mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-04-20 03:24:49 +00:00
Cheats/Patches - add mask_jump32 (#2477)
* mask_jump32 * fix qt/sdl * fix dangling pointer? fixes the warning: "clang-diagnostic-dangling-gls: object backing the pointer will be destroyed at the end of the full-expression"
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7d756e79ae
commit
48c621532c
3 changed files with 137 additions and 54 deletions
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@ -144,37 +144,39 @@ void OnGameLoaded() {
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std::string type = patchLineIt->attribute("Type").value();
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std::string address = patchLineIt->attribute("Address").value();
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std::string patchValue = patchLineIt->attribute("Value").value();
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std::string maskOffsetStr = patchLineIt->attribute("type").value();
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patchValue = convertValueToHex(type, patchValue);
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std::string maskOffsetStr = patchLineIt->attribute("Offset").value();
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std::string targetStr = "";
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std::string sizeStr = "";
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if (type == "mask_jump32") {
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std::string patchValue = patchLineIt->attribute("Value").value();
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targetStr = patchLineIt->attribute("Target").value();
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sizeStr = patchLineIt->attribute("Size").value();
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} else {
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patchValue = convertValueToHex(type, patchValue);
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}
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bool littleEndian = false;
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if (type == "bytes16") {
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littleEndian = true;
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} else if (type == "bytes32") {
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littleEndian = true;
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} else if (type == "bytes64") {
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if (type == "bytes16" || type == "bytes32" || type == "bytes64") {
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littleEndian = true;
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}
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MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
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int maskOffsetValue = 0;
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if (type == "mask") {
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if (type == "mask")
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patchMask = MemoryPatcher::PatchMask::Mask;
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// im not sure if this works, there is no games to test the mask
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// offset on yet
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if (!maskOffsetStr.empty())
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maskOffsetValue = std::stoi(maskOffsetStr, 0, 10);
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}
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if (type == "mask_jump32")
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patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
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MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, false,
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littleEndian, patchMask, maskOffsetValue);
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if (type == "mask" || type == "mask_jump32" && !maskOffsetStr.empty()) {
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maskOffsetValue = std::stoi(maskOffsetStr, 0, 10);
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}
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MemoryPatcher::PatchMemory(currentPatchName, address, patchValue,
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targetStr, sizeStr, false, littleEndian,
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patchMask, maskOffsetValue);
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}
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}
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}
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@ -279,6 +281,10 @@ void OnGameLoaded() {
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lineObject["Address"] = attributes.value("Address").toString();
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lineObject["Value"] = attributes.value("Value").toString();
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lineObject["Offset"] = attributes.value("Offset").toString();
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if (lineObject["Type"].toString() == "mask_jump32") {
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lineObject["Target"] = attributes.value("Target").toString();
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lineObject["Size"] = attributes.value("Size").toString();
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}
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linesArray.append(lineObject);
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}
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}
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@ -292,37 +298,40 @@ void OnGameLoaded() {
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QString patchValue = lineObject["Value"].toString();
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QString maskOffsetStr = lineObject["Offset"].toString();
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patchValue = QString::fromStdString(
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convertValueToHex(type.toStdString(), patchValue.toStdString()));
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QString targetStr;
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QString sizeStr;
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if (type == "mask_jump32") {
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QString valueAttributeStr = lineObject["Value"].toString();
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targetStr = lineObject["Value"].toString();
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sizeStr = lineObject["Size"].toString();
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} else {
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patchValue = QString::fromStdString(convertValueToHex(
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type.toStdString(), patchValue.toStdString()));
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}
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bool littleEndian = false;
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if (type == "bytes16") {
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if (type == "bytes16" || type == "bytes32" || type == "bytes64")
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littleEndian = true;
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} else if (type == "bytes32") {
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littleEndian = true;
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} else if (type == "bytes64") {
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littleEndian = true;
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}
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MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
