mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-21 20:14:45 +00:00
renderer_vulkan: Add fallback path for pipelines with more than 32 bindings
This commit is contained in:
parent
fe5c38f77e
commit
449c99868a
18 changed files with 113 additions and 69 deletions
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@ -208,6 +208,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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if (info.uses_group_quad) {
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ctx.AddCapability(spv::Capability::GroupNonUniformQuad);
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}
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if (info.uses_group_ballot) {
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ctx.AddCapability(spv::Capability::GroupNonUniformBallot);
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}
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switch (program.info.stage) {
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case Stage::Compute: {
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const std::array<u32, 3> workgroup_size{ctx.runtime_info.cs_info.workgroup_size};
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@ -27,7 +27,8 @@ Id EmitReadFirstLane(EmitContext& ctx, Id value) {
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}
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Id EmitReadLane(EmitContext& ctx, Id value, u32 lane) {
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return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value, ctx.ConstU32(lane));
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return ctx.OpGroupNonUniformBroadcast(ctx.U32[1], SubgroupScope(ctx), value,
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ctx.ConstU32(lane));
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}
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Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane) {
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@ -324,16 +324,18 @@ void EmitContext::DefineOutputs() {
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void EmitContext::DefinePushDataBlock() {
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// Create push constants block for instance steps rates
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4]), "AuxData")};
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4]), "AuxData")};
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Decorate(struct_type, spv::Decoration::Block);
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MemberName(struct_type, 0, "sr0");
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MemberName(struct_type, 1, "sr1");
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MemberName(struct_type, 2, "buf_offsets0");
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MemberName(struct_type, 3, "buf_offsets1");
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MemberName(struct_type, 4, "buf_offsets2");
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MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
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MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U);
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MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U);
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MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U);
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MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U);
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push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
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Name(push_data_block, "push_data");
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interfaces.push_back(push_data_block);
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@ -89,7 +89,7 @@ struct PushData {
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u32 step0;
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u32 step1;
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std::array<u8, 32> buf_offsets;
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std::array<u8, 48> buf_offsets;
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void AddOffset(u32 binding, u32 offset) {
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ASSERT(offset < 256 && binding < buf_offsets.size());
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@ -166,6 +166,7 @@ struct Info {
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bool has_image_query{};
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bool uses_lane_id{};
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bool uses_group_quad{};
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bool uses_group_ballot{};
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bool uses_shared{};
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bool uses_fp16{};
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bool uses_step_rates{};
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@ -223,12 +223,8 @@ public:
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u32 Add(const SamplerResource& desc) {
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const u32 index{Add(sampler_resources, desc, [this, &desc](const auto& existing) {
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if (desc.sgpr_base == existing.sgpr_base &&
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desc.dword_offset == existing.dword_offset) {
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return true;
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}
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// Samplers with different bindings might still be the same.
