CLI: Add argument to pass an argument to the game (#2135)

This commit is contained in:
kalaposfos13 2025-01-18 13:21:08 +01:00 committed by GitHub
parent 1ea5f8f092
commit 3b92cd1c1a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 61 additions and 9 deletions

View file

@ -52,7 +52,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
Linker::~Linker() = default;
void Linker::Execute() {
void Linker::Execute(const std::vector<std::string> args) {
if (Config::debugDump()) {
DebugDump();
}
@ -101,7 +101,7 @@ void Linker::Execute() {
memory->SetupMemoryRegions(fmem_size, use_extended_mem1, use_extended_mem2);
main_thread.Run([this, module](std::stop_token) {
main_thread.Run([this, module, args](std::stop_token) {
Common::SetCurrentThreadName("GAME_MainThread");
LoadSharedLibraries();
@ -109,6 +109,12 @@ void Linker::Execute() {
EntryParams params{};
params.argc = 1;
params.argv[0] = "eboot.bin";
if (!args.empty()) {
params.argc = args.size() + 1;
for (int i = 0; i < args.size() && i < 32; i++) {
params.argv[i + 1] = args[i].c_str();
}
}
params.entry_addr = module->GetEntryAddress();
RunMainEntry(&params);
});

View file

@ -49,7 +49,7 @@ class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
const char* argv[33];
VAddr entry_addr;
};
@ -143,7 +143,7 @@ public:
void Relocate(Module* module);
bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
Loader::SymbolRecord* return_info);
void Execute();
void Execute(const std::vector<std::string> args = {});
void DebugDump();
private:

View file

@ -99,7 +99,7 @@ Emulator::~Emulator() {
Config::saveMainWindow(config_dir / "config.toml");
}
void Emulator::Run(const std::filesystem::path& file) {
void Emulator::Run(const std::filesystem::path& file, const std::vector<std::string> args) {
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
const auto game_folder = file.parent_path();
@ -152,6 +152,15 @@ void Emulator::Run(const std::filesystem::path& file) {
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
}
if (!args.empty()) {
int argc = std::min<int>(args.size(), 32);
for (int i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
}
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
@ -239,7 +248,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
#endif
linker->Execute();
linker->Execute(args);
window->InitTimers();
while (window->IsOpen()) {

View file

@ -25,7 +25,7 @@ public:
Emulator();
~Emulator();
void Run(const std::filesystem::path& file);
void Run(const std::filesystem::path& file, const std::vector<std::string> args = {});
void UpdatePlayTime(const std::string& serial);
private:

View file

@ -29,6 +29,7 @@ int main(int argc, char* argv[]) {
bool has_game_argument = false;
std::string game_path;
std::vector<std::string> game_args{};
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
@ -37,6 +38,9 @@ int main(int argc, char* argv[]) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -- ... Parameters passed to the game ELF. "
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
"state. Does not overwrite the config file.\n"
@ -126,6 +130,21 @@ int main(int argc, char* argv[]) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else if (std::string(argv[i]) == "--") {
if (i + 1 == argc) {
std::cerr << "Warning: -- is set, but no game arguments are added!\n";
break;
}
for (int j = i + 1; j < argc; j++) {
game_args.push_back(argv[j]);
}
break;
} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
if (!has_game_argument) {
game_path = argv[i];
has_game_argument = true;
}
break;
} else {
std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
return 1;
@ -166,7 +185,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved eboot path
Core::Emulator emulator;
emulator.Run(eboot_path);
emulator.Run(eboot_path, game_args);
return 0;
}

View file

@ -33,6 +33,7 @@ int main(int argc, char* argv[]) {
bool has_command_line_argument = argc > 1;
bool show_gui = false, has_game_argument = false;
std::string game_path;
std::vector<std::string> game_args{};
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
@ -43,6 +44,9 @@ int main(int argc, char* argv[]) {
" No arguments: Opens the GUI.\n"
" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
"<game ID (CUSAXXXXX)> to launch\n"
" -- ... Parameters passed to the game ELF. "
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -s, --show-gui Show the GUI\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
@ -131,6 +135,20 @@ int main(int argc, char* argv[]) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else if (std::string(argv[i]) == "--") {
if (i + 1 == argc) {
std::cerr << "Warning: -- is set, but no game arguments are added!\n";
break;
}
for (int j = i + 1; j < argc; j++) {
game_args.push_back(argv[j]);
}
break;
} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
if (!has_game_argument) {
game_path = argv[i];
has_game_argument = true;
}
} else {
std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
return 1;
@ -181,7 +199,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved game path
Core::Emulator emulator;
emulator.Run(game_file_path.string());
emulator.Run(game_file_path.string(), game_args);
if (!show_gui) {
return 0; // Exit after running the emulator without showing the GUI
}