New Crowdin updates (#2436)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)
This commit is contained in:
georgemoralis 2025-02-14 21:54:49 +02:00 committed by GitHub
parent 1781fcb9ef
commit 32763b7af6
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GPG key ID: B5690EEEBB952194
24 changed files with 927 additions and 927 deletions

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1553,7 +1553,7 @@
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -26,7 +26,7 @@
<name>CheatsPatches</name>
<message>
<source>Cheats / Patches for </source>
<translation type="unfinished">Cheats / Patches for </translation>
<translation>Trucos / Parches para </translation>
</message>
<message>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
@ -186,7 +186,7 @@
</message>
<message>
<source>Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</source>
<translation>¡Parches descargados exitosamente! Todos los parches disponibles para todos los juegos han sido descargados, no es necesario descargarlos individualmente para cada juego como ocurre con los trucos. Si el parche no aparece, puede ser que no exista para el número de serie y versión específicos del juego.</translation>
<translation>¡Parches descargados correctamente! Todos los parches disponibles para todos los juegos han sido descargados, no es necesario descargarlos individualmente para cada juego como ocurre con los trucos. Si el parche no aparece, puede ser que no exista para el número de serie y versión específicos del juego.</translation>
</message>
<message>
<source>Failed to parse JSON data from HTML.</source>
@ -411,7 +411,7 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Configurar Controles</translation>
</message>
<message>
<source>Control Settings</source>
@ -423,7 +423,7 @@
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Arriba</translation>
</message>
<message>
<source>Left</source>
@ -475,7 +475,7 @@
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation>Editor KBM</translation>
</message>
<message>
<source>Back</source>
@ -499,7 +499,7 @@
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
@ -519,7 +519,7 @@
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Cruz / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
@ -655,7 +655,7 @@
</message>
<message>
<source>Game has game-breaking glitches or unplayable performance</source>
<translation type="unfinished">Game has game-breaking glitches or unplayable performance</translation>
<translation>El juego tiene fallos graves o un rendimiento que lo hace injugable</translation>
</message>
<message>
<source>Game can be completed with playable performance and no major glitches</source>
@ -690,7 +690,7 @@
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -745,7 +745,7 @@
</message>
<message>
<source>Copy Size</source>
<translation type="unfinished">Copy Size</translation>
<translation>Copiar Tamaño</translation>
</message>
<message>
<source>Copy All</source>
@ -761,7 +761,7 @@
</message>
<message>
<source>Delete Update</source>
<translation type="unfinished">Delete Update</translation>
<translation>Eliminar Actualización</translation>
</message>
<message>
<source>Delete DLC</source>
@ -1155,7 +1155,7 @@
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation>Archivo Eboot.bin no encontrado</translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Instalado</translation>
</message>
<message>
<source>Size</source>
@ -1553,7 +1553,7 @@
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1417,19 +1417,19 @@
</message>
<message>
<source>Enable Debug Dumping</source>
<translation>Debug Dumping</translation>
<translation type="unfinished">Enable Debug Dumping</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers</source>
<translation>Vulkan Validation Layers</translation>
<translation type="unfinished">Enable Vulkan Validation Layers</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation</source>
<translation>Vulkan Synchronization Validation</translation>
<translation type="unfinished">Enable Vulkan Synchronization Validation</translation>
</message>
<message>
<source>Enable RenderDoc Debugging</source>
<translation>RenderDoc Debugging</translation>
<translation type="unfinished">Enable RenderDoc Debugging</translation>
</message>
<message>
<source>Enable Crash Diagnostics</source>
@ -1541,7 +1541,7 @@
</message>
<message>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</translation>
<translation type="unfinished">Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</translation>
</message>
<message>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1577,7 +1577,7 @@
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
<translation type="unfinished">Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
@ -1665,7 +1665,7 @@
</message>
<message>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
<translation type="unfinished">Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
@ -1689,35 +1689,35 @@
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.</translation>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.</translation>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -42,7 +42,7 @@
</message>
<message>
<source>Version: </source>
<translation type="unfinished">Version: </translation>
<translation>Version: </translation>
</message>
<message>
<source>Size: </source>
@ -90,7 +90,7 @@
</message>
<message>
<source>Cheats</source>
<translation type="unfinished">Cheats</translation>
<translation>Cheats</translation>
</message>
<message>
<source>Patches</source>
@ -411,95 +411,95 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Configurer les Commandes</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Paramètres de Contrôle</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Croix directionnelle</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Haut</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Gauche</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Droite</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Bas</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>Stick Gauche Deadzone (def:2 max:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>Deadzone Gauche</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Joystick gauche</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Sélection de la Configuration</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Configuration Commune</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Utiliser les configurations par jeu</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
<translation type="unfinished">KBM Controls</translation>
<translation>Commandes KBM</translation>
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation>Éditeur KBM</translation>
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Retour</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Options / Start</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
@ -507,31 +507,31 @@
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Triangle / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Carré / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Rond / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Croix / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>Joystick Gauche Deadzone (def:2 max:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation>Deadzone Droit</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Joystick Droit</translation>
</message>
</context>
<context>
@ -576,7 +576,7 @@
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation>Répertoire d'installation des DLC</translation>
</message>
</context>
<context>
@ -603,7 +603,7 @@
</message>
<message>
<source>Firmware</source>
<translation type="unfinished">Firmware</translation>
<translation>Firmware</translation>
</message>
<message>
<source>Size</source>
@ -611,7 +611,7 @@
</message>
<message>
<source>Version</source>
<translation type="unfinished">Version</translation>
<translation>Version</translation>
</message>
<message>
<source>Path</source>
@ -627,15 +627,15 @@
</message>
<message>
<source>h</source>
<translation type="unfinished">h</translation>
<translation>h</translation>
</message>
<message>
<source>m</source>
<translation type="unfinished">m</translation>
<translation>m</translation>
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Compatibility is untested</source>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>Ko</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>Mo</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>Go</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>To</translation>
</message>
</context>
<context>
@ -741,11 +741,11 @@
</message>
<message>
<source>Copy Version</source>
<translation type="unfinished">Copy Version</translation>
<translation>Copier la Version</translation>
</message>
<message>
<source>Copy Size</source>
<translation type="unfinished">Copy Size</translation>
<translation>Copier la Taille</translation>
</message>
<message>
<source>Copy All</source>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -833,27 +833,27 @@
</message>
<message>
<source>Open Update Folder</source>
<translation type="unfinished">Open Update Folder</translation>
<translation>Ouvrir le Dossier de Mise à Jour</translation>
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation>Supprimer les Données de Sauvegarde</translation>
</message>
<message>
<source>This game has no update folder to open!</source>
<translation type="unfinished">This game has no update folder to open!</translation>
<translation>Ce jeu n'a pas de dossier de mise à jour à ouvrir!</translation>
</message>
<message>
<source>Failed to convert icon.</source>
<translation type="unfinished">Failed to convert icon.</translation>
<translation>Échec de la conversion de l'icône.</translation>
</message>
<message>
<source>This game has no save data to delete!</source>
<translation type="unfinished">This game has no save data to delete!</translation>
<translation>Ce jeu n'a pas de mise à jour à supprimer!</translation>
</message>
<message>
<source>Save Data</source>
<translation type="unfinished">Save Data</translation>
<translation>Enregistrer les Données</translation>
</message>
</context>
<context>
@ -868,11 +868,11 @@
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished">Install All Queued to Selected Folder</translation>
<translation>Installer toute la file dattente dans le dossier sélectionné</translation>
</message>
<message>
<source>Delete PKG File on Install</source>
<translation type="unfinished">Delete PKG File on Install</translation>
<translation>Supprimer le fichier PKG à l'installation</translation>
</message>
</context>
<context>
@ -1031,7 +1031,7 @@
</message>
<message>
<source>Violet</source>
<translation type="unfinished">Violet</translation>
<translation>Violet</translation>
</message>
<message>
<source>toolBar</source>
@ -1151,27 +1151,27 @@
</message>
<message>
<source>Run Game</source>
<translation type="unfinished">Run Game</translation>
<translation>Lancer le jeu</translation>
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation>Fichier Eboot.bin introuvable</translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished">PKG File (*.PKG *.pkg)</translation>
<translation>Fichier PKG (*.PKG *.pkg)</translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