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return existing.GetSharp(info) == desc.GetSharp(info);
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return desc.sgpr_base == existing.sgpr_base &&
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desc.dword_offset == existing.dword_offset;
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})};
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return index;
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}
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@ -39,6 +39,9 @@ void Visit(Info& info, IR::Inst& inst) {
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case IR::Opcode::QuadShuffle:
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info.uses_group_quad = true;
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break;
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case IR::Opcode::ReadLane:
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info.uses_group_ballot = true;
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break;
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case IR::Opcode::Discard:
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case IR::Opcode::DiscardCond:
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info.has_discard = true;
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@ -577,9 +577,6 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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return false;
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}
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Image& image = texture_cache.GetImage(image_id);
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if (image.info.guest_size_bytes > size) {
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return false;
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}
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boost::container::small_vector<vk::BufferImageCopy, 8> copies;
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u32 offset = buffer.Offset(image.cpu_addr);
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const u32 num_layers = image.info.resources.layers;
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@ -589,6 +586,9 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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const u32 depth =
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image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u;
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const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
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if (offset + (mip_ofs * num_layers) > buffer.SizeBytes()) {
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break;
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}
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copies.push_back({
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.bufferOffset = offset,
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.bufferRowLength = static_cast<u32>(mip_pitch),
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@ -604,11 +604,13 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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});
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offset += mip_ofs * num_layers;
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}
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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copies);
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if (!copies.empty()) {
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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copies);
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}
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return true;
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}
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@ -12,9 +12,11 @@
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namespace Vulkan {
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ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler_,
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vk::PipelineCache pipeline_cache, u64 compute_key_,
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const Shader::Info& info_, vk::ShaderModule module)
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: instance{instance_}, scheduler{scheduler_}, compute_key{compute_key_}, info{&info_} {
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DescriptorHeap& desc_heap_, vk::PipelineCache pipeline_cache,
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u64 compute_key_, const Shader::Info& info_,
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vk::ShaderModule module)
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, compute_key{compute_key_},
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info{&info_} {
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const vk::PipelineShaderStageCreateInfo shader_ci = {
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.stage = vk::ShaderStageFlagBits::eCompute,
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.module = module,
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@ -66,8 +68,12 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
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.size = sizeof(Shader::PushData),
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};
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uses_push_descriptors = binding < instance.MaxPushDescriptors();
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const auto flags = uses_push_descriptors
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? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
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: vk::DescriptorSetLayoutCreateFlagBits{};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.flags = flags,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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@ -265,9 +271,21 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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cmdbuf.pipelineBarrier2(dependencies);
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}
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0,
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set_writes);
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} else {
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const auto desc_set = desc_heap.Commit(*desc_layout);
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for (auto& set_write : set_writes) {
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set_write.dstSet = desc_set;
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}
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instance.GetDevice().updateDescriptorSets(set_writes, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, desc_set,
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{});
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}
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cmdbuf.pushConstants(*pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(push_data),
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&push_data);
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, set_writes);
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return true;
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}
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@ -16,12 +16,13 @@ namespace Vulkan {
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class Instance;
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class Scheduler;
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class DescriptorHeap;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Instance& instance, Scheduler& scheduler,
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vk::PipelineCache pipeline_cache, u64 compute_key,
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const Shader::Info& info, vk::ShaderModule module);
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DescriptorHeap& desc_heap, vk::PipelineCache pipeline_cache,
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u64 compute_key, const Shader::Info& info, vk::ShaderModule module);
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~ComputePipeline();
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[[nodiscard]] vk::Pipeline Handle() const noexcept {
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@ -34,11 +35,13 @@ public:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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DescriptorHeap& desc_heap;
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vk::UniquePipeline pipeline;