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int maskOffsetValue = 0;
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if (type == "mask") {
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if (type == "mask")
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patchMask = MemoryPatcher::PatchMask::Mask;
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// im not sure if this works, there is no games to test the mask
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// offset on yet
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if (!maskOffsetStr.toStdString().empty())
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maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
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}
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if (type == "mask_jump32")
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patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
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MemoryPatcher::PatchMemory(currentPatchName, address.toStdString(),
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patchValue.toStdString(), false,
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littleEndian, patchMask, maskOffsetValue);
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if (type == "mask" ||
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type == "mask_jump32" && !maskOffsetStr.toStdString().empty()) {
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maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
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}
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MemoryPatcher::PatchMemory(
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currentPatchName, address.toStdString(), patchValue.toStdString(),
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targetStr.toStdString(), sizeStr.toStdString(), false, littleEndian,
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patchMask, maskOffsetValue);
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}
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}
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}
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@ -351,7 +360,7 @@ void ApplyPendingPatches() {
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if (currentPatch.gameSerial != g_game_serial)
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continue;
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PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr,
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PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr, "", "",
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currentPatch.isOffset, currentPatch.littleEndian, currentPatch.patchMask,
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currentPatch.maskOffset);
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}
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@ -359,8 +368,9 @@ void ApplyPendingPatches() {
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pending_patches.clear();
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}
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void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset,
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bool littleEndian, PatchMask patchMask, int maskOffset) {
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void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr,
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std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian,
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PatchMask patchMask, int maskOffset) {
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// Send a request to modify the process memory.
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void* cheatAddress = nullptr;
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@ -377,7 +387,83 @@ void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valu
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cheatAddress = reinterpret_cast<void*>(PatternScan(offsetStr) + maskOffset);
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}
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// TODO: implement mask_jump32
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if (patchMask == PatchMask::Mask_Jump32) {
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int jumpSize = std::stoi(sizeStr);
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constexpr int MAX_PATTERN_LENGTH = 256;
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if (jumpSize < 5) {
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LOG_ERROR(Loader, "Jump size must be at least 5 bytes");
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return;
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}
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if (jumpSize > MAX_PATTERN_LENGTH) {
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LOG_ERROR(Loader, "Jump size must be no more than {} bytes.", MAX_PATTERN_LENGTH);
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return;
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}
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// Find the base address using "Address"
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uintptr_t baseAddress = PatternScan(offsetStr);
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if (baseAddress == 0) {
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LOG_ERROR(Loader, "PatternScan failed for mask_jump32 with pattern: {}", offsetStr);
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return;
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}
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uintptr_t patchAddress = baseAddress + maskOffset;
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// Fills the original region (jumpSize bytes) with NOPs
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std::vector<u8> nopBytes(jumpSize, 0x90);
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std::memcpy(reinterpret_cast<void*>(patchAddress), nopBytes.data(), nopBytes.size());
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// Use "Target" to locate the start of the code cave
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uintptr_t jump_target = PatternScan(targetStr);
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if (jump_target == 0) {
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LOG_ERROR(Loader, "PatternScan failed to Target with pattern: {}", targetStr);
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return;
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}
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// Converts the Value attribute to a byte array (payload)
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std::vector<u8> payload;
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for (size_t i = 0; i < valueStr.length(); i += 2) {
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std::string tempStr = valueStr.substr(i, 2);
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const char* byteStr = tempStr.c_str();
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char* endPtr;
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unsigned int byteVal = std::strtoul(byteStr, &endPtr, 16);
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if (endPtr != byteStr + 2) {
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LOG_ERROR(Loader, "Invalid byte in Value: {}", valueStr.substr(i, 2));
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return;
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}
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payload.push_back(static_cast<u8>(byteVal));
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}
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// Calculates the end of the code cave (where the return jump will be inserted)
