fix clang-format issues

This commit is contained in:
delledev 2024-10-01 18:23:00 +03:00
parent d2a7c78316
commit 319e6c5c74
3 changed files with 30 additions and 31 deletions

View file

@ -6,38 +6,38 @@
#include "src/qt_gui/discord_rpc_handler.h"
namespace DiscordRPCHandler {
void RPC::init() {
DiscordEventHandlers handlers{};
std::string discordAppId = "1290207945476280360";
Discord_Initialize(discordAppId.c_str(), &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
void RPC::init() {
DiscordEventHandlers handlers{};
std::string discordAppId = "1290207945476280360";
Discord_Initialize(discordAppId.c_str(), &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
Discord_UpdatePresence(&rpc);
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
Discord_UpdatePresence(&rpc);
}
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
Discord_UpdatePresence(&rpc);
}
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
Discord_UpdatePresence(&rpc);
}
} // namespace DiscordRPCHandler

View file

@ -70,7 +70,7 @@ bool MainWindow::Init() {
"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
statusBar->showMessage(statusMessage);
//Initialize Discord RPC
// Initialize Discord RPC
discordRPC.init();
discordRPC.setStatusIdling();

View file

@ -12,7 +12,6 @@
#include "common/path_util.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "qt_gui/discord_rpc_handler.h"
#include "elf_viewer.h"
#include "emulator.h"
#include "game_grid_frame.h"
@ -22,6 +21,7 @@
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
#include "qt_gui/discord_rpc_handler.h"
class GameListFrame;
@ -95,7 +95,6 @@ private:
QTranslator* translator;
DiscordRPCHandler::RPC discordRPC;
protected:
bool eventFilter(QObject* obj, QEvent* event) override;