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vk::UniquePipelineLayout pipeline_layout;
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vk::UniqueDescriptorSetLayout desc_layout;
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u64 compute_key;
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const Shader::Info* info;
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bool uses_push_descriptors{};
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};
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} // namespace Vulkan
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@ -17,11 +17,11 @@
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namespace Vulkan {
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GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& scheduler_,
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const GraphicsPipelineKey& key_,
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DescriptorHeap& desc_heap_, const GraphicsPipelineKey& key_,
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vk::PipelineCache pipeline_cache,
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std::span<const Shader::Info*, MaxShaderStages> infos,
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std::span<const vk::ShaderModule> modules)
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: instance{instance_}, scheduler{scheduler_}, key{key_} {
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: instance{instance_}, scheduler{scheduler_}, desc_heap{desc_heap_}, key{key_} {
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const vk::Device device = instance.GetDevice();
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std::ranges::copy(infos, stages.begin());
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BuildDescSetLayout();
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@ -343,8 +343,12 @@ void GraphicsPipeline::BuildDescSetLayout() {
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});
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}
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}
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uses_push_descriptors = binding < instance.MaxPushDescriptors();
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const auto flags = uses_push_descriptors
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? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR
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: vk::DescriptorSetLayoutCreateFlagBits{};
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const vk::DescriptorSetLayoutCreateInfo desc_layout_ci = {
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.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.flags = flags,
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.bindingCount = static_cast<u32>(bindings.size()),
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.pBindings = bindings.data(),
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};
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@ -510,8 +514,18 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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}
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if (!set_writes.empty()) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
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set_writes);
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if (uses_push_descriptors) {
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
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set_writes);
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} else {
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const auto desc_set = desc_heap.Commit(*desc_layout);
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for (auto& set_write : set_writes) {
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set_write.dstSet = desc_set;
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}
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instance.GetDevice().updateDescriptorSets(set_writes, {});
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cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipeline_layout, 0,
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desc_set, {});
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}
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}
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cmdbuf.pushConstants(*pipeline_layout,
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vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0U,
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@ -19,6 +19,7 @@ static constexpr u32 MaxShaderStages = 5;
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class Instance;
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class Scheduler;
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class DescriptorHeap;
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using Liverpool = AmdGpu::Liverpool;
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@ -59,7 +60,8 @@ struct GraphicsPipelineKey {
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class GraphicsPipeline {
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public:
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explicit GraphicsPipeline(const Instance& instance, Scheduler& scheduler,
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const GraphicsPipelineKey& key, vk::PipelineCache pipeline_cache,
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DescriptorHeap& desc_heap, const GraphicsPipelineKey& key,
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vk::PipelineCache pipeline_cache,
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std::span<const Shader::Info*, MaxShaderStages> stages,
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std::span<const vk::ShaderModule> modules);
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~GraphicsPipeline();
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@ -98,11 +100,13 @@ private:
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private:
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const Instance& instance;
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Scheduler& scheduler;
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DescriptorHeap& desc_heap;
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vk::UniquePipeline pipeline;
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vk::UniquePipelineLayout pipeline_layout;
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vk::UniqueDescriptorSetLayout desc_layout;
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std::array<const Shader::Info*, MaxShaderStages> stages{};
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GraphicsPipelineKey key;
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bool uses_push_descriptors{};
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};
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} // namespace Vulkan
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@ -176,8 +176,10 @@ bool Instance::CreateDevice() {
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vk::PhysicalDevicePortabilitySubsetFeaturesKHR>();
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const vk::StructureChain properties_chain = physical_device.getProperties2<
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vk::PhysicalDeviceProperties2, vk::PhysicalDevicePortabilitySubsetPropertiesKHR,
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vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties>();
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vk::PhysicalDeviceExternalMemoryHostPropertiesEXT, vk::PhysicalDeviceVulkan11Properties,
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vk::PhysicalDevicePushDescriptorPropertiesKHR>();
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subgroup_size = properties_chain.get<vk::PhysicalDeviceVulkan11Properties>().subgroupSize;
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push_descriptor_props = properties_chain.get<vk::PhysicalDevicePushDescriptorPropertiesKHR>();
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LOG_INFO(Render_Vulkan, "Physical device subgroup size {}", subgroup_size);
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features = feature_chain.get().features;
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@ -207,6 +207,11 @@ public:
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return properties.limits.maxTexelBufferElements;
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}
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/// Returns the maximum number of push descriptors.