<translation type="unfinished">PKG is a patch or DLC, please install the game first!</translation>
<translation>PKG est un patch ou DLC, veuillez d'abord installer le jeu !</translation>
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished">Game is already running!</translation>
<translation>Le jeu est déjà en cours !</translation>
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Installé</translation>
</message>
<message>
<source>Size</source>
@ -1202,19 +1202,19 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Catégorie</translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation>Type</translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation>App Ver</translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation>FW</translation>
</message>
<message>
<source>Region</source>
@ -1238,7 +1238,7 @@
</message>
<message>
<source>Package</source>
<translation type="unfinished">Package</translation>
<translation>Package</translation>
</message>
</context>
<context>
@ -1341,7 +1341,7 @@
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Controller</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>Activer HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1485,15 +1485,15 @@
</message>
<message>
<source>Background Image</source>
<translation type="unfinished">Background Image</translation>
<translation>Image d'arrière-plan</translation>
</message>
<message>
<source>Show Background Image</source>
<translation type="unfinished">Show Background Image</translation>
<translation>Afficher l'image d'arrière-plan</translation>
</message>
<message>
<source>Opacity</source>
<translation type="unfinished">Opacity</translation>
<translation>Transparence</translation>
</message>
<message>
<source>Play title music</source>
@ -1517,7 +1517,7 @@
</message>
<message>
<source>Volume</source>
<translation type="unfinished">Volume</translation>
<translation>Volume</translation>
</message>
<message>
<source>Save</source>

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -321,7 +321,7 @@
</message>
<message>
<source>No</source>
<translation type="unfinished">No</translation>
<translation>No</translation>
</message>
<message>
<source>Hide Changelog</source>
@ -337,7 +337,7 @@
</message>
<message>
<source>Download Complete</source>
<translation>Download completato</translation>
<translation>Download Completato</translation>
</message>
<message>
<source>The update has been downloaded, press OK to install.</source>
@ -349,7 +349,7 @@
</message>
<message>
<source>Starting Update...</source>
<translation>Inizio aggiornamento...</translation>
<translation>Inizio Aggiornamento...</translation>
</message>
<message>
<source>Failed to create the update script file</source>
@ -411,127 +411,127 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Configura Comandi</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Impostazioni dei Comandi</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Croce direzionale</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Su</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Sinistra</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Destra</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Giù</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>Zona Morta Levetta Sinistra (def:2 max:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>Zona Morta Sinistra</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Levetta Sinistra</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Selezione Configurazione</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Configurazione Comune</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Usa configurazioni per gioco</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
<translation type="unfinished">KBM Controls</translation>
<translation>Controlli Tastiera/Mouse</translation>
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation>Editor Tastiera/Mouse</translation>
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Indietro</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Opzioni / Avvio</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Pulsanti Frontali</translation>
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Triangolo / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Quadrato / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Cerchio / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Croce / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>Zona Morta Levetta Destra (def:2 max:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation>Zona Morta Destra</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Levetta Destra</translation>
</message>
</context>
<context>
@ -576,7 +576,7 @@
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation>Cartella di installazione DLC</translation>
</message>
</context>
<context>
@ -603,7 +603,7 @@
</message>
<message>
<source>Firmware</source>
<translation type="unfinished">Firmware</translation>
<translation>Firmware</translation>
</message>
<message>
<source>Size</source>
@ -631,11 +631,11 @@
</message>
<message>
<source>m</source>
<translation type="unfinished">m</translation>
<translation>m</translation>
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Compatibility is untested</source>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>KB</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>MB</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>GB</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -741,11 +741,11 @@
</message>
<message>
<source>Copy Version</source>
<translation type="unfinished">Copy Version</translation>
<translation>Copia Versione</translation>
</message>
<message>
<source>Copy Size</source>
<translation type="unfinished">Copy Size</translation>
<translation>Copia Dimensione</translation>
</message>
<message>
<source>Copy All</source>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -833,27 +833,27 @@
</message>
<message>
<source>Open Update Folder</source>
<translation type="unfinished">Open Update Folder</translation>
<translation>Apri Cartella Aggiornamento</translation>
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation>Elimina Dati Salvataggio</translation>
</message>
<message>
<source>This game has no update folder to open!</source>
<translation type="unfinished">This game has no update folder to open!</translation>
<translation>Questo gioco non ha nessuna cartella di aggiornamento da aprire!</translation>
</message>
<message>
<source>Failed to convert icon.</source>
<translation type="unfinished">Failed to convert icon.</translation>
<translation>Impossibile convertire l'icona.</translation>
</message>
<message>
<source>This game has no save data to delete!</source>
<translation type="unfinished">This game has no save data to delete!</translation>
<translation>Questo gioco non ha alcun salvataggio dati da eliminare!</translation>
</message>
<message>
<source>Save Data</source>
<translation type="unfinished">Save Data</translation>
<translation>Dati Salvataggio</translation>
</message>
</context>
<context>
@ -868,11 +868,11 @@
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished">Install All Queued to Selected Folder</translation>
<translation>Installa tutto in coda nella Cartella Selezionata</translation>
</message>
<message>
<source>Delete PKG File on Install</source>
<translation type="unfinished">Delete PKG File on Install</translation>
<translation>Elimina file PKG dopo Installazione</translation>
</message>
</context>
<context>
@ -983,7 +983,7 @@
</message>
<message>
<source>File</source>
<translation type="unfinished">File</translation>
<translation>File</translation>
</message>
<message>
<source>View</source>
@ -1151,27 +1151,27 @@
</message>
<message>
<source>Run Game</source>
<translation type="unfinished">Run Game</translation>
<translation>Esegui Gioco</translation>
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation>File Eboot.bin non trovato</translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished">PKG File (*.PKG *.pkg)</translation>
<translation>File PKG (*.PKG *.pkg)</translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
<translation type="unfinished">PKG is a patch or DLC, please install the game first!</translation>
<translation>Il file PKG è una patch o DLC, si prega di installare prima il gioco!</translation>
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished">Game is already running!</translation>
<translation>Il gioco è già in esecuzione!</translation>
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Installato</translation>
</message>
<message>
<source>Size</source>
@ -1202,19 +1202,19 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Categoria</translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation>Tipo</translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation>Vers. App.</translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation>FW</translation>
</message>
<message>
<source>Region</source>
@ -1222,7 +1222,7 @@
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation>Segnalazioni</translation>
</message>
<message>
<source>Path</source>
@ -1230,7 +1230,7 @@
</message>
<message>
<source>File</source>
<translation type="unfinished">File</translation>
<translation>File</translation>
</message>
<message>
<source>Unknown</source>
@ -1238,7 +1238,7 @@
</message>
<message>
<source>Package</source>
<translation type="unfinished">Package</translation>
<translation>Pacchetto</translation>
</message>
</context>
<context>
@ -1309,7 +1309,7 @@
</message>
<message>
<source>Logger</source>
<translation type="unfinished">Logger</translation>
<translation>Registro</translation>
</message>
<message>
<source>Log Type</source>
@ -1325,7 +1325,7 @@
</message>
<message>
<source>Input</source>
<translation type="unfinished">Input</translation>
<translation>Input</translation>
</message>
<message>
<source>Cursor</source>
@ -1341,11 +1341,11 @@
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Controller</source>
<translation type="unfinished">Controller</translation>
<translation>Controller</translation>
</message>
<message>
<source>Back Button Behavior</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>Abilita HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1413,11 +1413,11 @@
</message>
<message>
<source>Debug</source>
<translation type="unfinished">Debug</translation>
<translation>Debug</translation>
</message>
<message>
<source>Enable Debug Dumping</source>
<translation type="unfinished">Enable Debug Dumping</translation>
<translation>Abilita Debug Dumping</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers</source>
@ -1485,15 +1485,15 @@
</message>
<message>
<source>Background Image</source>
<translation type="unfinished">Background Image</translation>
<translation>Immagine di Sfondo</translation>
</message>
<message>
<source>Show Background Image</source>
<translation type="unfinished">Show Background Image</translation>
<translation>Mostra l'Immagine dello Sfondo</translation>
</message>
<message>
<source>Opacity</source>
<translation type="unfinished">Opacity</translation>
<translation>Opacità</translation>
</message>
<message>
<source>Play title music</source>
@ -1517,7 +1517,7 @@
</message>