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uintptr_t code_cave_end = jump_target + payload.size();
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// Write the payload to the code cave, from jump_target
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std::memcpy(reinterpret_cast<void*>(jump_target), payload.data(), payload.size());
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// Inserts the initial jump in the original region to divert to the code cave
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u8 jumpInstruction[5];
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jumpInstruction[0] = 0xE9;
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s32 relJump = static_cast<s32>(jump_target - patchAddress - 5);
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std::memcpy(&jumpInstruction[1], &relJump, sizeof(relJump));
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std::memcpy(reinterpret_cast<void*>(patchAddress), jumpInstruction,
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sizeof(jumpInstruction));
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// Inserts jump back at the end of the code cave to resume execution after patching
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u8 jumpBack[5];
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jumpBack[0] = 0xE9;
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// Calculates the relative offset to return to the instruction immediately following the
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// overwritten region
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s32 target_return = static_cast<s32>((patchAddress + jumpSize) - (code_cave_end + 5));
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std::memcpy(&jumpBack[1], &target_return, sizeof(target_return));
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std::memcpy(reinterpret_cast<void*>(code_cave_end), jumpBack, sizeof(jumpBack));
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LOG_INFO(Loader,
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"Applied Patch mask_jump32: {}, PatchAddress: {:#x}, JumpTarget: {:#x}, "
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"CodeCaveEnd: {:#x}, JumpSize: {}",
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modNameStr, patchAddress, jump_target, code_cave_end, jumpSize);
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return;
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}
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if (cheatAddress == nullptr) {
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LOG_ERROR(Loader, "Failed to get address for patch {}", modNameStr);
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@ -38,8 +38,9 @@ void OnGameLoaded();
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void AddPatchToQueue(patchInfo patchToAdd);
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void ApplyPendingPatches();
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void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset,
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bool littleEndian, PatchMask patchMask = PatchMask::None, int maskOffset = 0);
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void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr,
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std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian,
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PatchMask patchMask = PatchMask::None, int maskOffset = 0);
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static std::vector<int32_t> PatternToByte(const std::string& pattern);
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uintptr_t PatternScan(const std::string& signature);
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@ -1346,7 +1346,7 @@ void CheatsPatches::applyCheat(const QString& modName, bool enabled) {
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// Determine if the hint field is present
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bool isHintPresent = m_cheats[modName].hasHint;
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MemoryPatcher::PatchMemory(modNameStr, offsetStr, valueStr, !isHintPresent, false);
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MemoryPatcher::PatchMemory(modNameStr, offsetStr, valueStr, "", "", !isHintPresent, false);
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}
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}
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@ -1368,28 +1368,23 @@ void CheatsPatches::applyPatch(const QString& patchName, bool enabled) {
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bool littleEndian = false;
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if (type == "bytes16") {
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littleEndian = true;
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} else if (type == "bytes32") {
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littleEndian = true;
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} else if (type == "bytes64") {
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if (type == "bytes16" || type == "bytes32" || type == "bytes64") {
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littleEndian = true;
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}
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MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None;
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int maskOffsetValue = 0;
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if (type == "mask") {
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if (type == "mask")
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patchMask = MemoryPatcher::PatchMask::Mask;
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// im not sure if this works, there is no games to test the mask offset on yet
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if (!maskOffsetStr.toStdString().empty())
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maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
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}
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if (type == "mask_jump32")
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patchMask = MemoryPatcher::PatchMask::Mask_Jump32;
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if (type == "mask" || type == "mask_jump32" && !maskOffsetStr.toStdString().empty()) {
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maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10);
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}
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if (MemoryPatcher::g_eboot_address == 0) {
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MemoryPatcher::patchInfo addingPatch;
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addingPatch.gameSerial = patchInfo.serial.toStdString();
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@ -1405,7 +1400,8 @@ void CheatsPatches::applyPatch(const QString& patchName, bool enabled) {
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continue;
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}
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MemoryPatcher::PatchMemory(patchName.toStdString(), address.toStdString(),
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patchValue.toStdString(), false, littleEndian, patchMask);
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patchValue.toStdString(), "", "", false, littleEndian,
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patchMask);
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}
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}
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}
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