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u32 MaxPushDescriptors() const {
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return push_descriptor_props.maxPushDescriptors;
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}
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/// Returns true if shaders can declare the ClipDistance attribute
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bool IsShaderClipDistanceSupported() const {
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return features.shaderClipDistance;
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vk::PhysicalDevice physical_device;
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vk::UniqueDevice device;
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vk::PhysicalDeviceProperties properties;
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vk::PhysicalDevicePushDescriptorPropertiesKHR push_descriptor_props;
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vk::PhysicalDeviceFeatures features;
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vk::DriverIdKHR driver_id;
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vk::UniqueDebugUtilsMessengerEXT debug_callback{};
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@ -20,6 +20,15 @@ namespace Vulkan {
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using Shader::VsOutput;
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constexpr static std::array DescriptorHeapSizes = {
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vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, 8192},
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vk::DescriptorPoolSize{vk::DescriptorType::eStorageBuffer, 1024},
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vk::DescriptorPoolSize{vk::DescriptorType::eUniformTexelBuffer, 128},
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vk::DescriptorPoolSize{vk::DescriptorType::eStorageTexelBuffer, 128},
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vk::DescriptorPoolSize{vk::DescriptorType::eSampledImage, 8192},
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vk::DescriptorPoolSize{vk::DescriptorType::eSampler, 1024},
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};
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[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
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return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
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}
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@ -120,7 +129,8 @@ Shader::RuntimeInfo PipelineCache::BuildRuntimeInfo(Shader::Stage stage) {
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PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
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AmdGpu::Liverpool* liverpool_)
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: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_} {
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: instance{instance_}, scheduler{scheduler_}, liverpool{liverpool_},
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desc_heap{instance, scheduler.GetMasterSemaphore(), DescriptorHeapSizes} {
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profile = Shader::Profile{
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.supported_spirv = instance.ApiVersion() >= VK_API_VERSION_1_3 ? 0x00010600U : 0x00010500U,
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.subgroup_size = instance.SubgroupSize(),
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@ -153,8 +163,8 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
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}
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const auto [it, is_new] = graphics_pipelines.try_emplace(graphics_key);
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if (is_new) {
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it.value() = std::make_unique<GraphicsPipeline>(instance, scheduler, graphics_key,
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*pipeline_cache, infos, modules);
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it.value() = std::make_unique<GraphicsPipeline>(
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instance, scheduler, desc_heap, graphics_key, *pipeline_cache, infos, modules);
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}
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const GraphicsPipeline* pipeline = it->second.get();
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return pipeline;
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@ -166,8 +176,8 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
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}
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const auto [it, is_new] = compute_pipelines.try_emplace(compute_key);
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if (is_new) {
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it.value() = std::make_unique<ComputePipeline>(instance, scheduler, *pipeline_cache,
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compute_key, *infos[0], modules[0]);
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it.value() = std::make_unique<ComputePipeline>(
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instance, scheduler, desc_heap, *pipeline_cache, compute_key, *infos[0], modules[0]);
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}
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const ComputePipeline* pipeline = it->second.get();
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return pipeline;
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@ -9,6 +9,7 @@
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#include "shader_recompiler/specialization.h"
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_resource_pool.h"
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namespace Shader {
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struct Info;
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@ -66,6 +67,7 @@ private:
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const Instance& instance;
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Scheduler& scheduler;
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AmdGpu::Liverpool* liverpool;
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DescriptorHeap desc_heap;
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vk::UniquePipelineCache pipeline_cache;
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vk::UniquePipelineLayout pipeline_layout;
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Shader::Profile profile{};
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@ -43,6 +43,7 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL DebugUtilsCallback(
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case 0x609a13b: // Vertex attribute at location not consumed by shader
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case 0xc81ad50e:
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case 0xb7c39078:
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case 0x30b6e267: // TODO remove this
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case 0x32868fde: // vkCreateBufferView(): pCreateInfo->range does not equal VK_WHOLE_SIZE
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case 0x92d66fc1: // `pMultisampleState is NULL` for depth only passes (confirmed VL error)
|
||||
return VK_FALSE;
|
||||
|
|
|
@ -106,31 +106,10 @@ vk::CommandBuffer CommandPool::Commit() {
|
|||
constexpr u32 DESCRIPTOR_SET_BATCH = 32;
|
||||
|
||||
DescriptorHeap::DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes_,
|
||||
u32 descriptor_heap_count_)
|
||||
: ResourcePool{master_semaphore, DESCRIPTOR_SET_BATCH}, device{instance.GetDevice()},
|
||||
descriptor_heap_count{descriptor_heap_count_} {
|
||||
// Create descriptor set layout.