<message>
<source>Volume</source>
<translation type="unfinished">Volume</translation>
<translation>Volume</translation>
</message>
<message>
<source>Save</source>
@ -1585,7 +1585,7 @@
</message>
<message>
<source>Background Image:\nControl the opacity of the game background image.</source>
<translation type="unfinished">Background Image:\nControl the opacity of the game background image.</translation>
<translation>Immagine di sfondo:\nControlla l'opacità dell'immagine di sfondo del gioco.</translation>
</message>
<message>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
@ -1669,7 +1669,7 @@
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation>Abilita HDR:\nAbilita HDR nei giochi che lo supportano.\nIl tuo monitor deve avere il supporto per lo spazio colore BT2020 PQ e il formato swapchain RGB10A2.</translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1721,39 +1721,39 @@
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
<translation type="unfinished">Save Data Path:\nThe folder where game save data will be saved.</translation>
<translation>Percorso Dati Salvataggio:\n La cartella dove verranno archiviati i salvataggi di gioco.</translation>
</message>
<message>
<source>Browse:\nBrowse for a folder to set as the save data path.</source>
<translation type="unfinished">Browse:\nBrowse for a folder to set as the save data path.</translation>
<translation>Esplora:\nEsplora una cartella da impostare come percorso dati di salvataggio.</translation>
</message>
<message>
<source>Borderless</source>
<translation type="unfinished">Borderless</translation>
<translation>Finestra senza bordi</translation>
</message>
<message>
<source>True</source>
<translation type="unfinished">True</translation>
<translation>Vero</translation>
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation>Rilascio</translation>
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation>Nightly</translation>
</message>
<message>
<source>Set the volume of the background music.</source>
<translation type="unfinished">Set the volume of the background music.</translation>
<translation>Imposta il volume della musica di sottofondo.</translation>
</message>
<message>
<source>Enable Motion Controls</source>
<translation type="unfinished">Enable Motion Controls</translation>
<translation>Abilita Controlli Di Movimento</translation>
</message>
<message>
<source>Save Data Path</source>
<translation type="unfinished">Save Data Path</translation>
<translation>Percorso Dati Salvataggio</translation>
</message>
<message>
<source>Browse</source>
@ -1761,15 +1761,15 @@
</message>
<message>
<source>async</source>
<translation type="unfinished">async</translation>
<translation>Non sincronizzato</translation>
</message>
<message>
<source>sync</source>
<translation type="unfinished">sync</translation>
<translation>Sincronizzato</translation>
</message>
<message>
<source>Auto Select</source>
<translation type="unfinished">Auto Select</translation>
<translation>Selezione Automatica</translation>
</message>
<message>
<source>Directory to install games</source>
@ -1777,7 +1777,7 @@
</message>
<message>
<source>Directory to save data</source>
<translation type="unfinished">Directory to save data</translation>
<translation>Cartella per salvare i dati</translation>
</message>
</context>
<context>

View file

@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -30,7 +30,7 @@
</message>
<message>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
<translation>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</translation>
<translation type="unfinished">Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</translation>
</message>
<message>
<source>No Image Available</source>
@ -162,7 +162,7 @@
</message>
<message>
<source>No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.</source>
<translation>No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.</translation>
<translation type="unfinished">No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.</translation>
</message>
<message>
<source>Cheats Downloaded Successfully</source>
@ -170,7 +170,7 @@
</message>
<message>
<source>You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.</source>
<translation>You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.</translation>
<translation type="unfinished">You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.</translation>
</message>
<message>
<source>Failed to save:</source>
@ -186,7 +186,7 @@
</message>
<message>
<source>Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</source>
<translation>Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</translation>
<translation type="unfinished">Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</translation>
</message>
<message>
<source>Failed to parse JSON data from HTML.</source>
@ -242,7 +242,7 @@
</message>
<message>
<source>Can&apos;t apply cheats before the game is started</source>
<translation>Can&apos;t apply cheats before the game is started.</translation>
<translation type="unfinished">Can&apos;t apply cheats before the game is started</translation>
</message>
<message>
<source>Close</source>
@ -1541,23 +1541,23 @@
</message>
<message>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</translation>
<translation type="unfinished">Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</translation>
</message>
<message>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
<translation>Emulator Language:\nSets the language of the emulator&apos;s user interface.</translation>
<translation type="unfinished">Emulator Language:\nSets the language of the emulator&apos;s user interface.</translation>
</message>
<message>
<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
<translation>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</translation>
<translation type="unfinished">Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</translation>
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
<translation>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</translation>
<translation type="unfinished">Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</translation>
</message>
<message>
<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
@ -1565,23 +1565,23 @@
</message>
<message>
<source>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</source>
<translation>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</translation>
<translation type="unfinished">Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</translation>
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
<translation>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</translation>
<translation type="unfinished">Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</translation>
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
<translation type="unfinished">Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
<translation>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</translation>
<translation type="unfinished">Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</translation>
</message>
<message>
<source>Background Image:\nControl the opacity of the game background image.</source>
@ -1589,35 +1589,35 @@
</message>
<message>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
<translation>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>
<translation type="unfinished">Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
<translation>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</translation>
<translation type="unfinished">Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</translation>
</message>
<message>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation>Set a time for the mouse to disappear after being after being idle.</translation>
<translation type="unfinished">Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</translation>
</message>
<message>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
<translation>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</translation>
<translation type="unfinished">Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</translation>
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1649,23 +1649,23 @@
</message>
<message>
<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</source>
<translation>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</translation>
<translation type="unfinished">Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</translation>
</message>
<message>
<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
<translation>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</translation>
<translation type="unfinished">Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</translation>
</message>
<message>
<source>Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</source>
<translation>Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</translation>
<translation type="unfinished">Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</translation>
</message>
<message>
<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
<translation>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</translation>
<translation type="unfinished">Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</translation>
</message>
<message>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
<translation type="unfinished">Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
@ -1673,51 +1673,51 @@
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
<translation>Game Folders:\nThe list of folders to check for installed games.</translation>
<translation type="unfinished">Game Folders:\nThe list of folders to check for installed games.</translation>
</message>
<message>
<source>Add:\nAdd a folder to the list.</source>
<translation>Add:\nAdd a folder to the list.</translation>
<translation type="unfinished">Add:\nAdd a folder to the list.</translation>
</message>
<message>
<source>Remove:\nRemove a folder from the list.</source>
<translation>Remove:\nRemove a folder from the list.</translation>
<translation type="unfinished">Remove:\nRemove a folder from the list.</translation>
</message>
<message>
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
<translation type="unfinished">Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.</translation>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.</translation>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1553,7 +1553,7 @@
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1601,7 +1601,7 @@
</message>
<message>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation>Nustatykite laiką, po kurio pelė dings, kai bus neaktyvi.</translation>
<translation>Slėpti tuščiosios eigos žymeklio skirtąjį laiką:\nTrukmė (sekundėmis), po kurios neaktyvus žymeklis pasislepia.</translation>
</message>
<message>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1693,7 +1693,7 @@
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką. Tai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.</translation>
<translation>Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką.\nTai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

File diff suppressed because it is too large Load diff

View file

@ -1553,7 +1553,7 @@
</message>
<message>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</translation>
