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Make SDL window resizable
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1 changed files with 1 additions and 0 deletions
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@ -36,6 +36,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
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SDL_SetNumberProperty(props, "flags", SDL_WINDOW_VULKAN);
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SDL_SetNumberProperty(props, "flags", SDL_WINDOW_VULKAN);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
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window = SDL_CreateWindowWithProperties(props);
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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SDL_DestroyProperties(props);
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if (window == nullptr) {
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if (window == nullptr) {
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