarkerBegin(const std::string& str);
|
||||
void ScopeMarkerEnd();
|
||||
|
||||
void Flush();
|
||||
u64 Flush();
|
||||
|
||||
private:
|
||||
u32 SetupIndexBuffer(bool& is_indexed, u32 index_offset);
|
||||
|
|
|
@ -2,12 +2,15 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
#include "common/assert.h"
|
||||
#include "common/debug.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
std::mutex Scheduler::submit_mutex;
|
||||
|
||||
Scheduler::Scheduler(const Instance& instance)
|
||||
: instance{instance}, master_semaphore{instance}, command_pool{instance, &master_semaphore} {
|
||||
profiler_scope = reinterpret_cast<tracy::VkCtxScope*>(std::malloc(sizeof(tracy::VkCtxScope)));
|
||||
|
@ -50,22 +53,24 @@ void Scheduler::EndRendering() {
|
|||
current_cmdbuf.endRendering();
|
||||
}
|
||||
|
||||
void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait) {
|
||||
// When flushing, we only send data to the worker thread; no waiting is necessary.
|
||||
SubmitExecution(signal, wait);
|
||||
void Scheduler::Flush(SubmitInfo& info) {
|
||||
// When flushing, we only send data to the driver; no waiting is necessary.
|
||||
SubmitExecution(info);
|
||||
}
|
||||
|
||||
void Scheduler::Finish(vk::Semaphore signal, vk::Semaphore wait) {
|
||||
void Scheduler::Finish() {
|
||||
// When finishing, we need to wait for the submission to have executed on the device.
|
||||
const u64 presubmit_tick = CurrentTick();
|
||||
SubmitExecution(signal, wait);
|
||||
SubmitInfo info{};
|
||||
SubmitExecution(info);
|
||||
Wait(presubmit_tick);
|
||||
}
|
||||
|
||||
void Scheduler::Wait(u64 tick) {
|
||||
if (tick >= master_semaphore.CurrentTick()) {
|
||||
// Make sure we are not waiting for the current tick without signalling
|
||||
Flush();
|
||||
SubmitInfo info{};
|
||||
Flush(info);
|
||||
}
|
||||
master_semaphore.Wait(tick);
|
||||
}
|
||||
|
@ -86,7 +91,7 @@ void Scheduler::AllocateWorkerCommandBuffers() {
|
|||
}
|
||||
}
|
||||
|
||||
void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore) {
|
||||
void Scheduler::SubmitExecution(SubmitInfo& info) {
|
||||
std::scoped_lock lk{submit_mutex};
|
||||
const u64 signal_value = master_semaphore.NextTick();
|
||||
|
||||
|
@ -97,7 +102,40 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
|
|||
}
|
||||
|
||||
EndRendering();
|
||||
master_semaphore.SubmitWork(current_cmdbuf, wait_semaphore, signal_semaphore, signal_value);
|
||||
current_cmdbuf.end();
|
||||
|
||||
const vk::Semaphore timeline = master_semaphore.Handle();
|
||||
info.AddSignal(timeline, signal_value);
|
||||
|
||||
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
|
||||
vk::PipelineStageFlagBits::eAllCommands,
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
};
|
||||
|
||||
const vk::TimelineSemaphoreSubmitInfo timeline_si = {
|
||||
.waitSemaphoreValueCount = static_cast<u32>(info.wait_ticks.size()),
|
||||
.pWaitSemaphoreValues = info.wait_ticks.data(),
|
||||
.signalSemaphoreValueCount = static_cast<u32>(info.signal_ticks.size()),
|
||||
.pSignalSemaphoreValues = info.signal_ticks.data(),
|
||||
};
|
||||
|
||||
const vk::SubmitInfo submit_info = {
|
||||
.pNext = &timeline_si,
|
||||
.waitSemaphoreCount = static_cast<u32>(info.wait_semas.size()),
|
||||
.pWaitSemaphores = info.wait_semas.data(),
|
||||
.pWaitDstStageMask = wait_stage_masks.data(),
|
||||
.commandBufferCount = 1U,
|
||||
.pCommandBuffers = ¤t_cmdbuf,
|
||||
.signalSemaphoreCount = static_cast<u32>(info.signal_semas.size()),
|
||||
.pSignalSemaphores = info.signal_semas.data(),
|
||||
};
|
||||
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info, info.fence);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
|
||||
}
|
||||
|
||||
master_semaphore.Refresh();
|
||||
AllocateWorkerCommandBuffers();
|
||||
|
||||
|
|
|
@ -26,16 +26,39 @@ struct RenderState {
|
|||
}
|
||||
};
|
||||
|
||||
struct SubmitInfo {
|
||||
boost::container::static_vector<vk::Semaphore, 3> wait_semas;
|
||||
boost::container::static_vector<u64, 3> wait_ticks;
|
||||
boost::container::static_vector<vk::Semaphore, 3> signal_semas;
|
||||
boost::container::static_vector<u64, 3> signal_ticks;
|
||||
vk::Fence fence;
|
||||
|
||||
void AddWait(vk::Semaphore semaphore, u64 tick = 1) {
|
||||
wait_semas.emplace_back(semaphore);
|
||||
wait_ticks.emplace_back(tick);
|
||||
}
|
||||
|
||||
void AddSignal(vk::Semaphore semaphore, u64 tick = 1) {
|
||||
signal_semas.emplace_back(semaphore);
|
||||
signal_ticks.emplace_back(tick);
|
||||
}
|
||||
|
||||
void AddSignal(vk::Fence fence) {
|
||||
this->fence = fence;
|
||||
}
|
||||
};
|
||||
|
||||
class Scheduler {
|
||||
public:
|
||||
explicit Scheduler(const Instance& instance);
|
||||
~Scheduler();
|
||||
|
||||
/// Sends the current execution context to the GPU.
|
||||
void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
|
||||
/// Sends the current execution context to the GPU
|
||||
/// and increments the scheduler timeline semaphore.
|
||||
void Flush(SubmitInfo& info);
|
||||
|
||||
/// Sends the current execution context to the GPU and waits for it to complete.
|
||||
void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
|
||||
void Finish();
|
||||
|
||||
/// Waits for the given tick to trigger on the GPU.
|
||||
void Wait(u64 tick);
|
||||
|
@ -71,17 +94,21 @@ public:
|
|||
return &master_semaphore;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
/// Defers an operation until the gpu has reached the current cpu tick.
|
||||
void DeferOperation(auto&& func) {
|
||||
pending_ops.emplace(func, CurrentTick());
|
||||
}
|
||||
|
||||
std::mutex submit_mutex;
|
||||
=======
|
||||
static std::mutex submit_mutex;
|
||||
>>>>>>> 06b0f04 (liverpool: Better sync for CPU flips)
|
||||
|
||||
private:
|
||||
void AllocateWorkerCommandBuffers();
|
||||
|
||||
void SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore);
|
||||
void SubmitExecution(SubmitInfo& info);
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
|
|
Loading…
Add table
Reference in a new issue