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -411,63 +411,63 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Настроить управление</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Настройки управления</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Крестовина</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Вверх</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Влево</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Вправо</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Вниз</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>Мёртвая зона левого стика (по умолч:2 макс:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>Левая мёртвая зона</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Левый стик</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Выбор конфига</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Общий конфиг</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Использовать настройки для каждой игры</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
@ -483,55 +483,55 @@
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Options / Start</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Кнопки действий</translation>
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Треугольник / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Квадрат / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Круг / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Крест / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>Мёртвая зона правого стика (по умолч:2 макс:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation>Правая мёртвая зона</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Правый стик</translation>
</message>
</context>
<context>
@ -741,11 +741,11 @@
</message>
<message>
<source>Copy Version</source>
<translation type="unfinished">Copy Version</translation>
<translation>Скопировать версию</translation>
</message>
<message>
<source>Copy Size</source>
<translation type="unfinished">Copy Size</translation>
<translation>Скопирать размер</translation>
</message>
<message>
<source>Copy All</source>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -1171,7 +1171,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Установлено</translation>
</message>
<message>
<source>Size</source>
@ -1202,19 +1202,19 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Категория</translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation>Тип</translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation>Версия приложения</translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation>Прошивка</translation>
</message>
<message>
<source>Region</source>
@ -1222,7 +1222,7 @@
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation>Флаги</translation>
</message>
<message>
<source>Path</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>Включить HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1485,15 +1485,15 @@
</message>
<message>
<source>Background Image</source>
<translation type="unfinished">Background Image</translation>
<translation>Фоновое изображение</translation>
</message>
<message>
<source>Show Background Image</source>
<translation type="unfinished">Show Background Image</translation>
<translation>Показывать фоновое изображение</translation>
</message>
<message>
<source>Opacity</source>
<translation type="unfinished">Opacity</translation>
<translation>Прозрачность</translation>
</message>
<message>
<source>Play title music</source>
@ -1541,11 +1541,11 @@
</message>
<message>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation>Язык консоли:\nУстановите язык, который будет использоваться в играх PS4.\nРекомендуется устанавливать язык, который поддерживается игрой, так как он может отличаться в зависимости от региона.</translation>
<translation>Язык консоли:\nУстанавливает язык, который будет использоваться в играх PS4.\nРекомендуется устанавливать язык, который поддерживается игрой, так как он может отличаться в зависимости от региона.</translation>
</message>
<message>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
<translation>Язык эмулятора:\nУстановите язык пользовательского интерфейса эмулятора.</translation>
<translation>Язык эмулятора:\nУстанавливает язык пользовательского интерфейса эмулятора.</translation>
</message>
<message>
<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
@ -1565,7 +1565,7 @@
</message>
<message>
<source>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</source>
<translation>Имя пользователя:\nУстановите имя пользователя аккаунта PS4. Это может отображаться в некоторых играх.</translation>
<translation>Имя пользователя:\nУстанавливает имя пользователя аккаунта PS4. Это может отображаться в некоторых играх.</translation>
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
@ -1577,7 +1577,7 @@
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Фильтр логов:\nФильтрует логи, чтобы показывать только определенную информацию.\римеры: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Уровни: Trace, Debug, Info, Warning, Error, Critical - в этом порядке, конкретный уровень глушит все предыдущие уровни в списке и показывает все последующие уровни.</translation>
<translation>Фильтр логов:\nФильтрует логи, чтобы показывать только определенную информацию.\римеры: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nУровни: Trace, Debug, Info, Warning, Error, Critical - в этом порядке, конкретный уровень глушит все предыдущие уровни в списке и показывает все последующие уровни.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
@ -1585,7 +1585,7 @@
</message>
<message>
<source>Background Image:\nControl the opacity of the game background image.</source>
<translation type="unfinished">Background Image:\nControl the opacity of the game background image.</translation>
<translation>Фоновое изображение:\nКонтролируйте непрозрачность фона игры.</translation>
</message>
<message>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
@ -1601,7 +1601,7 @@
</message>
<message>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation>Время скрытия курсора при бездействии:\nУстановите время, через которое курсор исчезнет при бездействии.</translation>
<translation>Время скрытия курсора при бездействии:\nВремя (в секундах), через которое курсор исчезнет при бездействии.</translation>
</message>
<message>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
@ -1669,7 +1669,7 @@
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation>Включить HDR:\nВключает HDR в играх, которые его поддерживают.\nВаш монитор должен иметь поддержку цветового пространства BT2020 PQ и формата swapchain RGB10A2.</translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1693,7 +1693,7 @@
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan. Это снизит производительность и, вероятно, изменит поведение эмуляции.</translation>
<translation>Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan.\nЭто снизит производительность и, вероятно, изменит поведение эмуляции.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
@ -1705,7 +1705,7 @@
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Диагностика сбоев:\nСоздает .yaml файл с информацией о состоянии Vulkan в момент падения.\олезно для отладки ошибок &apos;Device lost&apos;. Если эта функция включена, вам следует включить Маркеры отладки хоста и Гостя.\nНе работает на видеокартах Intel.\nДля работы вам необходимо включить Слои валидации Vulkan и установить Vulkan SDK.</translation>
<translation>Диагностика сбоев:\nСоздает .yaml-файл с информацией о состоянии Vulkan в момент падения.\олезно для отладки ошибок &apos;Device lost&apos;. Если эта функция включена, вам следует включить Маркеры отладки хоста и Гостя.\nНе работает на видеокартах Intel.\nДля работы вам необходимо включить Слои валидации Vulkan и установить Vulkan SDK.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
@ -1737,11 +1737,11 @@
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation>Релиз</translation>
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation>Nightly</translation>
</message>
<message>
<source>Set the volume of the background music.</source>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -411,127 +411,127 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Konfiguro kontrollet</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Cilësimet e kontrollit</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>D-Pad</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Lartë</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Majtas</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Djathtas</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Poshtë</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>Zona e vdekur e levës majtë (def:2 max:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>Zona e vdekur e majtë</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Leva e majtë</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>Zgjedhja e konfigurimit</translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Konfigurim i përbashkët</translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>Përdor konfigurime për secilën lojë</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
<translation type="unfinished">KBM Controls</translation>
<translation>Kontrollet Tastierë/Mi</translation>
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation>Redaktues Tastierë/Mi</translation>
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Mbrapa</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Options / Start</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation>Butonat kryesore</translation>
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Trekëndësh / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Katror / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Rreth / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Kryq / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>Zona e vdekur e levës djathtë (def:2, max:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation>Zona e vdekur e djathtë</translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Leva e djathtë</translation>
</message>
</context>
<context>
@ -576,7 +576,7 @@
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation>Dosja ku do instalohen DLC-t</translation>
</message>
</context>
<context>
@ -631,11 +631,11 @@
</message>
<message>
<source>m</source>
<translation type="unfinished">m</translation>
<translation>m</translation>
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Compatibility is untested</source>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>KB</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>MB</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>GB</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -833,27 +833,27 @@
</message>
<message>
<source>Open Update Folder</source>
<translation type="unfinished">Open Update Folder</translation>
<translation>Hap Dosjen e Përditësimit</translation>
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation>Fshi dhënat e ruajtjes</translation>
</message>
<message>
<source>This game has no update folder to open!</source>
<translation type="unfinished">This game has no update folder to open!</translation>
