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address_space: Bump user area size to full
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1 changed files with 1 additions and 4 deletions
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@ -34,10 +34,7 @@ constexpr VAddr USER_MAX = 0xFBFFFFFFFFULL;
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static constexpr size_t SystemManagedSize = SYSTEM_MANAGED_MAX - SYSTEM_MANAGED_MIN + 1;
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static constexpr size_t SystemReservedSize = SYSTEM_RESERVED_MAX - SYSTEM_RESERVED_MIN + 1;
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// User area size is normally larger than this. However games are unlikely to map to high
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// regions of that area, so by default we allocate a smaller virtual address space (about 1/4th).
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// to save space on page tables.
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static constexpr size_t UserSize = 1ULL << 39;
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static constexpr size_t UserSize = 1ULL << 40;
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/**
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* Represents the user virtual address space backed by a dmem memory block
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