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https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 03:54:45 +00:00
renderer_vulkan: added gpu assisted validation
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parent
1628be5378
commit
3c959e4983
3 changed files with 65 additions and 8 deletions
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@ -25,6 +25,7 @@ static bool shouldDumpPM4 = false;
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static u32 vblankDivider = 1;
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static bool vkValidation = false;
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static bool vkValidationSync = false;
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static bool vkValidationGpu = false;
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static bool rdocEnable = false;
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static bool rdocMarkersEnable = false;
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// Gui
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@ -119,6 +120,10 @@ bool vkValidationSyncEnabled() {
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return vkValidationSync;
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}
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bool vkValidationGpuEnabled() {
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return vkValidationGpu;
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}
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void setScreenWidth(u32 width) {
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screenWidth = width;
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}
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@ -324,6 +329,7 @@ void load(const std::filesystem::path& path) {
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gpuId = toml::find_or<int>(vk, "gpuId", -1);
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vkValidation = toml::find_or<bool>(vk, "validation", false);
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vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false);
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vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true);
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rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
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rdocMarkersEnable = toml::find_or<bool>(vk, "rdocMarkersEnable", false);
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}
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@ -400,6 +406,7 @@ void save(const std::filesystem::path& path) {
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data["Vulkan"]["gpuId"] = gpuId;
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data["Vulkan"]["validation"] = vkValidation;
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data["Vulkan"]["validation_sync"] = vkValidationSync;
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data["Vulkan"]["validation_gpu"] = vkValidationGpu;
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data["Vulkan"]["rdocEnable"] = rdocEnable;
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data["Vulkan"]["rdocMarkersEnable"] = rdocMarkersEnable;
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data["Debug"]["DebugDump"] = isDebugDump;
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@ -51,6 +51,7 @@ void setRdocEnabled(bool enable);
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bool vkValidationEnabled();
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bool vkValidationSyncEnabled();
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bool vkValidationGpuEnabled();
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// Gui
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
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@ -221,12 +221,61 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
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vk::Bool32 enable_sync =
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enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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vk::LayerSettingEXT layer_set = {
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "validate_sync",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_sync,
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vk::Bool32 enable_gpuav =
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enable_validation && Config::vkValidationSyncEnabled() ? vk::True : vk::False;
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const char* gpuav_mode = enable_validation && Config::vkValidationGpuEnabled()
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? "GPU_BASED_GPU_ASSISTED"
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: "GPU_BASED_NONE";
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const std::array layer_setings = {
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "validate_sync",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_sync,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "sync_queue_submit",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_sync,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "validate_gpu_based",
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.type = vk::LayerSettingTypeEXT::eString,
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.valueCount = 1,
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.pValues = &gpuav_mode,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "gpuav_reserve_binding_slot",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_gpuav,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "gpuav_descriptor_checks",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_gpuav,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "gpuav_validate_indirect_buffer",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_gpuav,
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},
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vk::LayerSettingEXT{
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.pLayerName = VALIDATION_LAYER_NAME,
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.pSettingName = "gpuav_buffer_copies",
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.type = vk::LayerSettingTypeEXT::eBool32,
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.valueCount = 1,
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.pValues = &enable_gpuav,
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},
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};
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vk::StructureChain<vk::InstanceCreateInfo, vk::LayerSettingsCreateInfoEXT> instance_ci_chain = {
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@ -238,8 +287,8 @@ vk::UniqueInstance CreateInstance(vk::DynamicLoader& dl, Frontend::WindowSystemT
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.ppEnabledExtensionNames = extensions.data(),
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},
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vk::LayerSettingsCreateInfoEXT{
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.settingCount = 1,
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.pSettings = &layer_set,
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.settingCount = layer_setings.size(),
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.pSettings = layer_setings.data(),
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},
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};
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