<translation>Kjo lojë nuk ka dosje përditësimi për hapur!</translation>
</message>
<message>
<source>Failed to convert icon.</source>
<translation type="unfinished">Failed to convert icon.</translation>
<translation>Konvertimi i ikonës dështoi.</translation>
</message>
<message>
<source>This game has no save data to delete!</source>
<translation type="unfinished">This game has no save data to delete!</translation>
<translation>Kjo lojë nuk ka dhëna ruajtje për fshirë!</translation>
</message>
<message>
<source>Save Data</source>
<translation type="unfinished">Save Data</translation>
<translation> dhënat e ruajtjes</translation>
</message>
</context>
<context>
@ -868,11 +868,11 @@
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished">Install All Queued to Selected Folder</translation>
<translation>Instalo gjitha radhiturat dosjen e zgjedhur</translation>
</message>
<message>
<source>Delete PKG File on Install</source>
<translation type="unfinished">Delete PKG File on Install</translation>
<translation>Fshi skedarin PKG pas instalimit</translation>
</message>
</context>
<context>
@ -1151,27 +1151,27 @@
</message>
<message>
<source>Run Game</source>
<translation type="unfinished">Run Game</translation>
<translation>Ekzekuto lojën</translation>
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation>Skedari Eboot.bin nuk u gjet</translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished">PKG File (*.PKG *.pkg)</translation>
<translation>Skedar PKG (*.PKG *.pkg)</translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
<translation type="unfinished">PKG is a patch or DLC, please install the game first!</translation>
<translation>PKG-ja është një arnë ose DLC, lutem instalo lojën fillimisht!</translation>
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished">Game is already running!</translation>
<translation>Loja tashmë është duke u ekzekutuar!</translation>
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Instaluar</translation>
</message>
<message>
<source>Size</source>
@ -1202,19 +1202,19 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Kategoria</translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation>Lloji</translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation>Versioni i aplikacionit</translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation>Firmueri</translation>
</message>
<message>
<source>Region</source>
@ -1222,7 +1222,7 @@
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation>Flamurët</translation>
</message>
<message>
<source>Path</source>
@ -1238,7 +1238,7 @@
</message>
<message>
<source>Package</source>
<translation type="unfinished">Package</translation>
<translation>Paketa</translation>
</message>
</context>
<context>
@ -1341,7 +1341,7 @@
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Controller</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>Aktivizo HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1565,7 +1565,7 @@
</message>
<message>
<source>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</source>
<translation>Përdoruesi:\nPërcakton emrin e përdoruesit llogarisë PS4, i cili mund shfaqet nga disa lojra.</translation>
<translation>Përdoruesi:\nPërcakton emrin e përdoruesit llogarisë PS4, i cili mund shfaqet nga disa lojëra.</translation>
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
@ -1577,11 +1577,11 @@
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Filtri i ditarit:\nFiltron ditarin për shfaqur vetëm informacione specifike.\nShembuj: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Nivelet: Trace, Debug, Info, Warning, Error, Critical - këtë rend, një nivel specifik hesht gjitha nivelet përpara listë dhe regjistron çdo nivel pas atij.</translation>
<translation>Filtri i ditarit:\nFiltron ditarin për shfaqur vetëm informacione specifike.\nShembuj: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nNivelet: Trace, Debug, Info, Warning, Error, Critical - këtë rend, një nivel specifik hesht gjitha nivelet përpara listë dhe regjistron çdo nivel pas atij.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
<translation>Përditësimi:\nRelease: Versionet zyrtare lëshuara çdo muaj mund jenë shumë vjetra, por janë besueshme dhe provuara.\nNightly: Versionet e zhvillimit kanë gjitha veçoritë dhe rregullimet fundit, por mund përmbajnë gabime dhe janë pak qëndrueshme.</translation>
<translation>Përditësimi:\nRelease: Versionet zyrtare botuara çdo muaj mund jenë shumë vjetra, por janë besueshme dhe provuara.\nNightly: Versionet e zhvillimit kanë gjitha veçoritë dhe rregullimet fundit, por mund përmbajnë gabime dhe janë pak qëndrueshme.</translation>
</message>
<message>
<source>Background Image:\nControl the opacity of the game background image.</source>
@ -1605,11 +1605,11 @@
</message>
<message>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
<translation>Sjellja e butonit mbrapa:\nLejon përcaktohet se cilën pjesë tastierës prekëse do imitojë një prekje butoni mprapa.</translation>
<translation>Sjellja e butonit mbrapa:\nLejon përcaktohet se cilën pjesë tastierës prekëse do imitojë një prekje butoni mbrapa.</translation>
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Shfaq dhënat e përputhshmërisë:\nShfaq informacionin e përputhshmërisë lojës formë tabele. Aktivizo &apos;Përditëso përputhshmërinë gjatë nisjes&apos; për marrë informacion përditësuar.</translation>
<translation>Shfaq dhënat e përputhshmërisë:\nShfaq informacionin e përputhshmërisë lojës formë tabele. Aktivizo &quot;Përditëso përputhshmërinë gjatë nisjes&quot; për marrë informacion përditësuar.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
@ -1661,7 +1661,7 @@
</message>
<message>
<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
<translation>Aktivizo zbrazjen e shaders-ave:\nPër qëllime korrigjimit teknik, ruan shaders-at e lojës një dosje ndërsa ato pasqyrohen.</translation>
<translation>Aktivizo zbrazjen e shader-ave:\nPër qëllime korrigjimit teknik, ruan shader-at e lojës një dosje ndërsa ato pasqyrohen.</translation>
</message>
<message>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
@ -1669,7 +1669,7 @@
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation>Aktivizo HDR:\nAktivizon HDR lojërat e mbështesin.\nMonitori jotë duhet mbështesë hapësirën e ngjyrave BT2020 PQ dhe formatin e zinxhirit ndërrimit (swapchain) RGB10A2.</translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1689,11 +1689,11 @@
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin lidhje me gjendjen e tij brendshme. Kjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
<translation>Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin lidhje me gjendjen e tij brendshme.\nKjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem vërteton kohën e detyrave pasqyrimit Vulkan. Kjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
<translation>Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem vërteton kohën e detyrave pasqyrimit Vulkan.\nKjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
@ -1729,31 +1729,31 @@
</message>
<message>
<source>Borderless</source>
<translation type="unfinished">Borderless</translation>
<translation>Pa kufij</translation>
</message>
<message>
<source>True</source>
<translation type="unfinished">True</translation>
<translation>Vërtetë</translation>
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation>Botimi</translation>
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation>Nightly</translation>
</message>
<message>
<source>Set the volume of the background music.</source>
<translation type="unfinished">Set the volume of the background music.</translation>
<translation>Vendos vëllimin e zërit muzikës sfondit.</translation>
</message>
<message>
<source>Enable Motion Controls</source>
<translation type="unfinished">Enable Motion Controls</translation>
<translation>Aktivizo kontrollet me lëvizje</translation>
</message>
<message>
<source>Save Data Path</source>
<translation type="unfinished">Save Data Path</translation>
<translation>Shtegu i dhënave ruajtjes</translation>
</message>
<message>
<source>Browse</source>
@ -1761,15 +1761,15 @@
</message>
<message>
<source>async</source>
<translation type="unfinished">async</translation>
<translation>async</translation>
</message>
<message>
<source>sync</source>
<translation type="unfinished">sync</translation>
<translation>sync</translation>
</message>
<message>
<source>Auto Select</source>
<translation type="unfinished">Auto Select</translation>
<translation>Auto Select</translation>
</message>
<message>
<source>Directory to install games</source>
@ -1777,7 +1777,7 @@
</message>
<message>
<source>Directory to save data</source>
<translation type="unfinished">Directory to save data</translation>
<translation>Dosja për ruajtur dhënat</translation>
</message>
</context>
<context>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -42,7 +42,7 @@
</message>
<message>
<source>Version: </source>
<translation type="unfinished">Version: </translation>
<translation>Version: </translation>
</message>
<message>
<source>Size: </source>
@ -463,19 +463,19 @@
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
<translation type="unfinished">KBM Controls</translation>
<translation>KBM-kontroller</translation>
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation>KBM-redigerare</translation>
</message>
<message>
<source>Back</source>
@ -483,23 +483,23 @@
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation>Options / Start</translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
@ -599,11 +599,11 @@
</message>
<message>
<source>Region</source>
<translation type="unfinished">Region</translation>
<translation>Region</translation>
</message>
<message>
<source>Firmware</source>
<translation type="unfinished">Firmware</translation>
<translation>Firmware</translation>
</message>
<message>
<source>Size</source>
@ -611,7 +611,7 @@
</message>
<message>
<source>Version</source>
<translation type="unfinished">Version</translation>
<translation>Version</translation>
</message>
<message>
<source>Path</source>
@ -627,15 +627,15 @@
</message>
<message>
<source>h</source>
<translation type="unfinished">h</translation>
<translation>h</translation>
</message>
<message>
<source>m</source>
<translation type="unfinished">m</translation>
<translation>m</translation>
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Compatibility is untested</source>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>KB</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>MB</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>GB</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -1171,7 +1171,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation>Installerat</translation>
</message>
<message>
<source>Size</source>
@ -1202,27 +1202,27 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Kategori</translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation>Typ</translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation>Appver</translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation>FW</translation>
</message>
<message>
<source>Region</source>
<translation type="unfinished">Region</translation>
<translation>Region</translation>
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation>Flaggor</translation>
