mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 03:24:49 +00:00
CLI: Add argument to pass an argument to the game (#2135)
This commit is contained in:
parent
1ea5f8f092
commit
3b92cd1c1a
6 changed files with 61 additions and 9 deletions
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@ -52,7 +52,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
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Linker::~Linker() = default;
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void Linker::Execute() {
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void Linker::Execute(const std::vector<std::string> args) {
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if (Config::debugDump()) {
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DebugDump();
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}
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@ -101,7 +101,7 @@ void Linker::Execute() {
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memory->SetupMemoryRegions(fmem_size, use_extended_mem1, use_extended_mem2);
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main_thread.Run([this, module](std::stop_token) {
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main_thread.Run([this, module, args](std::stop_token) {
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Common::SetCurrentThreadName("GAME_MainThread");
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LoadSharedLibraries();
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@ -109,6 +109,12 @@ void Linker::Execute() {
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EntryParams params{};
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params.argc = 1;
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params.argv[0] = "eboot.bin";
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if (!args.empty()) {
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params.argc = args.size() + 1;
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for (int i = 0; i < args.size() && i < 32; i++) {
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params.argv[i + 1] = args[i].c_str();
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}
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}
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params.entry_addr = module->GetEntryAddress();
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RunMainEntry(¶ms);
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});
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@ -49,7 +49,7 @@ class Linker;
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struct EntryParams {
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int argc;
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u32 padding;
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const char* argv[3];
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const char* argv[33];
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VAddr entry_addr;
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};
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@ -143,7 +143,7 @@ public:
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void Relocate(Module* module);
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bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
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Loader::SymbolRecord* return_info);
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void Execute();
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void Execute(const std::vector<std::string> args = {});
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void DebugDump();
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private:
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@ -99,7 +99,7 @@ Emulator::~Emulator() {
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Config::saveMainWindow(config_dir / "config.toml");
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}
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void Emulator::Run(const std::filesystem::path& file) {
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void Emulator::Run(const std::filesystem::path& file, const std::vector<std::string> args) {
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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const auto game_folder = file.parent_path();
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@ -152,6 +152,15 @@ void Emulator::Run(const std::filesystem::path& file) {
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if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
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psf_attributes.raw = *raw_attributes;
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}
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if (!args.empty()) {
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int argc = std::min<int>(args.size(), 32);
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for (int i = 0; i < argc; i++) {
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LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
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}
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if (args.size() > 32) {
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LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
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}
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}
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}
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const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
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@ -239,7 +248,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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#endif
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linker->Execute();
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linker->Execute(args);
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window->InitTimers();
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while (window->IsOpen()) {
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@ -25,7 +25,7 @@ public:
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Emulator();
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~Emulator();
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void Run(const std::filesystem::path& file);
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void Run(const std::filesystem::path& file, const std::vector<std::string> args = {});
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void UpdatePlayTime(const std::string& serial);
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private:
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21
src/main.cpp
21
src/main.cpp
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@ -29,6 +29,7 @@ int main(int argc, char* argv[]) {
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bool has_game_argument = false;
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std::string game_path;
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std::vector<std::string> game_args{};
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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@ -37,6 +38,9 @@ int main(int argc, char* argv[]) {
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std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
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"Options:\n"
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" -g, --game <path|ID> Specify game path to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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@ -126,6 +130,21 @@ int main(int argc, char* argv[]) {
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// Assume the last argument is the game file if not specified via -g/--game
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game_path = argv[i];
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has_game_argument = true;
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} else if (std::string(argv[i]) == "--") {
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if (i + 1 == argc) {
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std::cerr << "Warning: -- is set, but no game arguments are added!\n";
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break;
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}
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for (int j = i + 1; j < argc; j++) {
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game_args.push_back(argv[j]);
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}
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break;
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} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
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if (!has_game_argument) {
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game_path = argv[i];
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has_game_argument = true;
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}
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break;
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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@ -166,7 +185,7 @@ int main(int argc, char* argv[]) {
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// Run the emulator with the resolved eboot path
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Core::Emulator emulator;
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emulator.Run(eboot_path);
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emulator.Run(eboot_path, game_args);
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return 0;
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}
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@ -33,6 +33,7 @@ int main(int argc, char* argv[]) {
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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std::string game_path;
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std::vector<std::string> game_args{};
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// Map of argument strings to lambda functions
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std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
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@ -43,6 +44,9 @@ int main(int argc, char* argv[]) {
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" No arguments: Opens the GUI.\n"
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" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
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"<game ID (CUSAXXXXX)> to launch\n"
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" -- ... Parameters passed to the game ELF. "
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"Needs to be at the end of the line, and everything after \"--\" is a "
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"game argument.\n"
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" -p, --patch <patch_file> Apply specified patch file\n"
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" -s, --show-gui Show the GUI\n"
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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@ -131,6 +135,20 @@ int main(int argc, char* argv[]) {
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// Assume the last argument is the game file if not specified via -g/--game
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game_path = argv[i];
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has_game_argument = true;
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} else if (std::string(argv[i]) == "--") {
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if (i + 1 == argc) {
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std::cerr << "Warning: -- is set, but no game arguments are added!\n";
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break;
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}
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for (int j = i + 1; j < argc; j++) {
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game_args.push_back(argv[j]);
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}
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break;
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} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
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if (!has_game_argument) {
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game_path = argv[i];
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has_game_argument = true;
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}
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} else {
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std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
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return 1;
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@ -181,7 +199,7 @@ int main(int argc, char* argv[]) {
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// Run the emulator with the resolved game path
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Core::Emulator emulator;
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emulator.Run(game_file_path.string());
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emulator.Run(game_file_path.string(), game_args);
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if (!show_gui) {
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return 0; // Exit after running the emulator without showing the GUI
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}
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