|
||||
const vk::DescriptorSetLayoutCreateInfo layout_ci = {
|
||||
.bindingCount = static_cast<u32>(bindings.size()),
|
||||
.pBindings = bindings.data(),
|
||||
};
|
||||
descriptor_set_layout = device.createDescriptorSetLayoutUnique(layout_ci);
|
||||
if (instance.HasDebuggingToolAttached()) {
|
||||
SetObjectName(device, *descriptor_set_layout, "DescriptorSetLayout");
|
||||
}
|
||||
|
||||
// Build descriptor set pool counts.
|
||||
std::unordered_map<vk::DescriptorType, u16> descriptor_type_counts;
|
||||
for (const auto& binding : bindings) {
|
||||
descriptor_type_counts[binding.descriptorType] += binding.descriptorCount;
|
||||
}
|
||||
for (const auto& [type, count] : descriptor_type_counts) {
|
||||
auto& pool_size = pool_sizes.emplace_back();
|
||||
pool_size.descriptorCount = count * descriptor_heap_count;
|
||||
pool_size.type = type;
|
||||
}
|
||||
|
||||
descriptor_heap_count{descriptor_heap_count_}, pool_sizes{pool_sizes_} {
|
||||
// Create descriptor pool
|
||||
AppendDescriptorPool();
|
||||
}
|
||||
|
@ -143,7 +122,7 @@ void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
|
|||
hashes.resize(end);
|
||||
|
||||
std::array<vk::DescriptorSetLayout, DESCRIPTOR_SET_BATCH> layouts;
|
||||
layouts.fill(*descriptor_set_layout);
|
||||
layouts.fill(descriptor_set_layout);
|
||||
|
||||
u32 current_pool = 0;
|
||||
vk::DescriptorSetAllocateInfo alloc_info = {
|
||||
|
@ -171,7 +150,8 @@ void DescriptorHeap::Allocate(std::size_t begin, std::size_t end) {
|
|||
}
|
||||
}
|
||||
|
||||
vk::DescriptorSet DescriptorHeap::Commit() {
|
||||
vk::DescriptorSet DescriptorHeap::Commit(vk::DescriptorSetLayout set_layout) {
|
||||
this->descriptor_set_layout = set_layout;
|
||||
const std::size_t index = CommitResource();
|
||||
return descriptor_sets[index];
|
||||
}
|
||||
|
|
|
@ -65,26 +65,22 @@ private:
|
|||
class DescriptorHeap final : public ResourcePool {
|
||||
public:
|
||||
explicit DescriptorHeap(const Instance& instance, MasterSemaphore* master_semaphore,
|
||||
std::span<const vk::DescriptorSetLayoutBinding> bindings,
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes,
|
||||
u32 descriptor_heap_count = 1024);
|
||||
~DescriptorHeap() override;
|
||||
|
||||
const vk::DescriptorSetLayout& Layout() const {
|
||||
return *descriptor_set_layout;
|
||||
}
|
||||
|
||||
void Allocate(std::size_t begin, std::size_t end) override;
|
||||
|
||||
vk::DescriptorSet Commit();
|
||||
vk::DescriptorSet Commit(vk::DescriptorSetLayout set_layout);
|
||||
|
||||
private:
|
||||
void AppendDescriptorPool();
|
||||
|
||||
private:
|
||||
vk::Device device;
|
||||
vk::UniqueDescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
u32 descriptor_heap_count;
|
||||
std::vector<vk::DescriptorPoolSize> pool_sizes;
|
||||
std::span<const vk::DescriptorPoolSize> pool_sizes;
|
||||
std::vector<vk::UniqueDescriptorPool> pools;
|
||||
std::vector<vk::DescriptorSet> descriptor_sets;
|
||||
std::vector<std::size_t> hashes;
|
||||
|
|
Loading…
Add table
Reference in a new issue