</message>
<message>
<source>Path</source>
@ -1238,7 +1238,7 @@
</message>
<message>
<source>Package</source>
<translation type="unfinished">Package</translation>
<translation>Paket</translation>
</message>
</context>
<context>
@ -1253,7 +1253,7 @@
</message>
<message>
<source>System</source>
<translation type="unfinished">System</translation>
<translation>System</translation>
</message>
<message>
<source>Console Language</source>
@ -1265,7 +1265,7 @@
</message>
<message>
<source>Emulator</source>
<translation type="unfinished">Emulator</translation>
<translation>Emulator</translation>
</message>
<message>
<source>Enable Fullscreen</source>
@ -1341,7 +1341,7 @@
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>s</translation>
</message>
<message>
<source>Controller</source>
@ -1377,7 +1377,7 @@
</message>
<message>
<source>Vblank Divider</source>
<translation type="unfinished">Vblank Divider</translation>
<translation>Vblank Divider</translation>
</message>
<message>
<source>Advanced</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>Aktivera HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1669,7 +1669,7 @@
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation>Aktivera HDR:\nAktiverar HDR i spel som har stöd för det.\nDin skärm måste ha stöd för färgrymden BT2020 PQ samt swapchain-formatet RGB10A2.</translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1737,11 +1737,11 @@
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation>Release</translation>
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation>Nightly</translation>
</message>
<message>
<source>Set the volume of the background music.</source>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -230,7 +230,7 @@
</message>
<message>
<source>Directory does not exist:</source>
<translation>Klasör mevcut değil:</translation>
<translation>Dizin mevcut değil:</translation>
</message>
<message>
<source>Failed to open files.json for reading.</source>
@ -411,31 +411,31 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Kontrolleri Yapılandır</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Kontrol Ayarları</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>Yön Düğmeleri</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>Yukarı</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>Sol</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>Sağ</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>Aşağı</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
@ -447,7 +447,7 @@
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>Sol Analog</translation>
</message>
<message>
<source>Config Selection</source>
@ -455,7 +455,7 @@
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation>Genel Yapılandırma</translation>
</message>
<message>
<source>Use per-game configs</source>
@ -463,11 +463,11 @@
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
@ -479,19 +479,19 @@
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Geri</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
@ -499,7 +499,7 @@
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
@ -507,19 +507,19 @@
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Üçgen / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Kare / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Daire / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Çarpı / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
@ -531,7 +531,7 @@
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation>Sağ Analog</translation>
</message>
</context>
<context>
@ -564,7 +564,7 @@
</message>
<message>
<source>Directory to install games</source>
<translation>Oyunların yükleneceği klasör</translation>
<translation>Oyunların yükleneceği dizin</translation>
</message>
<message>
<source>Browse</source>
@ -576,7 +576,7 @@
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation>İndirilebilir içeriğin yükleneceği dizin</translation>
</message>
</context>
<context>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>KB</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>MB</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>GB</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -701,7 +701,7 @@
</message>
<message>
<source>Cheats / Patches</source>
<translation>Hileler / Yamanlar</translation>
<translation>Hileler / Yamalar</translation>
</message>
<message>
<source>SFO Viewer</source>
@ -741,11 +741,11 @@
</message>
<message>
<source>Copy Version</source>
<translation type="unfinished">Copy Version</translation>
<translation>Sürümü Kopyala</translation>
</message>
<message>
<source>Copy Size</source>
<translation type="unfinished">Copy Size</translation>
<translation>Boyutu Kopyala</translation>
</message>
<message>
<source>Copy All</source>
@ -753,35 +753,35 @@
</message>
<message>
<source>Delete...</source>
<translation type="unfinished">Delete...</translation>
<translation>Sil...</translation>
</message>
<message>
<source>Delete Game</source>
<translation type="unfinished">Delete Game</translation>
<translation>Oyunu Sil</translation>
</message>
<message>
<source>Delete Update</source>
<translation type="unfinished">Delete Update</translation>
<translation>Güncellemeyi Sil</translation>
</message>
<message>
<source>Delete DLC</source>
<translation type="unfinished">Delete DLC</translation>
<translation>İndirilebilir İçeriği Sil</translation>
</message>
<message>
<source>Compatibility...</source>
<translation type="unfinished">Compatibility...</translation>
<translation>Uyumluluk...</translation>
</message>
<message>
<source>Update database</source>
<translation type="unfinished">Update database</translation>
<translation>Veri tabanını güncelle</translation>
</message>
<message>
<source>View report</source>
<translation type="unfinished">View report</translation>
<translation>Raporu görüntüle</translation>
</message>
<message>
<source>Submit a report</source>
<translation type="unfinished">Submit a report</translation>
<translation>Rapor gönder</translation>
</message>
<message>
<source>Shortcut creation</source>
@ -805,7 +805,7 @@
</message>
<message>
<source>Game</source>
<translation type="unfinished">Game</translation>
<translation>Oyun</translation>
</message>
<message>
<source>This game has no update to delete!</source>
@ -813,7 +813,7 @@
</message>
<message>
<source>Update</source>
<translation type="unfinished">Update</translation>
<translation>Güncelleme</translation>
</message>
<message>
<source>This game has no DLC to delete!</source>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>İndirilebilir İçerik</translation>
</message>
<message>
<source>Delete %1</source>
@ -833,11 +833,11 @@
</message>
<message>
<source>Open Update Folder</source>
<translation type="unfinished">Open Update Folder</translation>
<translation>Güncelleme Klasörünü </translation>
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation>Kayıt Verilerini Sil</translation>
</message>
<message>
<source>This game has no update folder to open!</source>
@ -853,7 +853,7 @@
</message>
<message>
<source>Save Data</source>
<translation type="unfinished">Save Data</translation>
<translation>Kayıt Verisi</translation>
</message>
</context>
<context>
@ -868,7 +868,7 @@
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished">Install All Queued to Selected Folder</translation>
<translation>Tüm Kuyruktakileri Seçili Klasöre Yükle</translation>
</message>
<message>
<source>Delete PKG File on Install</source>
@ -911,7 +911,7 @@
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation type="unfinished">Open shadPS4 Folder</translation>
<translation>shadPS4 Klasörünü </translation>
</message>
<message>
<source>Exit</source>
@ -963,7 +963,7 @@
</message>
<message>
<source>Game Install Directory</source>
<translation>Oyun Kurulum Klasörü</translation>
<translation>Oyun Kurulum Dizini</translation>
</message>
<message>
<source>Download Cheats/Patches</source>
@ -995,7 +995,7 @@
</message>
<message>
<source>Game List Mode</source>
<translation>Oyun Listesi Modu</translation>
<translation>Oyun Listesi Görünümü</translation>
</message>
<message>
<source>Settings</source>
@ -1151,15 +1151,15 @@
</message>
<message>
<source>Run Game</source>
<translation type="unfinished">Run Game</translation>
<translation>Oyunu Çalıştır</translation>
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation>Eboot.bin dosyası bulunamadı</translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished">PKG File (*.PKG *.pkg)</translation>
<translation>PKG Dosyası (*.PKG *.pkg)</translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
@ -1167,11 +1167,11 @@
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished">Game is already running!</translation>
<translation>Oyun zaten çalışıyor!</translation>
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1202,7 +1202,7 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation>Kategori</translation>
</message>
<message>
<source>Type</source>
@ -1222,7 +1222,7 @@
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation>Bayraklar</translation>
</message>
<message>
<source>Path</source>
@ -1238,7 +1238,7 @@
</message>
<message>
<source>Package</source>
<translation type="unfinished">Package</translation>
<translation>Paket</translation>
</message>
</context>
<context>
@ -1341,7 +1341,7 @@
</message>
<message>
<source>s</source>
<translation type="unfinished">s</translation>
<translation>sn</translation>
</message>
<message>
<source>Controller</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation>HDR'yi Etkinleştir</translation>
</message>
<message>
<source>Paths</source>
@ -1473,11 +1473,11 @@
</message>
<message>
<source>GUI Settings</source>
<translation>GUI Ayarları</translation>
<translation>Arayüz Ayarları</translation>
</message>
<message>
<source>Title Music</source>
<translation type="unfinished">Title Music</translation>
<translation>Oyun Müziği</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
@ -1485,19 +1485,19 @@
</message>
<message>
<source>Background Image</source>
<translation type="unfinished">Background Image</translation>
<translation>Arka Plan Resmi</translation>
</message>
<message>
<source>Show Background Image</source>
<translation type="unfinished">Show Background Image</translation>
<translation>Arka Plan Resmini Göster</translation>
</message>
<message>
<source>Opacity</source>
<translation type="unfinished">Opacity</translation>
<translation>Görünürlük</translation>
</message>
<message>
<source>Play title music</source>
<translation>Başlık müziğini çal</translation>
<translation>Oyun müziğini çal</translation>
</message>
<message>
<source>Update Compatibility Database On Startup</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
@ -1729,7 +1729,7 @@
</message>
<message>
<source>Borderless</source>
<translation type="unfinished">Borderless</translation>
<translation>Çerçevesiz</translation>
</message>
<message>
<source>True</source>
@ -1737,7 +1737,7 @@
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation>Kararlı</translation>
</message>
<message>
<source>Nightly</source>
@ -1745,7 +1745,7 @@
</message>
<message>
<source>Set the volume of the background music.</source>
<translation type="unfinished">Set the volume of the background music.</translation>
<translation>Arka plan müziğinin ses seviyesini ayarlayın.</translation>
</message>
<message>
<source>Enable Motion Controls</source>
@ -1753,7 +1753,7 @@
</message>
<message>
<source>Save Data Path</source>
<translation type="unfinished">Save Data Path</translation>
<translation>Kayıt Verileri Yolu</translation>
</message>
<message>
<source>Browse</source>
@ -1761,11 +1761,11 @@
</message>
<message>
<source>async</source>
<translation type="unfinished">async</translation>
<translation>asenkronize</translation>
</message>
<message>
<source>sync</source>
<translation type="unfinished">sync</translation>
<translation>senkronize</translation>
</message>
<message>
<source>Auto Select</source>
@ -1773,11 +1773,11 @@
</message>
<message>
<source>Directory to install games</source>
<translation>Oyunların yükleneceği klasör</translation>
<translation>Oyunların yükleneceği dizin</translation>
</message>
<message>
<source>Directory to save data</source>
<translation type="unfinished">Directory to save data</translation>
<translation>Kayıt verilerinin tutulacağı dizin</translation>
</message>
</context>
<context>

View file

@ -7,7 +7,7 @@
<name>AboutDialog</name>
<message>
<source>About shadPS4</source>
<translation type="unfinished">About shadPS4</translation>
<translation>Về shadPS4</translation>
</message>
<message>
<source>shadPS4</source>
@ -15,11 +15,11 @@
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
<translation type="unfinished">shadPS4 is an experimental open-source emulator for the PlayStation 4.</translation>
<translation>shadPS4 một trình giả lập thử nghiệm nguồn mở cho PlayStation 4.</translation>
</message>
<message>
<source>This software should not be used to play games you have not legally obtained.</source>
<translation type="unfinished">This software should not be used to play games you have not legally obtained.</translation>
<translation>Không sử dụng phần mềm này đ chơi những trò chơi bạn không sở hữu một cách hợp pháp.</translation>
</message>
</context>
<context>
@ -411,11 +411,11 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>Cấu hình điều khiển</translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation>Cài đt điều khiển</translation>
</message>
<message>
<source>D-Pad</source>
@ -560,23 +560,23 @@
<name>GameInstallDialog</name>
<message>
<source>shadPS4 - Choose directory</source>
<translation type="unfinished">shadPS4 - Choose directory</translation>
<translation>shadPS4 - Chọn thư mục</translation>
</message>
<message>
<source>Directory to install games</source>
<translation type="unfinished">Directory to install games</translation>
<translation>Thư mục đ cài các trò chơi</translation>
</message>
<message>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
<translation>Duyệt</translation>
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation>Lỗi</translation>
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation>Thư mục đ cài DLC</translation>
</message>
</context>
<context>
@ -595,7 +595,7 @@
</message>
<message>
<source>Compatibility</source>
<translation type="unfinished">Compatibility</translation>
<translation>Khả năng tương thích</translation>
</message>
<message>
<source>Region</source>
@ -623,7 +623,7 @@
</message>
<message>
<source>Never Played</source>
<translation type="unfinished">Never Played</translation>
<translation>Chưa chơi</translation>
</message>
<message>
<source>h</source>
@ -639,7 +639,7 @@
</message>
<message>
<source>Compatibility is untested</source>
<translation type="unfinished">Compatibility is untested</translation>
<translation>Chưa kiểm tra khả năng tương thích</translation>
</message>
<message>
<source>Game does not initialize properly / crashes the emulator</source>
@ -697,7 +697,7 @@
<name>GuiContextMenus</name>
<message>
<source>Create Shortcut</source>
<translation type="unfinished">Create Shortcut</translation>
<translation>Tạo phím tắt</translation>
</message>
<message>
<source>Cheats / Patches</source>
@ -705,11 +705,11 @@
</message>
<message>
<source>SFO Viewer</source>
<translation type="unfinished">SFO Viewer</translation>
<translation>Trình xem SFO</translation>
</message>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
<translation>Trình xem chiến tích</translation>
</message>
<message>
<source>Open Folder...</source>
@ -729,11 +729,11 @@
</message>
<message>
<source>Copy info...</source>
<translation type="unfinished">Copy info...</translation>
<translation>Sao chép thông tin...</translation>
</message>
<message>
<source>Copy Name</source>
<translation type="unfinished">Copy Name</translation>
<translation>Sao chép tên</translation>
</message>
<message>
<source>Copy Serial</source>
@ -1245,31 +1245,31 @@
<name>SettingsDialog</name>
<message>
<source>Settings</source>
<translation type="unfinished">Settings</translation>
<translation>Cài đt</translation>
</message>
<message>
<source>General</source>
<translation type="unfinished">General</translation>
<translation>Chung</translation>
</message>
<message>
<source>System</source>
<translation type="unfinished">System</translation>
<translation>Hệ thống</translation>
</message>
<message>
<source>Console Language</source>
<translation type="unfinished">Console Language</translation>
<translation>Ngôn ngữ của console</translation>
</message>
<message>
<source>Emulator Language</source>
<translation type="unfinished">Emulator Language</translation>
<translation>Ngôn ngữ trình giả lập</translation>
</message>
<message>
<source>Emulator</source>
<translation type="unfinished">Emulator</translation>
<translation>Trình giả lập</translation>
</message>
<message>
<source>Enable Fullscreen</source>
<translation type="unfinished">Enable Fullscreen</translation>
<translation>Bật toàn màn hình</translation>
</message>
<message>
<source>Fullscreen Mode</source>
@ -1277,7 +1277,7 @@
</message>
<message>
<source>Enable Separate Update Folder</source>
<translation type="unfinished">Enable Separate Update Folder</translation>
<translation>Bật thư mục cập nhật riêng</translation>
</message>
<message>
<source>Default tab when opening settings</source>
@ -1289,7 +1289,7 @@
</message>
<message>
<source>Show Splash</source>
<translation type="unfinished">Show Splash</translation>
<translation>Hiển thị splash</translation>
</message>
<message>
<source>Enable Discord Rich Presence</source>
@ -1297,7 +1297,7 @@
</message>
<message>
<source>Username</source>
<translation type="unfinished">Username</translation>
<translation>Tên người dùng</translation>
</message>
<message>
<source>Trophy Key</source>
@ -1353,7 +1353,7 @@
</message>
<message>
<source>Graphics</source>
<translation type="unfinished">Graphics</translation>
<translation>Đ họa</translation>
</message>
<message>
<source>GUI</source>
@ -1365,15 +1365,15 @@
</message>
<message>
<source>Graphics Device</source>
<translation type="unfinished">Graphics Device</translation>
<translation>Thiết bị đ họa</translation>
</message>
<message>
<source>Width</source>
<translation type="unfinished">Width</translation>
<translation>Rộng</translation>
</message>
<message>
<source>Height</source>
<translation type="unfinished">Height</translation>
<translation>Cao</translation>
</message>
<message>
<source>Vblank Divider</source>
@ -1381,7 +1381,7 @@
</message>
<message>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
<translation>Nâng cao</translation>
</message>
<message>
<source>Enable Shaders Dumping</source>
@ -1413,7 +1413,7 @@
</message>
<message>
<source>Debug</source>
<translation type="unfinished">Debug</translation>
<translation>Gỡ lỗi</translation>
</message>
<message>
<source>Enable Debug Dumping</source>
@ -1485,15 +1485,15 @@
</message>
<message>
<source>Background Image</source>
<translation type="unfinished">Background Image</translation>
<translation>Hình nền</translation>
</message>
<message>
<source>Show Background Image</source>
<translation type="unfinished">Show Background Image</translation>
<translation>Hiển thị hình nền</translation>
</message>
<message>
<source>Opacity</source>
<translation type="unfinished">Opacity</translation>
<translation>Đ mờ đc</translation>
</message>
<message>
<source>Play title music</source>
@ -1501,19 +1501,19 @@
</message>
<message>
<source>Update Compatibility Database On Startup</source>
<translation type="unfinished">Update Compatibility Database On Startup</translation>
<translation>Cập nhật sở dữ liệu tương thích khi khởi đng</translation>
</message>
<message>
<source>Game Compatibility</source>
<translation type="unfinished">Game Compatibility</translation>
<translation>Khả năng tương thích của trò chơi</translation>
</message>
<message>
<source>Display Compatibility Data</source>
<translation type="unfinished">Display Compatibility Data</translation>
<translation>Hiển thị dữ liệu tương thích</translation>
</message>
<message>
<source>Update Compatibility Database</source>
<translation type="unfinished">Update Compatibility Database</translation>
<translation>Cập nhật sở dữ liệu tương thích</translation>
</message>
<message>
<source>Volume</source>
@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
@ -1729,7 +1729,7 @@
</message>
<message>
<source>Borderless</source>
<translation type="unfinished">Borderless</translation>
<translation>Không viền</translation>
</message>
<message>
<source>True</source>
@ -1745,19 +1745,19 @@
</message>
<message>
<source>Set the volume of the background music.</source>
<translation type="unfinished">Set the volume of the background music.</translation>
<translation>Đt âm lượng nhạc nền</translation>
</message>
<message>
<source>Enable Motion Controls</source>
<translation type="unfinished">Enable Motion Controls</translation>
<translation>Bật điều khiển bằng cử chỉ</translation>
</message>
<message>
<source>Save Data Path</source>
<translation type="unfinished">Save Data Path</translation>
<translation>Đưng dẫn đ lưu dữ liệu</translation>
</message>
<message>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
<translation>Duyệt</translation>
</message>
<message>
<source>async</source>
@ -1769,22 +1769,22 @@
</message>
<message>
<source>Auto Select</source>
<translation type="unfinished">Auto Select</translation>
<translation>Chọn tự đng</translation>
</message>
<message>
<source>Directory to install games</source>
<translation type="unfinished">Directory to install games</translation>
<translation>Thư mục đ cài các trò chơi</translation>
</message>
<message>
<source>Directory to save data</source>
<translation type="unfinished">Directory to save data</translation>
<translation>Thư mục đ lưu dữ liệu</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>
<message>
<source>Trophy Viewer</source>
<translation type="unfinished">Trophy Viewer</translation>
<translation>Trình xem chiến tích</translation>
</message>
</context>
</TS>

View file

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
@ -30,7 +30,7 @@
</message>
<message>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
<translation>/\n请小心使用\n\n通过选择存储库并点击下载按钮\n在使\n\n由于我们不开发作弊码/\n请将问题报告给作弊码/\n\n创建了新的作弊码/\n</translation>
<translation>/\n请小心使用\n\n通过选择存储库并点击下载按钮\n在使\n\n由于我们不开发作弊码/\n请将问题报告给作弊码/\n\n创建了新的作弊码/\n</translation>
</message>
<message>
<source>No Image Available</source>
@ -411,127 +411,127 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation></translation>
</message>
<message>
<source>Control Settings</source>
<translation type="unfinished">Control Settings</translation>
<translation></translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>D-Pad</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation></translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation></translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation></translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation></translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>2 127</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation></translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation></translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation></translation>
</message>
<message>
<source>Common Config</source>
<translation type="unfinished">Common Config</translation>
<translation></translation>
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>使</translation>
</message>
<message>
<source>L1 / LB</source>
<translation type="unfinished">L1 / LB</translation>
<translation>L1 / LB</translation>
</message>
<message>
<source>L2 / LT</source>
<translation type="unfinished">L2 / LT</translation>
<translation>L2 / LT</translation>
</message>
<message>
<source>KBM Controls</source>
<translation type="unfinished">KBM Controls</translation>
<translation></translation>
</message>
<message>
<source>KBM Editor</source>
<translation type="unfinished">KBM Editor</translation>
<translation></translation>
</message>
<message>
<source>Back</source>
<translation type="unfinished">Back</translation>
<translation>Back</translation>
</message>
<message>
<source>R1 / RB</source>
<translation type="unfinished">R1 / RB</translation>
<translation>R1 / RB</translation>
</message>
<message>
<source>R2 / RT</source>
<translation type="unfinished">R2 / RT</translation>
<translation>R2 / RT</translation>
</message>
<message>
<source>L3</source>
<translation type="unfinished">L3</translation>
<translation>L3</translation>
</message>
<message>
<source>Options / Start</source>
<translation type="unfinished">Options / Start</translation>
<translation> / </translation>
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation></translation>
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>Triangle / Y</translation>
</message>
<message>
<source>Square / X</source>
<translation type="unfinished">Square / X</translation>
<translation>Square / X</translation>
</message>
<message>
<source>Circle / B</source>
<translation type="unfinished">Circle / B</translation>
<translation>Circle / B</translation>
</message>
<message>
<source>Cross / A</source>
<translation type="unfinished">Cross / A</translation>
<translation>Cross / A</translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation>2 127</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation></translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation></translation>
</message>
</context>
<context>
@ -576,7 +576,7 @@
</message>
<message>
<source>Directory to install DLC</source>
<translation type="unfinished">Directory to install DLC</translation>
<translation> DLC </translation>
</message>
</context>
<context>
@ -674,23 +674,23 @@
<name>GameListUtils</name>
<message>
<source>B</source>
<translation type="unfinished">B</translation>
<translation>B</translation>
</message>
<message>
<source>KB</source>
<translation type="unfinished">KB</translation>
<translation>KB</translation>
</message>
<message>
<source>MB</source>
<translation type="unfinished">MB</translation>
<translation>MB</translation>
</message>
<message>
<source>GB</source>
<translation type="unfinished">GB</translation>
<translation>GB</translation>
</message>
<message>
<source>TB</source>
<translation type="unfinished">TB</translation>
<translation>TB</translation>
</message>
</context>
<context>
@ -821,7 +821,7 @@
</message>
<message>
<source>DLC</source>
<translation type="unfinished">DLC</translation>
<translation>DLC</translation>
</message>
<message>
<source>Delete %1</source>
@ -833,27 +833,27 @@
</message>
<message>
<source>Open Update Folder</source>
<translation type="unfinished">Open Update Folder</translation>
<translation></translation>
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation></translation>
</message>
<message>
<source>This game has no update folder to open!</source>
<translation type="unfinished">This game has no update folder to open!</translation>
<translation></translation>
</message>
<message>
<source>Failed to convert icon.</source>
<translation type="unfinished">Failed to convert icon.</translation>
<translation></translation>
</message>
<message>
<source>This game has no save data to delete!</source>
<translation type="unfinished">This game has no save data to delete!</translation>
<translation></translation>
</message>
<message>
<source>Save Data</source>
<translation type="unfinished">Save Data</translation>
<translation></translation>
</message>
</context>
<context>
@ -868,11 +868,11 @@
</message>
<message>
<source>Install All Queued to Selected Folder</source>
<translation type="unfinished">Install All Queued to Selected Folder</translation>
<translation> PKG </translation>
</message>
<message>
<source>Delete PKG File on Install</source>
<translation type="unfinished">Delete PKG File on Install</translation>
<translation> PKG </translation>
</message>
</context>
<context>
@ -911,7 +911,7 @@
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation type="unfinished">Open shadPS4 Folder</translation>
<translation> shadPS4 </translation>
</message>
<message>
<source>Exit</source>
@ -1015,23 +1015,23 @@
</message>
<message>
<source>Dark</source>
<translation type="unfinished">Dark</translation>
<translation></translation>
</message>
<message>
<source>Light</source>
<translation type="unfinished">Light</translation>
<translation></translation>
</message>
<message>
<source>Green</source>
<translation type="unfinished">Green</translation>
<translation>绿</translation>
</message>
<message>
<source>Blue</source>
<translation type="unfinished">Blue</translation>
<translation></translation>
</message>
<message>
<source>Violet</source>
<translation type="unfinished">Violet</translation>
<translation></translation>
</message>
<message>
<source>toolBar</source>
@ -1151,27 +1151,27 @@
</message>
<message>
<source>Run Game</source>
<translation type="unfinished">Run Game</translation>
<translation></translation>
</message>
<message>
<source>Eboot.bin file not found</source>
<translation type="unfinished">Eboot.bin file not found</translation>
<translation> Eboot.bin </translation>
</message>
<message>
<source>PKG File (*.PKG *.pkg)</source>
<translation type="unfinished">PKG File (*.PKG *.pkg)</translation>
<translation>PKG *.PKG *.pkg</translation>
</message>
<message>
<source>PKG is a patch or DLC, please install the game first!</source>
<translation type="unfinished">PKG is a patch or DLC, please install the game first!</translation>
<translation>PKG是一个补丁或 DLC</translation>
</message>
<message>
<source>Game is already running!</source>
<translation type="unfinished">Game is already running!</translation>
<translation></translation>
</message>
<message>
<source>shadPS4</source>
<translation type="unfinished">shadPS4</translation>
<translation>shadPS4</translation>
</message>
</context>
<context>
@ -1194,7 +1194,7 @@
</message>
<message>
<source>Installed</source>
<translation type="unfinished">Installed</translation>
<translation></translation>
</message>
<message>
<source>Size</source>
@ -1202,19 +1202,19 @@
</message>
<message>
<source>Category</source>
<translation type="unfinished">Category</translation>
<translation></translation>
</message>
<message>
<source>Type</source>
<translation type="unfinished">Type</translation>
<translation></translation>
</message>
<message>
<source>App Ver</source>
<translation type="unfinished">App Ver</translation>
<translation></translation>
</message>
<message>
<source>FW</source>
<translation type="unfinished">FW</translation>
<translation></translation>
</message>
<message>
<source>Region</source>
@ -1222,7 +1222,7 @@
</message>
<message>
<source>Flags</source>
<translation type="unfinished">Flags</translation>
<translation></translation>
</message>
<message>
<source>Path</source>
@ -1393,7 +1393,7 @@
</message>
<message>
<source>Enable HDR</source>
<translation type="unfinished">Enable HDR</translation>
<translation> HDR</translation>
</message>
<message>
<source>Paths</source>
@ -1669,7 +1669,7 @@
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation> HDR\n在支持 HDR HDR\n您的显示器必须支持 BT2020 PQ RGB10A2 </translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1729,31 +1729,31 @@
</message>
<message>
<source>Borderless</source>
<translation type="unfinished">Borderless</translation>
<translation></translation>
</message>
<message>
<source>True</source>
<translation type="unfinished">True</translation>
<translation></translation>
</message>
<message>
<source>Release</source>
<translation type="unfinished">Release</translation>
<translation></translation>
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation></translation>
</message>
<message>
<source>Set the volume of the background music.</source>
<translation type="unfinished">Set the volume of the background music.</translation>
<translation></translation>
</message>
<message>
<source>Enable Motion Controls</source>
<translation type="unfinished">Enable Motion Controls</translation>
<translation></translation>
</message>
<message>
<source>Save Data Path</source>
<translation type="unfinished">Save Data Path</translation>
<translation></translation>
</message>
<message>
<source>Browse</source>
@ -1761,15 +1761,15 @@
</message>
<message>
<source>async</source>
<translation type="unfinished">async</translation>
<translation></translation>
</message>
<message>
<source>sync</source>
<translation type="unfinished">sync</translation>
<translation></translation>
</message>
<message>
<source>Auto Select</source>
<translation type="unfinished">Auto Select</translation>
<translation></translation>
</message>
<message>
<source>Directory to install games</source>
@ -1777,7 +1777,7 @@
</message>
<message>
<source>Directory to save data</source>
<translation type="unfinished">Directory to save data</translation>
<translation></translation>
</message>
</context>
<context>

View file

@ -1569,7 +1569,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1593,7 +1593,7 @@
</message>
<message>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
<translation type="unfinished">Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
@ -1609,15 +1609,15 @@
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
<translation type="unfinished">Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</translation>
</message>
<message>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
<translation type="unfinished">Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
</message>
<message>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
<translation type="unfinished">Update Compatibility Database:\nImmediately update the compatibility database.</translation>
</message>
<message>
<source>Never</source>
@ -1701,23 +1701,23 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>